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Hi all,
So for 1-16, you can't slot any boons (other than personal boons, race, 1-99 chronicle etc) for this scenario, you will unlock them as we go.
In terms of combat as and when it crops up, I usually like to have all of you place your actions in combat, based on most likely scenarios and if those scenarios do NOT occur, or something drastic changes, of course your action can change as well.
Finally - botting, with this being for Gameday, if you are inactive for 24+ hours, I'll bot you, and if its in combat, take the most conservative action possible (don't want no deaths)
Thanks & lets have fun!

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Eggellis here. Turns out my solarian is level 2.
I would select a picture but that part of the website seems to be wonky right now.

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Currently travelling, so Aegis-9's posting will be sparse until next week.

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Please take whatever time you need to grieve and spent time with your family. Thank you, also, for the consideration of letting us know during, what must be, a difficult time.

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So easiest way I have found for PbP combat (please disagree for more recent exposure) is everyone posts their actions, rather than waiting for init order to come round, if something drastic changes, we pop it on hold and go back to where the break occurs, and I do us a write up at the end of each round.
My computer is playing up so I can't edit currently - if anyone can get GoogleDrive working properly and not crashing their machines please feel free;
https://imgur.com/a/q4ObvZ8
So columns are A-X
Rows are 1-30
You are all starting in any of the following;
H 19, 20, 21
I 19, 20, 12
Mooks are in C 19 & F 15
Demi-boss is in E18

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I've made a google doc for the map. Will add some icons next (though folks should feel free to add themselves).

GM Sasha |

Hey all. I'm looking to take over as GM. My plan is to spend the rest of today figuring out what is going on and what will be next for you. Then I will be posting tomorrow to continue. If I need to know anything that isn't already in either the discussion or gameplay threads, please just shout it out in here.

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Thanks, GM Sasha! I really appreciate you stepping up and helping. I'm quite interested in seeing how the party's present ruse (or attempt at one) will play out.

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You're doing great with the hand off in my opinion. I appreciate your efforts to keep things moving.
With the holiday coming, however, I expect my posting g rate will be down between Wednesday andyhe following Monday after Thanksgiving.

GM Sasha |

Thank you.
That is a great point. Due to the holidays, I will be augmenting my semi-strict posting expectation to 48 hrs from my provocation post. On top of that, outside of combat, I will progress story with needing only 1 player's input (though, if it is contentious or debatable I will refer to the 48 hr system).
Again, if you find this unreasonable, please speak up.
Also, I need everyone's player-character number. Please post it as soon as possible.

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Happy Thanksgiving to all of you and yours! Enjoy the long weekend. :)
Thanks! You too!
As for starship assignments, Aegis usually serves as captain as he is adequate at most skills, but not particularly good at any one. However, in this group, he might be better suited for a more specialized role.
Piloting +7
Science (Computers +5)
Gunnery +4
Engineering +4
Captain (Diplomacy +6, + above skills for Encourage)

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I propose the following starship assignments:
Anuzoreus: Captain
Gulkyn: Pilot
Navasi: Science (jump to Gunner if need a backup)
Aegis-9: Gunner (jump to Engineer if taking on damage)

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I propose the following starship assignments:
Anuzoreus: Captain
Gulkyn: Pilot
Navasi: Science (jump to Gunner if need a backup)
Aegis-9: Gunner (jump to Engineer if taking on damage)
Works for me

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I propose the following starship assignments:
Anuzoreus: Captain
Gulkyn: Pilot
Navasi: Science (jump to Gunner if need a backup)
Aegis-9: Gunner (jump to Engineer if taking on damage)
Gulkyn might complain, but it works for me too :)

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Do ya'll have the stats for the ship or would you like me to post it?
This is the Tier 2 Drake, right? I believe the stats were updated slightly in version 1.1 of the Roleplaying Guild Guide
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STARFINDER SOCIETY DRAKE TIER 2
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Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses; Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

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Suggest that we "dedicate" the computer bonuses to Piloting, Gunnery, and Science each round, unless until we start taking damage.

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Suggest that we "dedicate" the computer bonuses to Piloting, Gunnery, and Science each round, unless until we start taking damage.
Sounds good. If Anu sticks with Captain, then the other three can take the bonus to what ever role they are filling that round.

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Test post. I can't seem to get my post to Gameplay to work, so I'm trying here.
Pilot Init: 1d20 + 5 ⇒ (11) + 5 = 16
Pilot evasion DC 13: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

GM Sasha |

I am very sorry to go radio silence, it is not fair to you. Not as an excuse, merely an explanation, I was (last minute) put in charge, and Overseer of two multi-table specials on two consecutive nights.
Good News: After that giant burst of busy, I am on vacation (celebrating Christmas early with family) and will have lots of free time so that we can finish this up before all of your holidays. I have a lot of faith in you all. Go Team!