John Joseph Oaklie |
JJ grasp the controls, just in case he needs to make space. "No. We are actually heading to a location to pick up something. A piece of sandstone I think. Something that was located at a dig. You know, the normal society stuff."
"What about you guys?"
GM Badblood |
"Yeah, a sandstone tablet...sounds like something only a bunch of Starfinders would be interested in. But yeah, we're salvagers mostly, but every once in awhile a nice opportunity slips our way."
"By the way, those older Pegasus models are pretty nice ships. They have a lot of great computer systems on them. I would love to get my hands on one. The only bad thing is that their reactors aren't powerful enough to handle some of the new weapon systems out there.
"By the way, what are you guys doing out here all alone? You're a little far from the Pact Worlds, ain't ya? Seems like you're out here, all alone, doesn't it?"
The Ysoki's face grows cold and the smile disappears from his face. "Now that I think about it, we could use a little help from you. How about you just power those shields down and let us come on board. We'll take what we need and let you go on your merry way."
John Joseph Oaklie |
"Maybe, maybe not" JJ says in response to being alone.
"Sorry friend. This ship, and everything on board, is not our property to just give away." J.J. says dryly. "Guess you are going to have to look elsewhere."
Vindlér Farseer |
Vindler's voice comes over the comms as well in response to Mr. Smiles's threatening tone. "I'm afraid you're forgetting one thing, friend. We're not alone with you...you're alone with us."
GM Badblood |
Mr. Smiles grins wickedly. "Well, if you want to make this hard on yourselves. Maybe I'm underestimating you guys, but from the way your pilot is manhandling that ship, I would say he doesn't have a lot of experience flying starships. I hope you don't ram into too many asteroids. We don't want you to destroy your ship before we have a chance to loot the good stuff off of it."
Taunt Piloting: 1d20 + 13 ⇒ (7) + 13 = 20
Mr. Smiles missed the DC for that by 1! Lucky ducks!
The River Rat begins to fly towards your group, unleashing a barrage of gunfire as it nimbly darts through the asteroid field.
ROUND 1 - HELM PHASE
Your socializing with Mr. Smiles earned Istovir enough time to make two Computers checks; one to locate the turrets and jam the frequency controlling them and the second check is a free opportunity to scan the River Rat. This is IN ADDITION to any action that Istovir may chose to take during this round of space combat.
Engineering: 1d20 + 9 ⇒ (19) + 9 = 28
Piloting Enemy: 1d20 + 10 ⇒ (10) + 10 = 20
ROUND 1 - PILOTING PHASE
JJ Oaklie Piloting: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
River Rat Piloting: 1d20 + 10 ⇒ (9) + 10 = 19
The River Rat outmaneuvers the Loreseeker, darting through the asteroid field like reef shark through the sea.
The Starfinder ship will need to move first this round. Make sure that you also post any stunts you want to perform, including taking evasive action. Note that the asteroids on the map block line of sight. You also think something bad might happen to your ship if you pass through a hex with an asteroid in it.
Istorvir A' Cormrael |
Computers 1: 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19
Computers 2: 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30
Computers Target System: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25 Targeting the Power Core
"Enemy power core locked." Istorvir says over the ship's comms.
John Joseph Oaklie |
JJ closes the comms between the ships. "I'm going to keep them dead ahead. Our bigger gun and shields are in the front."
piloting to evade, DC 16: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
GM Badblood |
Istovir finds the two turrets hidden among the asteroids and the frequency pattern that the River Rat is using to control them. Istovir jams the frequency with noise, rendering the turrets uncontrollable.
Defenses AC 16; TL 16 ----- HP 55; DT —; CT 10
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Arcus heavy reactor (130 PCU)
Ship weaponry
(Forward) light laser cannon (2d4)
(Turret) coilgun (4d4)
The River Rat also has two cargo bays, an environmental containment space, and from the lay out of the ship, you also expect that it has compartments for smuggling. It doesn't look like they are carrying much cargo and you think what they do have is probably just scrap metal.
