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Whisps of cold breathe came from his mouth as he controlled the sled with an ease that seemed to border on casual playing with the sled and the dogs in charge. The Paladin was at ease and seemed to enjoy this trip, he might even enjoy it more then being on his own grey corsair ship that had been roaming the seas.
Fort save 1: 1d20 + 13 ⇒ (12) + 13 = 25
Fort save 2: 1d20 + 13 ⇒ (15) + 13 = 28
Fort save 3: 1d20 + 13 ⇒ (11) + 13 = 24
Handle Animal: 1d20 + 12 ⇒ (10) + 12 = 22

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Fort 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21
Fort 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
Fort 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
HA 1d20 + 7 ⇒ (19) + 7 = 26
Pitbull keeps on pushing as she earns her keep getting safely up the mountain.
"Hmm, seemed like a good idea to become a Pathfinder. I hunt, I track, and I happy with fighting - so it was stay a skirmisher in an Orcish Warband in Belkzen or go find a better option. Pathfinders always seem to need someone or something found, and people always needing to go some stupid place not nice to live in" she points at all the snow as though making a point "So there always a need for what I do. When not Pathfinding I do work for Hellknights around Cheliax, always coin in sniffing out culties, you can smell the demon on 'em - makes it easy"
"Besides, Pathfinder Society has some big and strong members - good opportunity to find broodstock for mating with. Raise strong warriors."

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fort dc 16: 1d20 + 9 ⇒ (12) + 9 = 21
fort dc 17: 1d20 + 9 ⇒ (4) + 9 = 13oops, fatigued, right?
fort dc 18: 1d20 + 9 ⇒ (20) + 9 = 29

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Fort save 01: 1d20 + 7 ⇒ (17) + 7 = 24
Fort save 02: 1d20 + 7 ⇒ (15) + 7 = 22
Fort save 03: 1d20 + 7 ⇒ (14) + 7 = 21
"Nice way to put it..." Rogar comments Pitbull's words while waiting for Pierre to retake control of the sled.

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Fort save DC 16: 1d20 + 11 ⇒ (5) + 11 = 16
Fort save DC 17: 1d20 + 11 ⇒ (8) + 11 = 19
Fort save DC 18: 1d20 + 11 ⇒ (6) + 11 = 17 Another fatigued character
Handle Animal untrained: 1d20 + 4 ⇒ (12) + 4 = 16
At first, Pierre has not too much trouble with the altitude. However, as they go higher and higher, he begins to have trouble to breathe and looses a lot of energy. He has trouble keeping up with the chatting half-orc.
"Yes, very interesting." he says, panting and focusing himself the best he can to mush the sled.

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The teams handle the rocky areas of The Spine like professionals, although as the ground continues to rise, the air continues to get thinner and thinner. In the distance dark clouds gather around the peak, but they don't look immediately threatening.
You emerge from The Spine into an area of crags and chasms. Ahead you spy a narrow bridge of solid ice that crosses a 15' wide ravine. A weathered chain, secured to large boulders at either end of the bridge, hagns suspended about three feet above its surface.
Due to the experience you have gathered you know if you want to drive your sleds across you'll have to go into the bridge fast or the dogs will likely shy away from it.
And for those not already fatigued... another fort save, up to DC 19 this time.
Status:
Pierre - fatigued
Hakime - fatigued

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Fortitude: 1d20 + 13 ⇒ (14) + 13 = 27
Taking in the scenerey that they were about to do he grimaced and looked at the tiefling, "Hang on to whatever you have, this is going to be a bumpy and tricky ride..." He would let The other 2 go first in hopes they would make it before urging his sled on for the mad dash
Animal Handeling: 1d20 + 12 ⇒ (7) + 12 = 19
If something happens then the mad dash won't happen and my actions will change (if okay by GM)

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Fort 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
HA 1d20 + 7 ⇒ (16) + 7 = 23
Pitbull looks a bit concerned about Pierre and Hakime, like a mother hen over her eggs - "Just tired? Alright. If gets worse then speak up" she checks them periodically just to make sure they are awake and conscious.

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Fortitude save: 1d20 + 7 ⇒ (1) + 7 = 8
"Seems like a good idea..." Rogar agrees with Rocky.

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Hakime white-knuckles the sides of the sled, hanging on for dear life... "I trust you Kor'sarro! You'll get us across!"

