GM Dinketry's Against the Aeon Throne for FoDs and GCP Faithful! (Inactive)

Game Master dinketry

Here's to the finest crew in Starfinder!

Starship Stats
Starship Combat Cheat Sheet
Character Skill Matrix
Loot Tracking Sheet

The Barazad


2,151 to 2,200 of 2,274 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Of course.


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Go for it!

Grand Lodge

The Mountain's Maw |

Could I ask that everyone update their status lines to indicate their current SP, HP, and RP totals?


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Done!


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

Just went through and confirmed JD's and Sh-Ux's were both correct, the only difference being 9 small arms rounds now.

Have we checked N9,10,&11? If not, JD will start by checking the door from the common room to N10


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

I think Jarix is correct.

Grand Lodge

The Mountain's Maw |

JD checks out the smaller chamber off the southwest corner of the main crew quarters. This medical bay is barely large enough for the single trauma bed in the room’s northwest corner. A door leads out of the room to the south. A few minutes of rummaging around (and translation by Jarix), uncovers cabinets (all labeled in Azlanti) with a once-broad inventory of supplies and a flowchart for the use of each in an emergency. Many of the supplies in these cabinets were never used - and have now since spoiled - but you do identify still-viable equipment within sealed packets:

  • four tier 1 analgesics
  • two tier 1 antitoxins
  • one tier 2 sedative
  • four mk 1 serums of healing
  • six spell amps of lesser remove condition


  • "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD eyes the sedative for a moment suspiciously before turning the loot over to the team. "This should help keep us going for awhile. Anyone need anything before we move on?"


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    "Let's finish this," Verne says resolutely.

    Grand Lodge

    The Mountain's Maw |

    Where to?


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    I don't believe we've been to the farthest room of the ship, correct?

    Grand Lodge

    The Mountain's Maw |

    No. I also see JD's pawn in room N9, which you also haven't checked out yet.

    The mechanic pokes his head in the northwestern-most room. This small but functional kitchen appears to be in good repair, although it’s covered with sheets of yellowish-green mould. A narrow door exits to the north.

    Life Science DC 13:
    The mould is harmless.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    Not sure what happened to my last post! JD doesn't have life science.

    JD has a look at the mold and backs out of the room. "Nasty. What's next?" He will move to the last door they haven't checked out off the common room. 11, the bathroom

    Should we move onto the bridge and face the music?

    Grand Lodge

    The Mountain's Maw |

    Unlike some of the other personal areas that you've seen in this ship, JD, this washroom appears to have seen some recent use. Nothing apart from that seems interesting about the small privy.

    The last room remains. Let me know when you're ready. *dramatic chord*


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Ready


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Ready!


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    "Seats still warm. They're close"

    Knowing they are headed to the bridge from studying the map, JD engages his energy shield and readies himself for whatever they find on the bridge.

    Ready, with 6 temp hit points


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal moves back out into the hallway. "Anyone care to try the other door with me, split their attention a bit and hopefully not just stand as a target for their grenades?"

    Ready

    Grand Lodge

    The Mountain's Maw |

    The team strategically splits the entrances, with Mal and Verne entering from the south while JD and Jarix enter through the washing room quarters. The wide room is in good repair, though the front of the bridge has been crumpled. The nearly shattered forward viewport shows nothing but dirt and rock, with a few tough roots snaking in through the cracks. An opulent captain’s chair sits atop a dais, and positions for the pilot, science officer, and gunner all seem ready for use. A complicated computer system to the right of the captain’s chair has been carefully disassembled, with its pieces around it, neatly labeled as though from an archaeological dig.

    Crouched behind the chairs of the three stations in the room, are three more Azlanti personnel with readied longarms. The person behind the central chair wears full Azlanti armor, including head piece. As the doors open, a female voice sounds out in Azlanti.

    "ကျူးကျော်သူများကိုပစ်ခတ်ပါ!"

    Azlanti:
    "Fire on the intruders!"

    A hail of bullets focus on the door that JD and SH-Ux are entering.

    This is a readied action, triggered by the doors opening. It occurs just before initiative gets rolled, but JD is not flat-footed for these attacks.