The Loreseeker and the River Rat cautiously each other, but the River Rat suddenly swings around and begins to fly towards the Loreseeker's flank. The smuggler ship unleashes a barrage of laser and slug fire at the Starfinder vessel's port side.
Laser cannon: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 2d4 ⇒ (1, 1) = 2
Coil Gun: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 4d4 ⇒ (2, 1, 4, 2) = 9
The Loreseeker shakes slightly as the shields take a nasty hit from the Ysoki's fire, but neither shot is able to penetrate enough to damage the hull.
GM Badblood |
ROUND 1 Helm
You can still make an Engineering check
ROUND 1 Gunnery
Gunners still need to act. They are on your Portside, which unfortunately only has a point weapon.
ROUND 2 HELM
Please post your Engineering actions for Round 1 and 2 please.
Pangea-Alpha |
Pangea swivels the Pegasus' turret, and, calling upon the computer to help calculate the asteroid gravity factor using 1 of the nodes for +2 fires the light particle beam at the River Rat, and--
Firing: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage: 3d6 ⇒ (1, 2, 5) = 8
Istorvir A' Cormrael |
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18
The DC for target lock is 5 + (1.5 x tier) + defensive countermeasures, which assuming that it is at most a tier 4 ship equals at most 16 or 17. With that assumed maximum DC and the bonus to Computers, I cannot fail. I can continue roll for posterity, but personally see no point.
Also, pilot, you should be taking the other +2 node. I vote that we leave the nodes boosting Piloting and gunnery.
I will roll for Saryn for round 1 at least to keep this moving.
Divert (weapons (all 1's are 2's)) DC 16: 1d20 + 6 ⇒ (20) + 6 = 26
Also our shields...
**20**
04**15
**15**
Vindlér Farseer |
"Good job, Alpha," Vindler says, cheering on the android. "Keep on that turret, I'll switch between our other weapon arcs."
Enemy ship is way outside of short range, so the point weapon cannot be fired. I'll have to wait until we get the River Rat in our front or starboard arc .
GM Badblood |
Thank you Istovir. Would you mind keeping track of shields and HP for the Loreseeker?
ROUND 2 HELM
Botting Saryn: 1d20 + 6 ⇒ (20) + 6 = 26
Saryn diverts some excess energy and uses it to power the shields back up. The lights flicker and the artificial gravity briefly cuts off as non-essential power is pulled out of the life support systems.
8 points are restored to the shields
ROUND 2 PILOTING
Piloting Initiative:The Loreseeker: 1d20 + 11 ⇒ (4) + 11 = 15
Piloting Initiative:The River Rat: 1d20 + 10 ⇒ (9) + 10 = 19
I promise you that I am not doing this on purpose.
Pangea-Alpha |
And we must not forget to add the Pilot's ranks to our AC & TL.
GM Badblood |
1 person marked this as a favorite. |
Sorry, you did mention wanting to put the node into the Piloting check. I do want to note that the node only applies to a SINGLE check. You can definitely use it for the opposed piloting check if you'd like, but it would not be available to use for any checks made to perform stunts. That's the same for gunnery, a node gives you a +2 to one attack.
Unless someone says different, I will make sure to add it into the opposed checks from now on. Feel free to use that extra node somewhere else this round.
I did already add the Piloting ranks into the AC and TL on the sheet. The base stats are AC 13 and TL 14; modified they are AC 16 and TL 17.
ROUND 2 PILOTING
Loreseeker moves first.
Pangea-Alpha |
Pangea sends some information to the pilot who switch to autopilot: "Undertake evasive maneuvers", trying to help.
The ship starts to take successful evasive actions +2 AC/TL as it makes a long double turn, first to starboard, then to port, to present its starboard side to the River Rat.
Nat' 20 should get us to 16!
• Moving along the red scribble
GM Badblood |
The River Rat flies towards your ship, laser cannon and coilgun blazing. A comm message from the River Rat comes through.
Gunnery ROUND 2
Coil Gun: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Coil Gun Damage: 4d4 ⇒ (1, 3, 4, 2) = 10
Laser cannon: 1d20 + 9 ⇒ (1) + 9 = 10
Laser Damage: 2d4 ⇒ (1, 3) = 4
The slugs from the coil gun rock the Loreseekers starboard shields, but the laser blasts don't even come close to hitting.
