[Retrocon] GM Blazej Cosmic Captive 1-2 CORE (Inactive)

Game Master Zynete


51 to 100 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Spellcraft DC 16: 1d20 + 7 ⇒ (11) + 7 = 18

He calls out the magic as it is cast, "pretty much jes a simple armor spell! I guess they don't want to die today, to bad we won't be able to hold back if they don't surrender!"

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

Agon enjoys the view of the lovely ladies, until he remembers they are trying to kill him.

"Ifrits. Humanoids touched by the plane of fire. Expect them to use fire and heat-based attacks, unsurprisingly. If only it were a bit quieter, I'd ask them plenty of questions."

He draws his longbow and nocks an arrow. "Oh well. Maybe if I shoot their friend they'll get the message..." Inspired by Pavo's tale, Agon fires at the elemental.

Longbow : 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

As the heat begins to get to him Bemmer pulls out the flask and tosses it back.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks hustles up to the front, taking some cover behind a pile of rocks, his shield and axe have been in hand since their first skirmish. "Hey don't forget thrown and fired shots go really far here!"

Double Move. I cursed myself for having my shield and axe out during the travel. I'd totally have tossed a light hammer or something at some faces!


Prank War Map

The woman moves carefully among the heated rock and scoffs at Khargrom's appraisal. "I have no intent on even letting you lay a hand on me. Your weapons will be kindling next to our magic. We may be cast off here, but even in this realm we are clearly more important than you and your little flammable band."

The elemental takes the arrow and nearly collapses to the ground but charges forward with rage at the source. Spitting fire all the way it slams into Agon with the full force of the fiery body.

Elemental Charging at Agon: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Slam Damage: 1d4 ⇒ 3
In addition, Agon needs to make a DC 11 Reflex save or catch on fire and take 1d4 more fire damage at the start of his turn.

- Round 2 -
Nahko
Kuti
Khargrom
Pavo
Red Elemental Humanoid (I'll fit in her turn during your actions)
Ironshanks
Agon
Bemmer
Yellow Elemental Humanoid (double move)
Blue Elemental Creature (charged Agon, 5 damage)

Buffs: Inspire Courage +1 atk/+1 dmg/+1 saves vs fear

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

Fire Elemental.
Fire Elemental.
Fire Elemental!

Agon watches it slam into him.

Reflex Save DC 11: 1d20 + 3 ⇒ (15) + 3 = 18

It burns but he quickly drops the longbow and puts out the flames. "Oh! You speak in common, ladies?" He pulls out a longsword. "Any chance we could not fight to the death? Perhaps we could explore this area together?"

Masterwork longsword : 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

"Sorry about your elemental friend there but it did try to burn me alive."

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Grumbling, Ironshanks stows his waraxe and draws out his longbow. Quite the comical sight on the short and stout Dwarf. "I can shoot ya full of arrows if yu'd rather ya flamin' harpies!"

Next round maybe I'll be able to do something useful!

Dark Archive

Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none

With Kuti still by his side, Nahko smiles at Ironshanks' reminder. "Right you are, my dwarven friend." Nahko drops his scimitar where he stands and draws his sling instead. Fitting up a bullet, he twirls it and releases, sending it arcing over the fiery, molten stone towards one of the ladies.

Actions:

Free: drop scimitar
Move: draw sling
Standard: attack red
Kuti: still heeling, no action

Sling, IC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage, B, IC: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom replies to the taunt, "hah lassie, fire ehn't got nuthin' on me hammer here. Passed down fer generations and it hasn't broke yet! Here, let me show ya friend up close!"

He moves out and around to get to the other side of the elemental, taking a hack at it with his warhammer.

Move 20 ft, Attack blue. If Blue was taken out by Agon, just use his attack as a readied in case red or yellow move into melee range.

MW Warhammer + IC: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 for Bludgeoning + IC: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"That's right, my boon companions," Pavo continues to encourage everyone as they engage the hostile natives. "Don't let their bluster intimidate you. We have been trained by Absalom's best swordsmen, mages, and, ah, experts, and we outnumber them two to one."

He moves carefully across the terrain to avoid the lava seeping through the ground and slashes at the elemental assaulting Agon.

