GM Dak - War for the Crown 3 (Inactive)

Game Master Dakcenturi

Chapter 1: Crownfall
Part 2: Lost in Time

Pics / Maps / Loot & Notes

Current Day: Fireday, 2nd of Pharast, 4718


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Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Alessand looks over his shoulders and for direction from Adrian. Getting little in the way of that, he uses what he knows of the nobility, as well as how the building would be laid out, choosing conversations accordingly. He is polite, and answers that he works with Craftsmen and craftswomen when asked about his profession (truth!).

knowledge: nobility: 1d20 + 6 ⇒ (20) + 6 = 26

Once he finds where he wants to be, he will attempt to become the center of conversation.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

GM how well lit is A5? Can I use Night Hunter to get an invisibility bonus with Stealth or is it just a standard skill roll?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

It is pretty well lit with the Gala going on, so I would say a standard roll.


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Adrian follows behind the others as they make their way into the Gala, trying to take in as much as he can in the short moments before his work properly begins. He sees Alessand the craftman look back at him, likely seeking some sort of aid or direction, but only returns a slight nod and a friendly smile. He seemed competent enough, and honestly, the best way to acclimate to this kind of environment can sometimes be to dive right in.

Seeing Alessand start to do just that, Adrian makes his way to the Archives. He sees Duke Centimus in there as he enters. He runs a hand through his hair, puts on an easy smile, and plunges into the conversations and debates taking place. He quickly ingratiates himself, demonstrating a considerable knowledge of a number of different subjects, all the while maneuvering ever closer to the Duke himself.

Knowledge (history): 1d20 + 9 ⇒ (11) + 9 = 20


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Appraise: 1d20 + 6 ⇒ (14) + 6 = 20

Walking into the senate building was like entering another world for Alexius, he had never seen such blatant and wasteful opulence on such a scale before. Deciding on his course of action he puts on his acting face and proceeds to ignore the decor as much as possible.
Alex decides to stay in the arcade, walking the perimiter of the room and observing all of the displayed artifacts and making sure to watch the comings and goings of the servants. At one point Alex finds himself in a conversation about the workmanship of a number of the pieces. During his conversation and walk around the arcade Alex makes a point of checking out the security around the artifacts in question, the locations and movements of guards and the locations of the servants entrances and the frequency that they are used. He also makes a note to ask our resident magic user to check out the artifacts for possible magic security.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Cyrene spots Anabella entertaining a child in the Gallery, and suspects that she will have her hands full trying to impress the Countess. Trying to ensure that her attention isn't focused on the children, and instead on Anabella, Cyrene attempts to entertain the noble children present, spinning through the air in a traditional dance.

Cyrene had always been light on her feet, and she put this to good use, dancing, trying to hold the children's attention, attempting to give Anabella an opportunity to make her move.

Perform (Dance): 1d20 + 4 ⇒ (11) + 4 = 15


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Anabella/Cyrene:
Making your way up to the gallery you see various nobles, but mostly their children as the parents enjoy the evening below. There is a halfling jester there as well performing for the kids. You're successful in you "magic" trick, but it is hard to compete with the halfling jester who is actually using real magic to entertain the children.

Cyrene does a bit of a better job captivating some of the children with her dancing, but still finds it difficult to compete. However, between the two of you, you feel like you are making a little headway.

+3 to Threshold

Caspian:
You successfully take part in one of many debates that occur in the area. Jumping into a discussion comparing the relative merits of jousting and during. With your moving thoughts on the matter you actually win the debate against a particularly odious young politician to the entertainment of nearby Judge Dartist Mercenian. He offers you a gold ring emblazoned with the Mercenian family crest as a sign of his family's favor. "I appreciate you putting young Brill in his place. He thinks that his farts smell of strawberries so I'm glad you could knock him down a notch, especially in front of so many on lookers."

Additionally, you can select any one skill from the influence skill list for this area and use that skill to influence another area in the senate where that skill could not normally be used.

Alessand/Alexius:
As the others disperse you stay in the Arcade and spark up conversations with various people. One noblewoman enjoys your discussions of craftsmanship and comes over and mentions a particularly well crafted crossbow from her families history. Alexius jumps into the coversation mentioning how much it must be worth as it truelly appears to be of significant quality. The noblewoman agrees and notes that it is called Dignity’s Barb, a famed weapon of the Seventh Army of Exploration. She goes on to detail the crossbow's history as a weapon that gloriously slew a raving Kellid warlord.

Being impressed with your eye for quality items and happy of the interest you have shown the senate’s curator of antiquities, Copernia Vau, comes over and offers you a brief tour of the adjoining restoration room, where artifacts are cleaned and preserved. She notes that you are welcome to stop by and find her when you would like to take the tour.

Once someone embarks on the tour, as long as someone displays interest in Copernia’s work, she is distracted. This provides anyone attempting the Theft mission a +5 circumstance bonus on Sleight of Hand checks to steal valuables from the arcade.