    Attacks on JD KAC: 1d20 + 6 ⇒ (7) + 6 = 131d8 ⇒ 11d20 + 6 ⇒ (6) + 6 = 121d8 ⇒ 31d20 + 9 ⇒ (8) + 9 = 171d8 + 4 ⇒ (4) + 4 = 8 pts of piercing dmg, JD!

    Initiative Rolls: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 8 ⇒ (17) + 8 = 251d20 + 2 ⇒ (8) + 2 = 101d20 + 1 ⇒ (6) + 1 = 71d20 + 5 ⇒ (12) + 5 = 171d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (15) + 2 = 17

    Round 1:
  • Jarix
  • Cadet YY
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • JD takes a shot to the chest from the barrage of fire power while Mallura and Verne struggle to get through the door to the south. Jarix sidesteps the mechanic and his mech in order to enter the fray!

    Jarix, you may act! Mallura and Verne - my words are simply flavour explaining why you're so low in initiative order (i.e. the dice).


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD takes 2 pts of SP damage, and his energy shield is gone.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix bobs and weaves as he enters the room to try and keep from being shot. He goes up to the robot and stabs with his combat knife.

    Trick Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Damage: 1d4 ⇒ 4
    Survival Knife: 1d20 + 6 ⇒ (2) + 6 = 8 Slash Damage: 1d4 ⇒ 2

    Grand Lodge

    The Mountain's Maw |

    Jarix's attack collides with the captain's chair. The robot laughs, then calls out in a female voice.

    "မကောင်းတဲ့နည်းဗျူဟာပြောင်းရွှေ့။ ငါဒီစိတ်အားထက်သန်တိုက်လေယာဉ်ပေးပို့သကဲ့သို့ကျောင်းသားများ, စောင့်ကြည့်!"

    Azlanti:
    "A poor tactical move. Watch, students, as I dispatch this over-eager combatant!"

    She then drops her rifle and a long, thin blade materializes in her outstretched hand. She moves to attack Jarix while calling out orders.

    "ဗိုလ်လောင်း ၂၄၆၁! မောင်းသူမဲ့လေယာဉ်ကိုတံခါးဝတွင်ဆက်လက်မောင်းနှင်ပါ။ နှင့်အခြားဗိုလ်လောင်း! တောင်ပိုင်းတံခါးကိုဖွင့်လှစ်ခဲ့သောနောက်ထပ်ရန်သူနှစ် ဦး ရှိသည် စေ့စပ်ပါ!"

    Azlanti:
    "Cadet 2461! Continue firing at the drone operator at the door. Cadet 3311! There are two more enemies that have opened the southern door. Engage!"

    The cadets fire at disparate targets.

    Ranged Attack #1 vs JD KAC: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d8 ⇒ 5 MISS!
    Ranged Attack #2 vs JD KAC: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 61d8 ⇒ 6 MISS!

    The hail of bullets ping around the door where JD and SH-Ux stand, scoring no hits.

    Melee Attack vs Jarix KAC: 1d20 + 12 ⇒ (8) + 12 = 201d10 + 11 ⇒ (4) + 11 = 15 HIT! 15 pts of slashing dmg, Jarix!

    Jarix takes a vicious score across his entire torso from the carbon steel blade.

    Ranged Attack #1 vs Mallura KAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d8 ⇒ 2 CRITICAL HIT! 4 pts of piercing dmg, Mallura!
    Ranged Attack #2 vs Mallura KAC: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 201d8 ⇒ 8 HIT! 8 pts of piercing dmg, Mallura!

    Mallura gets riddled with bullets as she opens the door.

    Everyone may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal rushes in and moves around the southern cadet's cover, drawing her knife as she moves into position to strike if he gets any ideas about shooting his gun again. "Come on, Jarix, don't leave yourself open! Hit back hard!"

    Move and draw my survival knife so I'm now threatening blue in case he sticks with ranged attacks.
    Standard action to Inspiring Boost Jarix (he regains 10 SP)


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne sprints through the door to help his companions. He squeezes off a shot at the nearest blue cadet.

    Pulsecaster Pistol: 1d20 + 4 ⇒ (16) + 4 = 20
    Damage: 1d4 + 1 ⇒ (2) + 1 = 3


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD and the drone march into the bridge and turn to direct their fire on the Azlanti leader.

