The Cinderlander

Rau Vanator's page

169 posts. Alias of Mat_H.


Race

HP 34/34 | AC 19 (T14/FF15) | Init +9 | Perc +12 | Speed 30' | CMB +7 | CMD 20 (16FF) | F+7 R+6 W+8 |

Classes/Levels

Spell Slots: L1: 4/4 L2: 2/2| Judgement: 2/2 | Gentle Rest: 6/6 | Active Conditions: Detect Aberration

Gender

True Neutral Male Human Inquisitor (Royal Accuser) 4 |

About Rau Vanator

Name: Rau Vanator
Race and Class: Human (Varisian) Inquisitor (Royal Accuser)
Level: 4
Alignment: True Neutral
Domain: Repose
Languages Common, Necril, Skald, Varisian
Deity: Pharasma

Initiative +9
Senses Perception +12; +14 vs undead
Speed 30 ft.

-----DEFENSE-----
Max HP: 34
AC: 19 Touch: 14 Flat: 15
CMD: 20
Fort: +7 Ref: +6 Will: +8

-----OFFENSE-----
Melee
Cold Iron Dagger +7 (1d4+3) 19-20/x2
Battle Aspergillum +7 (1d6+3) 20/x2
Ranged
Masterwork Composite Longbow (Str +3) +9 (1d8+3) 20/x3
CMB: +6
BAB: +2
Special Attacks Judgment (+2) 2/day

Special Abilities:

Detect Monsters and Secrets: Detect aberrations, undead, secret doors at will (only one of these at a time)
Favored Enemy (Undead): +2 to rolls vs undead
Gentle Rest As a standard action, melee touch staggers living 1 rd (sleep if already staggered), 3 rds vs. undead (6/day, CL 1st; concentration +3)
Monster Lore +3 to Knowledge checks when identifying the weaknesses of creatures
Judgment Variable bonuses increase as the combat continues (1/day)
Track: +2 to Survival checks made to track

Traits and Feats:

TRAITS:
Reactionary: +2 to initiative
Undead Slayer: +1 to damage vs undead
FEATS:
Precise Shot: No penalty when shooting into melee
Rapid Shot: When using a full round action, can shoot one additional shot per round; attacks are at -2 when using this feat
Weapon Focus (Bows): +1 to attack when using bows
Deadly Aim: Can choose to take -1 to ranged attack and get +2 to ranged damage
Combat Expertise: Can take -1 to melee attack and CMB to get +1 to AC

Ability Scores and Skills:

Str 16 (+3)
Dex 19 (+4)
Con 14 (+2)
Int 14 (+2)
Wis 16 (+3)
Cha 11 (+0)
-------
Acrobatics +4
Bluff +4; +6 vs undead
Climb +8
Diplomacy +4
Disguise +0
Escape Artist +4
Fly +4
Heal +7
Intimidate +7
Knowledge (arcana) +6
Knowledge (dungeoneering) +6
Knowledge (local) +6
Knowledge (planes) +6
Knowledge (religion) +9
Perception +12; +14 vs undead
Ride +8
Sense Motive +10
Spellcraft +6
Stealth +11
Survival +10; +12 to tracl
Swim +8
-------
Background Skills
Craft (Mapmaking) +7
Lore (Pharasma) +9

Spells Known:

(CL 4; concentration +7)
LVL0 (at will)—detect magic, disrupt undead, light, oath of anonymity, read magic, stabilize
LVL1 (4/day) - funereal weapon, remove fear, sanctify corpse, shield of faith
LVL2 (2/day) - castigate(DC15), shackle(DC15)

Gear:

Combat Gear:
Hide Armor +1
Cold Iron Dagger
Battle Aspergillum
Durable Arrows (20)
Blunt Arrows (20)
Cold Iron Arrows (20)
Silver Arrows (20)
Cloak of Resistance +1
Other Gear:
Backpack
Bedroll
Belt Pouch
Candle (5)
Flint and Steel
Hemp Rope (50 ft.)
Holy Symbol (Pharasma)
Holy Text (Pharasman)
Soap
Spell Component Pouch
Torch (5)
Trail Rations (5)
Waterskin
Wooden Stake
Expendable Items:
Holy Water (4)
Alchemist's Fire (5)
Potion of Lesser Restoration (1)
Dust of Tracelessness (1)
Currency: 385g 5s 0c

Background Summary: Rau was a member of the Royal Accusers, a group of Inquisitors serving the prince of Ustalav, before the land was torn apart. His dedication to Pharasma and the purging of the undead was always as strong, if not stronger, than his dedication to Ustalav, so after the nation fell and the remaining Accusers disbanded he continued to fight on his own. He joined in the Crusade of Reclamation in order to continue to fight the undead and stop the Whispering Tyrant. Now that the attempt to settle the former Ustalav has begun, he is ready to head into the wasteland, not as much to bring glory to himself as to serve Pharasma through the continued eradication of the despised undead, and to strengthen the region through the restoral of her temples and the return of her faithful. (I like to write out detailed backgrounds, so there will be more to follow. This is just an initial summary)
One experience you would like your character to have: Rau would be ecstatic to find a desecrated/occupied Pharasman temple as opposed to just an abandoned one and clear it out, reclaiming it for Her. Ideally there would already be a group of Pharasmans available to occupy and restore it afterwards.
An additional note of interest: Although Rau is not averse to being famous, power is low on his list of priorities. He would be more interested in supporting someone else (as long as they are sympathetic to Pharasma) and then founding a new group of Inquisitors and other believers that were loyal to Her in the region. He believes one of the flaws of the previous Accusers was that they were bound to a prince instead of a deity and would want to correct that in a new incarnation of the group. The founding of such a group would also fit well into the "experience I would like my character to have" category