Augmented Gearsman

Aegis-9's page

372 posts. Organized Play character for Lysle.


Full Name

Aegis-9

Race

| SP 1 HP 35/35 | RP 6/6 | EAC 22; KAC 24| Fort +5; Ref +7; Will +7 | Init: +2 | Perc: +11, SM: +9 (+1d6+1 expertise)

Classes/Levels

| Active conditions: none

Skills:

Gender

Male LG tempered pilgrim android envoy 7/soldier 1| Speed 25 ft (30 ft w/o armor)

About Aegis-9

Appearance:
This tall, imposing android often wears a dark, blue helmet with a silver face-shield. Beneath it, his blue-toned skin is pocked with the outlines of circuitry that can occasionally be seen pulsing beneath his bluish dermal layer. His armor sports a red, metallic sheen, accented with flashes of white that, when seen as a whole, convey a subtle shield motif.

Aegis-9
Male android tempered pilgrim[pw] envoy 7/soldier 1
LG Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +11
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Defense SP 57 HP 53 RP 9
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EAC 22; KAC 24
Fort +5; Ref +7; Will +7
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Offense
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Speed 25 ft.
Melee idarian force training baton +10 (1d4+12 B) or
. . unarmed strike +10 (1d4+14 B; nonlethal)
Ranged azimuth laser rifle +8 (1d8+8 F; burn 1d6) or
. . pulsecaster pistol +8 (1d4+4 E nonlethal; nonlethal) or
. . squad machine gun +8 (1d10+8 P; automatic, analog) or
. . tactical semi-auto pistol +8 (1d6+4 P; analog) or
. . thunderstrike sonic rifle +8 (1d10+8 So; deafen [DC 14])
Offensive Abilities primary fighting style (armor storm)
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Statistics
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Str 18 (+4); Dex 14 (+2); Con 13 (+1); Int 12 (+1); Wis 10 (+0); Cha 20 (+5)
Skills Computers +12 (8 ranks), Culture +13, Diplomacy +16, Disguise +10, Engineering +11 (7 ranks), Medicine +7, Perception +11, Piloting +13 (8 ranks), Profession (writer) +16, Sense Motive +9; (reduce the DC of Culture checks by 5 when recalling information about a culture's customs and related topics)
Feats Bodyguard, In Harm's Way, Tactful Advisor[COM][COM], Versatile Specialization
Languages Akitonian, Aklo, Azlanti, Brethedan, Castrovelian, Common, Copaxi, Cyrunian, Draconic, Drow, Eoxian, Ghibran, Gnome, Goblin, Halfling, Jinsul, Kalo, Kasatha, Orc, Sarcesian, Shirren, Shobhad, Terran, Triaxian, Vercite, Vesk, Ysoki
Other Abilities brace yourselves[AR], compelling influence, constructed, expertise, hammer fist, improved get 'em, inspiring boost [19 SP], skilled linguist, slick customer
Combat Gear mk I serums of healing (2); Other Gear golemforged plating III, azimuth laser rifle with 1 battery (20 charges), idarian force training baton, pulsecaster pistol with 1 battery (20 charges), squad machine gun with 40 heavy rounds, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic rifle with 1 high-capacity battery (40 charges), basic medkit, disguise kit, engineering tool kit, formal clothing, merciful, professional clothing, professional's tools, toolkit (hacking), credstick (33,971 credits); Augmentations mk 1 synaptic accelerator (strength), mk 2 synaptic accelerator (charisma)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

SFS #90900-704
Experience 17 XP
Slotted Faction Exo-Guardians
Wealth 711 +++ Credits
Reputation 13+++ Fame, 13+++ Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 12
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 1
___________________________________________

Aegis-9
Envoy 5/Soldier 1
LG Medium Android (Tempered Pilgrim)
Init +2; Senses Perc +6 (low-light vision, darkvision), SM +7 (+1d6 expertise)

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Defense
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EAC 17, KAC19
SP 19 HP 23 Combat Maneuvers 27 RP 4
Fort +3, Ref +6, Will +6 (+2 to disease, mind-affecting effects, poison, and sleep)

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Offense
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Speed 30 ft.
Melee Idaran force training baton +7 (1d4+1+6 B)
Ranged pulsecaster pistol +6 (1d4 E/NL, 30 ft.)
Ranged semi-automatic pistol w/merciful fusion +6 (1d6, P/NL)
Space 5 ft.; Reach 5 ft.
Special Attacks

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Statistics
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Str 16, Dex 14, Con 11, Int 12, Wis 10, Cha 16

BAB +4

Skills Computers +9, Culture +10, Diplomacy +12 (+1d6 expertise), Disguise +8, Engineering +8, Medicine +7, Perception +6, Piloting +11, Profession (writer) +14, Sense Motive +7 (+1d6 expertise)