    Azlanti Hunting Rilfe vs KAC: 1d20 + 4 ⇒ (13) + 4 = 17
    Damage, P: 1d8 + 3 ⇒ (4) + 3 = 7

    Azimuth Laser Pistol vs EAC: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage, F: 1d4 ⇒ 2

    He shouts over his shoulder to Cadet 2461. "Hey Cadet 2461 ဒစ်အိတ်တစ်လုံးကိုစားပါ"

    Azlanti:
    Loosely translated, go consume an entire bag of phallus(pluralized)

    Grand Lodge

    The Mountain's Maw |

    Jarix may act at the top of Round 2 as well.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix holds his wound as he continues to strike at the robot.

    Trick Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Damage: 1d4 ⇒ 4
    Survival Knife: 1d20 + 6 ⇒ (3) + 6 = 9 Slash Damage: 1d4 ⇒ 1

    Grand Lodge

    The Mountain's Maw |

    Mallura inspires Jarix, but the operative's follow-up attack to his juke does not land, nor do JD and Sh-Ux's blasts. Verne scores a wound on the cadet nearest to where he enters.

    Round 2:
  • Jarix
  • Cadet YY <----HERE
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • "ဒီတစ်ခုကိုခေါင်းဖြတ်တာကကျွန်တော့်အတွက်ဂုဏ်ယူပါတယ်"

    Azlanti:
    "It will be my honour to behead this one."

    The leader announces something in a raised voice for the cadets' ears as the northernmost turns his rifle towards JD and fires once.

    Ranged Attack vs JD KAC: 1d20 + 6 ⇒ (19) + 6 = 251d8 ⇒ 4 HIT! 4 pts of piercing dmg, JD!

    The bullet hits the mechanic in the shoulder. Sharu salutes Jarix with the strange, wobbly blade before whipping it at his head with rapid strikes.

    Melee Attack #1 vs Jarix KAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 231d10 + 11 ⇒ (3) + 11 = 14 HIT! 14 pts of slashing dmg, Jarix!
    Melee Attack #2 vs Jarix KAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 231d10 + 11 ⇒ (7) + 11 = 18 HIT! 18 pts of slashing dmg, Jarix! That brings you below 0 hp. I have Jarix at DYING.

    The blade slashes viciously into the breastplate of brave Jarix, but even before he can look at the horrid wound, the "robot" pulls it out and slashes it across his head, dropping him in a pool of blood on the floor. As Jarix falls, the southernmost cadet moves back from Mallura and fires on her.

    This triggers an attack of opportunity from Mallura.

    Ranged Attack vs Mallura KAC: 1d20 + 6 ⇒ (9) + 6 = 151d8 ⇒ 3 HIT! 3 pts of piercing dmg, Mallura!

    The bullet hits Mallura in the thigh.

    Everyone may act! Mallura, you may take your attack of opportunity and then your regular round of actions. Jarix, you can choose to stabilise using a RP if you wish.


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mallura curses as Jarix falls, but can't lose focus for too long as the cadet nearest her opens himself up to an attack even as he fires a round into her thigh.

    AoO: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2

    Sh pursues the cadet even as she draws her laser pistol. She strikes again with her knife for the time being though, not wanting to leave the cadet to open fire fully.

    Move and draw laser pistol; attack with knife

    AoO: 1d20 + 4 ⇒ (10) + 4 = 14 Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

    The Mountain's Maw |

    Mallura scores a quick retributive slash at the cadet as he shoots her, then springs at him further, scoring another bloody gash. The cadet remains on his feet.

    Verne and JD/Sh-Ux may act! Jarix, tell me if/how you want to stabilise.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    This is just the circumstance I saved Resolve for.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne pulls up closer to the blue cadet and continues to concentrate his fire on them.

    Pulsecaster pistol: 1d20 + 4 ⇒ (1) + 4 = 5
    Damage: 1d4 + 1 ⇒ (2) + 1 = 3


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    Seeing Jarix fall, JD tries to level the playing field by directing all his fire at the already wounded Cadet.

