
Kahtia Yarza |

Fast Turn
Standing fast at the front entrance, Kahtia weaves a different kind of magic, moving rhythmically, sensuously as she attempts to Bewitch the creature closest to Gar, bending its dark will to her own...
Intellect Attack Roll: 1d20 + 2 ⇒ (11) + 2 = 13
If successful, she'll just run the critter into the wall, hopefully damaging it, or at least providing those attacking it in melee with a boon.
Spell (4/5): BEWITCH (ENCHANTMENT ATTACK 0)
*Target One creature that can see you within long range
*Make an Intellect attack roll against the target’s Intellect. On a success, the target is moved up to its Speed.
Attack Roll 20+ You also regain the casting of this spell.

Charlemange |

Slow initiative: Triggered Action- Divine Strike for Garwin. Move. Minor Action 1 Draw Glaive. Attack. If Garwin or anyone else destroys the undead he's fighting, then Charles will move and ready an attack instead.
"Don't worry, Tess. We'll handle things up front." Charles says, trying to reassure her as he moved further down the tunnel,
Agility: 1d20 - 1 ⇒ (16) - 1 = 15 finally managing to keep his feet.
"Garwin, I finally made it. We're not letting any of them through!"
Drawing his glaive, he attacked over Garwin's head.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Gärwin Gildenbeard |

Attack: 1d20 + 2 + 1d6 ⇒ (19) + 2 + (3) = 24 Forceful Strike!!
Damage: 4d6 + 2 + 1d6 ⇒ (4, 6, 5, 2) + 2 + (5) = 24 Added in Divine Strike Damage
Gärwin swings opposite Charles' attack, catching the creature as it tries to dodge. The dwarf's sword cuts gruesomely into the living corpse, leaving a trail of dust as it cuts clean.

bookrat |

Fast PCs
Kahtia casts bewitch, forcing the undead to move in a manner which is advantageous to her allies.
Tesswyn misses her shot, again.
Fast Enemies
The monster strikes at Gärwin with sword and claw. It swipes both at Gärwin, but he deflects the sword with his own and the claw with his shield.
Boons: Undead 3. Banes: Two Weapon Fighting 2.
Undead vs Gärwin: 1d20 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12
Slow PCs
Charles moves up to Gärwin, imbuing the dwarf with holy inspiration.
Both Charles and Gärwin land solid blows, killing the undead. The body sloops to the ground, motionless.
Drot casts Dart at the far undead.
1d3 + 1 ⇒ (2) + 1 = 3
Slow Enemies
The undead tries to move forward, but again slips and slides down the slope.
1d20 ⇒ 5
1d6 ⇒ 1
Everyone up! Declare fast or slow init and state your actions!
Distance
U1: Destroyed
U2: ??, -14
U3: Destroyed
U4: 22, -3
Charles: 15
Drot: 0
Gärwin: 15
Kahtia: 0
Tesswyn: 9

Tesswyn |

Banes: 2d6 ⇒ (1, 2) = 3
Attack: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Tesswyn continues her trend of missing her targets!

Gärwin Gildenbeard |

Gärwin stands his ground, ready tor strike any of the creatures that come too close. We can beat these blaggards, we've beaten much fiercer before!"
Readied Attack: 1d20 + 2 + 1d6 ⇒ (12) + 2 + (2) = 16
Damage: 3d6 + 2 ⇒ (3, 1, 5) + 2 = 11

Drot'ook |

With his hammer firmly gripped, Drot beings to make his way down the tunnel behind the others.
Agility: 1d20 ⇒ 3
As expected of the orc, he gracefully takes a single step onto the gravel and immediately catches loose rocks with his feet.
Slide: 1d6 ⇒ 3
He slides down the tunnel ending a bit behind Tesswyn.