Starship-Combat Version of Skills Encourage (Diplomacy +12+1d6+1), Piloting +11, Gunnery +8

FeatsBodyguard; In Harm's Way

Proficiencies Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, grenades, light armor, heavy armor

Languages Common, Ghibrani, Kasatha, Sarcesian, Vercite, Ysoki

Combat Gear pulsecaster pistol, semi-automatic pistol, Idaran force training baton (L), golem forged plating II (+5 EAC,+7 KAC), mk 1 serum of healing (x2), disguise kit, hacker's tool kit, basic medkit,

Idaran force training baton
An Idaran force training baton is a 2nd-level uncategorized basic melee weapon that deals 1d4 bludgeoning damage. The damage from this weapon counts as a force effect when wielded by a character with at least 12 Strength. Note, this does not mean the weapon deals force damage, only that xit counts as a force effect for overcoming certain defenses such as incorporeal. It has the operative and powered (capacity 20, usage 1) special properties, it is light bulk.

Other Gear professional clothes (+1 bonus), professional's tool kit (writer)(+4 bonus), freebooter armor I (+2 EAC, +3 KAC),

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Special Abilities
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Get ‘Em (Ex)
Brace Yourselves (Ex) - Armory pg. 144
Primary Fighting Style (Armor Storm)
Primary Style Technique (Hammer Fist)(Ex)

Slotted Boons:

Marked Field Agent (Slotless)
Starfinder Insignia (Slotless)
Star Sugar Heartlove! (Slotless)
Private Vault (Slotless Boon; Vanity)
Faction's Friend (Social)
Dream Whispers (Ally Boon)

Available Boons:

Marked Field Agent (Slotless)
Starfinder Insignia (Slotless)
Star Sugar Heartlove! (Slotless)
Faction's Friend (Social)
Hero of the Stars (Starship)
Honorbound Allies (Ally or Starship)
Automated Defenses (Starship Boon)
Friend of the Ghibrani (Social Boon)
Ghibran Linguist (Slotless Boon)
Faction’s Friend (Social Boon; Limited Use)
Contractor’s Respect (Social Boon; Limited Use)
Star Monster Slayer (Starship Boon)
Dream Whispers (Ally Boon)
Private Vault (Slotless Boon; Vanity)

Bot me!

In Combat:

Aegis-9 stands his ground and shouts, "Get 'em."
As a move action, Aegis-9 chooses one enemy within 60'. Until the start of his next turn, he and his allies receive a +1 morale bonus to attack rolls against that enemy (Envoy Improvisation).

Aegis-9 remains close to his ally, altering the profile of his technoframe in an effort to protect his comrade.
As a reaction, when ally adjacent to Aegis-9 is attacked, Aegis-9 grants a +2 circumstance bonus to the ally’s AC against that attack. Aegis-9 then takes a -2 penalty to AC until the beginning of his next turn. (Bodyguard feat)

Aegis-9 fires his pulsecaster pistol.
[dice=Ranged attack (pulsecaster)]1d20+4[/dice] [dice=Damage(pulsecaster)(E)]1d4[/dice]

Aegis-9 strikes with his baton.
[dice=Melee attack (Idaran force training baton)1d20+3[/dice] [dice=Damage(baton)(B)]1d4+1[/dice]


In Starship Combat:

As Captain, Aegis-9 seeks to inspire and lead by example rather than bluff or intimidate. Unless circumstances dictate otherwise, he chooses to help the crewmember with the least apparent ability (the one with the lowest Starship Skill modifier).
[dice=Encourage (Piloting)(DC 10)]1d20+8[/dice]
[dice=Encourage (Engineering)(DC 10)]1d20+5[/dice]
[dice=Encourage (Science)(Expertise)(DC 15)]1d20+7+1d6[/dice]
[dice=Encourage (Gunnery)(Expertise)(DC 15)]1d20+5+1d6[/dice]

As pilot, Aegis-9 flies with nerves of steel and does his best to follow the Captain's orders. Whenever possible, he attempts to stay out of the firing arc of an enemy craft or, at least, behind it.
[dice=Piloting]1d20+8[/dice]

As gunner, Aegis-9 fires with caution, though does his best to follow the Captain's orders.
[dice=Gunnery]1d20+5[/dice]


In Social Circumstances:

Aegis-9 believes in being firm and forthright, but cautious. Upon entering a social situation, he attempts to get a feel for those around him. He is highly reluctant to engage in deception, but it is willing to remain silent if he believes it will benefit the party.
[dice=Sense Motive ]1d20+3+1d6[/dice]
[dice=Diplomacy ]1d20+7+1d6[/dice]