Sky Master of Air

Jarix's page

425 posts. Alias of Dax Thura.


Classes/Levels

Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Gender

Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6

About Jarix

Jarix
Male human tempered pilgrim[pw] operative 2/soldier 1
CG Medium humanoid (human)
Init +8; Perception +6
--------------------
Defense SP 22 HP 10 RP 4
--------------------
EAC 15; KAC 17
Fort +5; Ref +6; Will +5
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 25 ft.
Melee survival knife +6 (1d4 Slsh; analog, operative)
Ranged hunting rifle +6 (1d8 Pier; analog) or
. . tactical semi-auto pistol +6 (1d6 Pier; analog) or
. . thunderstrike sonic rifle +6 (1d10 Sonic; deafen [DC 15])
Offensive Abilities primary fighting style (sharpshooter), sniper’s aim, trick attack +1d4
--------------------
Statistics
--------------------
Str 11 (+0); Dex 16 (+3); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +10, Athletics +4, Bluff +8, Computers +8 (3 ranks), Culture +8, Diplomacy +3, Engineering +7 (2 ranks), Medicine +7, Perception +6, Piloting +9 (2 ranks), Profession (musician) +7, Sense Motive +6, Stealth +10 (+11 when using trick attack), Survival +5; (reduce the DC of Culture checks by 5 when recalling information about a culture's customs and related topics)
Feats Great Fortitude, Improved Initiative, Skill Focus (Acrobatics), Skill Focus (Stealth), Versatile Focus, Weapon Focus (small arms)
Languages Azlanti, Celestial, Common, Elven, Eoxian, Infernal, Vesk
Other Abilities ghost specialization
Other Gear hidden soldier armor, hunting rifle with 0 longarm rounds, survival knife, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic rifle with 1 high-capacity battery (40 charges), basic musical instrument[AR], cloudy blue rhomboid aeon stone, datapad[AR], engineering tool kit, everyday clothing, industrial backpack, motion-detection badge, personal comm unit, small arm rounds (17), credstick (0.39999 credits); Augmentations pressurized lungs[AR], prosthetic arm
--------------------
Ghost Specialazation Your specialization grants you the Skill Focus feat in your Acrobatics and Stealth, and you gain a free skill rank in each of those skills at each operative level. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.
Tempered PilgrimReduce the DC of Culture checks to recall knowledge about a culture’s customs and related topics by 5. In addition, whenever you take a rank in Culture, you learn to speak and read two new languages instead of one. Culture is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
Trick AttackAs a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (DC= 20+ target’s CR) to do 1d4 additional damage and the target is flat-footed.

===================================================
”I’m late!” Jarix jumps out of bed and hits his head on the ceiling of the coffin he rented last night to sleep in. He spent his last credit to rent it and couldn’t afford fee for staying past checkout. He quickly dressed and grabbed what little belongings he had and left, sprinting out the door to get to Docking Bay 42 as fast as he could. Please don’t leave without me. Please don’t leave without me. he repeats over and over in his mind as he runs through the streets of Absalom Station.

Six years prior, a similar scene played out. Jarix was running to catch a flight off of Eox. He owned little more than the rags on his back, but he knew he had to get off planet. Fortunately, the Eoxian government offered anyone who wanted a one way ride to Absalom Station. It took only moments after his arrival to get robbed. As fate would have it, the next person he met was a recruiter for the military. With no money and nothing better to do, Jarix joined up. He did well in the military, at least until he lost his arm. Now he’s signed on with Abadar-Corp and, once again, he’s late for his flight.

Jarix comes skidding around the corner into the docking bay, nearly slamming into a pair of workers and almost being run over by a load lifter bot. ”I’m here! I’m here!” He calls out to the first sentient he sees that looks vaguely in authority, stopping in front of them and rummaging through his pack for his contract.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

*****Dice*****
[dice=Computers]1d20+8[/dice]
[dice=Engineering]1d20+7[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Piloting]1d20+9[/dice]
[dice=Stealth]1d20+10[/dice]
[dice=Trick Attack]1d20+10+1[/dice] [dice=Damage]1d4[/dice]
[dice=Semi-Auto Pistol]1d20+6[/dice] [dice=Pierce Damage]1d6[/dice]
[dice=Survival Knife]1d20+6[/dice] [dice=Slash Damage]1d4[/dice]
[dice=Thunderstrike Sonic Rifle]1d20+6[/dice] [dice=Sonic Damage]1d10[/dice]