Kingmaker: Ustalav

Game Master Atorhal

A Kingmaker campaign in the lands formerly known as Ustalav

Campaign Information and Documents

Current Tactical Map: MAP


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ᚦᛟᚱᛖᚲ᛫ᛒᛚᛟᛟᛞᚠᛁᛋᛏ

Warden! Right, sorry.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Best not to get too excited about Kingdom Roles. Solid chance someone will run afoul of undead before that stage. Settle it in RP when the time comes. Even the stats aligning with particular roles matters a lot less long run.


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

Tomas covers Spymaster well, which could be interesting as he's in Rau's camp regarding keeping the crowns hands off the Inquisition.

Considering what a mess the previous setup was he's also wondering why we would set it up again?

"Lets have a Republic!" :)


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration
Azorius Var wrote:
Best not to get too excited about Kingdom Roles. Solid chance someone will run afoul of undead before that stage. Settle it in RP when the time comes. Even the stats aligning with particular roles matters a lot less long run.

We're not getting all too set on the roles. It's just something to chat about while we wait for game start


Here is a link to the master map.

Note a few of the larger cities, two relatively new forts (established by Lastwall), and crossed swords marking four major battle sites. Red lines are main roads - in good shape, currently patrolled by Lastwall forces - while dotted yellow lines are single track trails. They are not in good shape, and not patrolled, but taking them can potentially save days of travel vs the roads. Hexes are 12m across.

I'll add the link to the Campaign Info tab in the coming days.


LN Half-Elf Monk (Invested Regent) 3 | Init +6 | HP 28/28 | AC 18, T 18, FF 14 | F 6 R 8 W 5 | CMB 5 (7 to grapple), CMD 22 (24 vs. grapple) | Low-Light, Perception +14

I am also in favor of developing roles organically, through RP, etc.

But just to get it out there, Keryn's two best scores are Dex (18), and Wis (17).

He is best suited to be a Spymaster, Royal Assassin, Marshal, or perhaps High Priest (since it doesn't say the priest has to be a cleric/oracle/Inquisitor, etc.)

By RP inclination, as a martial follower of Iomedae, he would not favor working as an assassin, could be persuaded to work as a Spymaster in sort of a "chief law enforcer" sort of way, and would easily fall into the role of Marshal given his interest in duty, justice, etc.


First post is up. Your characters all know General Gallispar as the man who led the Crusade of Reclamation to victory after victory over the undead hordes. He is one of the 10 most powerful people in Lastwall, a brilliant commander, and a national hero. He is also a professional soldier, stubborn, and can be close-minded at times.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Just wanted to let everyone know that right now Christian is trying to figure out everyone's motives and who they are...I hope this RPing internally does not upset anyone. It will not last long. I am very much enjoying the players and how different they are to one another.


ᚦᛟᚱᛖᚲ᛫ᛒᛚᛟᛟᛞᚠᛁᛋᛏ

It’s all good with me. Especially as this campaign will have a lot of inner discussions between Thorek and the Ancestors who haunt him.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Doesn't bother me either. Rau will do a lot more thinking than talking himself. I plan on putting any thoughts that might be obvious via facial expressions etc )or that the group really should know) in gameplay italics so everyone understands his reactions better.

I figure this will be much better than just playing the silent type and never expressing anything to the group.


Male Human Sorcerer 3 | HP 26/26 | AC 13 (17) T 13 FF 10 (14) | CMD 16 | Fort +4, Ref +5, Will +5 | Init +3 | Perception +0 | entangling ectoplasm 8/8 |
Spells:
1st - 7/7

No worries. Volkar may be ambitious, but he understands that making death the penalty for every crime is not a good thing. Think of him as a kinder version of the Count of Barstoi.


Evening all,

Rau wrote:
@GM: Hope it's ok to make that statement about the Prince. It fits with Rau's backstory and if you didn't want him to be dead I assume you would have mentioned it in your response.

I am 100% fine with this - feel free to add and expand the background. I think it adds depth and interest to the game, and I'm excited to see what you all create.

Of course, whatever you add becomes part of the story, so I get an opportunity to use it as well. :)


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

I do not have a horse, but I do have enough gold left over to buy one.
I can also afford 2 more if someone needs one and can pay me back (as it literally takes me down to broke AKA 3g left if I buy 3 light combat trained horses)


Dalliv will loan you all light combat-trained mounts and saddles. Or a mule and cart, etc.


