
Hadashin |

Dash looks around at the group, "I think the Pegasus is likely the better choice, but only for the improved sensors. I'd hate to go aboard that ship blind to whatever's inside because the sensors weren't good enough."

Pregen with a Beard |

"Agreed. The Pegasus is clearly the superior vessel for this expedition. Besides, in addition to the improved sensors, it has has a tech workshop and science lab, both of which might prove valuable as we recover materials from the Reconnoiter."
Superfluous vote for the Pegasus

Svadik |

Svadik looks seriously disheartened at the party's choice.
"But...me want gun..."
I as a player would choose the Pegasus, but Svadik would definitely choose the Drake.

Driskinet |
1 person marked this as a favorite. |

{Svadik, don't worry. The Pegasus has gun's as well.}

Hadashin |

"Hold on. I took a semester of Vesk at the Academy..." Dash clears his throat, before continuing, "Dakka... Dakka Dakka Dakka."

Svadik |

A look of surprise followed by fury sweeps across Svadik's eyes as he slaps Dash in the face.
"Как ты смеешь говорить это о моей матери!"

Hadashin |

Dash gets up off the floor and rubs his jaw, chuckling. He pats Svadik on his knee (gently) and says, "I suppose I should have went with 'pew' for the joke?" Then whispers, "Не обижайся на твою мать. Сожалею."

GM Jimbles |

Selecting a Pegasus-class starship, the Starchaser, the group quickly loads their personal items aboard while technicians from the Church of Triune interface a special homing device with their Drift engine under the Venture-Captain's watchful eye. In a few short hours, with the engines warmed and the crew aboard, six contract Starfinders disappear into the Drift, starting a weeks-long journey to their remote destination within the Transitive Plane.
Duration of Drift Travel (days): 5d6 ⇒ (3, 5, 4, 1, 2) = 15
As for crew positions, I have Flitweather as captain, Dash as Engineer and/or Science Officer, Alorea as pilot, and Ashrouk, Driskinet, and Svadik as gunners. If anyone would like to switch, just give a holler.
On the morning of the 15th day, the crew awakes to irregular flashes of light and... peels of thunder? Looking out the viewports of the Starchaser, the contract-Starfinders see that the multi-hued backdrop of the Drift has been largely replaced by roiling clouds, enourmous slabs of a spongy, slate-colored rock-like material, and arcing bolts and sheets of lightning.
The Starchaser has found itself inside a planar bubble. Readings from their modified Drift engine show that the Amber Reconnoiter is located deeper in the bubble, but the Starchaser's autopilot has stopped the ship here, near the edge, waiting for the crew to navigate the treacherous skies ahead.
Flying from your current location to the site of the Amber Reconnoiter will take a number of starship combat rounds, although the challenges presented by the planar bubble require neither a map nor phases; instead, I will describe the situation, everyone will roll in whatever order is convenient, and we'll rinse and repeat until you make it to a location safe enough to disembark. Don't forget that your Pegasus-class vessel comes equipped with a mk 2 duonode computer!

Flitweather the Dreamsmith |

"Hold on. I took a semester of Vesk at the Academy..." Dash clears his throat, before continuing, "Dakka... Dakka Dakka Dakka."
"Goose." Flitweather quietly mutters in response.

GM Jimbles |

Round 1:
As the Starchaser glides forward, a tremendous CRACK of electrical energy splits apart a nearby asteroid, sending a slab of rock the size of a small space station hurtling in their direction! It's clear that this obstacle cannot be avoided - they must clear a space to fly through it!
Gunners, you may attempt one gunnery check per gunner to attempt to break apart the rock at a weak point. Since the rock is relatively porous, all weapons are equally effective.
Science officer, you may attempt a Computers check to scan the obstacle in support of the gunners.
Everyone else, you can take whatever standard starship crew actions you think might be appropriate.

Pregen with a Beard |

Ashrouk quickly assumes his position at one of the gunnery stations. He cycles through the controls until he finds the light laser cannon, then selects his weapon and takes aim at a nearby weak point. "You! Fighters! Take the bigger guns. I will do what I can with the lighter weapon here."
Light Laser Cannon: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 ⇒ (1, 2) = 3

Alorea |

Having zero piloting experience, Alorea grips the control stick. "So yeah, I'm just gonna keep going straight here. Hopefully these giant rocks won't be there when our ship gets there."

