
Aemur Farstride |

Aemur nods. Aye. Not sure what it was, but it attacked with claws and teeth. I'm still feeling the effects, but nothing looks infected. Got very lucky there! My mother always said I was too lucky for my own good...
Aemur happily tucks into his food after speaking, appreciating the meal.

Eshkeval, the Card Archivist |

Eshkeval walks in, trying to speak with Kolmac, when he overhears the conversation.
"Monsters, you say? What did it look like?"
Slightly intrigued, Eshkeval gets out his pen and some paper, clearly preparing to draw what you describe.
Eshkeval doesn't have a bunch of tact. Sorry if he's just rudely walking in on this conversation.

Aemur Farstride |

Aemur looks up in surprise at the sudden influx of interest. He isn't sure how to handle it, but decides that there's no harm in sharing the information. Well, yes. Monster, creature, something. It attacked with claws and teeth. The brave halfling here was the first in, and he held it's attention quite ably. Aemur continues to recount the tale, and when he finishes seems surprised to have said so much. He grabs his tankard and takes a long pull to hide his face.

Kirth Gersen |

Eshkeval:

Eshkeval, the Card Archivist |

Eshkeval attempts to recreate the image of the creature. Taking 10 gives Eshkeval a 17. If Aemur and Dairkal both aid another in their descriptions, I think we can get this picture up to a 20, which should be a pretty realistic depiction.
"Hmm, given your descriptions, I think what you guys may have faced might have been a ghoul. Like many special undead, they can arise spontaneously from some kind of unspeakable act, however they also the ability to create spawn, in this case via a disease known as 'ghoul fever.' You mentioned getting hurt in the battle, right? If so, you wouldn't mind a little examination, just to make sure that you're not infected, right?" Eshkeval asks.
Heal: 1d20 + 7 ⇒ (1) + 7 = 8
Welp, that didn't go as planned.

Eshkeval, the Card Archivist |

Now that I think about it, I probably should have just taken 10 and asked for aid in pointing out where the injuries were and how they were made. That probably would have been more than enough.

Aemur Farstride |

Aeumr looks at the drawing, impressed. Lacking any skills with drawing himself, he isn't sure of the quality of the depiction; but it is recognizable, and that's more than he could manage. That's incredible! You drew that just from our description? As for the fever, I feel alright but I certainly wouldn't mind a second look; that sounds nasty.

Eshkeval, the Card Archivist |

"If you want, I can attempt to make copies read: forgeries of this picture in order to spread word around town." Eshkeval asks. "As for the ghoul fever, if you feel fine a full day afterwards, then I'm sure you must have staved off the effects."
Eshkeval thinks for a second, then looks up in realization. "Oh! I almost forgot to introduce myself, my name is Eshkeval, what's yours? I'm currently working with the Baron on a grand project." Eshkeval holds out his hand for a hand shake.

Kolmac |

Probably duel for it, based on what he's seen so far.
"And I am Kolmac, of Kaeldbrek, also working on the Baron's project." He shakes hands as well.
Once introductions are out of the way, he notes, "So if these creatures spread primarily by transmission of this illness, that would suggest the individual you two encountered was exposed sometime recently. That would seem to be a cause for some concern?"

Aemur Farstride |

Aemur looks around at all of the fine folk who have reasons to be in this town. Huh. I'm just spelunking around the area... I came back into town after seeing a destroyed camp. Aemur decides to share that bit of news with the group, since most of them seem to be from out of town and he had already discussed it with Cayden.

Eshkeval, the Card Archivist |

"A destroyed camp, you say? Where exactly was this?" Eshkeval wonders outloud. Feel free to give directions, like North/South/East/West etc.
"I hope it's not anywhere close to where the Baron is planning his new project, heh!" Eshkeval laughs a bit, to thinly hide his apprehension at the thought of facing a real life version of the simulacrum he just created.
I really hope that the Baron didn't do something stupid, like summon/create some ghouls to destroy a camp or something, all so he could build on their location or something. If he's behind the ghoul epidemic, then that might be an issue.

Cayden Moore |

Cayden finally got the courage to speak, although he seemed rather antsy (Normally he'd be more confident, but he worried about making the wrong impression), "I don't remember for sure if I mentioned my name yesterday, Cayden Moore. I'm a local, and a member of the local family of blacksmiths. I've also been.. Rather concerned about the mentioned disappearances, and it seems that the Baron might now have even more on his plate than a single criminal.. Someone ought to tell him, right?"

Aemur Farstride |

Aemur looks to Eshkeval. The camp was south of town. Looked like arson, done by a group who knew the area. It may have been a goblin camp, but they did not deserve what happened.
Aemur keeps his voice down to answer the question; he's not trying to make a scene around the locals.
Direction was chosen arbitrarily in the beginning of the plot line, so it doesn't necessarily mean anything.