Actions:

Free: Continue inspire courage
Move: Move 20 ft
Standard: Attack

Dice:

+1 rapier, IC: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
magic, S, IC: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Inspire Courage
Bardic Performance: 13/16


Prank War Map

Agon's attack is able to strike down the elemental before it can get a second blow and his words provoke a response from the red shielded woman.

"Why do you think we would join with you? Do you think your words able to cool my fiery impenetrable mag-ACK!" The woman's dialogue is interrupted by a swift moving stone to the gut from Nahko. She staggers from the weight of the blow as she drops her weapon. "Your words have swayed me mortal, I will offer you my guidance to this realm."

The yellow garbed woman rages hearing the other concede defeat, "Coward! Do you not have any pride? I may be banished here mere mortals, but in my veins flows powerful god-like beings and I will not bow to you!"

She strides forward across the rock as she launches her javelin at Nahko. The attack falls short but her confidence is undeterred, fueled by the heat all around her.

Javelin Attack at Nahko: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Damage: 1d6 ⇒ 2

Double moving Bemmer up

- Round 3 -
Nahko
Kuti
Khargrom (ready)
Pavo (action)
Red Elemental Humanoid (7 damage, surrendering)
Ironshanks
Agon
Bemmer
Yellow Elemental Humanoid (double move)
Blue Elemental Creature (16 damage, down)

Buffs: Inspire Courage +1 atk/+1 dmg/+1 saves vs fear
Terrain: Low Gravity (1/5), lava marked ground is hot

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks finally shrugs off his large wooden shield, draws an arrow and fires at the yellow 'flamin' Harpie woman'. "Suit yerself ya crazy ginger." With the bottom of the bow resting on the stone, Ironshanks fires off a great shot right into the woman's chest.

Longbow, inspire: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

"Ha."

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

"Ladies, please. Pride before a fall, and all that. If you don't mind the Material Plane, we can unimprison you quickly. Maybe over some tea?"

Agon sheathes his sword and picks up his longbow.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom carefully snaps his Warhammer back into its belt clip and draws a dart, eyeing the more yellow-ish burning lady warily.

Move to sheath weapon, Move to draw Dart, Free 5 ft step.

He steps forward towards her, "ya betta listen to em."

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo carries on through the extinguished elemental.

Move an additional 10 ft.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer pulls up his crossbow and fires at the yellow elemental.

Light Crossbow, Bless: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4Damage, Bless: 1d8 + 1 ⇒ (2) + 1 = 3

As his shot falls short into the lava is curses under his breath.


Prank War Map

The arrow strikes her true and she collapses from the weight of the blow before she is able to deliver another response. The field calms with no more weapons pointed at the party, although the standing woman is still slow in her movements to avoid prompting another attack.

She looks ever at her fellow before turning back to you, "I doubt you came here to stand in a field of flames, what are you here for?"

Travel Time: 1d6 + 4 ⇒ (4) + 4 = 8

In the minutes you are spending traveling from one location to another, you will need to make a Fortitude save if you are not getting the benefits of endure elements or something similar to protect against the heat.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"We came to the comet in search of an ancient voice that called for help," Pavo says. "But we are on this specific side in search of Numerian artifacts."


Prank War Map

She sighs heavily hearing the initial reason. "Of course you answered the call."

After taking a moment to compose herself she directs you, "I'm not sure about what you mean about Numerian, but if you are looking for non-genie artifacts I suspect you could only mean the mass of metal that lies near here. We have been long told to stay away from it, else something about it might be able shift the balance of heat across this planet. Although I would suppose it would make it more tolerable for your kind."

"If you wouldn't mind I rather just secret myself away rather than be discovered disrupting material plan artifacts and whatever vile things they left to defend their own mechanisms."

She directs the way to a crashed vessel of shining metal stands in sharp contrast to the lurid reds and blacks of the igneous landscape. Scorch and claw marks ravage the hull, but a fiery propulsion system seems mostly intact and juts toward the stars at an angle.

The exterior is torn open allowing easy entry to the the grounded vessel. Shadows flicker in and out of existence as electric noises discharge from within the walls and ceiling. You find the weight of your body return to you as you enter, still not as much as you feel on Golarion but still a dramatic change from your movement on the rest of the asteroid.