Driskinet |

Quickly moving to the controls for the turret, Driskinet will attempt to fire the particle beam at the incoming rock.
Light Particle Beam: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 3d6 ⇒ (6, 5, 1) = 12

Flitweather the Dreamsmith |

Flitweather, seemingly asleep in the Captain's chair, opens an eye and his mouth long enough to suggest, "If you cannot move the rock with your mind, then mind the rock with your moves."
Diplomacy to Encourage? Gunner with Lowest Attack bonus: 1d20 + 9 ⇒ (10) + 9 = 19

Svadik |

Svadik goes into the forward weapons bay and straps in.
"Это то, о чем я говорю!"
Light Particle Cannon: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 3d6 ⇒ (6, 2, 1) = 9

GM Jimbles |

Round 1:
Eagerly jumping to the Starchaser's weapons, Ashrouk, Driskinet, and Svadik quickly and efficiently blast a Pegasus-shaped hole in the asteroid fragment, allowing Alorea to pass safely through without a single turn or twist.
That's a success!
Round 2:
A roiling cloud, wreathed in sheet lightning, fast approaches the Starchaser. Despite the distance, hair and scales seem to stand on end.
Pilot, you may attempt a piloting check to avoid the storm cloud.
Everyone else, you can take whatever standard starship crew actions you think might be appropriate.

Alorea |

"Uh... I'll try spinning. That's a good trick." Alorea tilts the control stick and sends the Pegasus into a lazy roll to try to avoid the cloud.
Piloting, Untrained: 1d20 + 4 ⇒ (10) + 4 = 14

Pregen with a Beard |

Physical Science: 1d20 + 12 ⇒ (2) + 12 = 14
"I don't think our weapons will have much effect, captain. Orders?"

Hadashin |

Dash attempts to identify the effects of the storm... with science!
Physical Science Check: 1d20 + 11 ⇒ (11) + 11 = 22
Success!
Dash looks around at the controls on the science officers station, "Uh, guys, I think I can adjust the shields to compensate...hold."
Computers Check: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27

Flitweather the Dreamsmith |

Dash looks around at the controls on the science officers station, "Uh, guys, I think I can adjust the shields to compensate...hold."
"Then, by all means, Dash--do so!" Flitweather cheers.
Diplomacy, Encourage Science: 1d20 + 9 ⇒ (19) + 9 = 28
GM Jimbles |

Round 2:
Alorea does her best, but her enthusiastic spinning isn't enough to prevent the electrical cyclone from crashing into the bow of the Starchaser. With Flitweather's encouragement, however, Dash is able to mitigate the damage such that only the 1d3 ⇒ 2 port shield arc is affected!
The Starchaser loses 15 SP from the port arc. That's a, uh, partial success.
Round 3:
Alorea spies a safe area ahead, but they're not there yet. Huge plates of porous rock and arcing electricity seem to be closing in on all sides - the Starchaser must navigate through a tiny gap to avoid the crush!
Pilot, you may attempt a Piloting check to fly the ship to safety.
Engineer, you may attempt an Engineering check to divert power to the engines, giving the pilot more wiggle room.
Everyone else, you can take whatever standard starship crew actions you think might be appropriate. Don't forget that you have a mk 2 duonode computer at your service!

Driskinet |

Perturbed at being to far away from everyone to utilize her telepathy to speak to them, Driskinet uses her voice to question the others. "Does it look like we could try and shoot some of the incoming rocks away? Perhaps using the laser net as point defense against any rocks closing from our port side?"

Flitweather the Dreamsmith |

"Alorea, close your eyes and fly true." Flitweather urges.
Diplomacy, Encourage Pilot: 1d20 + 9 ⇒ (13) + 9 = 22

Hadashin |

Dash switches his station to the engineering app, connecting with the power core controls.
"Hope this helps." He says over the comms.
Engineering Check: 1d20 + 11 ⇒ (13) + 11 = 24 Divert Power to Engines

Alorea |

Alorea shrugs at Filt's suggestion. "Okay! Hang onto your butts!" She closes her eyes and shoves the throttle forward!
Piloting, Encourage: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