Adrian:
As you speak about the various high points of Taldan history, a guide leads a group of nobles over to an old blueprint of the senate building. Listening in you overhear the guide explain that the current structure was built atop the ruins of several older senate constructions. To keep the attention of the crowd while competing with your tales, the guide goes on to describe how some levels of the old senate involved the intentional interment of workers — a grim reward from the nobles of the time.

+6 to Threshold

Spending some time getting acquainted with the senate and sparking up conversations and debates you all feel that the evening is off to a good start. However, you start to notice the crowds moving toward the courtyard and you overhear others mention something about Princess Eutropia and a speech in the courtyard.

Social Round 2

With Princess Eutropia's arrival the crowds have started to move toward the courtyard. Princess Eutropia is now added as a major NPC to the courtyard for potential influence, but she is currently pre-occupied. However, with more and more people taking an interest in the Princess it does now open up the opportunity to working on influencing specific NPCs or working on missions. IE you now have full rain of social combat actions. Princess Eutropia's speech will take place at the beginning of Social Round 4. I've blacked out the areas that you have successfully and completely influenced on the Loot & Notes sheet (currently Arcade of Triumphs and Senate Floor).


|HP: 35/35| AC: 18 T:14 FF:14 | F: +4, R: +8, W: +4 | Init: +6 | Bluff +7, UMD +11 [(+d6) Dip +7, DD +13, Per/SM +11, Spl +11, Knw +7/8] | 1: 4/4, 2: 2/2 | Active conditions:

I one-shotted an area? Awesome! What's the signet ring worth?

"My pleasure, Your Honour." Caspian thanks the judge. "He seems like a lot of young men these days, full of talk with nothing to support themselves if you actually challenge them. One should debate from a position of strength don't you agree? Or at least be ready for someone to actually take you on and not assume that your strawberry aroma will be enough to decide the match!"

With the crowds thinning Caspian decides to strike while the iron is hot and closes to speak to Baron Okerra. Having not spoken to the Baron before he opts to open with some non-commital pleasantries, hoping to ascertain some details about the man.

"So Baron, what do you think? About the merits of duelling against jousting I mean?"

Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20 What skills will influence Okerra?


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Not sure if I need to make a different check, but just in case...

Linguistics: 1d20 + 8 ⇒ (19) + 8 = 27

Sensing he may be getting somewhere, Adrian decides to weave more obscure knowledge into his discussions of the grander, more well-known points of Taldan history. More specifically, he uses the books and documents around him to share and discuss knowledge gleaned from a careful study of language and its use over time. "For example, my lords, if you notice this here..." Adrian would begin, using his learning to point out subtle jabs, hidden messages, and subtext that might be lost on modern readers.

As he goes, Adrian once again maneuvers himself to be near Duke Centimus. When he finishes one of his discussions, he flashes a friendly smile at the Duke before speaking to the others. "It's all a bit obscure, but there's so much to be learned from looking a little below the surface," he concludes.


Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Alessand, finding himself as a distraction where he thought he wouldn't be before, acts as Alexius' cover. And, being a craftsman, he is happy to admire and debate craftsmanship with the noblewoman, no feigning interest required.

diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

He specifically looks for any woodworking, looking at the techniques used and if he knows any others or if he hadn't thought of them, complimenting the ingenuity of the restoration workers.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Alex is going to spend a bit of time seeing if he can palm a few items to switch with the ones on display, a serving knife (preferably silver), a leather bound book of some sort (possibly from the library), and a plate (best I could come up with for the buckler).
stealth: 1d20 + 9 ⇒ (2) + 9 = 11
slight of hand: 1d20 + 7 ⇒ (2) + 7 = 9
Well that didn't go quite as intended

Once/if he acquires those items he will head back to the Arcade and switch out the items he picked up for there counterparts. He will also attempt to simply take the remaining two items (the fan and spyglass), hopefully the guards will be looking for two different thieves.
slight of hand: 1d20 + 12 ⇒ (17) + 12 = 29
That's better


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Cyrene smiles to herself, getting a small glow of confident at having minor success with her dance. It certainly wasn't an easy thing to do so with a public audience, but she felt better all the same for her success.

Encouraged, she attempts to read into the best way to approach the Countess

Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Caspian:
As you are working the crowd and listen into various conversations you pick up a few tidbits of Baron Okerra. Once you approach him and get into a discussion on merits of dueling and jousting he goes on a bit of a tirade about the local customs and how important it is to follow tradition. Of course, like any other noble you get the feeling that finding ways to ingratiate yourself is always helpful. Also, you overhear a few other nobles in the room gossiping about the Baron and how, on repeated occasions he has fallen afoul of poor investments due to his gullible nature.

Bluff, Diplomacy, or Knowledge Local can be used to influence Baron Okerra. He requires 2 separate checks to completely influence him.

Adrian:
As you gather a small crowd in your dissection of the subtleties of language used throughout various historical works, a guide leads a group of nobles over to an old blueprint of the senate building. You overhear the guide explain that the current structure was built atop the ruins of several older senate constructions. To keep the attention of the crowd while competing with you, the guide goes on to describe how some levels of the old senate involved the intentional interment of workers — a grim reward from the nobles of the time.