As you move toward the interior you find that there are other inhabitants moving through the space. Large 8 foot tall creatures with rotting flesh wearing heavy padded armor. They turn toward you with hungry looks as the pair of undead rasp in an alien language. They bare their teeth with nothing but the desire to rip into your flesh as they lurch toward you all.

Initiative:

Agon: 1d20 + 5 ⇒ (3) + 5 = 8
Bemmer: 1d20 + 4 ⇒ (2) + 4 = 6
Ironshanks: 1d20 + 2 ⇒ (18) + 2 = 20
Khargrom: 1d20 + 4 ⇒ (18) + 4 = 22
Nahko: 1d20 + 4 ⇒ (9) + 4 = 13
Kuti: 1d20 + 5 ⇒ (11) + 5 = 16
Pavo: 1d20 + 3 ⇒ (13) + 3 = 16
Red Undead Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Green Undead Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

- Round 1 -
Khargrom
Ironshanks
Pavo
Nahko
Kuti
Agon
Bemmer

Red Undead Initiative
Green Undead Initiative

Knowledge (religion) DC 11:
These undead are born of those who died of hunger or who partook in cannibalism. Their touch is known to be extraordinarily dangerous to even the most well trained adventurer. Wounds from them are known to lead to death or undeath at a rapid pace.

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

"Ah, you were all called here?" Agon laughs. "Ring a bell loudly enough and everyone will show up to listen. Maybe we could spend some time to know each other a bit better-" the rest of the party urges Agon along. "Uh, well. Good day. Night. Sunrise. I don't know how time works with you!"

---

Agon recalls the potion of endure elements he drank. "This heat is unbearable. Good thing we came prepared- wait, what's that?"

K Religion: 1d20 + 2 ⇒ (14) + 2 = 16
"How repugnant. Undead cannibals. Their touch is especially dangerous."

Longbow : 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 5
"Which is why I will open up with an arrow."

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks stows his trusty longbow as he grins to himself Heh, take that. Not a bad shot yer a Dwarf I say. He reattaches his darkwood shield and checks on his waraxe, still safely tucked in his belt holster.

"If ye wanna save yer friend from bleedin' out we kin wait. Just don't do anything else stupid." He waits then follows as they head towards the metal ship.

----------------

He lets out a low whistle as he sees the traveling contraption "Wow, look at that thing... sure are alotta Gnomes back home that'd trade their whole families away to check this thing out." Dwarves would only trade off a daughter or two I reckon.

Seeing the claw marks he moves inside with shield at the ready and his hands hovering over his axe handle. "By Torag's beard! Them look like some giant deadies! Stay behind me kids!"

He moves forward and tries to bury his axe in the skull of one down below.
Adamantine Waraxe, Power Attack, High Ground: 1d20 + 8 - 1 + 1 ⇒ (5) + 8 - 1 + 1 = 131d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9

I'm making the assumption that between the height of the creature I can reach it from up here. If not then I'd move below instead to hack it.


Sorrina Westyr’s projection appears to every Pathfinder. Behind her is a map of the Asteroid, Aucturn’s Tear, lit up with different colors around the different regions.

“Good news, everyone! Our tactical reports coming from the region known as the Crater, tell us that the entire region has been claimed and is now safe for travel! Keep going, Pathfinders!”

Breaching through the defenses a large group of Pathfinders begins their descent into the Asteroid. As the defenses are broken the asteroid seems to groan in response as the gravity suddenly shifts.

GM's enact the earth event elemental manifestation.

The Crater has now been Claimed! The Vault Entrance is now discovered.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom moves up behind Ironshanks, drawing a dart as he goes. Snapping it down towards the unprepared undead cannibal he takes a second to aim for a weak point. "I'll cover these stairs, someone block off the other set and we can chokepoint em!"

Draw Dart while Moving 20 ft, Standard to throw at Red.

Dart vs. Flatfooted: 1d20 + 3 ⇒ (7) + 3 = 10 for Piercing + Sneak Attack: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

Dark Archive

Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none

When he feels the oppressive heat from their walk, Nahko quickly drink his potion of endure elements to protect from the heat. He pours out Kuti's potion into a small bowl so that she can drink hers as well. I didn't clarify this at the beginning, but I assume that, similar to planetary adaptation, we were given enough supplies to cover our companion's needs as well.