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

Light horses to get us to Fort Justice fast. Then we can see where we need to go and decide if we move on foot or keep to horse?


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

That works for me. I'm debating buying a horse anyways as opposed to being loaned one. I prefer crawling around in the brush to riding but I'm sure this won't be the only time we have to travel fast and Dalliv will want his horses back eventually


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

And even trained horses aren't to reliable around the more powerful undead.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

But even "more powerful" undead aren't too reliable around an Inquisitor of Pharasma. :P


Male Human Sorcerer 3 | HP 26/26 | AC 13 (17) T 13 FF 10 (14) | CMD 16 | Fort +4, Ref +5, Will +5 | Init +3 | Perception +0 | entangling ectoplasm 8/8 |
Spells:
1st - 7/7

I wouldn't mind borrowing horses, at least to make it to Fort Justice. I figure eventually we'd be able to afford our own if we needed them.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Looking at travel speeds for 20 miles:
On foot = 12 miles a day, we'd need to rest
On horseback = 32 miles a day, we're good in 1 day
On Donkeyback or Mule and Cart = 16 miles a day, so we'd need to rest anyways.

Just throwing that in there so we have the info while we discuss


Male Human Sorcerer 3 | HP 26/26 | AC 13 (17) T 13 FF 10 (14) | CMD 16 | Fort +4, Ref +5, Will +5 | Init +3 | Perception +0 | entangling ectoplasm 8/8 |
Spells:
1st - 7/7

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)
Rau wrote:
Says the man who showed up AFTER most of us. Call me ill prepared for not owning a horse if you want, but don't call me late :P

Ok this did make me laugh...no you were not late but WE are late in leaving...lol

To explain a few things that I will be doing with this character. I am a member of the SCA and a lot of what I will be doing will come from my almost 20 years of fighting as a mercenary. Iron lance is a mercenary company that I have hired and have been hired by over the years. Really good friends. When it comes time to move out or be somewhere they are missing pieces of armor, weapons, forgot their ID or decided last minute that they wanted to fighter combat archery instead of spear. So when they get all that done we are late for the battle. So yes you are late as we are getting horses and wagons and such that could have been gotten last night when I suggest we have some drinks. LOL

When you have almost 1500 fighters on a battle field fighting in medieval armor, (the vast majority drinking till four in the morning and most are overweight.) it is hard to get everyone to one spot from 500 acres of campground.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

No worries, I like the way you're playing him. It's Rau that has issues with officer types, not me. Christian will probably be the one that takes him the longest to trust just based on personality types.

All I do know is that people better come to a consensus and move out the gate soon or he's just going to start walking. He's willing to work with people but is so used to being alone in the wild that he'll get frustrated and just meet everyone there.

Personally I don't think that's the best move but he makes the decisions, not me.


Volkar Neska wrote:
I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.

Thanks for letting us know, have a safe and fun holiday.

I'll be around, family is visiting us this year so we have it easy.


I posted last night but I guess it got lost. Or maybe I passed out and just thought I hit "post."

Anyway, I'm planning to post the travel/arrival update, but do you want to explore the hexes you'll be traveling through, or do you want to get to the Tower asap? Exploring would take you a half-day for plains hexes with a road.

I'll get the full rules posted in the next day or so.

And to Rau's point, I'll progress when at least 4 people have agreed on an action, especially for something mumdane like travel, camping, etc.


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

Since this could end up being a major route from Lastwall to Ustalav I think we should explore it properly. We don't need bandits or other pests on our roads.


LN Half-Elf Monk (Invested Regent) 3 | Init +6 | HP 28/28 | AC 18, T 18, FF 14 | F 6 R 8 W 5 | CMB 5 (7 to grapple), CMD 22 (24 vs. grapple) | Low-Light, Perception +14

Agreed, I am for exploration, and am fine with going on horseback.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Agreed. The route back to the only known safe area should be secured. It's not a long trip so exploring it shouldn't delay us too much.
IRT style of travel, Tomas and I are already on horses just waiting on y'all


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Speaking of scouting vs going straight to the tower, do we have a map of the hexes available? There's no link on the page or the campaign tab and if it was linked earlier I missed it.


