AC: 17, touch 14, flat-footed 16 (+0 Dex, +2 insight, +3 armor, +1 size)
+4 Dodge vs Giants, and +1 vs Large or larger
During Surprise Rounds: +1 insight to Initiative, +1 Dodge to AC / Reflex Saves
HP 10 (LW 5/HW 2/Dead -12); Hero Points 2
Fort +2, Ref +2, Int +3, Will +0; +1 racial vs Spells and SLAs
Offense:
Melee: glaive +7 (1d10+6/x3) / (+8 (1d0+7/x3) vs Medium or larger)
Melee, PA: glaive +6 (1d10+9/x3) / (+7 (1d0+10/x3) vs Medium or larger)
Melee, Unarmed: +7(1d4+4/19-20x2), lethal or nonlethal
Face 5 ft. x 5 ft.; Reach 5 ft. (10 ft. with glaive)
Base Atk +2; CMB +5; CMD 16
Spd 40 ft.; tunnel runner, wind resistance
STR 18, DEX 10, CON 10, INT 14, WIS 13, CHA 10
Favored Terrain (Underground, +2 competence Athletics, Perception, Stealth, Survival, Initiative, Disable Device, Prof. Mining)
Barbarian Totem: Ouroboros
Favored Terrain (Plains, +2 competence Athletics, Perception, Stealth, Survival, Initiative)
Improved Empathic Link
Mark of the Wild
Rage: Free action, up to 4 rounds per day. +4 morale to all attributes but Intelligence, giving THP of 2 x HD, temporary immunity to minor conditions until end of range (sickened, befuddled, infirm, fatigued, shaken, entangled, flat-footed, dazzled, deafened, lightly wounded). All attacks deal Vital Strike Damage (+1d6 precision damage). Gives Rage Bonus (+2) to all non-intelligence rolls: AC, saves, DCs, attacks, damage (+3 to two-handed damage), initiative, etc. Cannot cast spells or use Intelligence skills; can use SLAs. At the end, take damage equal to Rage Bonus * Rounds and fatigued for twice the number of rounds.
Furious Counterstroke: a +1 circumstance bonus to attack rolls and +2 to damage in melee when at less than 1 HP.
Bravery (immune to shaken, reduce fear steps by one)
Endure Elements: between -50 to 140 F
Feats: Alertness*, Canny Defense* (INT), Exotic Weapon Proficiency* (glaive), Imbue Item*, Intimidating Prowess*, Giant Slayer, Diehard*, Fast Recovery*, Power Attack*, Vital Strike*, Dodge*,
Skills: Athletics (1/+8), Bluff (1/+4; +7 to demoralize & browbeat), Concentration (2/+5), Craft* (needlework, Alchemy) (2/+6), Endurance* (2/+5), Handle Animal* (1/+4), Knowledge (Planes) (1/+8), Perception* (2/+6), Planar Sense* (2/+8), Profession (mining) (1/+5), Sleight of Hand (1/+2), Spellcraft (1/+6), Stealth* (1/+9), Streetwise (1/+4), Survival* (2/+6)
Possessions: PC gear (mojo 133; min. 780, par 1000): masterwork studded leather armor (125), Glaive (8 GP, using PF cost). Traveling pack and non-magical equipment to follow (bedroll, rope, etc)
Overflow (1,500; max. 2,000): (Boots of Speed, +10' movement, +1 STR)
Actions: 1 Bonus Move, 1 Partial per Standard, and 1 Immediate Action
Revised Half-Dwarf / Half Halfling:
Small Size, 20' move speed (no Slow and Steady)
Darkvision 60' (bonus trait from Small Size)
+2 STR / CON, -2 CHA
Arcane Resistance & Skillyman racial feats
Intimidating Prowess & Bravery racial traits