"I noticed that your folks didn't seem to have a natural leader. That's the edge we got over you guys. For example, Stock here knows that if she doesn't stop disappointing me with her GARBAGE marksmanship; her pet squoax Mimsy is gonna end up taking a one way trip out of the airlock. That's we call LEADERSHIP onboard the River Rat. Might want to think about getting some of that next you venture out into space. Ain't that right crew?"
You hear an unenthusiastic cheer from the crew before the communication cuts off.
GM Badblood |
Engineering ROUND 3
Computers: 1d20 + 11 ⇒ (18) + 11 = 29
Captaining: 1d20 + 13 ⇒ (20) + 13 = 33
Engineering: 1d20 + 9 ⇒ (2) + 9 = 11
Helm ROUND 3
Loreseeker: 1d20 + 10 + 1 + 2 ⇒ (15) + 10 + 1 + 2 = 28
River Rat: 1d20 + 10 ⇒ (18) + 10 = 28
REROLL!!!
Loreseeker: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
River Rat: 1d20 + 10 ⇒ (18) + 10 = 28
Wow, still first again...
Vindlér Farseer |
Gunnery ROUND 2
Vindler let's out a cry of excitement as the River Rat comes into view of the starboard weapons array. "Excellent! Now it's my turn to lay into you vermin! Alpha! Bring around that turret as well!"
Light Laser Cannon, computer bonus: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage: 2d4 ⇒ (3, 3) = 6
Istorvir A' Cormrael |
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32
(Saryn) Engineering (Divert Shield Regen): 1d20 + 6 ⇒ (10) + 6 = 16
"Target Locked." Istorvir says over the comms.
**20**
12**13
**15**
Pangea-Alpha |
Alpha follows Vindlér's advice, and turns the turret, firing the particle beam, using a node for aiming help-- and, following the Professor's lock, the android damages the enemy PCU.
Turret: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
damage: 3d6 ⇒ (2, 3, 4) = 9
Crit' + Target Lock = PCU (glitiching?)
GM Badblood |
Pangea-Alpha blasts away most of the shielding on the front of the River Rat, but there is still enough energy to keep it front penetrating to the hull. Vindler's shot goes wide, and your opponent barely needs to dodge out of the way.
ENGINEERING ROUND 3 - completed
HELM/PILOTING ROUND 3
You can move whenever you're ready.
John Joseph Oaklie |
"Making some space and swinging her around"
piloting, evasive maneuvers DC 16: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
GM Badblood |
HELM ROUND 3 - completed
The River Rat circles around a cluster of asteroids, keeping its
distance while it moves into position to fire on your port side.
GUNNERY ROUND 3
Coil Gun-Turret: 1d20 + 9 ⇒ (1) + 9 = 10
Coil Gun damage: 4d4 ⇒ (1, 2, 2, 3) = 8
Laser Cannon - Forward: 1d20 + 9 + 4 - 2 ⇒ (5) + 9 + 4 - 2 = 16
Laser Cannon Damage: 2d4 ⇒ (1, 4) = 5
Thanks to JJ Oaklie's quick reflexes, neither of the River Rat's shots happen to land.
ENGINEERING ROUND 4
Captaining: 1d20 + 13 ⇒ (3) + 13 = 16
Science Officer: 1d20 + 11 ⇒ (6) + 11 = 17
Engineering: 1d20 + 9 ⇒ (10) + 9 = 19
HELM/PILOTING ROUND 4
Loreseeker Piloting: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
River Rat Piloting: 1d20 + 10 ⇒ (4) + 10 = 14
I'll move them after the Gunnery phase for Round 3 has been resolved.
Pangea-Alpha |
Alpha blasts again, using the computer's help
Turret: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage: 3d6 ⇒ (1, 4, 6) = 11
Istorvir A' Cormrael |
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26
(Saryn) Engineering (Divert to Weapons): 1d20 + 6 ⇒ (16) + 6 = 22
"Target Locked." Istorvir says over the comms.