    Hunting Rifle vs KAC: 1d20 + 4 ⇒ (10) + 4 = 14
    Damage, P: 1d20 + 3 ⇒ (4) + 3 = 7

    Hunting Rifle vs EAC: 1d20 + 4 ⇒ (4) + 4 = 8
    Damage, F: 1d4 ⇒ 1

    Grand Lodge

    The Mountain's Maw |
    Jarix wrote:
    This is just the circumstance I saved Resolve for.

    So, are you using it, or are you automatically losing one RP this round?


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Using it to stabilize.

    Grand Lodge

    The Mountain's Maw |

    Verne struggles to target anything but the floor. Sh-Ux's shots scorch the air, but JD's hunting rifle barks and the injured cadet crumples to the floor, blood pooling around his form.

    Round 3:
    Jarix UNCONSCIOUS, PRONE, STABLE
    Cadet YY <----HERE
    Sharu
    Cadet ZZ
    JD/Sh-Ux
    Mallura
    Verne

    The remaining cadet reloads his rifle and takes a careful shot at JD. As he does so, Sharu barks an order and moves towards the mechanic, sword poised to strike.

    "အငယ်ဆုံးရန်သူများအပေါ်အာရုံစူးစိုက်! ငါကျွန်သခင်ကိုကိုင်တွယ်လိမ့်မယ်!"

    Azlanti:
    "Concentrate on the lesser foes! I will handle the slave master!"

    Ranged Attack vs JD KAC: 1d20 + 6 ⇒ (8) + 6 = 141d8 ⇒ 2 MISS!

    Melee Attack vs JD KAC: 1d20 + 12 ⇒ (17) + 12 = 291d10 + 11 ⇒ (2) + 11 = 13 HIT! 13 pts of piercing dmg, JD!

    The bullet pings off the ruined vis-screen. Sharu scores a deep wound across JD's upper hip.

    Everyone may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    "Nice work, JD! Now try to keep on your feet! I'm coming to assist!" Mallura encourages her mechanic friend, then moves up behind the lieutenant to draw her attention away from JD at least a little.

    Inspiring Boost on JD, so he recovers 10 SP. Mal then moves up to flanking position on Sharu.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne pulls up at last beside JD.

    "Hold on," he reassures the prone figure while reaching for a healing serum in a nearby pouch.

    Healing serum: 1d8 ⇒ 8


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    Proud that he's not a lesser enemy, JD is still conflicted about being referred to as a slave master. He tosses the empty rifle aside and takes a step back away from Sharu. "We have a mutually beneficial relationship! he calls out as he moves, while drawing his pistol.

    Move action, Guarded step, 5 foot diagonally to avoid the AoO, and draw pistol while moving

    He levels the pistol and fires at Sharu, while Sh-Ux levels a blast as well

    Semi Auto Tactical Pistol: 1d20 + 4 ⇒ (17) + 4 = 21
    Damage,P: 1d6 + 1 ⇒ (4) + 1 = 5
    Azimuth Laser Pistol: 1d20 + 4 ⇒ (9) + 4 = 13
    Damage, F: 1d4 ⇒ 3

    Grand Lodge

    The Mountain's Maw |

    Mallura encourages and flanks with JD, but the mechanic and his drone step back and level a barrage of fire at Sharu, catching the armoured Azlanti foe in the shoulder. Verne plunges a hypodermic into Jarix. The operative's eyes open in shock!

    Jarix wakes up prone with 8 HP. He may act!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix jolts awake. He uses the chair for cover while drawing his gun and firing at orange without getting up.

    Semi-Auto Pistol: 1d20 + 6 ⇒ (2) + 6 = 8 Pierce Damage: 1d6 ⇒ 6

    Grand Lodge

    The Mountain's Maw |

    Round 4:
  • Jarix PRONE
  • Cadet YY <----HERE
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • Verne's blast hits the ceiling of the chamber.

    "ဗိုလ်ကြီး, ငါ့ချေမှုန်းရေးရိုင်ဖယ်ကိုသုံးပါဤသေးငယ်တဲ့ရန်သူများကိုပင်လယ်အော်မှာစောင့်ရှ ောက်ရန်။."

    [spoiler=Azlanti]"Cadet, use my assault rifle to keep these snivelling foes at bay."