Here is a link to the master map.

On my phone so this is best I can do at present. You are in Grayce, which is on the Western border of Ustalav/Eastern border of Lastwall.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Only a short post from me today, quite rushed... and my internet is down so had to use my phone.

I think exploring is a good idea on the way to the Fort. Once there we'll either be following up on rumors or exploring in a pattern until a problem catches ou attention.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Azorius, you and I will have to spend some quiet time together. Just saw you have profession(cartographer) ... I have craft(mapmaking) lol


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I had a very long day and just getting finished now. Too tired to post, will have one up sometime tomorrow.


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

I'm away from home this week and next, looking after my father. My posting may be slow at times. Please Bot me as needed.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Rau may be a zealot but he's a thinking man's zealot. Learn about them THEN purge them.

Or maybe just get them talking so you have proof of their heresy before you crush them. That always works too.


Thorek, I sent you a PM about your sage roll.


Hi all, sorry about not posting last night. Had a busy night and just passed out before I could get to it. It's a fairly impotamt one so I want to make sure I do it justice.


Male Human Sorcerer 3 | HP 26/26 | AC 13 (17) T 13 FF 10 (14) | CMD 16 | Fort +4, Ref +5, Will +5 | Init +3 | Perception +0 | entangling ectoplasm 8/8 |
Spells:
1st - 7/7

GM,

I’ve found combat moves quicker if you just roll Initiative for everyone, instead of having us do it. That way it’s easier for us to figure out our actions.

For instance, Thorek and I both got a 16 Initiative. Thorek has the higher Initiative modifier, so he goes first. But, if I’d posted before him, I would have cast burning hands, since no one was in melee. But, Thorek would have sought to charge into melee, and my spell would have caught him as well. But, I wouldn’t cast the spell if Thorek could possibly be hit by it.


I hear you, I'm reconsidering a couple of my ideas about how combat should work. Let's get through this fight and we can implement changes going forward. I'm certainly open to ideas and "best practice" ways of playing PbPs.

FWIW, I'm fine rolling init for everyone.

While we're having this discussion, I'd also appreciate thoughts on using Roll20 for combats.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Most of my games use Google slides, but I've been in a couple with Roll20. Honestly the slides are just as easy to move tokens the maps and seem to be less complicated in my experience. I'm ok with either though.


Male Human Sorcerer 3 | HP 26/26 | AC 13 (17) T 13 FF 10 (14) | CMD 16 | Fort +4, Ref +5, Will +5 | Init +3 | Perception +0 | entangling ectoplasm 8/8 |
Spells:
1st - 7/7

I’d be okay using Roll20 for map hosting, but I’d prefer to keep the actual rolling and action to the forums. It’s easier to go back and reference things that way.


Agreed, should have specified Im interested mainly for maps.


ᚦᛟᚱᛖᚲ᛫ᛒᛚᛟᛟᛞᚠᛁᛋᛏ

I’m having a lot of trouble with roll20
Would prefer google slides


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

You can have the formula done out in the campaign tab for everyones initiative and copy paste at the start of combat.

I prefer good slides a little bit but it's not a deal breaker.


True Neutral Male Human Inquisitor (Royal Accuser) 4 | HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 | Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

We definitely do need some kind of map for next time tho. People are trying to get in flanking positions and such on something 40' away, so not knowing the layout it's unknown how many move actions that would take, when/if AoOs are possible, etc. No big deal for first battle but foreseeing issues in the future.


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

I run a few games and find it works better if the GM Rolls for init, Perception and saves. Things move quicker when everyone isn't waiting around for one person to do a roll.

Google docs and slides are good for maps I find as well.


All, I've created a battle map for the fight, and have placed everyone approximately where the descriptions of the action put them. Please check and make sure: 1) you can move yourself around (aka did the DM share the map correctly), and 2) your character is where you want them to be.

The link for the map is *here*. I will also post it above in the campaign notes section at the top of the page.


ᚦᛟᚱᛖᚲ᛫ᛒᛚᛟᛟᛞᚠᛁᛋᛏ

Works perfectly for me and I can move around


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

good to go on my end


male Human Slayer (Gravewarden) 4. AC 16, T13, FF13. hp 40. F +6, R +8, W +2, Init + 4. Per + 8

Looks good to me.

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