Between your extensive historical knowledge and linquistic interests you catch the attention of librarian Pabrus Telecoum, who offers you a dog-eared and crumbling journal donated to the library but considered un-salvageable. The text itself is a somewhat compelling tale of a young wizard’s growth to womanhood and inheriting her family business in Cassomir 250 years ago. Though large portions are missing or damaged by water, tucked into the back of the book is a scroll containing six different spells.

Alexius/Alessand:
Taking his time Alexius works to find various items that could potentially pass as the items you plan to steal, you are able to locate everything you need without much fuss, especially since no one is paying particular attention to the mundane items you sought out.

While Alessand does his best to provide a distraction while speaking with the curator on his own little personal tour, Alexius is able to swap out the mundane items with the ones on display and no one appears to be the wiser for it. The curator happy with Alessand showing a continued interest eventually takes him into one of the adjoining rooms where she does actual restoration work. She even gives him a little hands on lesson of how to do some various restoration. Afterwards she offers Alessand one bottle each of universal solvent and unguent of timelessness so that he can practice the skills she described.

Cyrene:
As you are talking with various other nobles in the gallery you notice Countess Pace not too far away. You overhear her talking with one of the other noblewoman on how expensive her jewelry was and that it was custom crafted by a renowned jeweler. You get the feeling that appraising her jewelry could get you somewhere. Of course there is also straight up diplomacy to ingratiate yourself knowing she is always on the look out for allies to elevate her position, or perhaps another approach would be to use intimidation to impress upon her your prowess. You also take note that Anabella seems to find some success as she continues to work on entertaining the crowd.

Appraise, Diplomacy, or Intimidate can be used to influence Countess Pace. She requires 3 separate checks to completely influence her.

Anabella:

Sleight of Hand: 1d20 + 7 ⇒ (16) + 7 = 23

Not giving up you attempt some other sleight's of hand to entertain the children. This time you pull off a particularly difficult trick and even the halfling jester takes note. Before you finish up, you take a look out over the general movements of the crowds within the senate by watching from the upper gallery.

+19 to Threshold. Thanks to your time in the area, you can relate your understandings of the movements of the crowds to whomever undertakes the Aide mission. They gain a +2 bonus on combat maneuver and Escape Artist checks to navigate the senate floor with your useful information.

As the evening marches on you all continue to make progress in your own ways. Even if slightly overwhelming, you all have done well adapting to the social scene and fitting in with the crowd.

Social Round 3

Anyone that plans to be in the courtyard this round, so you get a good spot for the Princess's speech next round, give me a perception check. If you plan to come as the speech is beginning in Round 4 or if you plan to skip the speech then no need for a perception. Also, blacked out one completed mission and another completely influenced area in the Loot & Notes sheet


|HP: 35/35| AC: 18 T:14 FF:14 | F: +4, R: +8, W: +4 | Init: +6 | Bluff +7, UMD +11 [(+d6) Dip +7, DD +13, Per/SM +11, Spl +11, Knw +7/8] | 1: 4/4, 2: 2/2 | Active conditions:

Caspian, always keen to be where the action is, disengages from the Baron and heads to the courtyard, where he scans the courtyard interested in what is going on amongst the milling nobles.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Female Human (Taldan/Garundi) Inquisitor of Sarenrae 2 HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +3 | Ref +3 | Will +5 | Init +5 | Perc +6 | Judgment 1/1 | Disappear 5/5

Ana feels pretty pleased with her magic trick...until she glances over and sees the halfling conjure a series of floating, colored orbs that make the children squeal with glee. Well, that’s...sturdy competition, she thinks wryly. She enjoys Cyrene’s dance, though, and waves to her, trying to evoke a sense of distant acquaintance. Touching the other woman’s elbow, she leans in for a murmured exchange of “pleasantries.”

“You’re a good dancer! Any thoughts on our approach?”

Since we’re both in the same area, can I hear the result of Cyrene’s check and use that to make an Influence check? Or do I have to wait till next round? If so, I’ll also watch the Countess and try to determine a weakness.

Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yes, you can share information and do a check within the same Social Round


Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Alessand graciously accepts as as he would be able to to use these skills on the Temple of the Aroden, as no one really cares about its history, or the possibility of his return. He has listened to Father Basri.

