[PFS_PT_Aerondor] PT-02 Raiders of Shrieking Peak (Inactive)

Game Master Aerondor

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M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack will cast fireball far back enough so that it only hits the two creatures and not his allies dmg: 8d6 ⇒ (1, 1, 1, 5, 6, 1, 4, 3) = 22 reflex 19 for half.


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

I told you to listen to me! Now, look at you are now!

With a bow in her hands, Beatrice tries all she can to evade or deflect the giant attack’s, but wounds cover her.

You would have act like those giants or go to the bridge. Both of those are terrible ideas for me or this holy warrior.

You’re wrong, I would… but the voice doesn’t add anything more.

The doctor continues to be at the defensive as she drops her bow and draws a Great pick.

Nevertheless, I need your help now. I think those creatures have similar symptoms to us. I am not a fan of Homeopathy, but at think I can do an infringement to the scientific method.

Beatrice eyes’ change color as they became Silver and her weapon have a dark glow.

I will ponce you! says two voices in the same time.

interact to draw, rage and strike
1d20 + 11 ⇒ (1) + 11 = 12 2d10 + 4 + 3 ⇒ (8, 6) + 4 + 3 = 21 négative
1d20 ⇒ 18


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Karbad howls as the bullman cuts at him and Beatrice. "Fool to attack a chosen of Torag!" The Paladin immediately strikes back at the one who hurts Beatrice. Then the dwarf calls upon Torag's grace and his wounds instantly heal. Karbad then grips the dwarven waraxe in two hand and begins to butcher the enemies. His axe swings from one enemy to the other.

Retributive Strike as a reaction on Red.
Retributive Strike: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 2d12 + 4 ⇒ (12, 8) + 4 = 24
I doubt it will but if it kills the bullman, then it negates the damage to Beatrice

Cast Heal on himself using 1SP as a Champion Power.
Heal (5th): 9d8 + 2 ⇒ (8, 2, 1, 6, 3, 8, 6, 8, 5) + 2 = 49

Attacking Red
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d12 + 4 ⇒ (2, 2) + 4 = 8

Attacking Blue, using the axe's sweep trait
Attack (sweep): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 2d12 + 4 ⇒ (7, 10) + 4 = 21


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Fumbus gamely moves around, and tries to stab Red.

+1 Dogslicer: 1d20 + 10 ⇒ (19) + 10 = 29, for 2d6 + 1 ⇒ (6, 3) + 1 = 10 damage.

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Mordac summons a ball of fire that lights up the night... for a brief instant.
ref DC19: 2d20 ⇒ (7, 15) = 22
One of the bull men catches it square in the face, the other manages to hide behind his compaion.

Beatice draws a pick after a moments hesitation, which costs her an opening to strike.

Fumbles shows that you don't have to be big to be good. He opens up the side of the red bull-man with a viscious strike.
bonus crit damage: 1d6 + 1 ⇒ (1) + 1 = 2

Karbad slices at the bull-man who attacked Beatrice, and while he wounds the creature, it was not enough to stop the blow. The paladins own wounds seem to vanish as he does so! He then cuts into both the bull-men as he sweeps his axe through them.

Remember to take a -5 on your second attack

The two minotaurs look to each other, their easy victory looking less likely. Reluctantly the two toss down their axes and glare at you, speaking words in Joptun.

Anyone speak Jotun? And is there a fifth of you?

Status, bold may post (remember it is dark for those of you without enhanced vision)
Barin
Mordack
Beatrice 17 damage
Karbad

Bull-man red - 66 damage
Bull-man blue - 32 damage


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack can still get them both with hitting his allies, so another fireball dmg: 8d6 ⇒ (5, 2, 3, 1, 5, 1, 1, 4) = 22 reflex 19 for half


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Mordack, they threw down their weapons.

Karbad steps up and kicks one of the axes away. "Anyone speak this gibberish?" He speaks to the bull men. "Do you speak Common?"

He yells at the bull-men. Down on the ground!" He points at them, then to the ground, holding his waraxe threateningly.

Intimidating Prowess allows Karbad to intimidate them without speaking their language.
Intimidate (Intimidating prowess): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Missed that part, Mordack does not fireball then, he just waits

Lantern Lodge

Silent tide map

The two bull-men sit and jabber away at Karbad, pointing to their own dead and hissing at him.


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

Béatrice understands what going on.

Oh I understand! They want the corpses of their companions.I don't need you anymore Thanks!

Wait... it

Béatrice moves her weapon like she point to the corpses and then she withdraw from the corpses.
With some effort, she returns to normal,but her body aches a little.

move and moment of clarity.

