GM Dinketry's Against the Aeon Throne for FoDs and GCP Faithful! (Inactive)

Game Master dinketry

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The Barazad


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"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Firing in full automatic mode is a full attack action, so unless the cadet has an ability that allows them to make a move in addition to a full attack (like being under the effects of Haste), they can't both take a guarded step and fire in automatic mode.

Cursing as JD falls to Sharu, Mallura turns her full ire back on the Azlanti commander.

Survival Knife: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Survival Knife: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix will continue to target the cadet.

Trick Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Damage: 1d4 ⇒ 2
Semi-Auto Pistol: 1d20 + 6 ⇒ (14) + 6 = 20 Pierce Damage: 1d6 ⇒ 1


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

JD spends an RP point to stabilize. Mallura, dont forget to take your 2nd damage dice roll on your first knife attack with that 20, we need as much damage out as possible!


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Oh wow! Somehow missed that I actually got a crit there! Thanks for the reminder, JD. Too bad I didn't get that with the laser pistol so I could get the burn effect on Sharu.

Crit damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

In a desperate attempt to distract the commander from JD, Verne moves in up close and strikes out with his tactical baton.

Tactical Baton: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 4

Grand Lodge

The Mountain's Maw |

You are correct, Mallura. I have moved the cadet back into place. If you (Mallura) have an attack of opportunity that you'd like to take against the cadet, you may do so.

Firing from the ground, Jarix catches the cadet with the assault rifle completely off-guard, leaving him reeling. Mallura stabs squarely into a crease in the Azlanti commander's armour, triggering a high-pitched grunt. Lieutenant Sharu dodges Mallura's backhand slash, as well as Verne's baton.

Round 7:
  • Jarix PRONE
  • Cadet YY FLAT-FOOTED<----HERE
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux STABLE; PRONE; UNCONSCIOUS
  • Mallura
  • Verne
  • She then swings her cruel blade at Mallura in a furious slash and spits in heavily-accented Common.

    "Welcome to Inevitable Downfall! That is the name of this means of your end!"

    Melee Attack #1 vs Mallura KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 201d10 + 11 ⇒ (2) + 11 = 13 HIT! That's 13 pts of slashing dmg, Mallura. That brings you to DYING.

    "And your android slave as well!" She re-directs the second slash at Verne as the captain falls.

    Melee Attack #2 vs Verne KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 201d10 + 11 ⇒ (9) + 11 = 20 HIT! That's 20 pts of slashing dmg, Verne.

    The cadet drops the empty assault rifle, picks up their pacification rifle, and fires at Jarix on the ground.

    Ranged Attack vs Jarix KAC, Prone: 1d20 + 6 ⇒ (8) + 6 = 141d8 ⇒ 2 MISS!

    Everyone may act! Mallura, tell me how you'll deal with your DYING condition. Verne, I warn you that you have no RP remaining.


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    AoO before death: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5

    Mallura manages to give the cadet a parting slash before Sharu turns her blade on the captain of the Brilliance and strikes her down.

    As Mal likes unconscious and bleeding on the floor of the ancient Azlanti vessel, her mind wanders back in time to an old job before she went straight. She remembers there being a lot of blood and pain then too, but little else. She survived that time, though, and is determined to stick it out this time too!

    Spend 1 RP to stabilize


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    "Right where I want you." He fires back at the cadet.

    Trick Attack: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Damage: 1d4 ⇒ 4
    Semi-Auto Pistol: 1d20 + 6 ⇒ (16) + 6 = 22 Pierce Damage: 1d6 ⇒ 5

    Grand Lodge

    The Mountain's Maw |
    Jarix wrote:

    "Right where I want you." He fires back at the cadet.

    [dice=Trick Attack]1d20+10+1 [dice=Damage]1d4
    [dice=Semi-Auto Pistol]1d20+6 [dice=Pierce Damage]1d6

    I’m going to re-direct this shot at the Lieutenant, as Mallura’s final AoO brought the cadet down.

    Mallura cuts down the cadet as she herself gets cut down. Jarix’s pistol cracks, and Lieutenant Sharu sees him firing at her from the ground. She growls.

    Verne and JD may do things.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD will spend an RP to stay in the fight and wake with 1HP. Seems like a now-or-never scenario.

    JD stirs in the harness of the drone and recalls with a wild, wide eyed fright the gravity of his situation. He immediately pilots the drone back 5 feet from the Atlanti officer and levels a last desperate volley. His hand shakes as he struggles to lift the pistol and squeeze off a shot.