After the tour he begins feeling out the crowd, thinking of a way to get to the room where he intended initially. He will look for the room he had planned on seeking to plant the evidence in. He hopes to catch the right party member along the way, and again act as a distraction.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21 if bluff please subtract one


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Sensing a shift in the crowd toward the courtyard, Adrian politely excuses himself from conversation in the archive and makes his way there.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Sure hope there's enough social rounds to do all this stuff. Also, would it be possible to chat up one of the NPCs or do an area influence check in addition to making the perception check this round? If so, I'd like him to do that as well.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Looking to get away from where he just committed a rather hefty crime, Alex fallows the crowed out to the courtyard. As he enters the courtyard he looks around in an attempt to figure out exactly what's up as well as locate Caspian for the next part of their job.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Once Alex locates Caspian he will simply give him a questioning look and mime taking a drink.


|HP: 35/35| AC: 18 T:14 FF:14 | F: +4, R: +8, W: +4 | Init: +6 | Bluff +7, UMD +11 [(+d6) Dip +7, DD +13, Per/SM +11, Spl +11, Knw +7/8] | 1: 4/4, 2: 2/2 | Active conditions:

"Soon" Caspian mouths back making a pointing gesture to where the Princess is amassing a large crowd of people.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Apologies, but can two people influence the same person in a round GM?

Cyrene flashes a shy smile at Anabella in regards to the compliment, before her face turns serious. "I believe you can place her off guard with strong language, charm with flattery, or astound her with knowledge of wealth. I'd probably better suited talking to her with strong language, but if you want to handle this one, I can turn my attention to a different politicion and attempt to learn what I can from them."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Adrian Yes the perception check is something reactive, so you still have a round to do something there. The only restriction being you can't work to influence the Princess as she is pre-occupied.

@Cyrene Yes, multiple people can work on a conversation to influence an NPC.


Female Human (Taldan/Garundi) Inquisitor of Sarenrae 2 HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +3 | Ref +3 | Will +5 | Init +5 | Perc +6 | Judgment 1/1 | Disappear 5/5

Apologies for my delayed posting!

Ana smiles and squeezes Cyrene's hand. "Let me try," she murmurs. Squaring her shoulders, Ana homes in on Countess Pace.

Diplomacy to influence Pace: 1d20 + 6 ⇒ (3) + 6 = 9

"Excuse me! Countess Pace, I--oh dear." She trips over a running child. "Confound it, I--Countess Pace!"

I'm guessing that I utterly fail to get her attention.


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Adrian spots a fashionably-dressed woman he believes to be Lady Gloriana Morilla milling about in the crowd. He moves himself to come across her path and engage her in conversation. "Ah, Lady Morilla!" he exclaims. "I'm not certain if we've met properly. I'm Adrian Merosett, at your service." He does a slight bow and begins. "How are you finding the festivities this evening?"

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24 Might as well jump in with a straight influence check. Hopefully Diplomacy works.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Alex simply nods in acknowledgement to Caspian's response and proceeds to work his way towards the princess while making conversation with varies nobles.
K Local: 1d20 + 7 ⇒ (4) + 7 = 11


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Cyrene pushes down her skittish feelings at Anabella's simple hand squeeze, as she watches her move. While Cyrene was good at some things, successfully persuading a room full of people was not yet one of them, although she could still manipulate or intimidate with the best of them.

Still, she wasn't blind enough to see that Anabella was going to struggle to make headway at the distraction of a child getting in the way. Not wanting to undercut her friend, she takes a brief calculated look at any weaknesses the Countess might have.

Ummm, what do I roll for weaknesses, Sense Motive?


Female Human (Taldan/Garundi) Inquisitor of Sarenrae 2 HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +3 | Ref +3 | Will +5 | Init +5 | Perc +6 | Judgment 1/1 | Disappear 5/5

I think that’s right.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Caspian:

Heading to the courtyard you taken in the scene, and quickly spot the Princess who, as usual is wearing a rather conservative outfit for the evening, but is quite beutiful none the less. The Baron actually follows shortly behind you and comes to engage you as he remembers a particular point while you both wait for the speech. He relates a story about a particularly nasty duel that ended in both participants demise. However, one of the men had no male heirs so his estate was sold off and his surviving daughter was left pennyless. He inquires as to your thoughts on the matter of primogenture, since he has seen first hand the effect the current law can have on a noble family.

Feel free to give me a retroactive influence check for him since aside from the perception you didn't note a particular action you were doing this round.

Adrian:
You approach Lady Morilla who is very near to the Princess. Finding an opportunity to get a word in, you introduce yourself and ask about the evening. Lady Morilla smiles and adds "A pleasure to meet you. Things are going swimmingly well so far tonight. However, I'm more interested to see how tonight's vote goes, more than anything else." You carry on some small talk as you compliment her dress and she appears to like what you have to say. Not long after you meet though she has to excuse herself as the Princess beckons her over. As she departs you notice that, oddly, one of the serving staff breaks off from the group and heads toward the apiary near the edge of the courtyard. The senate apiary consists of three wooden boxes, each housing a small beehive used to pollinate the garden’s various exotic plants and make exquisite honey used in the kitchens. You also see that the staff member is holding onto a strangely colored alchemical bar.

1/2 Influence check succesful.