Charlemange |

Fast initiative: Triggered action-Divine Strike for Garwin. Attack with glaive.
Charles smiles at Garwin's enthusiasm. "Compared to that Giant we fought in the wastes, absolutely."
Divine Strike for Garwin: Attack/damage: 2d6 ⇒ (5, 3) = 8
Attack w/ Glaive: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kahtia Yarza |

Slow Turn
Move down the passage and then lend support to Tess.
Looks like she made her Agility challenge roll, so she keeps her feet!
Agility: 1d20 ⇒ 12
Potential Slide: 1d6 ⇒ 6
Kahtia watches as Charles and Gar go hand-to-hand with the fiends, then Drot brandishes his hammer and heads into the descending passage. The shapely spellcaster hesitates at the entrance, silhouetted by the desert skies behind her, then she steels her nerves and goes in after the big orc.
She treads softly and carefully, managing to keep her feet even as her big green companion slips and falls. Kahtia sees that he's fine, and also spies Tesswyn -- and the woman looks rattled.
"Tess!" the darkly beautiful woman says in the dim passage, "come out of there! Come back to the surface, let Drot and Charles and Gärwin destroy these abominations!"
Not sure how you folks are handling this kind of social / mental assistance, but Kahtia is trying to bolster Tess' confidence. Maybe give her a Boon?

bookrat |

Fast PCs
Tesswyn fires and misses. Drot slides down.
Fast Enemies
Agility: 1d20 ⇒ 6
Distance: 1d6 ⇒ 4
Slow PCs
Kahtia enters the tomb to support Tesswyn.
Charles Agility: 1d20 - 1 ⇒ (15) - 1 = 14
Gärwin Agility: 1d20 ⇒ 3
Distance: 1d6 ⇒ 1
Slow Enemies
None.
Everyone up! Declare fast or slow init and state your actions!
Distance
U1: Destroyed
U2: ??, -14
U3: Destroyed
U4: 26, -9
Charles: 25
Drot: 3
Gärwin: 16
Kahtia: 9
Tesswyn: 9

Tesswyn |

Fast
Kahtia's words snap Tesswyn out of her funk. She snarls at the other woman. "F%+& you, I've got this!" Then she shoots the nearest undead!
Attack: 1d20 + 4 + 1d6 ⇒ (11) + 4 + (1) = 16
Determined Reroll: 1d6 ⇒ 4 19 total
Damage: 3d6 + 1 ⇒ (5, 2, 2) + 1 = 10

Drot'ook |

Agility: 1d20 ⇒ 3
Drot tries to steady himself, he stands and begins to say something before immediately falling again!
"Velo- ...Gah!"
Distance: 1d6 ⇒ 3

Charlemange |

Fast initiative, Divine strike for myself. Attack.
"Yeah that would have been smarter." Cahrles says as he stares down the undead.
"Astrid, guide my blade!" he utters a quick prayer to the Martyr before striking at the creature in front of him.
Attack: 1d20 + 3 + 1d6 ⇒ (16) + 3 + (6) = 25
damage: 1d6 + 1d6 + 2 ⇒ (2) + (4) + 2 = 8

Kahtia Yarza |

Slow Turn
"Suit yourself," Kahtia says simply to Tess, readying her staff for melee should one of the creatures reach the two women. Then, seeing Drot'ook continue to struggle to maintain his footing behind them, the sorceress moves to help up get up and move past them.
Wait, then the Help action.
Intellect Challenge roll: 1d20 + 2 ⇒ (5) + 2 = 7
Nooooooooooope.

bookrat |

Fast PCs
Tesswyn fires her bow while Charles continues the attack with his glaive. It's impressive that he can use such a weapon in this hallway.
Gärwin holds the line a few places back from Charles, in the event the undead somehow managed to kill Charles.
Fast Enemies
The undead swipes at Charles with his sword one one hand and his open clawed fingers with the other hand, cutting Charles deep with both.
Boons: Undead 3. Banes: Two Weapon 2
Undead vs Charles: 1d20 + 3 + 1d6 ⇒ (15) + 3 + (4) = 22
Damage: 4d6 + 2 ⇒ (3, 5, 2, 5) + 2 = 17
Charles, make a Strength Challenge Roll. Failure means you are Impaired for one minute.
Slow PCs
Drot slides down a bit more.
Slow Enemies
None.
Everyone up! Declare fast or slow init and state your actions!
Distance
U1: Destroyed
U2: ??, -14
U3: Destroyed
U4: 26, -28
Charles: 25
Drot: 6
Gärwin: 16
Kahtia: 9
Tesswyn: 9