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Pittbull tries the bridge first. However the dogs get nervous at the last moment and shy away! The sled breaks loose and tumbles towards the ravine.
Reflex save DC 12 to dive off the sled before it plunges over the cliff for Pittbull and Rocky!
Status:
Pierre - fatigued
Hakime - fatigued
Rocky - fatigued (ref DC 12)
Rogar - fatigued
Pillbull (ref DC 12)

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Going to assume Rocky was woken up before the dangerous crossing.
Ref save DC 12 inc fatigue: 1d20 + 7 ⇒ (10) + 7 = 17
Rocky hops off and tries to grab the sled to prevent it from going in.
20 (18 now) strength has to be useful for something. If Pitbull fails her save he will grab her instead.

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Urgh a 23 failed? they want some serious HA!
Ref 1d20 + 9 ⇒ (16) + 9 = 25
Pitbull realises now why she doesn't bother with dogs, and jumps clear.

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Yeap, it was a 25!
Both pathfinders manager to avoid falling into the chasm.
How are you going to tackle this now?
Status:
Pierre - fatigued
Hakime - fatigued
Rocky - fatigued
Rogar - fatigued
Pillbull

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Pierre gets off the sledge and goes towards the edge of the cliff. He shouts "Almighty Iomedae! Show your glory in this difficult time. May your might shine on your servant's face!"
After this prayer, he touches the ground that begins to stretch forward to join the other side.
Pierre casts "Stone Shape" to make a stony bridge.

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Geez 25
Pitbull just shrugs, "Sled overrated"
The Ranger is more than happy to simply walk it up, not convinced the novelty of sled dogs is worth the hassle, especially given their apparent lack of reliability. That and apparently now missing a sled.
Hmm, forgot my AC in all that! I assume the Owlbear is just following us up.

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Pierre digs in the snow to get down to rock, and then a bridge of stone, right next to the ice one starts to extend out.
Probably need a know(engineering), craft(stonemason), profession(architect) or similar type skill check to see how sturdy your bridge design is.
@Pitbull, yeap, I forgot that too. Probably running behind to stay warm. It should be making the fortitude saves as well to resist fatigue.

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Owlbear
Fort 1d20 + 9 ⇒ (16) + 9 = 25
Fort 1d20 + 9 ⇒ (19) + 9 = 28
Fort 1d20 + 9 ⇒ (5) + 9 = 14
The big lug keeps up no problem, but getting to the highest heights the bear bird starts it's keening and complaining, clearly getting tired.

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In terms of walking across the ice bridge, you don't think there is likely to be many issues for that, and the chain certainly will help.

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"Why don't try to walk to the other side? Someone would have to lead the dogs though..." asks Rogar starting to walk towards the ice bridge.
Snowshoes and cleats on

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Seeing how Pitbull nearly went over the edge he rained the sled in and came to a full stop. With Pierre making a bridge he frowned for a moment as he regarded Hakime. "Might be best to walk over the bridge while I guide the sled... Once someone confirms the bridge is sturdy enough..." With that said he would wait for Hakime to get of the sled before trying to persuade the dog team it was save to get over the bridge.
Handle Animal: 1d20 + 12 ⇒ (2) + 12 = 14

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Well the spell doesn't say anything about any knowledge required to cast it. Iomedae must know how sturdy a stone bridge must be... ;)

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Hakime gets off the sled and lets Kor'sarro concern himself with getting sled and dogs safely over the bridge without worrying about her. "Be safe and careful." she tells him softly as she disembarks. "I'll meet you on the other side."

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random: 1d20 ⇒ 16
Pierre creates what looks like a solid bridge of stone. Exactly how strong it is... only time will tell.
Iomedae was a paladin not an engineer, and it is the will of Pierre that guides what is created by the spell, Iomedae just provides the power to do it.
Meanwhile Kor leads one of the teams of dogs across the ice bridge after unhitching the sled from them.
It'll be time consuming but you can push the sleds over and the chain rail looks like you could rope yourselves and the sleds onto.

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It takes time, but eventually the group manages to cross the ice bridge and continue onward. Eventually the path splits in two (both running in parallel), the higher path is narrower but the lower one steeper.
You only have two sleds at the moment unless you managed to extract the third one somehow... Who is walking? Also time for more fort saves for Pitfbull and the owlbear, up to DC 20 now.

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We could probably retrieve the sled. But odds are the dogs died, Could the Owlbear pull it? Assuming it is gone for good for now.
"Our sled crashed. We walk. And we look for a safe place to rest."

