Well so far two of us have successfully broken free. It would be quite amusing if it got itself stuck.
Yes please 1E. The second edition looks to be a good start but I'd hate to try and swap to it mid campaign.
I thought it was pretty clear that the Drow was down. I realize now that I might not have been clear however, since I didn't specify a target in my attack. I'm shooting at the slug since it's only thing still around. :)
Yes, let's stick to 1E. We started the campaign this way, and we should continue with it this way. While I am not averse to trying a 2E campaign, switching in the middle would be inconvenient - especially since my Sorcerer bloodline hasn't been published yet.
Yep. That was my thought too. 2E is basically just Core. Your bloodline isn't in 2E yet but I'd be even worse off since my class doesn't exist yet either XD
No worries. Real life is always more important than a game, and sick kids are especially important.
I hope people can live with Azorius's use of channel positive energy, tops us up nicely but the slug will benefit a little... I hope the drow stays down though.
BaB: +1 (Power Attack now -0 Hit +6 damage)
Saves: +1 Fort
Stats: +1 Str (19)
Skills: +1 Perception, Diplomacy, Intimidate, Sense Motive, +2 Linguistics (I never added his languages...with Int 14 and +2 linguistics he will now speak: Common, Undercommon, Dwarven, Giant, Orc, Draconic)
Sage Skills: +1 Nature, Arcana, Local
Bonus Feat: Weapon Specialization
Saves: +1 Fort, +1 Will
Stats: +1 DEX (19)
Skills: +1 Climb, Intimidate, Kn(dungeon), Kn(religion), Perception, Sense Motive, Stealth, Survival, Swim; craft (mapmaking), lore (Pharasma)
Spells Learned: Castigate, Shackle
Misc Stuff: Judgement is now 2/day
+1 Fort, +1 Will
Spell Slots: +1 1st, +1 2nd
Stat +1 Int
Skill Points: 2+2+1+1, +2 Background
Diplomacy +1, Knowledge Arcana +2 Knowledge Religion +1, Perception +1, Sense Motive +1, Spellcraft +1, Survival +2
Languages: Celestial, Abyssal, Infernal
HP: 4+2 Con = 6
FCB: +1 Spell known
Skills: 2+2 Int+1 Human=5 Skill Points
Knowledge (arcana) +1
Sense Motive +1
Use Magic Device +1
Background Skills: 2
Knowledge (nobility) +1
Profession (soldier) +1
New Spells known
2nd (4/day) - glitterdust
1st-level - shocking grasp
0-level - arcana mark
Spell swap - lose burning hands, learn touch of gracelessness
Hp + 8. Dex + 1.
Fort + 1. Ref + 1 (+2 thanks to dex)
Bab + 1.
Skills: + 11 (+1 from Fast learner). Acrobatics, Bluff, Climb, Disable device, Know (Dungeoneering, Geography, local), Perception, Sense motive, Stealth, Survival.
Background + 2. Craft (bow). Profession (Cook).
@GM: Did you get that loot list made from the Drow fight? I didn't see it.
No worries, just thought I'd mention it before we start playing around with these prisoners.
Here's a link to the full list (with gp values):
Here's a summary:
Leather Armor x4
crossbow, hand x4
mstwk rapier x4
mstwk dagger x2
+1 leather armor x1
quick runner's shirt x1
cat burglar's boots x1
Coin: 72gp worth of coin
Gems/Jewelry: 175gp worth of gems and jewelry
Key ring full of keys
Drow clothing (nobody wants that!)
Tomas, did you get a slayer talent at this level?
Also, I forgot to assign my Ability Point increase. It'll be Charisma.
Ah yes, I forgot that. Tomas took Trap spotter. When he gets within 10' of a trap a perception check is rolled by the GM.
Some decent loot. I wouldn’t say no to the quick runner’s shirt. With movement 20, an extra move action once per day could be useful.
The boots should go to whomever volunteers to be the party scout
That was my question. We've been heading out together so it would make sense for either of us. Our Stealth is the same so that doesn't even really affect the decision. He's got me beat on Acrobatics and Climb, so I guess do we want to improve the weaker acrobatic climber or the stronger acrobatic climber?
I was really trying to avoid writing this message, but I've got to do it. Unfortunately I have to pull out of the game. Major changes at work have eaten away most of my free time, and I had a significant health scare a week ago that resulted in some major lifestyle changes. One of those is getting enough sleep, which is being strictly enforced by my loving spouse. Between extra work at home, and earlier bed times, I haven't had any time to focus on the game.
To top it off, we have 3 kids, one of whom is in therapy. Nothing major, but he has some things we're working on. We found out last week that our other two also need therapy (twin 2-yr olds), so we've been dealing with that now.
All that said, I'm in a good place. Our kids need some help, but nothing serious, and if I follow my doctor's advice, I should come out just fine vis-a-vis the health thing. I just unfortunately don't have the time to dedicate to running this game any more. I'm really sorry to leave like this. You guys are all awesome players, and I thoroughly enjoyed being your GM.
Best of luck in your future games!
Thanks for the transparency and not ghosting. Sad but understandable, I enjoyed this campaign while it lasted. You were a good GM.
Would you mind closing the campaign in a bit, to clear up my page?
No worry at all sir. I also thank you for saying something instead of disappearing. Life always takes precedence so I completely understand.
It was a good time; I'll keep an eye out for you if you end up coming back to the boards someday.