GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL, not with that roll

Dark Archive

|Absalom Initiation Slides

Yeah, Talondreal has no idea what this sphere of shimmering water is.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule shrugs and gives it a try as well.

Spellcraft or knowledge arcana: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"We have to go through that waterfall. Shall we use some magic?"

Dark Archive

|Absalom Initiation Slides

Saint Gudule knows that this is a portal that likely leads to the Plane of Water.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

"Well it seems like a portal which leads to the plane of water. Maybe we'll be wetter once on the other side..." he wonders.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum sighs. "Plane of Water? Dang. That all but makes me worthless in a fight. But, ah well." He digs into his pack and hands over his wand. "At least I come prepared for this. This wand will keep me and my musket usable."

Dark Archive

|Absalom Initiation Slides

Enter the portal or continue exploring the spire?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum would prefer finishing exploring the current level, only hitting the portal as a last resort.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

continue exploring

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Explore please

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Well, Barm, lead off - you like to!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Will someone use those wand before we go thru waterfalls? I mean those wands for breathing under water. We do not know what's coming up behind waterfalls."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum chuckles. "That is the most brilliant thing I have heard you say all day."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Regnum Blastface wrote:
Regnum chuckles. "That is the most brilliant thing I have heard you say all day."

I have said that 11 posts ago but no one did not react. :P :)

"I'm a man of action, not of words!"

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I'm not sure we should go throught that Portal anyway. I went to the Plane of Water a few months ago, in fact. And I'm not that Portal opens on both sides, that we could come back in the Spire if we want. So we'd better continue to explore, and I'd gladly use your magical wands to ensure you can breathe under water-or use that strange weapon of yours, Regnum.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

[b] Elemental planes require specialized equipment which we may not have at this time [b]

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
Barm wrote:
Regnum Blastface wrote:
Regnum chuckles. "That is the most brilliant thing I have heard you say all day."

I have said that 11 posts ago but no one did not react. :P :)

"I'm a man of action, not of words!"

Totally missed it, thats my bad, would have said the same thing at the time..

"Well, shall we?" Regnum heads back to the waterfall and awaits being cast upon himself and his musket with his lent out wand.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule nods profusely.
"I'm okay for that, just tell me when!" he says with hands full of wands.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I thought that we were continuing to explore the tower and not entering the portal

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Wands of air breathing as a precaution for what lies beyond the waterfall area (previous room)

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

After Barm is hit with Wands of air breathing he tries to pass waterfall.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg bows his neck in gratitude and follows Barm to support him if he is attacked or in other kind of peril.
"Maybe tie you to a rope!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"That is good idea."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

So I guess at this point spells are cast, Barms takes the lead and heads through the waterfall......

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

THe paladin will wait to see what the response is as the gunslinger passes through the water fall

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum is going to follow behind Barm, but is smart enough to let Barm lead. He is the fighter after all...

Dark Archive

|Absalom Initiation Slides

This room is filled from wall to wall with water that reeks of dead sea life. A cascade pouring from the northern wall churns up silt and other filth in the water, creating a murky mess.

The ceiling here is 15 feet high and the water is 8 feet deep. The water provides concealment to anything in it, or total concealment to anything more than 5 feet away.

The portal to the Plane of Water on the south wall is one size smaller than the portal in the other room, and it instead pulls water from here into the other plane, but it otherwise functions identically.

Perception DC 38!:

The patch of mud in the water here is moving and not like mud should...

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Can't do the PER check at all!

"Well, there is water here, thats for sure. Swimming, though, totally sucks."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm continues to swim forward.

We have another fighter who has AC 27. Why is he not the first?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

perception 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL, oh well, he tried :)

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

How Strange… I guess there are many marvels in this place, and maybe later we'll take a portal to the plane of Water for Something simple.

Baied ponders the magical power of the portal

Know planes: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Because Barm insisted in going first.
Trutzburg follows suit.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm does not insisted in going first, Barm just does not want to play each level for 2 months. :)

I just want to finish the Emerald spire in one year. I hope this is not a problem?

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule follows, swimming with difficulty, if not just walking on the floor.