Tesswyn |

Fast
Tesswyn shoots the undead again!
Attack: 1d20 + 4 + 1d6 ⇒ (8) + 4 + (5) = 17
Damage: 3d6 + 1 ⇒ (4, 2, 2) + 1 = 9

Gärwin Gildenbeard |

Fast
Agility: 1d20 ⇒ 13
Charging Attack: 1d20 + 2 ⇒ (4) + 2 = 6
"Dammit Charles!" The Dwarf charges down the slope, his low center of gravity greatly aiding his ability to stay standing. Coming to a stop though, was more difficult than Gärwin Intended, as his strike swings wide of the undead.
Covering Charles, one bane to the first attack against him.

Kahtia Yarza |

As the vile creature falls, taken down by an arrow of Tesswyn's that finally finds its mark, Kahtia helps Drot to his feet, then begins moving down the passage towards the alcoves the creatures emerged from.
"Good shot," she says to Tess on her way past. "You have skill when you've mastered your fear. Gärwin, Charles -- beware. I drove a fourth creature back earlier in the fight, and I don't know what became of it."
Then, as if the fates wanted to punish the woman for her snark, the woman slips, falls on her rump and starts sliding down the passage.
Agility Challenge: 1d20 ⇒ 3
Slide: 1d6 ⇒ 4

Tesswyn |

Agility: 1d20 + 4 + 1d6 ⇒ (15) + 4 + (1) = 20
Tess is about to meet Kahtia's snark with more snark when the other woman falls on her ass. She snickers and moves to help her up. "Let's keep moving, together. Everybody hold hands and go slowly. We'll make it through without further embarrassment."

bookrat |

Holding hands, you inch your way down the hallway. As the light shines towards the end, you see the hallway ended about 40 yards in from the door.
The end of the hallway is an open pit, which drops beyond your light source.
Slippery Slope, CDGKT: 5d20 ⇒ (15, 9, 8, 16, 15) = 63
Boons: 5d6 ⇒ (3, 1, 1, 3, 3) = 11
As you approach the edge, Gärwin slips and starts sliding.
Anyone may make an attempt to catch him before he goes over the edge. The first attempt is a strength challenge roll with one boon. Failure means you're sliding, too. The second attempt is a strength challenge roll with one bane. Failure means you're sliding, too. Add two more Banes for each additional person trying to catch the ever growing chain.
Anyone going over the edge may make an Agility Challenge Roll to catch a ledge or outcropping.

Tesswyn |

Boons: 2d6 ⇒ (4, 2) = 6
Strength: 1d20 + 4 ⇒ (17) + 4 = 21
Tesswyn hooks her staff around Garwin and yanks him back. "Quit screwing around!"

bookrat |

Now that you're somewhat stable at the base of the slope, you get a better look around.
At the end of the hallway, a gaping beak of a hawk frames the archway leading to a domed shaft that descends down deep into the earth. Wisps of a foul odor, tinged with exotic spices, rise from the depths of the shaft.
Beyond the archway, a narrow set of frail and treacherous stairs lead downward into the rooms of the tomb. Roughly 20 yards below is another archway opening out onto the shaft, on the western side. Further down is another set of narrow stairs connecting to the adjoining wall to the north, descending yet again another 10 yards to another western archway.
The jackals constant howl comes from somewhere below - the sounds seem to echo, masking the source. A hint of a flickering light comes from the upper most western archway.
The stairs are barely wide enough for one person - please state the order you're going in.

Tesswyn |

Perception: 1d20 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16
"I hear chanting beneath the howls. There are creatures about. Stay on your toes."
Tesswyn goes down the stairs first, moving quietly and trying to peek into the uppermost archway while staying hidden.
Stealth: 1d20 + 4 + 1d6 ⇒ (14) + 4 + (5) = 23

Kahtia Yarza |

Kahtia is quiet as she listens, and as her other senses bristle. It is a dark, sinister place, this tomb, and she hates plumbing its horrifying depths. Gesturing subtly, speaking quietly, she tries to sense if there is magic in the area as Tess begins her descent.
That done, she softly asks, "Do you see tracks on the steps, in the dust and grime? Has someone come this way, and if so, is it one or two sets of prints?"
Casting Sense Magic. Also, does she recognized the voice that is chanting? Is it Buckling?