Alex:
As you blend in with the crowd you catch the sight of a man standing a bit of on his own, as you approach and start talking with him you find out it is Kalibo, who the Exaltation Gala is being held for. Talking about the Gala and other local matters he chimes in "Yeah, this is all a little much you know? I mean, I've been working for nobles for years but I've never been in the senate before and then with the whole Exaltation thing..." He trails off and takes a big gulp from the glass of alcohol he is holding. As he is sipping from his drink you notice that, oddly, one of the serving staff breaks off from the group and heads toward the apiary near the edge of the courtyard. The senate apiary consists of three wooden boxes, each housing a small beehive used to pollinate the garden’s various exotic plants and make exquisite honey used in the kitchens. As you look back to Kalibo, he is in the midst of taking a deep breath and continues "You know, maybe we can hang out for a bit, don't take this as an insult but you seem like a down to earth kind of guy like me. Would appreciate the company if you are up for it?"

Cyrene/Anabella/Alessand:

Cyrene - Stealth: 1d20 + 3 ⇒ (12) + 3 = 15

As Alessand is looking around for some of his companions not directly engaged, he spots Cyrene and Anabella up in the gallery talking. He makes his way upstairs just in time to catch Anabella tripping over some noble's kid while trying to get the Countesses attention and takes the opportunity to distract the Countess from the embarrassing scene by introducing himself and talking about his work. The noblewoman doesn't appear particularly interested in his work, but seems to enjoy conversing with him none the less. After the noblewoman excuses herself Cyrene follows behind. Silently trailing Abrielle uncovers her obvious willingness to quickly shift her political stance depending on who she is engaged with.

1/3 Succesful Influence. +4 to future influences based on Cyrene's discovery.

To note Diplomacy pretty much works to influence anyone. As for other skill checks if you aren't sure of the role, tell me what you are intending to do, roll a D20, and I can always add in the appropriate modifier.

Social Round 4

Dozens of senators, well-wishers, and hangers-on have gathered around the newly arrived Princess Eutropia Stavian in the courtyard. By the time some of you arrive, Princess Eutropia has already attracted a large gaggle of several dozen nobles and you see Caspian, Adrian and Alex both near the front of the crowd. Lady Gloriana Morilla loudly clinks her glass and declares that Princess Eutropia would like to address the gathering. With the announcement, the crowd gives Eutropia some space, and Gloriana helps the princess climb onto the garden’s stone railing to be seen and heard above the throngs.

Perform (Oratory): 1d20 + 20 ⇒ (4) + 20 = 24

"My friends, colleagues, and assorted enemies, it is wonderful to see you all out in your finery beneath the beautiful stars tonight. With any luck, the weather will be the only thing that refuses to change this evening.

We have all gathered here tonight to honor Master Kalbio of Breezy Creek, a master artisan and true patriot, for his exquisite skill and service to our glorious empire. Master Kalbio demonstrates so eloquently that a heart may be noble regardless of the stature of one’s birth, and while it may be premature, I hope to be the first to congratulate you, sir, on the exaltation you will see tonight and welcome you into the ranks of Taldor’s long-lived aristocracy."

She nods to Kalibo who is standing next to Alex and the crowd gives a brief applause, as Kalibo blushes. Once the crowd has settled the Princess continues.

"But we gather here to discuss matters of state, as well. And just as the exaltation reminds us that our glorious empire must always look out into the world to refresh the greatness of its leadership, we must all look out into the world around us and see how it has grown. The child-nations our empire birthed — Andoran, Cheliax, Lastwall — have grown strong by examining the great traditions they inherited from our motherland, and embracing those relevant to this new world and discarding those that held them back. So too will we, this very night, examine one of Taldor’s oldest traditions — primogeniture — with eyes wide open, to determine whether it has held us back from the glory and stability our wayward states have found.

Our obligation tonight is not about one person or one vote in the senate. It is about the nation we love and about ensuring that nation does not fall behind the times. We are the inheritors of mighty Azlant, and I say that we must work together to avoid sharing that old empire’s fate. Taldor endures!"

An uproar of applause meets the conclusion of the Princess's speech. She hops down from the railing and is suddenly inundated with supporters and critics alike.

Added a picture of the princess in the Pics file above. Also, updated the Loot & Notes to strike out Kalibo as influenced. The Princess can now be approached. Please let me know if you were not at the speech when you post your Round 4 actions. IE if you are acting outside the courtyard during Round 4 you did not attend the speech.


|HP: 35/35| AC: 18 T:14 FF:14 | F: +4, R: +8, W: +4 | Init: +6 | Bluff +7, UMD +11 [(+d6) Dip +7, DD +13, Per/SM +11, Spl +11, Knw +7/8] | 1: 4/4, 2: 2/2 | Active conditions:

Round 3

"Well I benefit from it of course." Caspian responds to the Baron with a smile, "But I've always felt that it was unnecessarily restrictive. If a lady wishes to pass her estate onto her daughter, why should she not? Men are more than capable of making their own way in the world. And when it leaves a daughter dispossessed... well, how can a man with a conscience not be moved by a lady in such a plight?

Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

His speech is unusually sincere, who knew that talking about ones true feelings could make you persuasive?

