GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

haha it looks like Diablo's "treasure goblins" ^^

Knowledge (any relevant): 1d20 + 5 ⇒ (14) + 5 = 19

Saint Gudule follows Barm and grins widely, trying to remember a tale about such a creature.

"Haha! Hello there! My name is Gudule and we are adventurers. Are you a miner? This spire seems made of an interesting material indeed..." he says in common, trying to appear the least threatening possible.

Diplomacy (improve attitude): 1d20 + 16 ⇒ (19) + 16 = 35

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Is it a Gollumia and is what is in the bad her precious :)

Dark Archive

|Absalom Initiation Slides

Saint Gudule's knowledge:

Untold ages ago, the pechs served forgotten masters in the deepest caverns of the world. In time, their masters moved on, leaving the pechs bereft of guidance. Some sought refuge in seemingly safer tunnels nearer the surface. The unspeakable horrors they encountered there transformed them into derros over the course of several generations. Those pechs that stayed close to their ancestral caverns survive to this day, though in such Small numbers and in such isolation that few of the surface world know of their existence.

Pechs are skilled miners and stonemasons, and are at times employed or enslaved as such by other subterranean races. They have learned to hide the entrances to their lairs most carefully, blending their narrow entranceways into the living rock such that they can only be seen from exactly the right angle. When interlopers do find a pech’s lair, they are met with open arms, friendly advice, and a firm insistence that the pech is to be left alone. The typical pech stands only 3-1/2 feet tall, but its dense flesh gives it a weight of 100 pounds.


You also have 1 question if you would like.

The creature looks at Saint Gudule for a moment, "Harvesting crystals for Great Master."

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

GM:

Hit dice?

Saint Gudule nods.
"Of course you are. Who and where is your master?" he says.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Why you do this for Great Master?"

Dark Archive

|Absalom Initiation Slides

Saint Gudule:

6 hit dice, but only d6s

The strange creature continues to chip away at the spire. "Great Master is the Maker of the Spire. Long ago Gundrun’s people served the Masters. Now we serve again! Gundrun is busy. Gundrun must harvest crystals for the gold-faced man!"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule frowns.
"Is the gold-faced man your master and Maker of the Spire?"

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half elf will cast detect magic.

Dark Archive

|Absalom Initiation Slides

"No, no, gold-faced man serve great master. Gundrun serve gold-faced man and great master. Grundrun not see great master long time, only gold-faced man." he says while still chipping at the spire.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

"Thank you Grundrun. I don't want to disturb you further while you work. Have a great... mining." he says with a grin.

Then to the others: "Let's look elsewhere."

Dark Archive

|Absalom Initiation Slides

GM Screen:

1d100 ⇒ 94

Leaving the miner to his work, you check the other door for traps before opening it. It leads down a hallway turns east around a corner. At the bend, you see a horned creature twice the height of a human, wielding a massive blade. It grunts and roars at you while pointing in the direction of back down the hallway you came.

knowledge planes, DC 24:

This is a Sepid Div.

Warlords among the divs, sepids spread fear, slaughter, and despair wherever they pass. They foster battles, incite rebellions, and seek heroes to slay, destroying all that which gives common people hope. With their falchions in hand, sepids often stand at the fore of the foul legions they raise.

Sepids delight in twisting the truth, but while all divs are liars, sepids make themselves predictable by always doing the opposite of what they claim, and wise opponents turn this knowledge to their own advantage.

Sepids stand 13 feet tall and weigh upward of 1,500 pounds.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum, seeing the horned creature grunting and roaring at the group, raises his musket in a threatening manner.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know Planes: 1d20 + 6 ⇒ (20) + 6 = 26

A Sepid! A rare creature from another plane, again! It will attack, they are liars at heart, and always do the opposite of what they say! Beware, they are powerful opponents, vicious fighters and leaders of soldiers!

Dark Archive

|Absalom Initiation Slides

He continues to growl and roar towards you and the hallway. Oddly, Talondreal doesn't detect any evil here.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule shrugs and looks behind him to see if the creature points at a threat behind them.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Can he attempt to disbelieve as if it were an illusion?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

1d20 + 12 ⇒ (13) + 12 = 25 just in case

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Shall I attack him? "

Dark Archive

|Absalom Initiation Slides

Talondreal realizes that the creature is an illusion and informs you of such information. Eventually you all realize that is, in fact, an illusion.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Let's move along!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum sighs. "Well, lets. If that thing had gotten any closer I would have shot at it."

Regnum goes with Barm to the next door and waits for him to open it up.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

A clever illusion but this does not mean that this type of creature can not still be met on this level/ he says.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I was wondering if our disappearing foe from earlier couldn't be the cause of this illusion. he obviously knows much about extra planar things, and might be not that far. If it use deceit and trickery, it might even be invisible

A quick prayer to Abadar, and Baied eyes glows with a golden light

cast Detect Magic

Dark Archive

|Absalom Initiation Slides

A wide staircase descends into darkness. A panel with a red-handled lever and a black-handled lever is located on the eastern wall of the room. A destroyed automaton lies in pieces near the stairs.

initiative:

Saint Gudule: 1d20 + 1 ⇒ (9) + 1 = 10
Barm: 1d20 + 2 ⇒ (3) + 2 = 5
Trutzburg: 1d20 + 2 ⇒ (19) + 2 = 21
Baied: 1d20 + 1 ⇒ (16) + 1 = 17
Regnum: 1d20 + 11 ⇒ (9) + 11 = 20
Talondreal: 1d20 + 2 ⇒ (1) + 2 = 3
enemies: 1d20 + 2 ⇒ (5) + 2 = 7

You round the corner only to come, once again, face to face with the Aghash.