Eshkeval, the Card Archivist |

Eshkeval turns to Kolmac and asks, "You wouldn't happen to know where the build site is located again, would you? I was so preoccupied in creating the perfect portrait that I might have, ah, lost track of things."

Kirth Gersen |

Between Aemur's sense of direction, Cayden's local knowledge, and Eshkeval's art skills, you manage to put together a rough map.
The build site for the new town house is SE of town; the new sawmill was planned NW of town; the goblin camp is SW of town (pretty close to south, as cited earlier). Both of the latter are in the forest that dominates the landscape to the west. The goblin camp is along something that almost looks like an overgrown trail, now mostly obliterated:
...............Future Sawmill
......................................................Town
?--------------Goblin Camp........................Future Town House

Eshkeval, the Card Archivist |

"Hmm..." Eshkeval thinks for a moment, holding his chin in his hand. "Whatever destroyed the Goblin Camp might still be in the area, which would could make building the Baron's Town House quite difficult to accomplish. If you're still trying to investigate the area, would you be willing to come with us as we scope out the Build Site?" Eshkeval asks Aemur.
"And Dairkal, feel free to come along. You can clearly handle yourself in a fight, and it probably wouldn't hurt to have more hands on deck. I'm sure if we asked the Baron, he could probably get you on the payroll." Actually, are we even getting paid for this? lol.
"At any rate, judging by how ghouls are created, I'd say that your case of missing children is probably solved..." Eshkeval trails off, clearly implying that the ghoul was born when the man you were arresting ate the missing children you were trying to arrest him for.

Kirth Gersen |

Dairkal Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Dair, Aemur's recent comment regarding your prowess reminded you of this remark:
"That puncture on the things back looks pretty nasty - looks like you handled things well before the Officer and I came on the scene!"
Thinking about it in hindsight, it now occurs to you why it bothered you:

Cayden Moore |

"Also... If that about the Ghoul is true... Then who did the Baron apprehend? I asked him about a search party already and he said that he found the perpetrator... We should tell the Baron right away! Worst case scenario an innocent man might be on the edge of an executioner's axe... Although whatever you're doing, I'm in".
The color had disappeared and returned to his face a few times over within the span of the meeting, but he now had a fire in his eyes.

Aemur Farstride |

Aemur looks to Dairkal. If that ghoul had already been attacked, there's a chance someone else might be out there and be infected, maybe without even knowing it! We should go back to that house and see if we can determine where the stab wound came from, I think.
Aemur is concerned about pushing into a local investigation, but at the same time the risk of unknowingly infected villagers turning into ghoul spawn drives him to speak.

Cayden Moore |

"That sounds about right... Aemur, Dairkal, You know more about the ghoul than I do, so you check out the body. Eshkevel, you'd shown concern to seeing the Baron, so we'll go alert him.. and find out who he said would be 'in irons'".
His confidence had surged back with a plan, Although it seemed to fade slightly when he realized how much him taking up the role of de facto leader might offend this group of basically strangers.

Kolmac |

Less offended than bemused by the strong-willed local, Kolmac volunteers to accompany Aemur and Dairkal, curious to see this remnant of the Days of Darkness which his mother rarely spoke of and feeling a need for some air before diving into the Baron's research.

Aemur Farstride |

Aemur looks at the padlock, surprised. The local constabulary moved quickly... I'm impressed. He looks around the house, hoping to find tracks he can identify.
1d20 Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 + 5 ⇒ (16) + 5 = 21

Eshkeval, the Card Archivist |

"Hmm..." Eshkeval thinks for a moment, surveying the situation of the locked house, before looking up timidly.
"Well...if it's really important for you to check the inside of the house, I might be able to help get you inside."

Eshkeval, the Card Archivist |

"If you want to get through a locked door, why not just make another one?"
With that, Eshkeval will reach down to his side, where a deck resides in a holster. His deck will glow blue briefly, before he draws out a card. On the card's face, it shows a picture of a door standing in a white background.
Using his other hand, Eshkeval takes hold of his holy symbol pen and begins to fill in the background, drawing what seems to be the house in front of him. When he's done, he concentrates for a second, and the colored image begins to lift off from the card.
With a wave of his hand, the image magnifies, and before the group stands a door. "With this, we should be able to get inside, without tampering with the locked door."
Eshkeval just used a Ritual Dimension Skip. With this he can teleport people he touches into a location within close range. Thanks to the Ritual Spell Metamagic, he has this prepared as a cantrip, and can basically spam it all day long.