GM Jimbles |

Round 3:
As Dash pours supplementary power into the engines, Alorea takes the captain's advice and slams the throttle, sending Svadik tumbling backwards as he ponders how, exactly, to hang his butt. Screaming forward, the Starchaser clears the gap, reaching safety as a collection of enormous slabs crash together just off the stern!
Success! The Starchaser has reached a safe area within the planar bubble.
As soon as they clear the chaos, the crew are bombarded with a warning klaxon - the Amber Reconnoiter's automated weapon system is targeting the Starchaser! Reacting calmly, Dash broadcasts the two system access codes they retrieved back on Absalom Station, and the warning noise ceases as the derelict starship's defenses power down.
The momentary peace gives the six contract-Starfinders a chance to catch their breath. Their objective - the Amber Reconnoiter - is just visible out the main viewscreen, but it quickly becomes obvious that the way forward may be the most difficult part of the journey, as the planar debris is packed too tightly to fly any closer.
It's time to take a walk.
Our first map of the scenario has been added to Maps and Handouts! The goal is simple - cross the debris field to get to the Amber Reconnoiter. Can't be too hard, right?
Certain bits of debris seem to crackle with electrical energy (see the map for more details), and the entire area is under zero-gravity conditions (see the slide after the map for a quick refresher on moving in zero-g). To make things easier on myself, I'm gonna throw you in an informal initiative order:
Round 1:
Block 1: Alorea, Ashrouk, Dash, Driskinet, Flitweather, Svadik
Block 2: ???
Everyone is up!

Flitweather the Dreamsmith |

"Well, Starfinders," Flitweather expounds, "Our goal is simple - cross the debris field to get to the Amber Reconnoiter . Can't be too hard, right?"
"Keep us steady and free of hazards, Alorea." he urges.
Diplomacy, Encourage Pilot: 1d20 + 9 ⇒ (10) + 9 = 19

Svadik |

We're not in the cockpit anymore, Dreamsmith...
"Follow lead!"
Svadik kicks off from the rock towards a sturdy-looking piece of rubble. Trajectory indicated by the arrow.

Alorea |

Alorea moves up behind Svadik and launches off the rock as well, heading straight across towards the distant chunk of ground.

Pregen with a Beard |

"Hmm...I was not prepared for travel in zero-gravity conditions. This will be interesting," Ashrouk comments dryly. He follows Svadik's lead, though, and pushes off from the rock.

Hadashin |

Before exiting the ship, Dash trades out his everyday clothing for his zero-g environmental outfit. He then refits his armor, doublechecks the seals, and makes sure his fire extinguisher is in an easy to reach spot.
"This will be... fun." he grumbles, primarily to himself as he exits the airlock and follows the others, hoping to move along the same trajectory.

Driskinet |

Driskinet, seeing the building off to the side of where everyone else is jumping towards, is intrigued. Looking around at the others, they send a quick telepathic message to everyone before jumping off at an angle to everyone else. {Anyone else want to come check out this building with me? It probably shouldn't take all that long.}
Direction of jump shown by the green arrow.

Flitweather the Dreamsmith |

We're not in the cockpit anymore, Dreamsmith...
Yes, I see that now. That is what I get for posting when I should be dreaming.
Flitweather pushes off the rock toward one that appears to bear a structure on it.
Purple arrow

GM Jimbles |

Don't forget that you move at half speed when you push off and float in zero-g! I've adjusted a few of you to reflect this.
As the contract-Starfinders float off in two directions, a violent spasm of electricity arcs from rock to rock, flashing brilliantly. Luckily, none of the crew are close enough to suffer electrocution.
The wayward energy isn't the only threat, however! Two large, cephalopod-like creatures rise effortlessly from the ruins, electricity shimmering down their bodies and jumping between their tentacles. They start moving towards the contract-Starfinders, sensing a meal is about to drift into their laps!
Ashrouk's Initiative check: 1d20 + 2 ⇒ (3) + 2 = 5
Driskinet's Initiative check: 1d20 + 6 ⇒ (3) + 6 = 9
Flitweather's Initiative check: 1d20 + 2 ⇒ (11) + 2 = 13
Dash's Initiative check: 1d20 + 3 ⇒ (4) + 3 = 7
Svadik's Initiative check: 1d20 + 2 ⇒ (4) + 2 = 6
Creatures' Initiative check: 1d20 + 2 ⇒ (15) + 2 = 17
C1's Attack w/ Energy Ray (EAC) vs. Svadik: 1d20 + 9 ⇒ (9) + 9 = 18
Energy Ray Damage (E): 1d4 + 3 ⇒ (1) + 3 = 4
Hit vs. EAC 18.
C2's Attack w/ Energy Ray (EAC) vs. Flitweather (- range): 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Energy Ray Damage (E): 1d4 + 3 ⇒ (4) + 3 = 7
Hit vs. EAC 12.
One of the creatures glides towards Alorea, Ashrouk, Dash, and Svadik. Lifting one of its tentacles, it fires a ray of lightning, which strikes the vesk! The other, taking a more northerly path, spies the Dreamsmith, nailing him with a long-distance arc!
Svadik, you take 4 electricity damage; Flitweather, you take 7 electricity damage.
At the beginning of your turn, you float forward at half your speed as a free action (I've already taken care of this for you, so feel free to take whatever non-movement actions you wish).
Round 2:
Block 2: Alorea, Ashrouk, Dash, Driskinet, Flitweather (-7 SP), Svadik (-4 SP)
Round 3:
Block 1: Drift creatures (C1; C2)