Dark Archive

|Absalom Initiation Slides

initiative:

Saint Gudule: 1d20 + 1 ⇒ (20) + 1 = 21
Barm: 1d20 + 2 ⇒ (4) + 2 = 6
Trutzburg: 1d20 + 2 ⇒ (7) + 2 = 9
Baied: 1d20 + 1 ⇒ (5) + 1 = 6
Regnum: 1d20 + 11 ⇒ (19) + 11 = 30
Talondreal: 1d20 + 2 ⇒ (15) + 2 = 17
enemies: 1d20 + 7 ⇒ (20) + 7 = 27

All of you are caught by surprise when a pool of what you thought was mud begins to move towards you. Before you can even think to react, it completely covers Trutzburg.

reflex for Trutzburg: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trutzburg is now completely covered in mud, giving him the pinned condition and he must hold his breathe while he is pinned.

Reminder that the water is 8ft deep here, so you need to swim to move and fight.

Initiative Order, Bold May Go!
Map Slide
Regnum
Enemy
Saint Gudule
Talondreal
Trutzburg, -8hp
Barm
Baied

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Swim: 1d20 ⇒ 18

Regnum tries to keep treading water as he attempts to aim and fire at the mud covering his companion.

Musket: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Has someone identified the mess? [

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

If Know(Local)works I can always attempt, but probably not :(

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know Arcana: 1d20 + 4 ⇒ (17) + 4 = 21
Know Plane: 1d20 + 5 ⇒ (7) + 5 = 12
Know Religion: 1d20 + 4 ⇒ (5) + 4 = 9

Let's see if I can identify this

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I dont have any know skills, lol

Dark Archive

|Absalom Initiation Slides

Knowledge planes, but the DC is 16 to identify. Word of warning, this creature is very strong.

Regnum's gun is as reliable as ever as a bullet smashes in the mud creature, however, the bullet hits with a lot less force than Regnum expected (unless his gun is magical?).

The mudlord takes a free swing at Regnum in the water from firing a ranged weapon so close!
AoO: 1d20 + 13 ⇒ (4) + 13 = 17

It then tries to hurl a ball of mud at Regnum's face!
ranged touch attack: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
but the mud goes wide thanks to Barm's intimidating presence.

Initiative Order, Bold May Go!
Map Slide
Regnum
Enemy, -6hp
Saint Gudule
Talondreal
Trutzburg, -8hp, Holding breath, pinned
Barm
Baied

Aquatic Terrain Rules for reference.
The swim DC is only 10 for calm water, although those of you in armor may have some trouble. Thankfully, I don't believe ACP is doubled for swim checks like it was in 3.5

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm tries to strike creature.

+1 adamantine Greatsword - power attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
damage: 2d6 + 12 + 6 ⇒ (3, 2) + 12 + 6 = 23

confirm crit: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
damage: 2d6 + 12 + 6 ⇒ (2, 1) + 12 + 6 = 21

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

@GM: Indeed, no "double ACP" in pathfinder ^^ Also, on his profile, Regnum states that his gun is magical (+1)

Saint Gudule is quite taken aback by the sudden turn of events. Walking on the floor, he curses the mud.

Hampering Hex: The shaman causes a creature within 30 feet to take a –2 penalty to AC and CMD for a number of rounds equal to the shaman’s level. A successful Will saving throw reduces this to just 1 round, DC 17.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Just a musket +1 Don't think that makes it magical.

Swim: 1d20 ⇒ 14
5' step "swim" back, then another 5' step back.

Swimming out of the way, Regnum tries to keep his powder dry as he reloads, aims, and fires again at the creature.

Musket: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d12 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Dark Archive

|Absalom Initiation Slides

A +1 weapon is the essence of a magical weapon.

Anyway, with Barm's massive crit and Regnum's magical gun, the creature dissipates into normal mud, freeing Trutzburg!

Combat Over!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The paladin will bring out his wand of magic missiles and fire at the glob
2d4 + 2 ⇒ (1, 4) + 2 = 7
20/22

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Ooops, it looks like we posted at about the same time.

Seeing the creature fall, he holsters his wand and will cast detect magic.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Can we swim to some dry land now? I'm not the most fond of the water." Regnum reloads his musket in preparation for the next fight, whatever that may be.

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