Charlemange |

Earlier, hit
Strength challenge: 1d20 + 3 ⇒ (3) + 3 = 6
The attack gouged Charles badly enough that he raised his shield in a desperate attempt for defense, but Tesswyn's arrow ended the fight. For a time he was unable to catch his breath as the group made its way down the tunnel.
He was slow to react on catching Garwin, Tesswyn leaping out and front and stopping the Dwarf from Falling.
Realizing that his wound was still bothering him, he took a moment and focused.
"May the grace of the New God remove our wounds."
Using Shared Recovery to heal both Drotook and myself. +11/+9 health.
Perception: 1d20 ⇒ 18
"I hear it too. Those stairs look worse than coming down the tunnel. We should have left a line of rope so that climbing back out would be easier. Either way, going down here looks questionable. Let's be careful."

Gärwin Gildenbeard |

Perception: 1d20 ⇒ 10
"Well, that's probably not good. I'll cover yah, Tess, be careful."
The dwarf descends after Tesswyn, ready to leap into action once anything leaps from the gloom.
Chivalry, damage to Tesswyn is halved on the next attack ad long as Gärwin's close enough.

bookrat |

Kahtia Perception: 1d20 ⇒ 16
Yes, the chanting does sound like Buckley.
Now that Kahtia has requested you to look for prints, you do notice that someone has gone by here before. Unfortunately, no one is skilled enough in tracking to determine how many have gone this way before.
As you move down the steps, some of the loose brickwork crumbles away, falling into the darkness below. Both Tesswyn and Gärwin manage to stay on the ledge-like staircase.
I have Tesswyn and then Gärwin on the steps. Everyone else is still above?
Tesswyn Agility: 1d20 + 4 + 1d6 ⇒ (7) + 4 + (2) = 13
Gärwin Agility: 1d20 + 0 ⇒ (15) + 0 = 15
Once at the edge of the next archway, you peer in. The archway gives way to a hall full of carvings; while the hall itself is a jackal effigy.
Anak’hainunem’s accomplishments are depicted in the carvings - battles against multitudes of intruders, wonders performed in lush, verdant fields, massive structures being built — striking evidence that he was a terrible tyrant, praised highly and worshiped by his peoples.
Near the end of the corridor, Anak’hainunem is shown in a death mask, carrying a long rod of might (a Was), flying high above wielding his great and noble powers against his many foes.
Behind Anak'Hainumen you see a live ritual taking place. A man with reddish in deep blue robes is chanting something in the Dark Tongue, with a curved dagger held over a dark skinned man in white and tan clothing. The dark skinned man in first glance seems to be willing taking part.

Tesswyn |

Perception: 1d20 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15
Tesswyn points to the dark-skinned man and looks at Garwin, mimicking a fearful expression. She looks up and gestures for the others to approach quietly. She's not sure the right course of action, but she is prepared to leap into the fray if necessary.
Readied action to blast the robed man with her staff should he do anything hostile.

Kahtia Yarza |

Seeing Tesswyn gesture, and believing the chanting to be coming from the hall she and Gärwin nosed into, Kahtia lifts her skirts and robes to keep from tripping on them as she begins walking down the ancient stairs. It is a treacherous descent, and the woman stops in her tracks after just a few steps, when some rubble falls into the abyss. Returning to the top, she holds Charles up with a gesture, then places the same enchanted glyph on him that she had on Tess, earlier. Added to that, she also casts a softly spoken ancient spell that floods the man with zeal and vigor when she takes him by the hand, which she draws in close to her chest.
"Come with me, Charles," she says quietly. "Hold my hand as we descend. The other mage from the Tower is here, I hear him -- and it's as I feared. He is dabbling with dark powers, and we must stop him."
To Drot, whom she also places a glyph on she says, "He will not expect magic from you. Use that to your advantage."
Turning then, she leads the paladin down the stairs.
That's Glyph of Finding on both, and Vigor on Charles -- +10 Health. These all last 1 hour.
Agility Challenge: 1d20 ⇒ 5
And that's a miss...