    The cadet at the far end of the room drops his rifle in response to Sharu's command and sprints to pick up his captain's weapon. In the meantime, the masked Azlanti steps to JD, intent on carving up the mechanic.

    Melee Attack vs JD KAC: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 11 ⇒ (7) + 11 = 18 HIT! 18 pts of piercing dmg, JD.

    Sharu slices deep into the mechanic's chest, blood spraying from a serious wound.

    Everyone may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mallura steps up to get in the cadet's face so it's not too easy for him to fire on her team, but turns and strikes at Sharu, since she is dealing such massive blows to the team.

    Survival knife: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

    The Mountain's Maw |

    Mallura's knife blade clinks up against the masked Azlanti's armour, but does not penetrate.

    JD/Sh-Ux, Verne, and Jarix may all act!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Still using the chair for cover.

    Trick Attack: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Damage: 1d4 ⇒ 3
    Semi-Auto Pistol: 1d20 + 6 ⇒ (7) + 6 = 13 Pierce Damage: 1d6 ⇒ 5


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Spoiler:

    100d20 ⇒ (4, 6, 4, 19, 1, 19, 7, 3, 2, 17, 18, 9, 19, 17, 6, 4, 16, 17, 13, 12, 12, 12, 18, 13, 2, 7, 7, 3, 5, 5, 4, 10, 11, 15, 3, 7, 2, 16, 14, 18, 15, 8, 13, 8, 13, 18, 9, 13, 7, 8, 10, 10, 2, 3, 10, 19, 6, 16, 11, 19, 2, 8, 3, 3, 18, 17, 2, 19, 18, 5, 9, 13, 6, 20, 18, 10, 7, 12, 9, 9, 12, 17, 10, 16, 5, 19, 12, 19, 9, 7, 14, 9, 5, 2, 17, 17, 3, 5, 15, 5) = 1041

    100d20 ⇒ (13, 6, 3, 6, 11, 20, 5, 5, 5, 2, 5, 10, 4, 19, 4, 3, 5, 2, 3, 20, 8, 17, 5, 5, 11, 6, 8, 2, 4, 2, 8, 14, 7, 11, 12, 7, 9, 17, 10, 3, 11, 6, 13, 16, 11, 2, 2, 6, 10, 3, 8, 2, 18, 5, 17, 7, 19, 18, 15, 9, 17, 1, 7, 17, 12, 17, 13, 12, 13, 18, 9, 5, 9, 7, 18, 6, 17, 3, 10, 19, 1, 17, 2, 13, 1, 20, 4, 18, 13, 1, 3, 18, 16, 9, 10, 20, 9, 6, 5, 11) = 942

    100d20 ⇒ (19, 12, 5, 3, 4, 9, 12, 20, 1, 2, 5, 12, 8, 10, 14, 6, 3, 2, 3, 3, 9, 15, 14, 6, 19, 19, 10, 13, 9, 3, 5, 18, 14, 2, 16, 4, 18, 12, 17, 18, 4, 14, 7, 10, 13, 13, 7, 20, 8, 2, 10, 2, 7, 20, 7, 8, 2, 14, 11, 13, 8, 16, 8, 20, 3, 13, 16, 17, 1, 4, 11, 4, 9, 19, 16, 1, 7, 6, 9, 15, 5, 13, 9, 19, 3, 20, 15, 20, 11, 8, 5, 15, 6, 6, 11, 13, 6, 1, 2, 18) = 995

    100d20 ⇒ (8, 1, 14, 3, 5, 11, 16, 13, 18, 17, 9, 3, 18, 2, 8, 1, 10, 15, 17, 18, 4, 17, 20, 9, 11, 15, 5, 14, 6, 5, 15, 7, 3, 3, 9, 6, 4, 19, 15, 5, 18, 2, 2, 13, 3, 14, 6, 9, 18, 13, 6, 11, 1, 10, 12, 9, 11, 9, 6, 18, 16, 13, 13, 20, 14, 10, 20, 2, 2, 13, 17, 14, 16, 9, 8, 4, 7, 12, 17, 7, 1, 2, 5, 10, 15, 2, 20, 8, 19, 6, 11, 5, 7, 10, 9, 16, 6, 18, 20, 13) = 1027