Cayden Moore |

Cayden noticed that basically everyone else went to the same place, so he'd follow along with them for now (Although he still hoped to talk to the baron about what was going on and see if he got the information on the ghoul).
He also was rather fascinated with Eshkeval, mostly because he only saw magic fairly rarely if ever. "Wow.. Well that's certainly something. Though we ought to be careful, tampering with a crime scene might make them think it was us".
Also... maybe I don't really know how Knowledge (Warfare) works, but would I be able to investigate anything with it? I don't really have that many things that I can think to do right now, I don't have any skill in perception so I probably won't notice a ton, and my most major skill is more people skills.

Kolmac |

Kolmac, stuck with the sense that something feels off about this whole situation, steps through Eshkeval's door and looks around the hut. Wanting a thorough look around the place, he reaches into his coin pouch for a copper penny and imbues it with a light spell to illuminate the dark corners of the room.
Perception 1d20 + 3 ⇒ (10) + 3 = 13
Once Aemur and Dairkal come through, he'll make a point of asking if anything notable has changed since the other day that might point towards any kind of setup or coverup.

Aemur Farstride |

Aemur follows Kolmac through the magical door. He's impressed with the magic as well; Aemur is no stranger to magic, but his magic is a subtler, slower sort of magic. As he passes Eshkeval, he nods his head at him. Talented work. Very nice.
Once inside he takes advantage of the light and looks around.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
I am assuming we would not want to take 20 minutes to look around with a magical door opened into a crime scene. EDIT: Not that it would make much difference anyway...

Dairkal Nimblecloak |

Dair puts away his tools, and flashes Eshkeval a grin. "That, my friend, is a very useful ability."
Stepping inside, Dair looks for the work in progress crossbow. Assuming it's still there "I spotted this last night. It seems rather out of place. However, such a weapon is beyond my expertise."

Kirth Gersen |

Aemur Survival 21: Aemur has no problem finding more boot tracks, similar to officer Coward's. One of the boot prints shows a nicked heel, which nags at the back of his mind.
Perception 14: Of course, now he remembers. Some of the tracks near the goblin encampment showed the same nicked heel.

Kirth Gersen |

Question, under disable device, it says you can take 10/20, assuming you're not trying to hide what you're doing. If I take 20, would I end up damaging the lock, or can I lock it back up once we're done?
You wouldn't necessarily automatically damage it (unless a result of 1 would normally do so, in which case Taking 20 also would), but you'd for sure leave telltale signs it had been picked.

Kirth Gersen |

Also... maybe I don't really know how Knowledge (Warfare) works, but would I be able to investigate anything with it? I don't really have that many things that I can think to do right now, I don't have any skill in perception so I probably won't notice a ton, and my most major skill is more people skills.
If your Perception check were good enough to notice small clues like splinters of furniture, etc., a Knowledge (warfare) check might help you piece together how many people were fighting, and with what.

Kirth Gersen |

Kolmac takes a look around, but is uncertain what he's looking for. After Eshkeval sends Aemur through, the latter is able to look around with a more practiced eye.
Someone made it a point to remove obvious signs of struggle. There is no body there, and the piece of furniture ruined by Officer Coward's mace is gone. It looks like someone mopped the floor with lye to get rid of any obvious bloodstains. You recall that the place was a mess when you got there, and someone took full advantage of that by spreading the mess around some more, to hide obvious signs of the struggle.
The back door, where Aemur had come bursting in during the fight, has been screwed shut so that the damage isn't obvious, and so that ingress from that route is more difficult.

Aemur Farstride |

Aemur stiffens in realization that the nicked heel is showing up here as well. As soon as he enters the house through the portal, he sets about searching for a pair of boots or anything else that might be related to the devastation at the camp. He motions to Kolmac. Some of the tracks leading from here were also at the camp that was destroyed. I think there may be some connection... It was a mess in here yesterday, but someone has made it even messier to hide the details. We will need to be careful not to leave it too clean... I want to know what happened, but running afoul of an official cover-up will not help anyone.

Kirth Gersen |

Inside, Cayden sees the partially-assembled crossbow.
Craft (smith): 1d20 + 4 ⇒ (18) + 4 = 22
He immediately recognizes the steel bow as his own handiwork, picked up by the customer a few weeks ago, who seemed very happy with it. Unfortunately, Eshekval's second-hand picture of the ghoul doesn't provide enough facial detail to see if the ghoul and the customer were one and the same. There are two things you're sure of, though:
1. The customer who picked up the steel bow was human, not a ghoul.
2. The partially-assembled crossbow you see, when complete, would make a much nastier hole in someone than a rapier, and at reasonably close range, there would probably be a substantial exit wound as well. There would really be no way way to mistake the two.