GM Tyranius
|
@Keznan- (with Arcana, Lore, Nature, Religion, or Society) to ID.
Alec Double Damage: 1d4 ⇒ 1
The bats find their way into Alec's clothes and armor. Finding a small nook Alec thinks he can hide from the bats as he trickles blood. He shields himself swinging his longsword in a large sweeping motion. The blade takes out a few of the bats.
Nat is able to calm the bats down slightly as he draws his rapier, making himself scarce.
Pawl wildly swings his bastard sword around, seemingly missing every bat.
Keznan releases a broom to clean up the filth. The broom swats at the ooze, hitting it twice.
The ooze pulses, releases a large wave of filth out to 20 feet covering the broom and Alec.
Acid Damage: 1d4 ⇒ 2 + movement hampered by 10 feet for 1 minute.
DC 15 to negate damage and hampered condition. An affected creature can clean off the muck as an Interact action, reducing the hampered condition by 5 with each action.
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Round 2
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Bats (-3)
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Alec (16/21; Bleed 1)
Nat
Pawl (17/21; Bleed 1)
Keznan (14/16)
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Ooze (-5)
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| Keznan Thiobs |
I forgot about my augment summoning ability. Ok if I add it in now?
arcana: 1d20 + 5 ⇒ (18) + 5 = 23 Special defenses, special attacks.
"What is that thing? It looks familiar..."
Keznan then reaches out his hand through the swarm of bats, laying it on Alec's sword. "ගිනි අවියක්!" It burst forth with magical energy!
Cast magic weapon on Alec's sword. It is now a +1 weapon, i.e. +1 to attack, +1 die dmg.
He then quickly retreats away from the approaching... thing.
Which saving throw for the acid? Ref?
broom saving vs acid: 1d20 + 2 ⇒ (5) + 2 = 7
The broom, although undamaged by the weak acid, got its bristles singed, and so it struggles to follow the garbage pile. (Movement reduced to 5, so double move to catch up.
Animated Broom (2/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun
| Alec Greene |
Alec curses as yet another thing trys to kill him, trying to deftly avoid the acidic spray.
Ref?: 1d20 + 3 ⇒ (13) + 3 = 16
Recieving a magical blessing, he smiles his thanks to Keznan as her... magical broom(?) assaults the ooze.
[I]just when you think you've seen everything...[/ooc]
Trying his best to ignore the swarm, the bard moves to the ooze and slashes with his empowered sword, yelling out encouragement to his companions as he does inspire courage
Attack: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage, magic, s: 2d8 + 3 + 1 ⇒ (7, 7) + 3 + 1 = 18
inspire, step, strike. Do I get a roll for the bleed?
| Pawl Raikuh |
Pawl considers using his sling instead of going through the bats to attack the ooze and chooses to use it!
He drops his sword and spends his first action to get out the sling and a sling bullet, second action to load it, and third to shoot through the bats which provides a +1 screening bonus to the ooze's AC (I hope I got that right) and fires it at the ooze (Screening bonus is not factored into the ATK roll).
Sling: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (4) + 2 = 6
| Nat Knaagdier |
Nat steps forward, tries to skewer a few bats, then fearing that he's angered them, tries to hide from the swarm somehow.
Rapier (1st): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Stealth: 1d20 + 5 ⇒ (6) + 5 = 11
| Nat Knaagdier |
Oops, missed that. That makes my attack a 12 against the bats, for 7 damage.
GM Tyranius
|
@Alec- To get rid of the bleed you have to do a Heal check DC 15. Or get healed.
@Keznan- that is fine. And it was a reflex saving throw.
Avoiding the worst of the ooze and the magical broom quickly sweeps it up, Alec inspires the group as he leaps into the room after the ooze. The room's floor seems to be completely covered in sludge. His blade swipes through the ooze, flinging a chunk to the wall.
nat's rapier skewers a couple of bats, though it doesn't seem very effective. Pawl's stone pops into the slime.
Keznan knows this to be a sewer ooze. While immune to acid, asleep, critical hits, mental, precision, and visual effects it can also send a wave of filth and slime, hitting all creatures within a 20-foot aura once per minute.