    "From Hell's heart, I stab at thee" he weakly mutters.

    Move action to command drone to use move action (guarded step), then standard to fire.

    Semi auto tactical pistol vs Sharu KAC: 1d20 + 4 ⇒ (11) + 4 = 15
    Damage,P: 1d6 + 1 ⇒ (5) + 1 = 6

    Sh-Ux Semi Azimuth Laser Pistol vs Sharu EAC: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage,P: 1d4 ⇒ 4


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne defends himself in an attempt to place himself between Sharu and his comerades.

    Total defense as my standard action, no movement.

    Grand Lodge

    The Mountain's Maw |

    JD and Sh-Ux churn back to life, firing close to the lieutenant, but not hitting the mark. Verne braces himself for the incoming blade.

    Round 8:
  • Jarix PRONE
  • Cadet YY
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura STABLE; PRONE; UNCONSCIOUS
  • Verne TOTAL DEFENSE
  • "တပ်မှူး၊ ဒီရက်စက်ကြမ်းကြုတ်သောတိရစ္ဆာန်များမှမောင်းနှင်လာသည့်အခါငါတို့မှာစကားလုံးမျာ းရှိလိမ့်မည်။"

    Azlanti:
    "Sardat, we will have words once we wrest the drive from these savages."

    In a completely brash move, Lt Sharu stalks around the other active combatants on the battlefield to attack the prone Jarix.

    Melee Attack vs Jarix KAC, Jarix Prone: 1d20 + 12 ⇒ (6) + 12 = 181d10 + 11 ⇒ (5) + 11 = 16 HIT! 16 pts of piercing dmg, Jarix. That brings you to DYING.

    Lt Sharu cleaves down on the operative, nearly severing his firearm arm from his shoulder.

    Everyone may act! Jarix, please tell me what how you'd like to progress.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Use my last resolve to stabilize.


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Spend my final resolve to Stay in the Fight and wake up with 1 HP

    Mallura spends the last of her will to fight to wake herself again. Just as she's coming to, she looks around and sees that Jarix and JD are both down. Standing right above her, between herself and the fallen form of JD, she sees the lieutenant, and her mind fills with fear.

    The captain slowly stands and turns to flee!

    GM - You may take your attack of opportunity


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD hits the harness release buckle and falls weakly from the drone's frame to stand beside his oldest friend. Seeing the captain turn to flee from the bridge, he levels his pistol again in an uncharacteristically selfless act. someone's gotta live...run like hell, Mal he thinks to himself, and fires at the Azlanti leader.

    Semi Auto Tactical Pistol vs KAC: 1d20 + 4 ⇒ (12) + 4 = 16
    Damage, P: 1d6 + 1 ⇒ (5) + 1 = 6

    gotta keep it's attention off everyone else.. JD reaches to his wrist mounted custom rig and sends Sh-Ux a command.


    Combat Drone HP 20/30 | EAC 13 KAC 16 | Fort: 3 | Ranged +4 | DR 1/-

    The drone's iris turns from combat black, back to red. It begins to blink rapidly. In it's booming Azlanti voice, it calls out.

    ဖျက်ဆီး sequence ကိုစတင်ခဲ့သည်

    Azlanti:
    "Self destruct sequence initiated"

    The drone levels his laser pistol and fires a blast as well.

    Azimuth Laser Pistol vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17
    Damage, F: 1d4 ⇒ 3


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    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Potential retcon:
    Pending the GMs approval for me to retcon my turn, here are my alternate actions
    Mallura spends her remaining resolve to come back to consciousness. She rises from the floor, her survival knife in hand, and takes a final desperate swing at the lieutenant.
    Survival knife: 1d20 + 4 ⇒ (20) + 4 = 24 Damage (S): 1d4 + 1 ⇒ (3) + 1 = 4
    Crit Damage (S): 1d4 + 1 ⇒ (3) + 1 = 4
    BAHAHAHAHAHA! What stupid luck! Well, guess we'll see if that makes any difference to the end result here...

    Grand Lodge

    The Mountain's Maw |

    JD's shot misses narrowly, but Sh-Ux clips the Azlanti lieutenant in the shoulder just as the captain stabs viciously into Sharu's thigh.

    Verne, you may act. This is do or die.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne snarls as he is filled with uncharacteristic rage. He flings a nearby piece of debris at Sharu.