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Pitbull 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17
Asbo already fatigued
"Urgh, air up here real thin - even bothering me" Pitbull complains as she trudges through the snow.
Pitbull, Asbo, and Rocky are on foot

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Guess you have three of you on foot, which will slow things down even further. Which route are you taking up the upper trail or the lower one? It is close on midday now.

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Guess you have three of you on foot, which will slow things down even further. Which route are you taking up the upper trail or the lower one? It is close on midday now.
Not sure we have a choice on transport with the sled going off a bridge, and probably the dogs with it :p
Pitbull opts for the easier ascent and goes up the high path, testing the ground as she goes.

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Sooo... everyone is fatigued but me?
When the sleds were across the bridge he regarded the 2 roads ahead. Being cautious he contemplated their actions. "What is going to best plan now? with people walking it will change the speed of how we can progress, but leaving them behind might not be an option either?"

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Pierre, fatigued, looks at the two ways.
"I'll opt for the easier ascent as well."

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@Kor, you have not made your DC 19 fort save against the altitude yet. You may well be joining club-fatigue. Give me a DC 20 and 21 while you are at it.
After a long climb the trail dips slighly down into a valley. Consulting your map you think this is probably "The Wings". The path becomes extremely narrow and turning the sleds becomes almost impossible.
But as you are effectively at a walking pace anyway, lets ignore the sled rolls for the moment.
The path then heads upwards again. Near the top of the pass, the angle of the slope increases. It bisects a small glen near the base of a steep butte on the mountainside. Atop the butte, a wide ledge climbs slowly back up the mountain. The pass continues until it reaches a high ridge atop a staggeringly sheer scarp that spills down into the lowlands. The breathtaking view provides a panorama of most of the lower peaks.
And can everyone provide a perception check at this stage too.

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I made the DC19 save already, all the way up :)
Fatigue/Fort save: 1d20 + 13 ⇒ (18) + 13 = 31
Fatigue/Fort save: 1d20 + 13 ⇒ (10) + 13 = 23
Will pass on that club ;)
Without any issues the Paladin makes his way to the point where the sled cannot be used anymore and he urges Hakime to get ready to move on foot, a worried look on his face in regards of the 2 teams of dogs. "Seeing as we will have to move onwards lets hope that the 2 teams of dogs surviveon their own for a while till we get back..." With that he grabs the last few things of the sled and looks onwards to the trail. "I do worry about the altitude and you guys, you all ok?"
Perception: 1d20 + 0 ⇒ (14) + 0 = 14

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Perception: 1d20 + 3 ⇒ (18) + 3 = 21
"Let's take heart, friends!" says the cleric.

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perc: 1d20 + 12 ⇒ (11) + 12 = 23
"If we're going to leave sleds and dogs behind, perhaps we should free them from the sleds and each other so they can make their way home... the sleds might be their downfall if they are left in harness... and I'd hate to be responsible for their deaths."

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You continue along the trail when suddenly there is a loud rumbling sound and the wall of snow above you starts roaring down towards your sleds! Within seconds you are tumbled over in the snow, take a massive battering and find yourselves buried.
damage, Ref DC 15 for half: 8d6 ⇒ (6, 4, 6, 1, 4, 6, 1, 5) = 33
You are all now buried and slowly suffocating. You can get out with a DC 25 STR check. I'll also allow a swim check the first time (representing you managing to have stayed near the surface). Those of you with fire spells higher than level 0, I'm happy to have you melt your way out if you can make a concentration check DC 15+spell level. Each attempt takes a minute of activity, and you will be taking non lethal damage at 1d6 a minute so long as you are buried.
I'll also say if you have evasion and make the save you not only don't take damage, you are not buried. If you have a spade you can add +5 to your attempts to get out, and if you make the save, you can have another +5 on your attempts to get out (closer to the surface again)
Once you are out you can make a DC 20 perception check to spot someone to let you help dig them out.

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Ref save inc fatigue and evasion: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
"That was close right? *Looks around* Uh oh."
*sigh* "I swear this trip is cursed."
Rocky pulls his Traveler's Any-Tool and forms it into a shovel while listening for sounds of survivors.
"Shout out if you can hear me!"
Perception: 1d20 + 12 ⇒ (3) + 12 = 15

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Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
16 damage (33/2 = 16.5, rounded doqn), if it comes to cold damage afterwards feel free to substract 5 DR due to my resistance
str check: 1d20 + 5 ⇒ (2) + 5 = 7
Seeing the snow coming down at them he only had a chance to brace himself against the oncomming snow onslaught before he was buried beneath the white snow. With a soft curse he tried to slowly get out but so far Ragathiel was against him. whispering "Ragathiel, give me strength and protect me so I can continue my services in your name!" And with that he would try to continue and work his way out of the pile of snow.