**20**
12**13
**15**
GM Badblood |
The River Rat continues to circle around the cluster of asteroids where the disabled turret is stationed.
You guys can feel free to post actions for ROUND 4 PILOTING and GUNNERY and even ROUND 5 ENGINEERING if you'd like. I will be away until Sunday night, so this will be the last post of mine until then.
Pangea-Alpha |
Once again, using the computer's help, Alpha blasts away!
Damage: 3d6 ⇒ (6, 1, 3) = 10
Vindlér Farseer |
Hoping we can get the Rat in the forward arc.
Vindler fires up the light particle beam, homing in on the target lock set up by Istovir.
Light Particle Beam: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 3d6 ⇒ (5, 2, 1) = 8
John Joseph Oaklie |
There you go Vindler
JJ takes the offensive and chases down the River Rat.
piloting, evasive maneuvers DC 16: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Istorvir A' Cormrael |
I'll be waiting until you've posted the previous round's gunnery phase until I post the next round's engineering and science. Also, the damage from round 4 should be 20 in total because of the engineer diverting to weapons.
GM Badblood |
ROUND 4 Gunnery - Finished
Unfortunately, due to the evasive maneuvers of the dueling pilots, most of the shots miss, but Pangea does manage to get a lucky laser shot against the port side of the enemy ship.
No one has taken any hull damage yet. Unfortunately, both ships have decent AC, good maneuverability, and so-so weaponry, so this might take awhile.
ENGINEERING ROUND 5
Captaining: 1d20 + 13 ⇒ (15) + 13 = 28
Engineering: 1d20 + 9 ⇒ (2) + 9 = 11
Computers: 1d20 + 11 ⇒ (11) + 11 = 22
Neither ship has been damaged yet, but it does look like the shields on the River Rat are depleting faster than their engineer can restore them.
HELM ROUND 5
Loreseeker: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
River Rat: 1d20 + 10 ⇒ (5) + 10 = 15
Apparently discouraged by Pangea's lucky laser blast, or perhaps hoping to lead The Loreseeker closer to the disabled turrets, the River Rat suddenly swings around and starts flying away from you.
John Joseph Oaklie |
"We got them on the run for now" JJ says as he maneuvers on the tail of the River Rat
piloting, Evasive Maneuvers DC 16: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
GM Badblood |
1 person marked this as a favorite. |
As you fly by the asteroid cluster where the deactivated turret lies...nothing happens. Istovir picks up a little bit of chatter coming from the River Rat though. You can hear Mr. Smiles berating Shell over the comms for his incompetency.
Being that this is a PG-13 game, what you hear him saying to his gunner is unfit to print. It should suffice to say that no Starfinder captain would ever speak to a member of their crew in such a manner.
Gunnery ROUND 5
The retreating smuggler ship spins its turret around and blasts you with a cluster of slugs. Your forward shields deflect the high velocity rounds, but you wouldn't want to take too many more shots like that.
Coil Gun:Turret: 1d20 + 9 ⇒ (16) + 9 = 25
Coil Gun Damage: 4d4 ⇒ (2, 1, 1, 4) = 8
ENGINEERING ROUND 6
Captaining: 1d20 + 13 ⇒ (5) + 13 = 18
Engineering: 1d20 + 9 ⇒ (4) + 9 = 13
Computers: 1d20 + 11 ⇒ (18) + 11 = 29
HELM ROUND 6
Loreseeker: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
River Rat: 1d20 + 10 ⇒ (7) + 10 = 17
Since critical damage to the engines would change the initiative, we'll wait for the Round 5 Gunner actions to resolve before you have to move.
Pangea-Alpha |
"Yay!", Pangea raises a victorious fist in the air!
And fires again...
Damage: 3d6 ⇒ (3, 3, 5) = 11
GM Badblood |
My count is Forward 12, Port 13, StarB 15, Aft 15. On a side note, *ooc* is used for out of character comments/conversations.