    Telekinetic projectile: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage: 1d6 ⇒ 2

    Grand Lodge

    The Mountain's Maw |

    The android flings a rock at the lieutenant, catching her in the helm.

    Round 9:
  • Jarix UNCONSCIOUS; STABLE; PRONE
  • Cadet YY
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • At Sh-Ux's announcement, Lieutenant Sharu barks.

    "မင်းတို့သတ္တ ၀ ါကျေးကျွန်တွေကနေပလ္လင်တော်ရဲ့စွမ်းအားကိုပိုကောင်းအောင်လုပ်နိုင်မယ်လို့ထင်နေ တာလား။?"

    Azlanti:
    "You mewling fools think you can better the might of the Aeon Throne via your metal slaves?!"

    She then springs at Sh-Ux, carving at the mech droid with fury.

    Melee Attack vs Sh-Ux KAC: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 11 ⇒ (1) + 11 = 12 HIT! 12 pts of slashing dmg to Sh-Ux.

    The weirdly-flexible sword slashes through Sh-Ux's chassis, sparks flying. The drone, amazingly, remains intact.

    Everyone may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Seeing a chance to get the Azlanti officer in a compromised position, Mallura takes a step back and fires at Sharu with her laser pistol.

    Move action to guarded step away (trying to get us spread out a bit more so she can't take down more than one of us in a single turn.
    Standard action to attack

    Laser Pistol vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    Semi Auto Pistol vs KAC: 1d20 + 4 ⇒ (10) + 4 = 14
    JD stumbles back and fires wildly at Sharu.

    Guarded step & a miss


    Combat Drone HP 20/30 | EAC 13 KAC 16 | Fort: 3 | Ranged +4 | DR 1/-

    "အကျွန်ုပ်သည်ကျွန်မဟုတ်ပါ ငါ့ကိုဖျက်ဆီးလျှင်ငါအသက်ရှင်လိမ့်မည်။ မင်းရဲ့အုပ်ချုပ်မှုအောက်မှာထက်ငါနဲ့အတူရှိနေတဲ့ကြယ်တွေကြားမှာမင်းအဖေနဲ့အတူနေ ပြီးရှင်သန်နေထိုင်နိုင်မှာသေချာတယ်။"

    Azlanti:
    "I am no slave. If you destroy me, I will live again. I would rather live and die free amongst the stars with my partner than under your rule....At this point the swearing starts and has been redacted

    Unarmed strike: 1d20 + 5 ⇒ (2) + 5 = 7
    Sh-Ux attempts a last ditch effort to bring it's firing arm down onto the Azlanti leader.

    one last chance to be heroic...ruined by dicebot

    Grand Lodge

    The Mountain's Maw |

    Mallura lands yet another shot on the Azlanti lieutenant, but JD and Sh-Ux fail to make contact.

    Verne, it is your turn.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne continues to furiously lob debris at the lieutenant.

    Telekinetic projectile: 1d20 + 4 ⇒ (1) + 4 = 5
    Damage: 1d6 ⇒ 4

    Grand Lodge

    The Mountain's Maw |

    Verne wildly flings trash around the chamber.

    Round 10:
  • Jarix UNCONSCIOUS; STABLE; PRONE
  • Cadet YY
  • Sharu
  • Cadet ZZ
  • JD/Sh-Ux
  • Mallura
  • Verne
  • The lieutenant speaks in careful but heavily-accented Common.

    "I will kill all of you, starting with your metal slaves."

    She swings down at Sh-Ux.

    Melee Attack vs Sh-Ux KAC: 1d20 + 12 ⇒ (19) + 12 = 311d10 + 11 ⇒ (5) + 11 = 16 HIT! I have destroyed Sh-Ux.

    Sharu carves Sh-Ux into a jumble of mechanical parts. The drone shorts out as the confident Azlanti officer strides past JD, positioning herself at Verne's far side.

    "You are next." Her blade points at the android.

    Everyone may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal takes a swing at Sharu with her knife then carefully steps away!

    Surival knife: 1d20 + 4 ⇒ (14) + 4 = 18 Damage (S): 1d4 + 1 ⇒ (3) + 1 = 4


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    "If I die defending my crew, then this is indeed a good day to die." Verne says, cooly meeting Sharu's gaze.

    He goes in with his baton.