Alorea |

"Heads up!" Alorea tries to remember what these creatures are as she draws her pistol and blasts the nearest one.
Life Science, -5 DC for Rare Creatures: 1d20 + 5 ⇒ (6) + 5 = 11
Thunderstrike Pistol vs C1: 1d20 + 7 ⇒ (11) + 7 = 18
Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Svadik |

Svadik pulls out his own pistol and aims it at the creature that he is unfortunately heading right towards.
"Destroy beasts, comrades!"
Thunderstrike Pistol w/Deadly Aim: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Sonic w/Deadly Aim: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
"Прокляни этот запутанный пистолет!"

Pregen with a Beard |

Ashrouk reaches down to his hip and retrieves his custom scanner. With the scanner he tries to scan the creatures.
Using my special Custom Scanner method of identifying a monster as a move action. DC is tied to the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook.
Life Science to ID: 1d20 + 12 ⇒ (1) + 12 = 13
He then pulls a small vial from a small pouch on his belt and slots it into a injection device which slid out from a device on his wrist. He reaches out with the device and lays a palm against Svadik's arm. "Be careful, my friend," he says as a needle slides between the vesk's scales and the protective serum begins coursing through his veins.
Using a restorative injection on Svadik to grant him a +1 enhancement bonus to his AC.

Hadashin |

I got some clarification on the rules for how injections work on this weeks Starfinder Wednesday. The 6 I loaded 'this morning' into my injector pistol had to be pre-assigned. So they are: 2x AC(-2), 1x DR reducer, 1x ER reducer, 2x fatigued. I have two more that aren't assigned that I can load/fire/choose as a standard action using Quick Load.
Dash uses his custom scanner to scan the creatures to see what he can recall about them.
Life Science: 1d20 + 15 ⇒ (11) + 15 = 26 Move action, works if the creature is alive, regardless of type, includes +4 from library chip.
While he floats forward he draws his Injection Pistol.
That's my turn.

Driskinet |

Driskinet will quickly draw her Semi-Auto pistol and fire it towards the creature that attacked Flitweather.
Semi-Auto Pistol: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

GM Jimbles |

Let's handle the identification first.
Alorea tries to remember what these creatures are as she draws her pistol and blasts the nearest one.
Alorea frowns; they don't seem at all like the animals she's familiar with.
Ashrouk reaches down to his hip and retrieves his custom scanner. With the scanner he tries to scan the creatures.
Ashrouk tries to use his scanner to identify the creature, but he hits the wrong button and reboots the device instead.
Dash uses his custom scanner to scan the creatures to see what he can recall about them.
Dash scans the nearest creature, which is just at the edge of his scanner's range, and it spits out the following results:
Drift Cuttle (87% match)
Resistance electricity 5
Melee tentacle +12 (1d6+7 B & E, critical arc 1d6)
Electrified Shell: The Drift cuttle is surrounded by a field of electricity. Any creature that strikes the Drift cuttle with a melee
attack takes 1d6 electricity damage. A creature that succeeds at a DC 12 Reflex save takes half damage.

Hadashin |

Dash glances at his backup weapon, a static arc pistol, and swears in Goblin.
Over the comms, he yells, "They're electrostatic. Resist electric weapons, deal electric damage, try to avoid feedback by hitting them from range."
Mumbling to himself he adds, "I can try to do something about the resistance."