Istorvir A' Cormrael |
Round 5
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
(Saryn) Engineering (Weapons): 1d20 + 6 ⇒ (5) + 6 = 11
"Target continues to be locked." Istorvir says over the comms.
after round 5
**12**
12**13
**15**
Round 6
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
(Saryn) Engineering (Shields): 1d20 + 6 ⇒ (11) + 6 = 17
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 6
**20**
12**13
**15**
Vindlér Farseer |
Gunnery Round 5
Light Particle Beam: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 3d6 ⇒ (3, 1, 2) = 6
"Yes," Vindler exclaims as he gets a good lock on the fleeing River Rat and blasts the ship's power core!
GM Badblood |
Frustratingly, you've had two critical hits that haven't hit through the shields. They do have a full crew, so they've also been able to repair and rebalance their shields.
GUNNERY ROUND 5 - Complete
Vindler chips away most of the River Rat's aft shielding with his laser fire, but the ship manages to dodge Pangea-Alpha's shots.
ENGINEERING ROUND 6 - Complete
HELM ROUND 6
You guys will need to move first this round.
Pangea-Alpha |
Pangea swivels the turret... and fires!
Damage: 3d6 ⇒ (5, 3, 6) = 14
John Joseph Oaklie |
JJ quickly ducks the ship around the asteroids.
piloting to evade: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
GM Badblood |
HELM ROUND 6
Anticipating where the Loreseeker would fly, The River Rat flies around the asteroid cluster in the other direction, cutting off your movement. The ship is flying right towards you, coilgun blazing.
GUNNERY ROUND 6
Note that it did try to use that hidden turret you passed by, so its only making the coilgun attack this round.
Pangea sees the River Rat swinging around the asteroid belt and unleashes a burst of laser fire at the enemy ship. The laser strip away the shields, leaving a smoldering mark on the ships hull.
Congratulations, you've gotten your first hull damage on the River Rat. Now, if Vindler can make a good attack, you might also get your first critical damage against them also!
Coil Gun: 1d20 + 9 ⇒ (3) + 9 = 12
Coil Gun Damage: 4d4 ⇒ (1, 1, 1, 2) = 5
ENGINEERING ROUND 7
Engineering: 1d20 + 9 ⇒ (14) + 9 = 23
Captaining: 1d20 + 9 ⇒ (6) + 9 = 15
Science Officer: 1d20 + 11 ⇒ (16) + 11 = 27
Mr. Smiles opens up communication with you. You can see that the other crew members look very tense. The gold toothed Ysoki gives you a strained half-smile and says, "I underestimated the deviousness of Starfinders. I can see that all your chatter was just buying you enough time to disable our turrets. Rest assured, I won't be fooled again." Mr. Smiles voice changes from calm and jovial to an enraged shout. "And when are done stripping your ship for parts I will force your crew to go down to those asteroids and fix those turrets yourselves!"
HELM ROUND 7
River Rat: 1d20 + 10 ⇒ (20) + 10 = 30
The Loreseeker: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
And the River Rat continues to crush these piloting checks! I think it can be safe to say that the Loreseeker is going to need to move first again this round.
Vindlér Farseer |
Vindler cries out in frustration! "Can we bring down those shields or what, Alpha?! Come on! Take them down!"
Light Particle Beam: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 3d6 ⇒ (4, 3, 6) = 13
BOOOOOO!!!
Saryn |
If I'm reading things right, we're still at max shields and haven't taken any critical damage. If that's true, then Saryn will boost power to weapons.
"Hit them and hit them hard."
Divert DC 16: 1d20 + 6 ⇒ (9) + 6 = 15
Pangea-Alpha |
Alpha cheers, happy to be burning into the hull!
Damage: 3d6 ⇒ (1, 6, 3) = 10
Vindlér Farseer |
Gunnery Round 7
Vindler bears down on the controls to his guns, willing them to punch through the shields and destroy the River Rat.
Light Particle Beam: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 3d6 ⇒ (6, 3, 3) = 12
Istorvir A' Cormrael |
Round 7
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 7
**20**
12**13
**15**
John Joseph Oaklie |
"Hold on to your lunch." JJ says pulling on the handles.
piloting, flyby DC 21: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Crap