"I think they want to take the bodies of thieir own."


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

"Yeah, and they're going to have to wait on that until we can sort out what the hell happened here. If they and their friends butchered these people, they're going to face a headsman's axe instead."

Karbad points to one of the dead caravaners and then points accusingly at the bull-men.

Does anyone speak Jotun? Do we know if anyone in the town speaks Jotun?


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

Barin does not speak Jotun. Sorry for not contributing to the fight

[b]"I'm not sure they were the ones behind this slaughter. Yoet we can't rule that out... we realy need someone who can communicate with them"{/b]

Lantern Lodge

Silent tide map

It appears the group is an in impass. They don't speak common and non of you speak Jotun.

No comp langagues?


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

I have a compréhension elexir


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

Béatrice does some drawing on the sand to try to talk to them.

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They write down.

"Let us go."

But don't seem to understand your own writings.


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

We should leave them. We didn't Search for clues.

Also, she starts use her Healer kit to treat the wounds of Everyone. She triés to communicate her intention to the Giants by showing them what she Will Do.

médecine+expert kit: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20

Lantern Lodge

Silent tide map

The Minotaurs are accepting of Beatrice's aid, and seem surprised by it.

With the immediate threat dealt with, the team spends a dark hour looking over the bodies and wagons.

There were five guards, each armed with longsword, shortbow leather armour and a quivver of arrows. One of the longswords looks to be of substantially better quality than the others.

There are several dead bull men as well, they are armed, like those who attacked you, with large greataxes. One of them has a symbol about its heck depicting a bulls head.

recall knowledge(religion) DC20, checks may be helpful here, as many as you can. If you succeed you can try a second time at DC 23

North of the stream you locate a set of hoof prints Which would take a survival check to follow.

Meanwhile the wagon looks to have been cleared of anything valuable or useful. Who knows what a perception check might turn up though


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

religion,trained: 1d20 + 8 ⇒ (3) + 8 = 11
religion: 1d20 + 8 ⇒ (9) + 8 = 17

perception,E,cat eye elixir: 1d20 + 10 ⇒ (7) + 10 = 17

Happy that all the people are healed, Beatrice looks at the symbol. During her formation as a doctor, she was part of the occult. They would meet each weekend and they were trying and learn all sort of thing.

Yes. Like doing a summoning of a Great Old One.

You are not one. I can understand you and I am not insane.

She also drink our cat's eye elixir to be more able to look after clues.

You think so?


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

Surveing the scene pf carnage Barin mutters:"Are you sure we did the right thing letting those 2 go? Judging from this it seems like their friends were not as merciful. What if they slaughter some innocents? Their deaths would be on us, you know"

While still muttering the dwarf examines the tracks

Survival (trained): 1d20 + 9 ⇒ (17) + 9 = 26

"I believe they went this way.."


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

I don't think we let them go, did we? We're just not focused on them right now.

Karbad finishes tying the bullmen to a tree and searches them for any other information. Then he goes to help search the wreckage. He picks up the longsword of note and stows it for now. Unfortunately, he seems to be little help to Beatrice and actually might be distracting her.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

Humm. Nice Dwarven's buns. No Béatrice! Focus! she thinks.

Yes! Focus on the sexy paladin!

Lantern Lodge

Silent tide map

Barin is prettty sure he could follow the trail into the mountains, but nothing else of note is turned up in the search of the wagons or minotaurs.

Pause for a moment to let the other two try skills, or Baric to try a perception on the wagon, then I guess you only have to decide if you camp here or continue on through the night.


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Karbad looks at the bullshead symbol and tries to remember if he's see one like it before.

Religion: 1d20 + 6 ⇒ (6) + 6 = 12


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Ah, Let me see that symbol religion: 1d20 + 5 ⇒ (10) + 5 = 15
and he can also follow tracks survival aid: 1d20 + 7 ⇒ (3) + 7 = 10


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Fumbus wanders over, and inspects the cart.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15.

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Fumbles doesn't notice anything else either.

Plans - heading on through the night or camping? And what are you doing with your captive minotaurs?


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

I tyhink we should keep them tied. I don't trust those sons of a cow. As for what to do next, I say we camp, no sense in charging through an unknown trek with more than a few of us unable to see in the dark

Lantern Lodge

Silent tide map

The minotaurs are tied up and the very tired crew of Pathfinders grabs a well deserved rest for a few hours.

It dawns misty but calm.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Well, anyone leading the way, the Sorcerer sure ain't


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

"I found those footprints. I will see we get to those who left them..." Thror comments as he starts following the traces left by whoever fled the scene of the massacre.


