| Full Name |
Ignatius SFS |
| Race |
Human |
| Classes/Levels |
Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 |
About Ignatius SFS
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This character is currently locked in a play-by-post game using the Navasi pregen.
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Female human outlaw envoy 1
CG Medium humanoid (human)
Init +2; Perception +4
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DEFENSE
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SP 6 HP 10 RP 3
EAC 13; KAC 14
Fort +0; Ref +4; Will +4
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OFFENSE
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Speed 30 ft.
Melee survival knife +2 (1d4 S; analog, operative)
Ranged azimuth laser pistol +2 (1d4 F; critical burn 1d4) or
frag grenade I +0 (explode [15 ft., 1d6 P, DC 12]) or
smoke grenade +0 (explode [20 ft., smoke cloud 1 minute])
Offensive Abilities get ’em
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STATISTICS
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Str 10 (+0); Dex 14 (+2); Con 11 (+0); Int 14 (+2); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand + 7, Stealth +6; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Improved Feint, Iron Will
Other Abilities expertise
Languages Common, Kasatha, Vercite, Vesk
Combat Gear mk 1 serum of healing, frag grenade I, smoke
grenade, medpatch; Other Gear second skin, azimuth laser pistol with 2 batteries (20 charges each), survival knife, everyday clothing, field rations (1 week), flashlight, hygiene kit, personal comm unit, toolkit (hacking), credstick (17 credits)
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SPECIAL ABILITIES
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Expertise (Ex) If Navasi has at least 1 Resolve Point remaining when she attempts a Bluff or Sense Motive check, she can roll 1d6 and add it to the result as an insight bonus.
Get ’Em (Ex) As a move action, Navasi selects one foe within 60 feet that she can see or hear, and that can see or hear her. Navasi and her allies gain a +1 morale bonus to attack
rolls against that foe until the end of her next turn.
Improved Feint As a move action, Navasi can attempt a Bluff check against a single opponent (DC = either 10 + her opponent’s total Sense Motive skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater) to cause that opponent to be flat-footed for the next attack she makes against it before the end of her next turn.
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GEAR DESCRIPTIONS
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Azimuth Laser Pistol This weapon can be fired 20 times before its battery needs to be recharged or replaced.
Flashlight Navasi’s flashlight increases the light level by one step in a 20-foot cone and can be used for 10 hours.
Mk I Serum of Healing Drinking a vial of this serum restores 1d8 Hit Points.
Medpatch Navasi can use this to attempt an untrained Medicine check with a +10 bonus to perform the first aid, long-term stability, treat disease, or treat poison task.
Second Skin While wearing this armor, Navasi can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.
Smoke Grenade This creates smoke in a 20-foot radius that lasts 1 minute.