    Tactical baton: 1d20 + 3 ⇒ (17) + 3 = 20
    Damage: 1d4 ⇒ 2


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Verne, you should have a +1 on your damage with that baton from weapon specialization, unless you multi-classed like Jarix.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    The flashing red iris on Sh-Ux goes dormant as it's lumbering hulk is cleft in twain. JD curses. He knew his diversion would buy them precious little time, but he's not sure it will be enough now to save Verne.

    He looks over to where Jarix fell and moves around the room to his fallen comrade, then raises his pistol and fires at Sharu.

    Semi Auto Pistol: 1d20 + 4 ⇒ (13) + 4 = 17
    Damage, P: 1d6 + 1 ⇒ (2) + 1 = 3

    Grand Lodge

    The Mountain's Maw |

    Mallura slashes with her knife, scoring a slash across the lieutenant's face-plate. The lower half of the mask comes off, revealing a nasty wound in the lower half of a cruel-appearing pale face. Verne clocks the lieutenant over the crown, dashing the upper half of the mask to the floor and revealing the pained-looking face of the Azlanti soldier, Sharu!

    Lieutenant Sharu, unmasked

    She sneers with furious disparagement at the android.

    "You will never know life, machine-man." She whips her blade over her head.

    *BLAM*

    JD's bullet punches out the left eye of Sharu's face. The Azlanti leader shakes her head briefly, as if to try to shake herself awake, then turns to stare in JD's direction.

    Sharu collapses to the metal floor of the bridge, her sword clattering to the ground at her side, and DIES.

    COMBAT END!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Cool art! She definintely looks appropriately badass for being the boss here!

    Mallura breathes a heavy sigh of relief as Sharu finally falls, then immediately turns and kneels down to check on Jarix.

    Medicine, expertise: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (2) = 29

    She finds her pilot is still breathing and stands back up, a look of relief in her eyes.

    "Well that was horrifying," she breathes. "JD, Verne, the two of you alright?"


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD lowers his pistol and weakly sways back and forth a bit before responding. "I need a drink"

    He unloads the magazine and checks to see how many rounds he had left, counting only 3. "That was a little too close for comfort."

    Once it is confirmed that Jarix is stable, he will move to the remains of Sh-Ux and collect the old modified phaser and memory chip from the debris. Then move around the room searching the Azlanti soldiers, throwing any weapons, ammunition and anything of value into a heap for the crew of the Brilliance to sort through.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Assuming that counted as Treat Deadly Wounds

    Jarix realizes that he is alive because being dead could not hurt this much. He keeps his eyes closed trying to sense what's going on around him. Once he determines it is safe, he still keeps his eyes closed as he takes stock of himself. Slowly Jarix rolls to the side and sits up. "One way or the other, I'm done here."

    Grand Lodge

    The Mountain's Maw |

    The two dead cadets have eight longarm rounds between them in addition to the ubiquitous survival knives, troop ceremonial plate, and imperial pacification rifles. You find Lieutenant Sharu's AG assault rifle along with the cadet who unloaded it at you all, but there's no ammunition for it. The lieutenant has much more interesting gear.

    She wears enhanced AG trooper battle dress armor with two upgrades: a targeting computer and a clear spindle aeon stone. She carries a motion detection badge (you've seen these before) and her funky sword. She also carries two data pads. One of the data pads seems to be much more modern than the other, but the older data pad seems much more complex and robust, despite being archaic. JD notices that the older data pad has a permanently-slotted aeon stone in its construction. He estimates that this aeon stone cannot be removed without destroying both it and the archaic data pad.

    Mysticism DC 21:
    The sword is a called dispelling carbon steel curve blade. Someone who reads Azlanti will notice that it has a name inscribed in its hilt - Inevitable Downfall.

    The exterior of the bridge of the Royal Venture has sustained very little actual damage for a planetary crash, but you estimate that the crew didn't survive as well as the ship. A few long-lasting personal effects scattered around the room — belt buckles, cracked chronometers, and rune-carved pendants — show where crew members died. The workstations around the room are all ornate but durable. It appears that Sharu had been carefully and methodically deconstructing the main computer here on the bridge; parts are laid out in sequences and labeled, though the recent melee has disrupted some of this work.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD recovers his battered hunting rifle that he discarded during the skirmish and loads 4 of the 8 longarm rounds into it. As he scavenges around he inspects and wipes the dirt from an ancient Azlanti belt buckle before sliding it into his coveralls and moving on.