Round 4

As the Princess finishes her speech Caspian claps loudly and makes his way through the crowd towards her. As he approaches however his steps slow. How can I talk to her? She doesn't even know me! She's the Princess of Taldor for Stavian's sake! No. Come on! Focus. He shakes his head slightly, straightens his back and coat and puts on his most winning smile.

You've only admired her for years - this is not the time to chicken out!

Waiting for the perfect moment he slides in just as the Princess finishes with an insufferably dull Duke but, instead of addressing the Princess, speaks to his sister instead.

"Martella, how delightful. You look lovely this evening." He feigns taking a step back to admire her dress and 'catches sight' of the Princess in the process.

"And you have such lovely friends! Your taste has improved so much since we were young!" With that he turns to the Princess, bows low and presses a gentle kiss to her hand, accompanied by a roguish wink.

Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

"Caspian Lotheed, and you are the most beautiful woman in Oppara! I think we are well matched!"


Female Human (Taldan/Garundi) Inquisitor of Sarenrae 2 HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +3 | Ref +3 | Will +5 | Init +5 | Perc +6 | Judgment 1/1 | Disappear 5/5

Ana is starting to pursue Countess Pace when she overhears the news that the Princess has arrived and is about to speak. She hesitates, then. Damn! I’ve always wanted to meet the Princess, or at least hear her; I heard so much about her at school! Making am impulsive decision, she hurries out of the gallery, gently displacing children as she goes. “Back soon!” she mouths to Alessand and Cyrene.

Out in the garden, Ana listens admiringly to Eutropia’s speech. My, she’s as good a speaker as everyone says! I hope I get the chance to talk to her at some point...and I hope this damn vote passes! She seems like she’d make an amazing first Grand Princess! She’s about to move toward the Princess after she steps down when she sees Caspian sweep in. Oh, sweet Sarenrae. I’m not getting in the way of THAT. Honestly, he couldn’t keep from getting hot and bothered for two more minutes? Instead, she begins to make small talk with the people around her, trying to make up for her lost time from the social scene.

Area Influence (courtyard), K (Local): 1d20 + 6 ⇒ (20) + 6 = 26

“Why yes, I believe that IS Lady Lotheed! She’s quite the popular woman, but I’m sure I could introduce you if you like. You know, she deserves far more recognition than her family usually gives...”


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Adrian notices one servant moving off toward the apiary with a bar of some sort. As he doesn't recognize what it is or what it's for, he shrugs and moves on.

He smiles slightly as he listens to Eutropia speak. You are indeed quite good at this, Princess. He applauds with the others when she finishes and stifles a laugh when he notices Caspian make a dash for her. He again finds Lady Morilla nearby, hoping to resume conversation with her for the moment.

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

"That might be the first time I've heard her speak," Adrian says as he gestures toward the Princess. "She's as skilled an orator as I've heard from others. Quite popular too, it would seem." He mentions Caspian here, chuckling a bit as he says this.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Noticing that a large crowd was gathering, Cyrene decided to hold off on further pursuit of the Countess. She knew her weaknesses now, and planned to relay that through to everyone to ensure engagements in future.

Deciding that there was little point being elsewhere when everyone was listening to the speeches, she follows the crowd, and observes the gathering, keeping an eye out for trouble, and noticing that Caspian had immediately set sights on the princess.

Predicting that he would be lightly shut down, Cyrene observes the Countess once again, throwing caution to the wind and deciding to see if she could intimidate the Countess with tough language.

Intimidate Countess Pace (Influence): 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19

"Countess Pace, its a pleasure to make your acquaintance. I must say, I do enjoy seeing a social chameleon such as you in action, shifting allegiances as you do, but I was wondering if perhaps you could avoid being duplicitous and give perhaps an honest answer of your political leanings?"

Sorry guys, I have no idea how to make Intimidate sound less hostile in a social diplomacy setting.


Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Alessand had moved with the crowd to listen to the princess speak, keeping close to Countess Pace. Once done, he hears Cyrene's direct approach to politics.

"Tut, tut, young lady. The Countess should have her own opinion. You DO have an opinion, don't you? I mean, it would be rather awkward not to have one. And after hearing the Princess speak, just wow, how could you not?"

witty banter intended to be intimidating to the Countess. Trying to aid another for Cyrene.

Intimidate aid another: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

During the princess' speech Alex gives Kalibo a reassuring pat on the shoulder when he is pointed out, as well as a smile that's two parts congratulatory and one part apologetic.
After the speech ends he will move to continue speaking with Kalibo on the outskirts of the crowed while attempting to keep an eye on the apiary that the servant just went to. If he can Alex will attempt to get a better look at the apiary without drawing to much attention. "What the hell is he going over there for? Crap they didn't already figure me out did they?"
"Ha, I consider it more a compliment than an insult, I'm mostly just here to fill out some noble's retinue. So my good man, I've heard all about how 'magnificent' your work is but I don't think I've heard much about said work or about yourself?"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Alex:
Keeping an eye on the servant, in the midst of the speech he goes over to the apiary and sets something down near one of the boxes, then turns to head back to another part of the Gala in no particular hurry.