The animated broom swats at the ooze once again. It hit as the Ac is only 5 so go ahead and roll your damage.
The ooze lashes out with a pseudopod at the broom and Alec alike.
Psuedopod vs Broom AC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Acid Damage: 1d4 ⇒ 1
Psuedopod vs Alec AC 15: 1d20 + 2 ⇒ (1) + 2 = 3
Psuedopod vs Alec AC 15: 1d20 - 3 ⇒ (8) - 3 = 5
The pseudopod snaps into the brooms handle, cracking it as the bats continue to swirl overhead, enraged and afraid. They move away from the ooze, biting at both Alec and Nat as the smaller Halfling didn't do a very good job of hiding.
Swarm Damage (Nat and Alec): 1d4 ⇒ 4 +1 persistent bleed
Dc 15 Reflex for half damage. Crit success for no damage. Crit failure is double damage.
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Round 3
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Bats (-5)
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Alec (11/21; Bleed 1)
Nat (11/15; Bleed 1)
Pawl (16/21; Bleed 1)
Keznan (14/16)
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Ooze (-29)
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| Alec Greene |
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
Alec tries to dodge the bat swarm as it assaults him, to little effect. Even while he does this he tries to put himself in a position to avoid their attention more.
stealth: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Shouting out more encouragement to his teammates, he continues his assault on the ooze. Inspire courage, +1 to attack and damage
Attack: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage, S: 2d8 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
| Pawl Raikuh |
Pawl sees that the bats have moved to annoy someone else giving him an opening to use his sword.
He drops the sling, picks up his sword, and takes a five foot step forward, and then swings his sword to strike the ooze!
Bastard Sword: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 252d8 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
Power Attack is factored into the rolls
| Nat Knaagdier |
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26 <--Crit success! Does that mean no blead, as well?
Nat manages to nimbly dodge the swarming bats. Seeing his rapier be ineffective, he drops it, draws his light mace, and swings again. 1st action to draw mace, dropping rapier as a triggered free action. Second action to attack.
Light mace (1st): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
He then tries once again to hide (third action).
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
| Keznan Thiobs |
GM, that roll by the broom was the saving throw. It didn't attack because its movement was reduced to 5, so could only double move.
Keznan lifts his hands, and after some mumbling, fires a bolt of ice into the midst of the bats. He quickly then retreats into cover.
ray of frost vs bats: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Meanwhile, despite having a chunk knocked off its handle and some of its bristles burnt away, the broom relently swats at the ooze.
bristles: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 dmg: 1d4 + 1 ⇒ (4) + 1 = 5
bristles: 1d20 + 7 - 5 + 1 ⇒ (4) + 7 - 5 + 1 = 7 dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Ooze flatfooted, unless it's immune to flank?
Animated Broom (1/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 3/6 dented (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun
GM Tyranius
|
@ Keznan Yup, I took it as a saving throw.
@Nat- I would think so as it says no damage. Bleed damage is persistent bleed damage so i would say so.
Alec continues to assault the strange ooze. With one final blow it shudders and quickly falls apart into a small pool of garbage. Keznan fires a small ray of freezing energy into the bats. It strikes a single bat but has no effect on the swarm as a whole. immune to targeted effects.
With the ooze removed Pawl slashes his blade through the swarm. A small handful of bats are split in two as his blade cleaves through the carnage.
Nat's mace crushes a few more bats. With one final screech the bats scatter and flee from small holes in the house's roof.
Both rooms are now free and open to search. Though the persistent bleeding is still happening so you may want to treat that first.
Alec (11/21; Bleed 1)
Nat (15/15)
Pawl (16/21; Bleed 1)
Keznan (14/16)
| Alec Greene |
it does appear we lack healing so unless we get a save im.a goner in 11 rounds. I thought I read on the conditions page you get a DC 20 check each round
| Keznan Thiobs |
Keznan walks over to Alec. "Hmm, those wounds aren't closing." Looking quite concerned, he reaches into a pouch and pulls out a small vial. "Here, this should help."
Minor healing potion - 1d8 hp.
| Alec Greene |
Alec smiles at Keznan's offer, but waves it away. "Save it for now, I have my own potion in a pouch here somewhere. I'll be fine."