Drot'ook |

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Although Drot doesn't notice the lesser man's state of mind, he knew exactly what the mage was planning. Suddenly a ledge breaks out from under Kahtia's foot and she starts toward the abyss. Drot instinctively reaches out and grabs her wrist, pulling her back onto solid ground and into Charles' care as he steps around her.
"We need to stop him now, while he's distracted but before he gets to the sacrifice, not long now..."
Stealth: 1d20 ⇒ 10
Drot moves carefully until he is on solid ground and begins a brutal assault, fury building in his eyes.
Reading: 2d6 ⇒ (3, 4) = 7
Int vs Str: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
"Ymosodiad Casineb!"
Casting Hateful Defecation
Dmg: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Tesswyn |

Slow
Tesswyn moves in behind Drot and blasts the robed man with fire from her staff!
Balefire Staff vs. Agility: 1d20 + 2 + 1d6 ⇒ (15) + 2 + (1) = 18
Determined Reroll: 1d6 ⇒ 6
Damage: 5d6 ⇒ (4, 3, 5, 5, 4) = 21
Recharge: 1d6 ⇒ 3
Exploit Opportunity
She races after her flames, swinging her staff at his head!
Attack: 1d20 + 4 + 1d6 ⇒ (16) + 4 + (5) = 25
Damage: 4d6 + 1 ⇒ (3, 3, 6, 4) + 1 = 17
Take off the boon in the attack if I have to charge. Bad guy needs to make an Agility check or catch on fire

bookrat |

The wizard says something in dark speech with a rising inflection and growing volume. With his voice, the howls grow louder as well.
Then his bowels forcefully empty - shit and blood splatter the ground behind him as he screams in pain. A magical blast of fire consumes him, burning him to a crisp. His body explodes outwards, burning organs splattering everywhere!
Lemuel Will: 1d20 + 1 ⇒ (3) + 1 = 4
The howls continue to grow louder! Everyone make a Will Challenge Roll or gain 1 Insanity!
The dark skinned man collapses in terror as the burning organs splatter upon him. He desperately tries to push it off him as tears streak his face.
---------
Pause for description of the room
This large room houses eight sets of hydrocephali made of bronze and covered in human flesh placed on the surrounding walls at a humans head height. Piles of loose sand and various sized stones litter the
floor of this chamber.
The central stone altar is coated with black, dried blood from many prior sacrifices. It has pooled near the area you have entered from, but has long since dried and left its stain on the ground.
Steep, wide stairs descend at the rear of the room.
Three Caryatids are placed one each beside either stairs and one on the far wall behind the altar.
---------
Suddenly, the three statues in the back start to move.
Everyone up! Declare fast or slow init and state your actions! Tesswyn and Drot have already taken their actions this round. Tesswyn, you still have your Exploit Opportunity.

Charlemange |

Agility roll: 1d20 - 1 ⇒ (15) - 1 = 14
Charles was nervous about the narrow and questionable condition of the stairs leading downwards along the wall, he knew his balance had never been the greatest.
As Drot'ook moved past and Kahtia cast her spells, her words told him they needed to move which gave him more confidence to descend. He took her hand and together they strided forward.
When she began to fall, he instinctively clinched her hand tightly and removed his free hand from the wall to wrap around her waist pulling her up to him.
Strength challenge, 1 boon for holding hands: 1d20 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10
They balanced precariously, but thankfully did not fall. Had they not been holding hands, he would have been too slow.

Tesswyn |

Will: 1d20 - 1 ⇒ (19) - 1 = 18
Tesswyn is unperturbed by the howls. When the statues animate, she rushes the closest one.
Change target of exploit opportunitiy, same rolls.

Charlemange |

Will: 1d20 + 3 + 1d6 ⇒ (11) + 3 + (2) = 16 Charles is unfazed by the howls and manages to lead himself and Kahtia down the rest of the way.
Upon reaching the bottom he lets her go and sees the mess of the caster and momentarily nauseated until he notices the moving statues and the terrified, gore splattered man.
Charles rushes forward to stand between the man and the statues.
"Hurry, pick yourself up. Get back." he says.

Drot'ook |

Will: 1d20 - 1 ⇒ (11) - 1 = 10
Drot was momentarily stunned by the gruesome expulsion of the man's innards and the eerie howling, but was back in action as the golems sprung to life!