Let me know if you want to break away from the speech to do anything regarding the apiary, servant, or item that was set down or if you want to just leave it alone, before I move us forward.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Hmm, my thief senses are tingling. ”Hmm, if we’re here to sabotage someone there’s no reason someone else wouldn’t try the same thing, especially considering the princess is right here.” Alex will excuse himself to quickly and quietly check that nothing is amiss.

Just to clarify, Alex is checking out the apiary and whatever was left there. He's not as worried about the servant except to take note of any distinguishing features.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Alex:
As you head over to check out the apiary you notice the bees in the container closest to whatever it is the servant put down, seem to be extremely agitated and are shaking the box so violently it may collapse.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

"Crap I guess that crazy elf from the guild wasn't the only one that thought bees could be a good weapon." Alex will make a beeline to the beehive with the angry bees and grab whatever it was the servant dropped, then proceed to get it as far away from said bees as possible. Once safely away hopefully the bees will calm down, if not he will attempt to warn the nobles. Alex will also attempt to figure out what the hell it was the servant dropped.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Caspian:
Round 3As you give the Baron your thoughts on primogeniture the Baron nods and remarks "Very well said!". You're not sure if it is what you said or how you said it that impressed the Baron, but in either case you seem to have made some headway with the man.

1/2 successful influence.

Alex:
After moving the item away, the bees seem to settle, and you feel like you just stopped a minor catastrophe.

-2 on influence checks the next 2 rounds for leaving during the speech.

With everyone assembled the Princess gives her speech. Near the end, Alex slips through the crowd and heads toward the apiary, as he gets sidelong glances all the way for missing the tail end of the speech. While he is there, he moves something away from one of the apiary boxes.

Craft (Alchemy)/ Know. Nature DC 15:
The alchemical item that the servant placed emits a scent that agitates bees.

After the speech concludes Caspian promptly makes his way toward the Princess, and feigns interest in another one of the guests.

To note, you haven't actually seen Martella yet tonight, that was Morilla. You would likely know her too though, just adjusting to assume it was addressed at her instead

Lady Morilla seems flattered, until you promptly move onto your intended target, the Princess. The Princess smiles at your somewhat obvious maneuvering and bows her head slightly as you kiss her hand "A pleasure I'm sure. So you're one of Martella's brothers yes?"

Anabella cut off by Caspian's attempts of ingratiating himself with the Princess, talks to some of the other guests while she waits her turn. With the conversation obviously leaning toward the impending vote, Anabella makes some solid headway in convincing people the effects to the local political climate.

After Caspian brushes Morilla aside Adrian moves to resume his conversation with her. She visible rolls her eyes at Caspian, but as Adrian approaches she smiles and laughs at his remarks "Indeed. Hopefully more people will take her words to heart and all of the hard work that has lead to tonight will pay off." She gives him a knowing wink. She smiles and continues "In fact, I would be happy to introduce you and any of your friends to the Princess if you are interested."

Cyrene and Alessand corner Countess Pace and lay into her about her opinion. With the both ganging up on her she snarls back "Psh... of course I have an opinion and I'll be sure it is heard at the vote this evening. The Princess, of course, has some great points and she is a masterful orator, but will that be enough to secure her cause?"

Obviously, not stating one way or another, the Countess puts on a brave front, but you get a feeling she isn't used to the intimidation.

1/2 successful influence (Princess), 2/3 successful influence Countess. Marked Lady Morilla out in the Loot & Notes as succesfully influenced. At her offer to meet the Princess, anyone who Adrian notes, aside from Caspian, can attempt a free influence check as you meet her with a +2 circumstance bonus. Will give you some time before moving us forward to use that free influence check on the Princess.


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

"You're as generous as you are beautiful, my lady." Adrian can't help but smile broadly. "I'd be delighted to take you up on your offer, and I'm sure some of the others would be too."

He casts his gaze about the room, trying to find the others in a sea of unfamiliar faces. He goes to invite any that are nearby, and gestures to others further away if he can see them.

Leaving it open to the rest of you if you want a shot at meeting the Princess.

Afterward he goes with Lady Morilla to meet with Princess Eutropia herself. When his turn to be introduced comes, he bows respectfully. "A pleasure to meet you, truly. Adrian Merosett, at your service. Truly you are a gifted speaker, Princess. I hope it will move the senators to do the right thing this evening."

Diplomacy: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Does influencing the princess cost us our action for the round, or is it something we get, in addition to our usual round actions?


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

I believe it's a free check that doesn't take up a round.


Male Fetchling | 15/15 HP | AC 16 T 13 F 13 | init +3 |percep +6 Dark vision 70ft | 30ft | CMB +0 | CMD 13 | 1/6/2 | UC Rogue 1| Melee Rapier +4 1d6+0 Range Shortbow +4 1d6+3

Alex heads back over to the crowed after his escapades with the bees and hopes to make it up to the princess (if Adrian introduces them) "Your Highness, it's an honor to meet you. I simply wished to apologize for my leaving before the end of your speech, what I did hear was an oratory masterpiece and it pains me that I had to miss the conclusion. I believe that you could do a lot of good for this country and I do hope this vote goes well for you."