He the fishes out his own healing potion and drinks it down, feeling mostly better as many of his small wounds close.
Heal: 1d8 ⇒ 8
so, my confusion was persistent damage on page 323 indicates you get a flat DC 20 check each round to negate, and it goes down to a DC15 after you take corrective action. I would think a healing potion qualifies?
[Ooc]19/21 HP, still bleed 1[/dice]
GM Tyranius
|
You are right! Though bleeding doesn't just end with healing. you have to be healed to full.Go ahead and roll your flat checks / medicine checks now to see the outcome. You have each already taken 2 rounds of bleed damage. I'll retcon the results.
Persistent damage can have the bleed type, meaning it affects only living creatures that need blood to survive. Bleeding automatically ends if you’re healed to your maximum Hit Points. You or an ally can spend actions to help you recover from persistent damage, such as casting healing spells or using Medicine to Administer First Aid against bleeding, dousing a flame, or washing off acid; successfully doing so reduces the DC of that condition’s flat check to 15 and usually lets you immediately attempt an extra flat check to end that persistent damage.
Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “[type]” is the damage type. While affected by persistent damage, at the end of your turn you take the specified amount and type of damage, after which you can attempt a DC 20 flat check to remove the persistent damage. You roll the damage dice anew each time you take the persistent damage.
| Nat Knaagdier |
"Oh, they got you good, didn't they Pawl? Here, drink this." Nat draws a minor healing potion and offers it to the bleeding fighter.
| Keznan Thiobs |
Keznan also offers his potion to Pawl. "Go on, take it. I have some more."
| Pawl Raikuh |
[ooc]Nat offered his first. I'm sorry, guys, but I didn't realize how tough it was at L1. I ran Raiders at Gen Con, but they had Kyra and L5 stuff. I'll pick up some supplies after the session and reimburse you[ooc]
Pawl gratefully accepts the potion from Nat and quickly opens it and drinks it down.
Potion of Minor Healing: 1d8 ⇒ 6
| Keznan Thiobs |
Think you meant to roll a d8. :) No worries about the healing. This game is one shot anyway. Besides, wizards have very little to spend on, unlike fighters who have to buy armor and weapons. My personal belief is that those of us who hide in the back should bear some of the cost of those who take the beating in front on our behalf. :)
GM Tyranius
|
These are all just one shots. Death doesn't even affect you. In fact they are hoping to kill characters here and there as they are pushing the limits on this at all levels to check balance.
With the potions the pair are able to stop themselves from bleeding out from the numerous bites.
Alec (19/21)
Nat (15/15)
Pawl (21/21)
Keznan (14/16)
| Alec Greene |
I was wondering about the difficulty, they do seem tougher, might be interesting with our lack of healers. Maybe I should have snatched Soothe as a spell. A swarm and an AOE ooze at the same time could be rough for level 1s
Seeing as how the group seemed to be healed up some from their fracas, Alec grins, blows out a breath, coughs once, then hefts his blade and starts poking around the garbage pile room, 'Guess we best get to investigating, gods this stinks"
GM Tyranius
|
The bat's panic in the rafters had caused small bits of the ceiling to fall into the acidic sludge in the room, luckily non of you had entered during the fight.
There was also a hazard in the slime room if you had entered. Small bits of ceiling would fall into the sludge splashing you with acid damage.
Justerian kept all of his belongings in a small wooden trunk that he kept hidden underneath his bed. The trunk contains two sets of simple clothing, 50 feet of hemp rope, a waterskin, 10 days of rations, a set of cookware, a minor elixir of life, a vial of nectar of purification, and 12 sp. It also contains a letter from Wennel, imploring Justerian to live in a safer place. Handout in the Maps.
To the north the floor bears several bloodstains, and a dribbled trail of blood leads up the staircase. In the corner lies a bloody club containing mats of hair.
Discarded on the floor is a holy symbol as well.
Near the top of the stairs two different kinds of insects hover. They look to appear to be flies and moths.