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

"Alright, let's go." Karbad pushes the bound minotaurs ahead of him. "We're taking these two with us. If we find something, maybe their reactions will tell us something."

Lantern Lodge

Silent tide map

You set off following the footsteps. After about an hour the keen eyed Barin notices a a second set of smaller, humanoid foodsteps branching off the main trail..


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Are they *goblinoid* footprints? Or just a small human?

"Ooo! I wonder whether they had Goblins with them? There have been more of around recently. I would be sad to hear that more of us died in service to the Society. Hopefully that isn't actually what happened. I am glad that one managed to get away."


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Karbad seems puzzled. "Wait, was the smaller one with them? Could it be someone who was captured by the minotaurs?"

"Let's follow those."

Lantern Lodge

Silent tide map

The are smaller than the minotaurs. Hard to tell but they are *probably* bigger than a normal goblins. Maybe.

You break off the main trail and follow the other footprints.

stuff: 1d20 ⇒ 11
Neraby you spy a woman hiding in some bushes...


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

"Hello! We just want to ask some question!"says Beatrice to her.

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"Shhhhh" she says, gesturing up the path.

"There are minotaurs about. Now.. I an Inisa, but who are you?"


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

"We are minotaur hunters... got a couple of the overgrown cows down the slope..." Barin mutters.


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Karbad grunts at Barin's jest. "It's ok, miss. We've captured them."

"Wait, did you say Inisa? The Pathfinder? We've been looking for you! Ambrus Valsin sent us. Are you ok? Where is the Inheritor’s Clasp?"

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"Long story. Short version is I had it, lost it to the minotaurs, regained it, and then lost it again. They have it over there.. ."

She points through the trees.

"I'm not sure what they are saying, but their body language shows some type of debate going on. " she pauses for a moment. "They are not in a good position, lost several of their number to me and seem pretty small for a minotaur clan. You may be able to parley with them to get the clasp back." she holds up a wooden symbol, similar to what you saw on one of the minotaurs earlier.

"This is a symbol of Baphomet - I took it from one of the minotaurs I slew earlier. Holding it out you may be able to get a truce and talk with them without getting attacked..."


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Thanks, guess they worship Baphomet, or at least some of them. Mordack holds up the symbol and studies it, every nick, cut, drawing, tooth, etc.


Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7

Karbad yanks on the rope and pulls the captured minotaurs over. "Were these two ones that attacked you? Do you speak Jotun?"


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

"Mmmmh..." Barin studies the fellow pathfinder suddenly distrustful of someone holding such a symbol so casually...

How do you use sense motive in PF2?

Lantern Lodge

Silent tide map

Sense motive is passive now, and your perception. The active skill is Deception with the "Lie" action.

"I don't really speak the langauge, just a word or two. But I think I heard their leader speaking some Taldane earlier. As for those two.. One minotaur looks pretty much the same as another to me sorry."


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Fumbus nods sympathetically.

"I know what you mean - I have a lot of trouble telling you humans apart, too..."


“Béatrice” | Female NG Medium Scholar Human (Skilled heritage) Barbarian 5 | HP 83/83 Resonance 4/6 | AC 21, T 19 | F +10 R +8 W +10 | Perc +9 | Speed 30ft with armor 25ft | Active Conditions: none

"Well, if we can talk to him, we can negociate!"she whispers.

Béatrice, it will be better to just kill them. They are monsters. I know you wish to do good, but sometimes...


Male Dwarf Fighter 05 | Dwarf Fighter 5 | HP 80/80 | AC: 22 | TAC: 18 | Fort +10, Ref +8 Will +9 | Perc +9 |Attack Bonus +14| Hero Points 1 | Res 4

Perception (sense motive): 1d20 + 9 ⇒ (5) + 9 = 14

"I'm not sure I believe her... Baphomet cultists are known to be tricky bastards after all..."

Lantern Lodge

Silent tide map

Barin in innately suspicious, but for the moment at any rate, can see no grounds for his suspicions.

And to keep this moving, I'm going to assume that is what you do

The group emerges from the trees and sees a small group of minotaurs. They instantly grab weapons and look ready for a fight!

And once again, to keep things moving

You prominantly show the symbol and the minotaurs ease a little. One steps forward - this one obviously female. After no response in her Jotun words she asks in Taldane "Who are you and what do you want?"

Whoever leads the discussion, please include a diplomacy(make an impression) check. Others may aid if they wish.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack holds up the holy symbol and speaks I understand you all have your beliefs and you follow your own, but I propose a truths between minotaur and mankind. diplomacy: 9 + 1d20 ⇒ 9 + (20) = 29

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