When he sees the horrifying undead--and especially in response to Agon's warning--Nahko keeps Kuti in a heeling position. He instead begins the words and motions for a spell; a ball of fire appears in the palm of his hand. It swirls and throws off sparks with the heat of a campfire, but Nahko doesn't seem harmed by it. "I'll use the ifrit's weapon against our next foe...." he says with a chuckle.

Actions:

Standard: cast produce flame

Produce Flame wrote:

Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

This spell does not function underwater.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo moves to gain line of sight into the pit and draws his rapier. "Why am I getting closer?" he mutters to himself before beginning a quick incantation and gesturing at the floor of the pit. A wide puddle of grease appears.

Actions:

Move: Move 10 ft & draw +1 rapier
Standard: Cast grease (DC 13)

Grease (Reflex DC 13):

Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Prank War Map

Agon: Assuming Agon is attacking the closest target green.
Ironshanks: Yes, you can attack it from that position, the level below you is not low enough to stop your attacks.
Nahko: My impression is that the adaptation spell was a special case for a few reasons and that you only received one package of air crystals, snapleaf, and endure elements to share between Nahko and Kuti. If you want you can decide how that is divided or purchase another endure elements to cover both of you. I'll post the question though in case my assumption is wrong.

Reflex vs Grease: 1d20 + 2 ⇒ (10) + 2 = 12

Agon identifies that these are ghouls and that their primary, immediate, threat is that all their attacks can cause temporary paralysis to non-elven creatures.

The arrow lands a solid blow but the dart doesn't find a mark between their erratic movements.

Ironshanks blow barely connects with the undead as it tries to lurch out of the way. With the weight of the blow it has not chance of defending against Pavo's spell and it slips and slams to the ground.

With the loud crash of the undead against the floor you feel the weight of the world return to you. It feels as though the spirits of the earth beneath your feet are grasping at you, trying to pull you down in a rage. They feel far and away though, the only effect you feel is to have your normal gravity return to you.

- Round 1 -
Khargrom
Ironshanks
Pavo
Nahko
Kuti
Agon
Bemmer
Red Undead Initiative (9 damage, prone)
Green Undead Initiative (5 damage)

Enviroment: Severe heat, normal gravity.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer mves up to toward the undead. He is in position to attack next round.


Prank War Map

The prone undead pulls itself from the ground in an attempt to dig his death into Ironshanks to no avail. In the desperation to attack, it opens itself up to a lethal blow from Ironshanks as it only cares about satisfying the hungry that drives it.

Will provoke an attack from Ironshanks.

Red Bite Attack at Ironshanks: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

However the other undead with glowing green eyes attempts to rip into Bemmer. While its teeth do not manage to get a hold on the dwarf, the pair of horrid claws manage to connect.

Green Bite Attack at Bemmer: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Green Claw Attack at Bemmer: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Green Claw Attack at Bemmer: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Even with partial cover from the railing, Bemmer will take 10 damage from the two claw attacks. He will need to make two DC 13 fort saves to avoid paralysis.

- Round 2 -
Khargrom
Ironshanks
(AoO on Red)
Pavo
Nahko
Kuti
Agon
Bemmer
(10 damage, 2 Fort Saves)
Red Undead Initiative (9 damage, prone)
Green Undead Initiative (5 damage)

Environment: Severe heat, normal gravity.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Woah now fella. Best you say down.. and dead!"

He hacks at it as it tries to stand, then swings again for good measure.

Adamantine Waraxe, Power Attack, High Ground: 1d20 + 8 - 1 + 1 ⇒ (11) + 8 - 1 + 1 = 191d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

"Its like cutting down a rotten log, but this ones got teeth n claws. And smells horrid."

Adamantine Waraxe, Power Attack, High Ground: 1d20 + 8 - 1 + 1 ⇒ (17) + 8 - 1 + 1 = 251d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

If those attacks fell it then he'll move to the position marked with a star.

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

Agon looks around. "I did mention not to touch them, correct?" He shrugs. "Reminds me of the time I defended a brothel from a very ill man. He was coughing everyone, sores on his skin, and he couldn't even pay!"

Agon begins to Inspire Courage, then moves around the room to try to get a better shot.

