Accelerate
You can boost the entropic release of energy in a violent reaction. As a reaction when you are in the area of a damaging effect, you can spend 1 Entropy Point to add a +1 bonus per die to the damage dealt to every other creature in the area. You do not gain Entropy Points from damage dealt to you by the effect.
Aspect Exergy
Aspect Embodiment
Once per combat, when you take the charge action, you can gain 1 Entropy Point without taking any additional action.
Darkvision You can see up to 60 feet in total darkness.
Entropic Pool
You have the supernatural ability to control matter as it changes states, allowing you to arrest, accelerate, or even reverse the typical course of events. Exerting such control takes incredible fortitude and reserves of energy, but you can absorb, store, and redirect this energy as a result of certain events in combat. This energy takes the form of a pool of Entropy Points (EP).
When combat begins, you have 0 Entropy Points. While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP if you are 10th level or higher). Each time you take damage equal to or greater than twice your level from a single attack or effect from a significant enemy (Starfinder Core Rulebook 242), you gain 1 EP. If you take damage from a critical hit, you gain 1 additional EP, on top of any gained from the attack’s normal damage. You can have a maximum number of EP in your entropic pool equal to your Constitution modifier.
As long as you have at least 1 Entropy Point in your entropic pool, you gain a +1 enhancement bonus to your Armor Class.
At the end of combat, you lose any Entropy Points you have gained. You can’t gain Entropy Points outside of combat.
Friendly Fire
You have learned how to bleed energy from the attacks of your allies when they affect you. You reduce the damage you take from the attacks and effects of your allies by an amount equal to twice your vanguard level, to a minimum of 0.
Mitigate
As a reaction when you take damage, you can spend 1 Entropy Point to reduce the damage you take by an amount equal to your vanguard level. If you do, you can’t gain any Entropy Points from that attack. You can’t reduce damage to less than 0 with this ability.
Reactive
Once per day, you can take an additional reaction during one round, though you can still take only one reaction per triggering event. You can take a reaction before the first time you act in a combat, though not during a surprise round in which you are unable to act.