Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Through the murky water:

Kael
Pnin
Curral
Sanrael

Regular order:

Pnin
Kael
Sanrael
Curral


Make a perception check Kael.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

per: 1d20 + 16 ⇒ (6) + 16 = 22


Kael fails to notice a trap under the murky water and impales his foot on some sort of sharp object that injects poison into him. DC18 Fort save or take Str dam: 1d4 ⇒ 2


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

DC18 FORT: 1d20 + 10 ⇒ (3) + 10 = 13

-2STR

Ouch!

Careful, there is something sharp lurking in the water.

Kael does his best to point out where he stepped to the rest of the party.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception: 1d20 + 16 ⇒ (11) + 16 = 27


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Perception: 1d20 + 22 ⇒ (13) + 22 = 35


The rest of the group makes it past the trap once it is pointed out. After another 50' the passage ends with some steps leading up a few feet above the water, at the top of the steps is a large set of stone doors.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

pnin....work your magic
perrception: 1d20 + 16 ⇒ (17) + 16 = 33


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin takes a look around the room, including the doors.

Perception: 1d20 + 22 ⇒ (9) + 22 = 31


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael stands near Pnin...watching his back


Pnin determines there is some sort of magical trap on the door.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael backs up slooooowly


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin attempts to disable the door:

DisableDevice: 1d20 + 17 ⇒ (1) + 17 = 18


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Uh oh


Pnin make a DC19 Fort save, will assume everyone else moved back.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Surely you meant to say it was a Reflex based trap . . .

Fort: 1d20 + 4 ⇒ (4) + 4 = 8


A wave a of magical energy emanates from the door and courses through Pnin’s body causing wracking pains.

-4 to attacks, skill checks, ability checks


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

F&~+ that

Does anyone know what happened to me?

KnowDungeon: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24

Pnin enters through the door.

Perception: 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Something foul no doubt. I saw nothing.

Kael follows Pnin through the door.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael looks at Pnin.....
know dungeon: 1d20 + 4 ⇒ (19) + 4 = 23


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

following Pnin through...
perrception: 1d20 + 16 ⇒ (18) + 16 = 34


The trap must have set off some sort of spell which is the cause of the painful disability.

Opening the door reveals a corridor of mist that opens into a large entry hall. Across the hall, three demonic stone faces as tall as humans leer at visitors like a scornful greeting party. Each has an open mouth, extended tongue, and slightly different features from the others. From left to right they are blue, yellow, and red. Between the huge faces, two staircases lead up 10 feet to a balcony that overlooks the entire chamber. A set of ornate stone double doors is set within the wall to your right and another set is up on the balcony.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-2STR

Give me a moment.

~detect evil~ on entirety of room

If nothing-If you are up for it Pnin, have a look at those doors on the right. We should check those before going up to the blacony.


AC 22; HP 65; init +3; Perception + 10

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Know Arcana: 1d20 + 2 ⇒ (3) + 2 = 5

On spell affecting Pnin.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin takes a look around the room, carefully inspecting the ceiling and the floor and the doors (once bit, twice shy)

Perception: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28


Curral believes Pnin has been afflicted with a symbol of pain and should recover with rest.

Pnin doesn’t notice anything out of the ordinary as far as the floor and ceiling are concerned. Both doors are locked but no traps are located.

Kael detects evil throughout the room.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

It's not very helpful I suppose, but I can sense that evil permeates this place. Nothing specific. Let's be cautious.

Have a go at that first door Pnin.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Assuming Kael communicates the evil.

So, should I start unlocking the door on the right, or does anyone have an idea of how to deal with the room's evil?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Start with the door on the right. Sometimes evil is so strong it lingers in an area. I would guess it has something to do with these demonic faces. We sure they aren't trapped or magiced?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I cannot be too sure . . . that last trap took a lot out of me. But I will proceed with caution.

To the door on the right:

DisableDevice: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-2STR

With a wan smile-I hear you friend. I am tired as well, but needs must we push on for now and this feels like no good place to rest in any case.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael studies the statues.....trying to ascertain what the statues do...their purpose....without touching

perception: 1d20 + 16 ⇒ (12) + 16 = 28
use magic device: 1d20 + 1 ⇒ (11) + 1 = 12


Sanrael notes that each of the demon faces are unique, the one in the center has feminine features and the one to the right a beard, perhaps they are tributes to specific demons? He can discern no particular purpose other than decorative.

Pnin has to apply a bit of force to unlock the rusted locking mechanism of the door which relents with a screech.

Opening the door reveals 25 life-sized statues of warriors in ceremonial armor line the walls of this enormous chamber. A pattern of nested rectangles marks the smooth stone floor. Stone walls stretch up forty feet to wide slabs in the ceiling that bathe the whole chamber in bright light. Huge double doors mark the far wall about 50’ away.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin mutters: Hope we don't have to fight 25 stone statues . . .

He takes a walk around the statues and looks for traps:

Perception: 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

That is one brave cat-man.... I was thinking of checking the other doors first...

Don't wander off too far Pnin. One against twenty-five seems like bad odds, even for you. Detect magic if you would Curral.

~detect evil~

perception: 1d20 + 11 ⇒ (14) + 11 = 25


Curral? Sanrael?

Is anyone else entering the room with Pnin?


AC 22; HP 65; init +3; Perception + 10

I will cast Detect Magic from the doorway.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael checks doors....seeing if its possible they will slam shut on them.....and looks about
perception: 1d20 + 16 ⇒ (15) + 16 = 31


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael pauses at the doorway, clearly thinking to scan the room from that position instead of moving inside, but seeing the fearless Pnin enter he follows behind him watching for danger.

Thinking to himself-I will never abandon a companion; I will guard the honor of my fellows. ~sigh~ Sometimes I wish the Oath was easier. "I will watch danger from the doorway" sounds really nice right about now...

Kael looks at the warrior statues. Is the armor real or part of the statue?


Pnin and Kael venture about 15’ into the room where they can get a closer look. All the statues radiate evil and magic (necromancy). The armor is part of the statue. Pnin does not find any traps but remains on guard should any of the statues animate. Curral and Sanrael occupy the doorway. The doors appear normal to Sanrael but are showing some age.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

What do you think Pnin-check these doors or go up and check the doors on the balcony?

Can Kael make any sense of the nested rectangle pattern or what is making the light up above?

Not sure any applicable skils; he has +4 for nobility and religion:
roll for pattern: 1d20 ⇒ 18
roll for light: 1d20 ⇒ 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

[b]perhaps these are some type of guardians?? would we be better off breaking then apart....???[b]


There is no one particular source of light, it appears as if there is a light spell cast all over the ceiling. The rectangular pattern serves no purpose you can discern except perhaps decorative.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

It might be best to go back to the balcony. Of course, if these do come back to life, perhaps we just freed them for a chase . . .

Pnin thinks about the pattern and light with Kael:

KnowDungeon: 1d20 + 10 ⇒ (8) + 10 = 18

To Sanrael: I may be superstitious, but I don't like the idea of talking about breaking them within their earshot.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

know dungeon: 1d20 + 4 ⇒ (10) + 4 = 14


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Let's go check the balcony doors then. Maybe what lies within those will be less perplexing.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Unless anyone figures anything out. Head to the balcony doors and attemps to unlock them:

DisableDevice: 1d20 + 17 ⇒ (1) + 17 = 18


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

ugh such a bad string of 1s

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