Inspire Courage provides a +1 to attack, damage, and fear.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks bellows a laugh "I've fought deadies like this bafore. They can't make ya go stiff if they can't hit ya! Shields n plate putt'em in dare place kid!" He continues his hack-a-thon.


Prank War Map

The axe tears through the undead before it even reaches Ironshanks. Turning his attack on the second undead nearly has the same effect, but it stubbornly holds onto unlife and a desire to rip the party into pieces.

Ironshanks first attack took out the undead, instead applying attack for turn to the next undead.

- Round 2 -
Khargrom
Ironshanks
Pavo
Nahko
Kuti

Agon
Bemmer (10 damage, 2 Fort Saves)
Red Undead Initiative (15 damage, destroyed)
Green Undead Initiative (11 damage)

Environment: Severe heat, normal gravity.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom draws another dart as he moves down the stairs, trusting his dwarven balance and stepping carefully onto the slick surface. Stable enough, he turns to throw the dart at the remaining cannibal.

Move 15 ft (20 ft used into grease), Standard to throw Dart at Green.

Acrobatics DC 10 to walk in grease: 1d20 + 7 ⇒ (16) + 7 = 23

Dart: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Fort Save 1: 1d20 + 6 ⇒ (13) + 6 = 19

Fort save 2: 1d20 + 6 ⇒ (15) + 6 = 21

Bemmer feels lethargy and paralysis setting in and fights it off.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"Why is everyone heading into the trap for our foes?" Pavo says incredulously and concentrates on releasing the conjured grease.

Standard: Dismiss spell


Prank War Map

Bemmer can still act for this turn after the save.

With the shifting gravity is difficult to line up an accurate shot for the dart another the undead avoids another of the projectiles.

- Round 2 -
Khargrom
Ironshanks
Pavo
Nahko
Kuti

Agon
Bemmer (10 damage)
Green Undead Initiative (11 damage)

Environment: Severe heat, normal gravity.
Buffs: Inspire Courage +1 atk/dmg/vs fear from Agon

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer swings his warhammer at the undead. Torag cannot abide your kind. Go back to your grave.

Warhammer, Inspire: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Prank War Map

The attack brings a swift end to the undead and gives you more freedom to explore this alien place as you find both magical gear and items similar those reported drawn from Numeria.

If anyone has managed to get something akin to the Technologist feat in this campaign, let me know as that does give bonuses here.

There is a metal crossbow like item with a handle and a trigger, but no string or limbs. It radiates no magic, but still has a faint hum of energy as you inspect it.

There are six fully intact versions of the full body suits that the undead were wearing that can be easily adjust to fit any of you under your existing armor (and with more effort could be sized to Kuti, but would hamper the use of claws and bite). This would apply a -1 armor check penalty to anyone wearing one.

ID Full Body Armor detect magic + Spellcraft DC 20:
This is a pressure suit and would offer protection against cold and heat (like endure elements) and any danger from pressure (like that of hard vacuum). It is fragile and can be damaged by critical hits from piercing or slashing weapons. This takes up your body and head slots, but can be worn with armor.

In addition there is a set of potions in a supply station here all marked in alien text.

Four potions that remain at room temperature despite the constant heat.

ID Potion, detect magic + Spellcraft DC 16 or Perception DC 16:
These are all potions of endure elements.

Two potions with a light minty scent.

ID Potion, detect magic + Spellcraft DC 16 or Perception DC 16:
These are potions of cure light wounds.

One potion that is thick with a strong alchemical odor.

ID Potion, detect magic + Spellcraft DC 20 or Perception DC 20:
This potion of remove disease.


Prank War Map

It is difficult to identify how the vessel functions, but looking at the design it is likely it is self-propelling. If you were able to get them working, you could cause the asteroid to rotate and even out a lot of the temperature throughout the site making the actions of other Pathfinders much easier as they explore.

You could do this either by pouring more power into the system with significant electrical energy or by repairing the machinery (with Disable Knowledge (engineering) checks).

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

With the threats neutralized, Khargrom picks up his tossed darts and starts inspecting the corpses and searching the rooms. Finding a collection of items that have not degraded over time he piles them up for the rest to look through. He then starts inspecting the ship.

No K: Engineering but does have Disable Device. He'll offer his skills if someone can tell him what to do.

He pulls out his high end tools and gets to work on the ship.