Do you wish to enter the attic?
| Nat Knaagdier |
Medicine: 1d20 + 2 ⇒ (2) + 2 = 4
Religion: 1d20 + 2 ⇒ (7) + 2 = 9
Nature, untrained: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Followup religion: 1d20 + 2 ⇒ (12) + 2 = 14
"Corpse flies? Death's-head moths? That's some real Urgathoan s&$! right there. I got a bad feeling about this."
| Keznan Thiobs |
religion: 1d20 + 2 ⇒ (15) + 2 = 17
religion: 1d20 + 2 ⇒ (11) + 2 = 13
nature: 1d20 + 2 ⇒ (9) + 2 = 11
religion: 1d20 + 2 ⇒ (16) + 2 = 18
Pushing down his disgust, Keznan studies the bloody club. [/b]"This comes from an undead. See, a bloodless piece of exposed bone is still stuck to it. Seems that Justerian was fighting off some undeads."[/b]
He nods at Nat's assessment. Looking up the attic, he sighs. "Shall we?"
| Pawl Raikuh |
Pawl volunteers to lead the way up into the attic. He makes his way up the steps with his sword drawn and shield ready. He had picked up his sling while everyone else was making those checks.
GM Tyranius
|
Yes, all but the club were labeled as recall for Bardic Lore. I will do better about identifying those as well.
Swatting your way through the swarms of insects and up to the attic. This area is a 20-foot-by-25-foot room. Justerian’s body lies on the floor of the attic among abandoned furnishings, surrounded in a puddle of congealed blood.
| Nat Knaagdier |
Medicine: 1d20 + 2 ⇒ (14) + 2 = 16
"Hm...wasn't a knife, 'least any I've seen before. Nah. This was done with claws."
GM Tyranius
|
The attic seems to contain little else for clues or items of interest.
Do you wish to return to Dahlia to tell her of her friends fate, report back to Ambrus Valsin or continue on with one of the other two letters you received from Ambrus Valsin?
| Nat Knaagdier |
"Let's go back to the bar. May as well break it Dahlia before she hears it through the grapevine."
GM Tyranius
|
Returning to the Frog's Tongue Dahlia catches the sight of you walking through the barroom and bursts out from the kitchen with a smile beaming from ear to ear. "That was fast! You found Justerian?"
| Alec Greene |
Alec puts on a nice, comforting smile. "Yes, we found him. Unfortunately it is as we feared, there was nothing we could do for him. Hes gone." waiting for any of the group to offer condolences, he continues "He is at his home, such as it was, should you know family or someone to attend burial rites."
| Nat Knaagdier |
"I'm sorry about your friend, ma'am. I wish we would have found him alive." Especially because I'd like to ask him a question or two about what's going on.
| Keznan Thiobs |
Keznan walks over to Dahlia, coming up not much higher than her stomach. Nonetheless, in all seriousness, he pats her gently on her back. "There, there..."
GM Tyranius
|
Dahlia's demeanor quickly changes with the news of her dear friend and she becomes devastated. It takes several minutes of calming words and consoling her before she is able to speak again. "He had no family....I'll help take care of the arrangements." She looks solemnly at the dirty floor. "Did you find any clues about who killed him?"
| Nat Knaagdier |
"Well....maybe? We found some things, but I'm not sure we know what any of it means, yet. This is going to sound weird, but he wasn't an Urgathoan, was he?"
GM Tyranius
|
Her eyes go wide. "Goodness no. Nothing of the sort. The closest that Justerian came to religion was he occasional spoke of a priest of Milani who recommended that he take a job here at the Frog's Tongue."
Now is a good time to begin choosing your second mission.
| Alec Greene |
Alec nods solemnly, "Again, our condolances for your loss. We are determined to find his killer and bring him to justice."
As the group files our, Alec suggests, "Perhaps we check out this Band of the Palm next? I'd like to avoid the sewers as long as possible." looking around The Puddles, "this place is bad enough."
| Pawl Raikuh |
Pawl looks at Alec. "Yes, this Band of the Palm sounds like a good place to look next. Maybe we can purchase a healing kit before we enter those sewers?"
Can a player use a Healing Kit on themselves? It stands to reason they can, but the wording is not clear about that. It says adjacent.