DM Papa.DRB – Return of the Runelords (Inactive)

Game Master Papa-DRB

Return of the Runelords. Chapter 1


51 to 99 of 99 << first < prev | 1 | 2 | next > last >>

Narrator [Maps, handouts, pictures: Links in top of page spoiler]

If there is magical gear available with your roll, ie. Rogue Tools +? or a mithril hook. I also include magical clothing, such as cloak of protection +x, even though it is not in that section, it is clothing and as far as I can figure, it should be included.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Oooh! Well that changes things. New items to consider!


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Would you consider a belt of physical might as clothing as well?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Fergus Ironbeard wrote:
Would you consider a belt of physical might as clothing as well?

Yes


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Cool! Then that's my item - although slapping bad guys with a MW waterskin filled with possum punch might be fun!

Whap!Whap!Whap!


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

Traveling this weekend; little time to post but given the new info I'll be changing my item.


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

OK changing my item. I'm taking the familiar's satchel off my eqpt list now that I know we can do magical clothing. I'm saving the purchase to get a Cackling Hag's Blouse for 5400 instead of 6000 as soon as I'm able to buy it. That should definitely be before lvl5


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

I must say, this is an awesome way for a group of heroes to start out - cowering and screaming :)


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

Even my poor weasel failed his save. I also realized I still haven't named my weasel...

He's just a sad case right now.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

DC 19 at level 1 is pretty brutal. Guess we need a halfling cleric. ;)

Or Sir Robyn's minstrels.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Looks like our characters got a good, old-fashioned Halloween scare!


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

How'd the surgery go GM? Take your time and heal up, hope you're doing well. (I know you may not see this right away, feels kinda silly posting online to tell someone to take their time before coming online)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Well, everything went quite well with the cataract surgery Wednesday, and at my first followup appointment Thursday, the doc said I can drive and go back to my computer, so I'm back! Game post coming soon.


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Yay!


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Having a great time so far!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Alustria: 1d20 + 4 ⇒ (20) + 4 = 24
Borgol: 1d20 + 1 ⇒ (2) + 1 = 3
Fergus: 1d20 + 0 ⇒ (7) + 0 = 7
Flik: 1d20 + 3 ⇒ (9) + 3 = 12
Mara: 1d20 + 6 ⇒ (2) + 6 = 8
Foe(s): 1d20 ⇒ 20

Perception:

Alustria: 1d20 + 12 ⇒ (3) + 12 = 15
Borgol: 1d20 + 5 ⇒ (8) + 5 = 13
Fergus: 1d20 + 3 ⇒ (4) + 3 = 7
Flik: 1d20 + 3 ⇒ (14) + 3 = 17
Mara: 1d20 + 0 ⇒ (4) + 0 = 4

The two above spoilers are macros from a product that I use. 8 characters to spit each of them out. Please verify that everything is correct. thanks,

-- david


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

It's got my rolls correct.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Mine are correct.


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Looks good!


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Mine is good as well. Now please for us other DM's...what product do you use?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Shortkeys

When I first downloaded it, you could create 10(?) shortcuts without paying. Between all the games I GM and play, I needed a lot more than 10 so I purchased a license.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Cool! Thanks!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Also correct.


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

Just found out I have to take an emergency trip. Should be back on Sunday. Not sure how often I'll be online but I'll try to post from my phone. If I'm holding people up during this time feel free to bot me.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

You have two leads + another possibility;

1) Explore Roderic's Wreck
2) Talk to Ladia Kelstrop (first on scene)

3) Talk to town leadership

Audrahani can tell you where the Wreck is and where the folks can be found.

Someone needs to push forward and let me know what youse guys plan on doing. I do not like to make those decisions for the group as I usually choose wrong (heh).

-- david


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

I'm playing Borgol as a guy with next to no knowledge, especially about magic stuff, but as I had him wondering about Runelords, it occurred to me that people might know something about them now, especially after the two APs that come before this one...

So: What do we folk without ranks in Arcana or History know about the Runelords, and does being a scion of one of the Sihedron heroes change that? (Just to avoid having Borgol acting unnecessarily dumb)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Hope everyone had a Happy Thanksgiving. We had a very busy weekend, and I am running very late today. Will have a post either tonight or tomorrow morning.