    "Can anybody make heads or tails of this thing?" he asks, handing the datapad off to the others who are more gifted in the mystical. "I'm going to see if I can figure out what Sharu had planned for this computer."

    He eases his beaten and battered body to the floor with some grunts and groans.

    Computers: 1d20 + 10 ⇒ (9) + 10 = 19 to see if he can determine what state computer is in, if that will give him any clues to Sharu's intentions here.

    Grand Lodge

    The Mountain's Maw |

    Which computer, JD? There are two datapads: Lt Sharu’s and one that obviously belonged to someone on the Royal Venture.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix will Aid JD if he can.

    Computer Aid: 1d20 + 8 ⇒ (15) + 8 = 23


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    Forgiveness please. I would have handed off the datapad to someone who has the ability for the mysticism check, and JD was exploring the main computer that Sharu was working on

    Grand Lodge

    The Mountain's Maw |

    There is no “main computer”, JD. There are two data pads - one belonging to Lt Sharu and one much-older datapad that has the embedded aeon stone and likely belonged to the ship. Are you working on the archaic data pad, JD?


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2
    GM Dinketry wrote:
    It appears that Sharu had been carefully and methodically deconstructing the main computer here on the bridge; parts are laid out in sequences and labeled, though the recent melee has disrupted some of this work.

    I was referencing this text, seemed interesting. But I'm sure the datapad are what we came for. I assumed we needed to pass the mystisicm check to explore it.

    Grand Lodge

    The Mountain's Maw |

    Ah, my mistake.

    JD looks at the completely-deconstructed main ship computer and realises that there are days worth of work to attend to (following extensive notes both laid out aside the parts as well as referencing further notes that you assume are on Sharu’s data pad) in order to get it back to any recognisable structure restored.

    A Mysticism check could give some info, but it’s a Computers check needed to hack either data pad.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    The question is if we feel that we have the time. Are there more Azlanti nearby? When will the reinforcements get here?

    Jarix will aid JD with the computers.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Mysticism: 1d20 + 9 ⇒ (11) + 9 = 20

    Verne turns over the datapad in his hands, but doesn't get a sense of any hidden power behind the aeon stone.

    "We almost died," he says, contemplative. "Perhaps there are further mysteries to be unlocked in the ship's computer, but I fear we may not survive if reinforcements show up."


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    After JD removes his head from the bridge's computer core, he sighs with the exhaustion of a man who has been beaten to within 1 inch/hp if his life. "This isn't a today job anyway. I can see if I can unlock these datapads, but you're all right. We need to get outta here and lay low for awhile. See if Doc Ependell is that right? I went off memory can patch us up a bit.

    JD looks to see if opening the datapads is a quick job, starting with Sharu's pad incase she already studied everything here and the Cole's notes can be found there.

    Computers, Sharu's pad: 1d20 + 10 ⇒ (19) + 10 = 29
    Computers, Ancient Pad: 1d20 + 10 ⇒ (13) + 10 = 23

    I don't have my notes with me. We should make for the new colony to touch base with the colonists/doctor. Was our ship moved there for repairs or is it at Madelon's Landing still?


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mallura looks on and encourages JD as he works on accessing the datapads.

    Aid Computers, Sharu: 1d20 + 6 ⇒ (18) + 6 = 24
    Aid Computers, Ancient: 1d20 + 6 ⇒ (5) + 6 = 11

    Grand Lodge

    The Mountain's Maw |

    Your ship was going to be worked on at Madelon's Landing by Aibretta and Jellik.

    JD's fatigue fails to impair him at all as his finger fly over Sharu's data pad, cracking the basic security therein. Within the lieutenant's data pad, duplicate reports from Master-at-Arms Olaraja can be found (all in Azlanti).