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Save ref, fatigued: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 Oh, well...
Pierre doesn't see the snow coming down and is buried alive!
Well, I'm not gonna lie, it's nearly impossible for the old man to get out. Go for a nat 20!
The weakened cleric tries to get out.
Str, fatigued 1: 1d20 - 1 - 1 ⇒ (6) - 1 - 1 = 4
Str, fatigued 2: 1d20 - 1 - 1 ⇒ (2) - 1 - 1 = 0
Str, fatigued 3: 1d20 - 1 - 1 ⇒ (2) - 1 - 1 = 0
wow.
NL: 3d6 ⇒ (3, 2, 5) = 10
HP 24/57, 10 NL

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Damage is rounded down!
Rocky, perhaps surprisingly manages to stay on top of the snow, while Kor is lightly buried. Of the rest of the team no sign is see.
Rocky does notice some figures high up above leaving the scene of the avalanche, it looks like maybe it wasn't accidental.
Status:
Pierre - fatigued
Hakime - fatigued
Rocky - fatigued; NOT buried.
Rogar - fatigued
Pillbull - fatigued
Owlbear - fatigued
Kor - 17 damage; buried; made save NL: 1d6 ⇒ 2
To keep things moving, everyone can do three minutes activity at a time, and if you are dug out by someone else early so much the better.

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Str check +5 for being close to the surface: 1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29
Being close to the surface is what brought luck to him as he broke out of the snow, gasping for air as he shook the snow off. "cursed snow, never liked it, never will..." With that he looked around to see who was up and where he could assist.

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Pitbull
Reflex 1d20 + 9 ⇒ (5) + 9 = 14
Asbo
Reflex 1d20 + 9 ⇒ (5) + 9 = 14
Reflexively Asbo and Pitbull get together, unfortunately, they get hit by the full brunt.
Pitbull
Swim 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Asbo
Swim 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
***
Pitbull surfaces and looks for Asbo.
Pitbull
Perception 1d20 + 14 ⇒ (13) + 14 = 27
***
Pitbull moves over and starts digging Asbo out whilst Asbo tunnels from below.
Pitbull Aid 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Asbo STR check 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 22
Pitbull Aid 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Asbo STR check 1d20 + 7 + 2 - 1 ⇒ (19) + 7 + 2 - 1 = 27
Asbo is out in two minutes.
2d6 ⇒ (6, 6) = 12 non-lethal
***
Pitbull and Asbo look for other buried companions.
Pitbull
Perception 1d20 + 14 ⇒ (4) + 14 = 18 +2 if considered a hidden object +4 for any Humans
Asbo
Perception 1d20 + 6 ⇒ (10) + 6 = 16+4 vs Humans
Pitbull heals Asbo
CLW 1d8 + 1 ⇒ (6) + 1 = 7 Removes NL damage?
And grabs a shovel off Asbos kit.
***
They then start digging Pierre out of the snow
Pitbull STR 1d20 + 5 + 5 - 1 ⇒ (10) + 5 + 5 - 1 = 19
Asbo STR 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Whilst Pitbull can aid Asbo, I am not certain the reverse is true

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I'll roll 2 more Perceptions then.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Begin digging someone out,
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Helps Pitbull dig someone out?
"There were figures above. They ran away and I doubt it was to rush down here to help."

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Kor digs to the surface reasonably quickly.
Pitbull quickly gets to the surface as well and help Asbo to the surface. Together they spot Pierre and help him out. Or someone else if he gets out earlu
Asbo can help dig if you succeed in a push animal handle attempt on him
Rocky spots who: 1d2 ⇒ 2 Rogar and starts to dig them out too.
Status: bold - still has three minutes of action left.
Pierre - fatigued (buried for max of three minutes)
Hakime - fatigued
Rogar - fatigued
Rocky - fatigued; NOT buried.
Pillbull - fatigued ; 33 damage
Owlbear - fatigued ; 33 damage
Kor - 16 damage; NL damage: 2
NB: for NL damage, I am happy for it to heal 2:1 if you have no lethal damage on you.

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Reflex Save: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Fatigued...
Swim check: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
With fatigued Rogar can't beat DC25 even by rolling 20, unless he's somehow been buried near the surface in which case he gets a +5 and resurfaces from the snow