Kahtia Yarza |

Slow Turn
Will Challenge: 1d20 + 3 ⇒ (1) + 3 = 4
Kahtia reaches the bottom of the stairs, and then the arched entryway, just in time to watch Drot'ook and Tesswyn kill her fellow Tower mage in a disgusting display of exploding, flaming bile and feces.
"No!" she cries, knowing that the man's death will complete the evil ritual, and also anguished that she will not get a chance to talk to her colleague, to reason with him. But she knows in her heart that he would never have heard her words, and she falters when the howling comes again, louder, and Charles races from her side to where the dark-skinned man lies.
Trying to center herself, the mage closes her eyes briefly as she utters a terrible spell, one which forces a gasp from her lithe body, wracking her with pain even as it fills her with dread, entropic power. Blood drips as she opens her eyes.
She is afraid but determined, and Kahtia moves forward, joining her fellows in combat with the stone statues Buckling's death has impossibly brought to life...
"Stand back from them!" she shouts, her voice seething with power. "Back!"
Casting Entropic Power and moving 10 yards towards the fray.

bookrat |

Sorry for the delay! The completion of Round 1:
Fast PCs
Tesswyn, acting quickly, slams her staff into the moving statue.
Fast Enemies
The statue raises both arms and slams down on Tesswyn!
Attack vs Tesswyn: 1d20 + 3 ⇒ (15) + 3 = 18
Attack vs Tesswyn: 1d20 + 3 ⇒ (19) + 3 = 22
Combined Damage: 4d6 ⇒ (2, 2, 5, 3) = 12
Slow PCs
Charles and Kahtia both advance, with Kahtia enhancing herself with mystic power and Charles interposing himself between the statues and the human.
Gärwin advances, charging into the foray! Realized as I was writing this up that Gärwin doesn't have the Movement to get all the way in to battle! He'll have to Move + Rush to get in melee range. Move + Charge isn't enough. He sets his shield in place to protect Tesswyn.
Slow Enemies
The other two statues advance, one going for Charles and the other going for CT: 1d2 ⇒ 2 Tesswyn.
Attack Vs Charles: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d6 ⇒ (6, 5) = 11
Attack Vs Charles: 1d20 + 3 ⇒ (13) + 3 = 16
Attack Vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (11) + 3 - (5) = 9
Attack Vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (8) + 3 - (6) = 5
Tesswyn, take 12 damage total; Charles take 11 Damage total.
Everyone up! Declare fast or slow init and state your actions!
Statue Status:
S1: -17

Charlemange |

Fast initiative, prayer for myself. Attempting to knock down the statue.
"Astrid, lend me your strength! "
Kncokdown, strength vs. agility : 1d20 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14

Tesswyn |

Fast
Tesswyn grunts in pain as the statue batters her. She focuses her mind, opening herself up to the flood of sensations in the tomb. The echo of Garwin's boots on the stone floor. The patterns of dust floating in the air. The initial rush is disorienting, though, and she swings wide of the statue as she tries to process all of the information.
Read the Signs: 1d20 + 4 ⇒ (12) + 4 = 16
Boons: 2d6 ⇒ (1, 3) = 4
Determined Reroll: 1d6 ⇒ 4
Attack: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Enemies take 1 bane on attacks against Tess for 6 rounds.

Gärwin Gildenbeard |

Strength: 1d20 + 2 ⇒ (7) + 2 = 9
Quickly sheathing his sword, Gärwin attempts to grab a statue by it's limb, looking to whip it away from the others towards the pit. The desert heat had taken it's toll on his strength though, and he has difficulty budging the heavy statue.

Drot'ook |

Drot hefts his hammer and runs at the fallen statue!
"ZERSTÖERISCHES ZIEL!"
Drot shouts a spell into the air and his arms and hammer begin to pulse and glow with energy.
Banes: Hammer 1
Boons: Mighty Attack 1, Prone 1
Warhammer; Mighty Attack: 1d20 + 3 + 1d6 ⇒ (16) + 3 + (5) = 24
Dmg; 2h: 2d6 + 2d6 + 1 ⇒ (5, 4) + (2, 3) + 1 = 15
He brings his hammer down with enhanced speed and strength, crumbling chucks of the statue to dust!