    Those reports again (it's been a while):
  • Master-at-Arms Olaraja is a member of the Imperial Fleet. He is currently working on a temporary basis for Lieutenant Sharu, a member of the Aeon Guard.
  • The Azlanti have come to the planet because a crashed probe relayed the location of ancient aeon stone technology. An Azlanti named Zolan Ulivestra ordered Olaraja’s vessel, the Barazad, to investigate. The reports refer to Zolan Ulivestra in many places as a sardat, which is a kind of noble title.
  • The Barazad is an Imperial Fleet vessel that happened to be transporting Lieutenant Sharu and the Aeon Guard cadets under her watch. The Barazad is currently off mapping the rest of the system and will return for resupply shortly.
  • The Azlanti were surprised to find a small Pact Worlds colony already on Nakondis. Lieutenant Sharu commandeered the expedition and she and her cadets successfully subdued the colony and established a presence in Madelon’s Landing.
  • Sardat Zolan Ulivestra believes the strange readings are from a lost starship called the Royal Venture. The personal vessel of a pre-Gap Azlanti noble, the Royal Venture carried an experimental technomagical device called a rune drive that would allow interstellar flight without use of the Drift. Scans conducted after the victory over Madelon’s Landing revealed these theories were correct.
  • In addition, JD discovers that Lt Sharu is a low-ranking member of the Azlanti nobility - part of the same house as this Sardat Ulivestra. Finally, the datapad reveals that Cedona and the rune drive were both taken to a prison moon called Gulta in the Azlanti Star Empire. The datapad includes a flight plan to the moon but notes a checkpoint along the journey where an Azlanti transponder code is required.

    And before you quote it, you all realise that the transponder code for the Royal Venture would be far too old, and wouldn't check out.

    The ancient data pad is more tricky to crack, and just as he finagles his way inside it, JD notices a security feature that would curse someone less skilled. Fortunately, he saw it in time and avoided it.

    The data pad itself is intriguing - a hardened tier 2 computer with security II modules and a clear spindle aeon stone built into is mainframe (the source of the potential curse). It is worth at least 1000 credits to the right collector.

    The story of the Royal Venture can be found within the data pad: in pre-Gap times, an Azlanti noble named Ameondria had installed in her personal vessel a unique engine that the ancient documents called a rune drive. An experimental technomagical interstellar drive, the rune drive incorporated as part of its power source an aeon stone from the Aeon Throne itself. Its power? Drift travel in a time before the drift was in existence. In other words - interstellar travel without needing the Drift. The datapad describes the drive as a a cube approximately 3 feet on each side. The device’s casing was composed of a some strange adamantine-like alloy and was encrusted with tiny shards of the unique aeon stones.

    Suddenly, each of your personal comm devices crackles to life, a voice full of static transmitting a dire message - it is Madelon Kesi.

    “My friends, I apologise for interrupting you, but I have some serious news. We’ve been able to get our communications array partially working again here at BTEP-1, and we’ve picked up some chatter that reveals a large Azlanti ship approaching orbit. It’s the vessel — I believe it’s called the Barazad — that destroyed our comm station and deposited the small army that kept us under their thumb until your timely intervention. I’m afraid the ship will bombard our settlement from space and kill Aibretta and Jellik, not to mention destroy your own spaceship. Please, hurry, in the name of the Lawgiver! Intercept the Barazad if you can before it rains down death!”

    I'm awfully sorry.....your next actions will determine how the end of this chapter goes. Consider things carefully in the Discussion thread and then let me know what you'd like to do!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Didn't we bring a vehicle to get here? Let's rush back to the ship.

    Grand Lodge

    The Mountain's Maw |

    The crew of the Brilliance, blistered and knackered by their experience at the Royal Venture, summons all of their remaining vigour to extract themselves from the ruined archaic ship and fly with break-neck speed back to Madelon's Landing after hearing the warning from Madelon himself. Their arrival back finds Jellik and Aibretta hurriedly firing up the engines of the refurbished Brilliance - it would seem that the message of the impending airstrike had reached the former couple. Aibretta throws her hands up in annoyed joy as the quartet zoom into view.

    "We ain't goin' down like that with no airstrike! Jellik an' I, we was gonna take the fight to 'im, but DAMN is it good you back! This ride is turbo-charged. We gonna hole up while you git 'em."

    Aibretta then races off, dragging the silently-smiling Jellik with her. Jellik gives you finger-guns.

    Your old ship, humming with energised engines, stands open, awaiting your embarkment. The lavender sky of Nakondis awaits your ascent. You have an idea of what awaits you in the ionosphere.

    Please tell me what you do as you board the ship, and who's taking which station. Also, please take a look at the Discussion board - it's time to familiarise yourself with the upgrades to your ship!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix slides into the pilot's station. "They adjusted the height." He says with mild annoyance even as he hands work across the controls. "Looks like that pair has made some upgrades. I hope they hold up. Keep your bindings tight. Looks like we're going to stress test them starting... NOW!" Jarix punches the engines and, hopefully, they respond by launching the ship into the atmosphere and beyond.

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