Initiative Order, Bold May Go!
Map Slide
Trutzburg
Regnum
Baied
Saint Gudule

Enemy
Barm
Talondreal

I'm going to say its been about two minutes since the last fight with this guy. So you likely still have protection from evils up. If you do not have a protection from evil effect and can see the Aghash, you need to make a DC 16 fort save or be confused for 1 round. See discussion for gaze attack mechanics.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

fort: 1d20 + 8 ⇒ (19) + 8 = 27

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Barm& GM: don't forget my spell (Align weapon) is still active. Your sword is Good aligned (5 mn duration spell less 2 mn, 3mn left). I'll delay my actions, as usual

Baied waits in the back, ready to cast a protective or healing spell to help the team, keeping her eyes out of the Aghash gaze

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL, he is back, lol

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves forward and once again shoots.

Musket: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d12 + 6 + 1 ⇒ (1) + 6 + 1 = 8

...and reloads his weapon.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule follows up the others and sees the Aghash!

Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

The ganzi is unmoved by it, though. He says a few words in a strange language and a chain appears out of nowhere at the monster's side. It tries to trip it!

Trip: 1d20 + 11 ⇒ (11) + 11 = 22

Casting Chain of Perdition.

SR?: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Trutzburg moves forward to attack the beast.
Attack: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 12 ⇒ (1) + 12 = 13

Dark Archive

|Absalom Initiation Slides

Trurtzburg and Regnum hit the creature, but both of their attacks hit hardened skin and are partially absorbed on impact. (DR 5)

Saint Gudule casts a spell, but the only obvious effects are a flare of magical light from the Aghash where the chain would have striked at. (SR failure)

The Aghash steps away from Trutzburg and casts a spell targeting the Nagaji. A little ghostly hand shoots forward and tries to slap Trutzburg with the spell.
touch: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
will save: 1d20 + 8 ⇒ (17) + 8 = 25

Trutzburg shakes off the evil curse (-6 strength), with no lingering effects.

Initiative Order, Bold May Go!
Map Slide
Trutzburg
Regnum
Baied
Saint Gudule

Enemy, -11
Barm
Talondreal

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum takes a 5' step to the side, aims and shoots.

Musket: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
...MISSFIRE!

DANG IT!

Uses a grit point to quick clear (as a move action), and reload yet again.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm moves closer to the enemy and strikes.

+1 adamantine Greatsword - Vital strike; Furious Focus; power attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 4d6 + 13 + 6 ⇒ (1, 1, 1, 5) + 13 + 6 = 27

crit confirm: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d6 + 13 + 6 ⇒ (6, 1) + 13 + 6 = 26

Dark Archive

|Absalom Initiation Slides

Barm, in his no non-sense way, moves forward and cuts the Aghash in half, much to the creature's surprise.

Combat Over!

There are stairs leading down to the next floor, but there is also another lever in this room.

Continue to the next scenario or explore more of the maze?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Lets keep exploring, yes?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I am fine with exploring

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule, beholding the death, comes closer and tries to see if there is anything of value on the creature.

I'm totally for exploring the maze. GM: would the aghash fit the description of "a gold-faced man"?

Dark Archive

|Absalom Initiation Slides

Aghash is not the gold-faced man. Unless you'd like to pull the lever in this room (red or black), I think your next course of available action would be the secret passage a ways back.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

As everyone else has done so far, Regnum pulls ALL levers in this room DOWN. (or Up in only option.)

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

No turn for me this round, not even in Round 1?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Talondreal wrote:
No turn for me this round, not even in Round 1?

Probably because you didn't make a post for 3 days.

You were still up in 2nd round before I killed the enemy. :) You are to slow. :)

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I think it would be better to explore the place, if only to be sure no foes can stop us on our way back to the surface

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3
Talondreal wrote:
No turn for me this round, not even in Round 1?

Well, look at the init board: you lost initiative to the bad guy on round one. On round two, Barm killed it before you posted...

Nothing valuable on the Aghash?

Dark Archive

|Absalom Initiation Slides

Having now explored the dungeon to the stairs with the levers all in the down position, you realize that flipping them to the up position moves the hallways in the opposite direction.

With this new found knowledge, you may choose which direction the hallways face as you move through them, opening up your options quite a bit. See updated map

Using your tokens as location markers, there are door options where Regnum, Trutzburg, Barm, and Saint Gudule are placed at.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Hey, Barm, come here!" Regnum yell out to the maze. "I found a new passageway!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Ok, ok I am coming!"

Barm moves to Regnum and opens the door.

perception: 1d20 + 7 ⇒ (8) + 7 = 15

Dark Archive

|Absalom Initiation Slides

The double door to the west is made of bronze plate. It is inscribed with runic lettering and the images of strange, partially formed creatures with blank faces and featureless bodies.

The writing is in Aklo, and reads,

aklo:
“Glory to the makers, the shapers, the fashioners of servants. In this crucible let artifice and theurgy be joined in noble purpose for the dominion of derrokind!”

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I last posted on Monday and was behind in the iniative. I posted last night when I had the chance, sorry that this is a busy time of year for teachers at the end of the grading period, but it isnt like some don't just go in like bulls in a china shop in every encounter anyway.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Barm opened the door, anything in the room?

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I don't speak that tongue...yet

Baied puts down her small wooden shield, then concentrates

Arcane in armor, 21+ success: 1d100 ⇒ 38

Cast Comprehend langages

The pupils of her eyes strangely contract, becoming nearly reptilian, as the spell works. She translates the text, and her voice, too, changes. Those who speaks Draconic hear and recognise the subtle variations and hissing sounds


“Glory to the makers, the shapers, the fashioners of servants. In this crucible let artifice and theurgy be joined in noble purpose for the dominion of derrokind!”

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