Base Attack+1
CMB+3,
CMD 12
Feats Alertness(b), Canny Defense(b), Favored Terrain(Urban, b) Feat Mastery(Weapon Finesse), Weapon Finesse(b).
Racial Feats Favored Terrain (Ex): You gain Favored Terrain as a bonus feat, selecting plains if you grew up in
rural areas, or cities if in an urban center.
Halfling Nimbleness: You can move through the
spaces of hostile creatures that are larger than you
without provoking attacks of opportunity.
Racial Traits: Animal Senses (Ex): You receive a +2 racial bonus on Perception checks.
Athletic Prowess (Ex): You gain Skill Synergy (Athletics, Stealth) as a bonus feat.
Practicality (Ex): Halflings are grounded in hard work and common sense. You gain Secondary Skill Synergy (artisan).
Skills Acrobatics+8, Bluff+9, Craft(Alchemy)+9, Craft(Toxicology)+9, Diplomacy+9, Disable Device+8, Escape Artist+8, Knowledge(Linguistics)+8, Knowledge(Lore)+7, Knowledge(The Planes)+7, Perception+7, Perform(Acting)+8, Planar Sense+6, Sleight of Hand+8, Spellcraft+7, Stealth+14, Streetwise+9.