    100d20 ⇒ (18, 1, 9, 20, 2, 9, 8, 5, 19, 8, 19, 15, 14, 6, 6, 19, 10, 18, 10, 10, 1, 7, 11, 16, 1, 4, 19, 4, 13, 19, 20, 13, 8, 6, 17, 19, 6, 4, 1, 14, 11, 12, 18, 13, 9, 17, 6, 3, 6, 2, 5, 19, 11, 13, 14, 5, 11, 2, 7, 20, 5, 9, 12, 13, 10, 17, 11, 14, 3, 1, 4, 9, 6, 18, 4, 20, 15, 7, 4, 13, 6, 9, 16, 10, 16, 3, 5, 6, 20, 12, 13, 4, 5, 8, 5, 2, 6, 2, 17, 7) = 1000

    100d20 ⇒ (5, 9, 20, 13, 1, 10, 18, 9, 6, 17, 17, 17, 15, 8, 12, 4, 16, 12, 8, 3, 14, 7, 16, 20, 9, 5, 11, 19, 16, 3, 9, 4, 12, 18, 6, 15, 15, 5, 13, 20, 4, 9, 8, 3, 5, 18, 2, 1, 7, 2, 17, 18, 18, 15, 6, 11, 17, 2, 4, 4, 6, 7, 8, 18, 8, 13, 1, 10, 17, 14, 11, 1, 3, 4, 6, 4, 7, 15, 4, 13, 18, 15, 19, 5, 7, 3, 13, 10, 17, 20, 18, 13, 6, 16, 2, 12, 2, 10, 9, 6) = 1019

    100d20 ⇒ (11, 6, 16, 11, 1, 10, 9, 11, 10, 13, 11, 4, 19, 17, 15, 15, 3, 8, 3, 17, 6, 3, 17, 15, 9, 6, 3, 12, 5, 17, 3, 7, 4, 9, 6, 19, 17, 4, 16, 4, 13, 13, 3, 9, 12, 7, 19, 9, 19, 1, 10, 20, 6, 20, 8, 5, 2, 18, 3, 12, 12, 18, 2, 17, 14, 18, 16, 10, 8, 12, 12, 8, 13, 2, 8, 9, 4, 8, 15, 14, 14, 3, 15, 18, 15, 9, 15, 7, 10, 4, 18, 17, 9, 6, 19, 1, 10, 13, 10, 9) = 1043

    100d20 ⇒ (20, 7, 3, 10, 18, 17, 13, 4, 19, 10, 5, 14, 18, 17, 18, 16, 4, 7, 15, 13, 5, 7, 20, 19, 20, 3, 9, 11, 19, 3, 11, 3, 19, 10, 1, 6, 16, 17, 12, 14, 5, 16, 4, 9, 20, 12, 7, 14, 13, 7, 11, 8, 18, 3, 13, 9, 19, 2, 8, 5, 15, 20, 13, 18, 15, 11, 17, 4, 10, 11, 8, 6, 7, 2, 17, 15, 3, 3, 10, 8, 19, 7, 8, 7, 2, 17, 20, 5, 11, 11, 5, 5, 19, 11, 14, 19, 18, 20, 3, 13) = 1123

    100d20 ⇒ (4, 6, 4, 17, 3, 20, 10, 1, 12, 15, 11, 5, 4, 13, 13, 2, 12, 13, 6, 1, 17, 3, 7, 10, 2, 1, 4, 14, 3, 15, 8, 20, 4, 16, 14, 3, 3, 17, 15, 10, 15, 12, 14, 19, 10, 19, 18, 6, 14, 2, 20, 18, 20, 12, 11, 20, 9, 13, 5, 11, 6, 10, 3, 5, 8, 9, 20, 20, 2, 11, 10, 7, 19, 12, 3, 4, 3, 11, 16, 6, 10, 17, 4, 7, 4, 12, 16, 16, 8, 19, 14, 18, 16, 7, 20, 12, 17, 6, 3, 4) = 1041