Influence: 1d20 + 6 ⇒ (10) + 6 = 16


Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Have you perhaps heard of sharing your opinions? Perhaps, just perhaps, in bringing the ability of a woman to assume the Throne, we end the years of obvious sexism and other horrid behavior that all women of this great nation endure. Thank you Cyrene's for your assistance in helping me show Countess Pace how horrible women are treated in other circles. I see it every day.

Alessand holds out his heavily calloused hands, palms up.

Honest work, like carpentry, is great. I get to see people as they really are. Sadly, this means I see people being mistreated a great deal. I may be common to you, but the Temple of Aroden uses my services. I do work to ease the lives of others and ease suffering. That's what hope the Princess brings with her to the Throne.

As he speaks, he is watching for signs of the Countess'feelings, shifts in body language or other ways to see if she is coming to the Princess's side.

diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Correct, we haven't moved onto the next social round yet. Essentially in free action of the previous round. It was a boon for influencing Lady Morilla.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

I think I'm not in the room with the Princess etc when everything happened, but I'll proceed as if I can influence the princess to avoid slowing things down. Discount if I miss out due to not being present in the room.

Diplomacy on Princess for Influence (Free Check): 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Cyrene smiles awkwardly at Lady Morilla and Adrian introducing her to the princess. She's a little nervous as she does find the princess rather beautiful, but considers herself inelegant at small talk. "Its rather nice to meet you Princess, and its wonderful at the strides you are making towards making Taldor a better place. Don't hesitate to let me know if there is anything I could help with, not that um, you probably need anything" she finishes awkwardly, stuttering a little at the end.

Feeling rather embarrassed, Cyrene quickly makes her excuses shortly afterwards, and tries to find Maxillar Pythareus, remembering the variety of missions that they still need to accomplish. If she locates him, she quickly attempts to figure out what topics might make him find favor with her.

Sense Motive Discovery Check Maxillar Pythareus: 1d20 + 8 ⇒ (18) + 8 = 26


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Lady Morilla interjects into Caspian's meeting with the Princess who excuses herself from Caspian and goes to speak with Morilla who notes "Princess, I would like you to meet a few guests. I believe they too, have Taldor's best interests at heart." As you each take turns introducing yourselves the Princess is happy to meet you. Oddly, while you wait to meet her, you note that several of the nobles around seem to be talking about your meeting with the Princess.

Between all of you the Princess has been successfully influenced. The Princesses minor acknowledgment alone is enough to impress every local present at the festivities. Each of you gains a one-time reroll that can be used on any skill check attempted during the gala.

After the meeting with the Princess you all suddenly hear Martella's voice in your head. "Excuse the interruption my friends, I should like to have a brief meeting with everyone in the gallery if you can all make your way here promptly."

As you first arrive, she is grinning and clapping gently as she watches one of the jugglers, but she hurriedly composes herself and dons her air of mystery once she realizes anyone is watching. She has sectioned off a small meeting point on the upper walkways with chairs and a pot of fresh coffee.

Perception DC15:
You notice the same brass cricket that Martella set up at the cafe from yesterday adorning the nearby railing.

Once everyone arrives she smiles and looks to each of you in turn "I hope you are enjoying yourselves so far this evening. I see you are all here and none of you have been thrown out so far," she laughs "so I suppose that is at least a good sign."

She pours herself a cup of coffee and motions for you to help yourselves before continuing, "So, anything of note, or any issues or questions so far?"

This social round is essentially eaten up in talking with Lady Lotheed. As such, Alessand/Cyrene I will hold your previously posted actions for social round 6.


Male Aasimar Cleric 1 | HP 9/9 | AC 16 | T 11 | FF 15 | CMD 13 | Fort +3 | Ref +1 | Will + 4| Init +4 | Perc +4

Terrifying, really. I half expected to be thrown out by now, being such a boring commoner. Although there are some amazing materials and restorations going on, people seem to be quite on edge.

Alessand speaks plainly. He has seen a great deal of extravagance versus his home.


Female Human Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

"No issues at the moment although some of the guests I expect to still be alert, which is going to make some of the more secretive tasks a little more difficult to pull off. If you had any ideas for a small diversion or anything that could help, it would be appreciated Lady Lotheed" Cyrene responds, must more confident now that she wasn't addressing a princess.


|HP: 35/35| AC: 18 T:14 FF:14 | F: +4, R: +8, W: +4 | Init: +6 | Bluff +7, UMD +11 [(+d6) Dip +7, DD +13, Per/SM +11, Spl +11, Knw +7/8] | 1: 4/4, 2: 2/2 | Active conditions:

"Nothing much Martella." Caspian replies, smiling. "I'm making progress with Okerra. He seems interested in discussing inheritance and I think he's in favour, but I'm not certain. I'll keep working on him when I get a chance. And we met the Princess."[b] He grins widely. [b]"No thanks to you!"

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