Disable Device + MW Tools: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

"Well, that was fun." Agon sheathes his weapons. "Oh, and potions. Time for a taste test."

Potion 1: 1d20 + 9 ⇒ (6) + 9 = 15
"No idea what this is."

Potion 2: 1d20 + 9 ⇒ (16) + 9 = 25
"Cure Light Wounds." He holds one potion aloft. "Bemmer, drink this."

Potion 3: 1d20 + 9 ⇒ (13) + 9 = 22
"Remove Disease. Is anyone sick?"

"Hmm, how does this work?" Agon looks at the board. "I've heard some one talk about this. A half orc whose solution to everything involved a hammer and 'more power'. He could grunt quite well, too."
K Engineering: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"I'm not sure. Let me take a look," Pavo says to Agon.

Disable Device: 1d20 + 12 ⇒ (4) + 12 = 16

...wow, really?

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks smiles and laughs as the last ghoulie falls "Take that ya blasted undead alien giant! A herd of Dwarves can't be stopped!" He seems to 'accidentally' leave out humans and elves in that assessment. He lops off each head with his waraxe before declaring the battle won.

As the others begin work on figuring out the ship, he takes his time checking on the potions. With a bit of sniffing and tasting, he's able to identify the first set as 'endure elements' "We just drank some of these, come on now Agon!"

He confirms the next group as cure light wounds and is stumped by the last one. Take 10 on them all, 19s.


Prank War Map

It is difficult working with the deteriorated systems Agon's esoteric knowledge paves the way for Pavo and Khargrom to repair the most obviously damaged systems and with that the vessel hums to life. The ground shifts underneath your feat as energy resonates from the ships core into space. Slowly, but surely the asteroid is being affected, but it may take some time to see the fruits of your labor.

Your actions though have drawn the attention of another Pathfinder as she pops her head into the ship, "You caught me off guard over here. I didn't expect this to be suddenly brimming with life! Excellent work!"

She gleams with praise a few more moments before becoming more dour as she looks out onto the horizon.

"I'm afraid though I didn't seek you out for no reason. I'm trying to organize some teams to help investigate and resolve a new issue. There is another group on the asteroid setting up strange devices. We can't be certain why, but they are setting up devices throughout that are disrupting our portals back to Absalom. I need your team to shut down one of them nearby. I wish I could tell you more about the group, but I'm the dark here. If you can, convince them or stop, sabotage their progress, or find some other way to keep our portals open. It would be a disaster to have our exit cut out behind us."

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom snags a potion of CLW, "I can't heal and if you all go thud I figure someone better be able to bring on o' ye back."

As the Pathfinder lays out the mission he smiles, "you came to the right group lass, we'll take care of the problem. My wife would kill me if I got stranded up here."

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Prolly some damned space gobbies or orcs. Dunno how they'd be smart enough to get up here but the cockroaches manage to live everywheres. Let's stomp some faces!" He waves the others over to prepare to head out.

Ya if our planar spell covers endure elements then I'll wait on drinking it of course. Also we're currently in a large snow/ice storm so if I disappear its a power outage.

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

"Ugh ugh ugh, MORE POWER!" Agon exclaims as the machine starts up.

When the Pathfinder pops her head in to give a status report, Agon can't help but smile. "Hopefully we'll meet more natives who don't want to tear our heads off. We still need to learn about whom is calling us."

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer takes the proffered potion, surreptitiously wipes the rim and drinks down the contents.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 | Spells -/2 | Inspire Courage 5/7 |

"And don't forget the 7 charges of the Cure Light Wounds wand we got before we left."


Prank War Map

With her thanks given she directs you to a nearby ridge where trio of humans, all with bright red skin, are at work setting up a magical item of moving red sand. As they set it up the device begins to resonate with a low hum as they carefully prod it to make sure it is working properly.

You can try to speak with them to convince them to stop [ooc](via Bluff, Diplomacy, or Intimidate), or at least delay what they are doing. You can also fight them so that you can disable it yourselves. Alternatively a very stealthy character could try to sneak up and sabatage the item without them realizing (Stealth and Disable Device). Otherwise you may have some other plan for responding to this.

51 to 100 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Retrocon] GM Blazej Cosmic Captive 1-2 CORE All Messageboards

Want to post a reply? Sign in.