Flitweather the Dreamsmith |

Flitweather draws his pistol as he floats through the vacuum, realizing that he is not yet in range for his more useful spells to take effect. He then fires at one of creatures.
Ranged (azimuth laser pistol) v. C2: 1d20 + 5 ⇒ (1) + 5 = 6
Damage (fire): 1d4 ⇒ 4

GM Jimbles |

Tentacle Damage (B & E): 1d6 + 7 ⇒ (2) + 7 = 9
Hit vs. KAC 17.
C2's Attack w/ Tentacle (KAC) vs. Driskinet: 1d20 + 12 ⇒ (3) + 12 = 15
Miss vs. KAC 20.
C1's AoO w/ Tentacle (KAC) vs. Alorea: 1d20 + 12 ⇒ (3) + 12 = 15
Miss vs. KAC 17.
C2's AoO w/ Tentacle (KAC) vs. Driskinet: 1d20 + 12 ⇒ (1) + 12 = 13
Miss vs. KAC 20.
C1's Acrobatics checks to not become off-kilter: 1d20 + 13 ⇒ (17) + 13 = 301d20 + 13 ⇒ (3) + 13 = 161d20 + 13 ⇒ (15) + 13 = 281d20 + 13 ⇒ (1) + 13 = 14
C2's Acrobatics check to not become off-kilter: 1d20 + 13 ⇒ (5) + 13 = 18
As the contract-Starfinders scramble to pull out their weapons, only Alorea manages to find her target, sending shockwaves rippling through the nearest Drift cuttle. Meanwhile, Ashrouk administers restorative medicines to Svadik, thickening his scaly coat.
The cuttle struck by Alorea (C1) retaliates, flying forward and striking her with an electrified tentacle. Meanwhile, the second cuttle (C2) seeks out Driskinet, but the shirren's armor resists the creature's lashing appendage. As the contract-Starfinder drift uncontrollably forward, electricifed tentacles whip around their heads, but no one is struck as they slam into the cuttles!
Alorea's Acrobatics check: 1d20 + 9 ⇒ (1) + 9 = 10
Ashrouk's Acrobatics check: 1d20 + 5 ⇒ (1) + 5 = 6
Dask's Acrobatics check (+ enviro. clothes): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Driskinet's Acrobatics check: 1d20 + 7 ⇒ (15) + 7 = 22
Svadik's Acrobatics check: 1d20 + 9 ⇒ (17) + 9 = 26
Alorea, you take 9 bludgeoning and electric damage. Alorea and Ashrouk, you are both off-kilter from your collision with the cuttle (don't worry, it's off-kilter as well). You're all still drifting in the same direction at the same speed (I've taken care of it already); those of you "on top of" one of the cuttles, assume you're adjacent for the purpose of melee attacks and other effects.
Round 3:
Block 2: Alorea, (-9 SP, off-kilter) Ashrouk (off-kilter), Dash, Driskinet, Flitweather (-7 SP), Svadik (-4 SP, +1 AC thru Round 6)
Round 4:
Block 1: Drift cuttles (C1 -7 HP, off-kilter; C2)

Flitweather the Dreamsmith |

Figuring the creature could probable use a few more tentacles, albeit ones that are less lethal, Flitweather casts baleful polymorph on the nearest drift cuttle.
The target shrinks slightly (though it retains its size category) and gains a few cosmetic bestial features of an animal you choose. The target takes a –1 penalty to AC, attack rolls, melee damage rolls, Reflex saving throws, and Strength and Dexterity-based ability checks and skill checks.
Successful Will save (DC 16) negates.

Svadik |

Dash glances at his backup weapon, a static arc pistol, and swears in Goblin.
Over the comms, he yells, "They're electrostatic. Resist electric weapons, deal electric damage, try to avoid feedback by hitting them from range."
Mumbling to himself he adds, "I can try to do something about the resistance."
"В диапазоне? Нет! Сделайте что-нибудь с его сопротивлением!"
Svadik, despite his better judgement, reaches out to strike at the critter!
Entropic Strike vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
Acid Damage: 1d4 + 8 ⇒ (1) + 8 = 9
Electrified Shell: 1d6 ⇒ 4
Reflex for Half: 1d20 + 6 ⇒ (6) + 6 = 12
Suddenly, the area around Svadik begins to shimmer and distort, as if he were the center of a massive heat source Move action: Spend 1 RP to get 1 EP

Alorea |

"Ah! A little help here?" Alorea curls into a ball as she careens through space, hoping her trajectory carries her out of the cuttle's reach.
Total defense.