
DM Papa.DRB |

?: 1d20 ⇒ 71d4 ⇒ 3
Searching the room(A17) provides nothing useful. It seems that this room, like the others is just old and decrepit from neglect and the slow sinking of Roderic Wreck into the river. Moving on to the next room(A16), Flik(bot) checks the door and pronounces it safe. With Borgol and Fergus up front, they open the door and peer in.
Sagging shelves, one of which has partially pulled free from the wall, line the walls of this room, set with spools of thread, boxes of needles, moldy scraps of cloth, bolts of decaying fabric, and various types of shears. A round box of soiled yarn rests on a worktable along the north wall, and a dress form lays propped in the corner.
Next?
Map Updated

Fergus Ironbeard |

THis room looks like it hasn't been touched in ages! Fergus pronounces as he casts detect evil into the room. He will then step back and let some more of the more perceptive members of the group search the room for clues to the ghost's riddle.

Flik Gnilleps |

Flik will also detect magic into the room, eager to find some intact relic from this ruined site.

Borgol Ashblade |

Borgol watches his two companions cast their spells, then whispers, "See anything? Should I go in and search, or will that trigger another ghostly visit?"
He does his best to scan the room from the threshold, looking over the gnome's head.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12