-- david


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Sorry I seemed MIA for a few days. I wasn't getting notifications for this campaign. I'll keep a close eye on it now.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

I am running a Serpent's Skull game that has ha some openings. We would probably need a fighter and cleric. We currently have the following:

Vanaran Male Monk
Human Female Witch
Catfolk Male Rogue

The link to the Recruitment thread is here.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38
Fergus Ironbeard wrote:

I am running a Serpent's Skull game that has ha some openings. We would probably need a fighter and cleric. We currently have the following:

Vanaran Male Monk
Human Female Witch
Catfolk Male Rogue

The link to the Recruitment thread is here.

I'm interested. I'll send you a DM.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Also be interested.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

@Bogol: Excellent! Pop over to the Discussion thread with your character. I believe Flik is playing the fighter role and someone snagged the healer, but we had a druid leave recently so it comes down to what you want to play.


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

I kind of pictured the scene with the weird creature like the one from Big Hero Six, where they're startled by the bird and just unload everything on it :D


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Also, full disclosure - Alustria's gonna be pretty useless in combat for a while. I mean, other than summoning a nature's ally that lasts one round, she doesn't have a whole lot of material to work with yet :)


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38
Alustria Wintersbreath wrote:
Also, full disclosure - Alustria's gonna be pretty useless in combat for a while. I mean, other than summoning a nature's ally that lasts one round, she doesn't have a whole lot of material to work with yet :)

No big deal. That's the joy of level 1!


NG Female Human Witch 1 (HP 9/9 AC 12 T 12 F 10; Saves F +2 R +2 W +2; CMB +0 CMD 12; Init +6 Perc +0)
Spells Prepared:
L0 (at will): Detect Magic, Guidance, Light | L1: Mage Armor (1/1), Sleep (1/1)

Just a heads-up. I'll be heading to visit family from Sunday through Wednesday, and I just found out they have no Internet (they just moved), so I'll be phone only for that period. I'll still be able to post but might be short ones on an irregular basis


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Mara - not a problem. See below...

I will be unable to post from 12/23 evening to 12/28 afternoon inclusive. Sunday / Monday at the hospital (part time job). Christmas Day is with friends all day, and the next three days are driving to Boston MA (4 hours) and spending it with my wife's brother and his wife. I will not have my laptop, so I do not have my PDFs, notes, macros, etc. with me.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

I will be visiting family from 12/23 until New Year's Day so bot me as necessary.


Daily:
Storm Blast 6/day
NG Half-Elf Druid 5 HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Enjoy everyone!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Back from Boston. Got an email from my boss at the hospital, and he forgot to schedule for Monday 12/31 which is my normal 1/2 shift, so I'll be back to normal posting starting January 2nd.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Sounds good.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Hey folks. I'm in a Rise of the Runelords campaign that recently lost its healer and we're looking to recruit a new one.

We're still level 1 -- we've had a bit of player (and GM) rollover, but the current players are all pretty dedicated.

If anyone is interested, here is a link to the discussion thread.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Borgol - While I would enjoy playing in a Rise campaign, I am now DM'ing one and my guys are just about ready to finish the 3rd Chapter so it would not be fair since I know the plot quite well at this point. Thank you for offering it to the group.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I am sorry, but I have to stop DMing this campaign. It has become too much for me, along with my other two campaigns and another I am playing in.

I have marked it as inactive, so it should no longer show up in your list of active campaigns.

Once again, sorry.

-- david


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Not sure if anyone is checking this, but should we recruit for a new DM?


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

It's certainly worth a shot -- I'd rather continue than not.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Just noticed this. I'm still into playing if we can get a GM.


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Recruitment LINK here.

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

Hey there everyone. Thank you for considering me for the opportunity to take over your Rise of the Runelords campaign, adopting it from DM Papa.DRB! After much thought, I am making this thread to have a discussion with you for to see where you would like for this campaign to go.

Tealk's Discussion!

51 to 99 of 99 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Papa.DRB – Return of the Runelords - Discussion All Messageboards

Want to post a reply? Sign in.