Kahtia Yarza |

Slow Turn
Continuing her advance, Kahtia scowls and swears under her breath as her companions ignore her, all racing forward to engage hand to hand.
"Retreat! Move away from them!" the woman shouts in exasperation. "I need room for my spells!"
So saying, the woman bares her teeth, extending one grasping hand and uttering a word of power that she prays will destroy one of the creatures without injuring anyone else...
Will roll for Rend: 1d20 + 3 - 1d6 ⇒ (7) + 3 - (5) = 5
Looks like failure -- target is their Agility.

bookrat |

Fast PCs
Tesswyn's staff bounces off the statue harmlessly, while Gärwin tries to maneuver the heavy statue towards the pit.
Charles knocks one to the ground.
Fast Enemies
The two statues next to Tesswyn try to crush her into paste, but her foresight allows her to move out of the way before the stone fists even move.
Attack vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (16) + 3 - (6) = 13
Attack vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (2) + 3 - (6) = -1
Attack vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (18) + 3 - (6) = 15
Attack vs Tesswyn: 1d20 + 3 - 1d6 ⇒ (6) + 3 - (4) = 5
Slow PCs
Kahtia, angry that her new companions have ignored her, unleashes a magical at the stone golem, but it seems to be ineffective.
Slow Enemies
The statue Charles knocked down gets up and attacks CD: 1d2 ⇒ 2 Drot, but the orc easily sidesteps it.
Attack vs Drot: 1d20 + 3 ⇒ (5) + 3 = 8
Everyone up! Declare fast or slow init and state your actions!
Statue Status:
S1: -17
S2: -15

Charlemange |

Fast initiative: Triggered action Prayer on myself. Shove the statue.
"Drot'ook, smash it and if it doesn't break I'll knock it back!"
Shove, Str vs.Str.: 1d20 + 3 + 1d6 ⇒ (13) + 3 + (4) = 20

Tesswyn |

All the sign-reading in the world can't make up for Tesswyn's wild swings.
Boons: 2d6 ⇒ (5, 1) = 6
Attack: 1d20 + 4 + 5 ⇒ (1) + 4 + 5 = 10
Enemies take 1 bane on attacks against Tesswyn for 5 rounds.

Gärwin Gildenbeard |

Strength, Shove: 1d20 + 2 ⇒ (15) + 2 = 17
"Lesse' if we can get these gravel brains t' play nice." Gärwin grabs the nearest statue's appendage and whirls it around, hoping to use his weight to throw the first statue into the other. After releasing the heavy stone creature, the dwarf steps back once more to cover Tesswyn.

Kahtia Yarza |

Fast Turn
Seeing her opening as Charles shoves his foe back and as Gär slings one living statue into another, Kahtia grins as she summons and wields fearsome energies that light up the unholy scene. She shouts, "Yes! Stand clear!" before uttering a word of power that stands hair on end. Three streaks of scintillating light cross the room, impacting on the groups' foes, and the resulting pyrotechnic display is impressive -- and explosive.
That's Explosive Darts, ideally one at each of the statues if they are positioned now in ways where Kaht won't be frying her pals. To avoid that, she'll send two darts at one and one at another, or even all three at the statue who is farthest from everyone.
The spell:
Spell (0/1): EXPLOSIVE DARTS (ARCANA ATTACK 2)
*Target Up to three creatures or objects within long range
*Three magical darts fly from your fingertip, divided as you choose among the targets. Each dart automatically hits provided there is an unobstructed path between you and the target. Each dart deals 1 damage to its target, then explodes in a 1-yard radius from a point within the target’s space. Everything in the area takes 1d6 + 1 damage, or half the damage with a success on an Agility challenge roll.
Looking at +1d6 per dart because of casting Entropic Power earlier.
1st Dart + blast: 1d1 ⇒ 12d6 + 1 ⇒ (1, 4) + 1 = 6
2nd Dart + blast: 1d1 ⇒ 12d6 + 1 ⇒ (6, 1) + 1 = 8
3rd Dart + blast: 1d1 ⇒ 12d6 + 1 ⇒ (2, 4) + 1 = 7