    100d20 ⇒ (16, 5, 10, 7, 1, 14, 17, 9, 9, 3, 2, 18, 12, 17, 3, 14, 13, 13, 6, 8, 10, 13, 15, 18, 15, 8, 8, 10, 6, 11, 11, 10, 1, 7, 20, 6, 5, 4, 18, 6, 19, 5, 5, 10, 9, 19, 13, 13, 15, 13, 6, 19, 20, 16, 4, 20, 9, 7, 15, 10, 20, 3, 16, 19, 5, 13, 6, 16, 10, 15, 12, 18, 6, 4, 8, 15, 5, 18, 14, 1, 14, 2, 15, 14, 2, 7, 17, 16, 17, 10, 15, 1, 3, 6, 10, 7, 13, 19, 16, 13) = 1087

    100d20 ⇒ (17, 10, 20, 2, 16, 3, 3, 8, 20, 15, 10, 14, 7, 14, 10, 19, 19, 20, 9, 1, 15, 16, 14, 5, 10, 5, 5, 6, 15, 13, 17, 10, 10, 9, 2, 2, 15, 16, 11, 9, 9, 10, 1, 12, 16, 3, 14, 1, 12, 19, 14, 1, 11, 9, 4, 4, 2, 12, 9, 7, 17, 20, 13, 2, 20, 5, 18, 6, 5, 18, 11, 19, 17, 1, 19, 18, 19, 15, 12, 12, 5, 5, 19, 18, 17, 16, 12, 5, 15, 14, 9, 12, 2, 6, 17, 18, 4, 14, 12, 2) = 1101


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Oops, sorry, said I was healing the wrong person, thanks for catching that.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne turns around and lays down some fire with his pistol to attempt to distract Sharu.

    Harrying Fire: 1d20 + 4 ⇒ (17) + 4 = 21

    The next person to attack should gain a +2 circumstance bonus to their next attack roll.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD pilots the drone chassis back and prepares to fire again. As he brushes up to the damaged consoles, he knows he's running out of room and options.

    Semi Auto Tactical Pistol vs Sharu KAC: 1d20 + 4 ⇒ (14) + 4 = 18
    Damage, P: 1d6 + 1 ⇒ (1) + 1 = 2

    Azimuth Laser Pistol vs Sharu EAC: 1d20 + 4 ⇒ (9) + 4 = 13
    Damage, F: 1d4 ⇒ 4

    I did not add the harrying fire bonus incase it applies next turn

    Grand Lodge

    The Mountain's Maw |

    Verne fills the air around Lt Sharu with harrying shots, distracting the Azlanti briefly in order to allow JD to score a glancing shot. Sh-Ux's laser blast misses, but Jarix, from the ground, lands a critical shot to the head of the cadet holding the assault rifle.

    I believe that the cadet is flat-footed to everyone until Jarix's next turn.

    Round 5:
  • Jarix PRONE
  • Cadet YY FLAT-FOOTED<----HERE
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • The cadet jiggles the clip in the assault rifle, steps back, and fires an automatic blast of bullets at Mallura, Jarix, and Verne!

    Ranged Attack vs Mallura KAC: 1d20 + 6 ⇒ (8) + 6 = 14 HIT! 5 pts of piercing dmg, Mallura!
    Ranged Attack vs Jarix KAC + cover: 1d20 + 6 ⇒ (16) + 6 = 22 HIT! 5 pts of piercing dmg, Jarix!
    Ranged Attack vs Verne KAC: 1d20 + 6 ⇒ (14) + 6 = 20 HIT! 5 pts of piercing dmg, Verne!
    Damage Roll: 1d8 + 1 ⇒ (4) + 1 = 5

    The cadet riddles everyone in the team (apart from JD and Sh-Ux) with bullets. Sharu sniffs and whips the strangely-flexible sword at JD.

    Melee Attack #1 vs JD KAC: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 261d10 + 11 ⇒ (4) + 11 = 15 SUCCESS! 15 pts of piercing dmg, JD! That brings you to below zero and DYING.

    With the fall of the mechanic, Sharu redirects her next attack to Mallura.

    Melee Attack #2 vs Mallura KAC: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 101d10 + 11 ⇒ (6) + 11 = 17 MISS!

    Everyone may act! JD, please tell me how you're planning on stabilising.

    1 to 50 of 2,274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Dinketry's Against the Aeon Throne Campaign for FoDs and GCP Faithful! All Messageboards

    Want to post a reply? Sign in.