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I'm sorry I wasn't clear--I know all that too, hence all the things I typed afterward. I was sort of hoping Olochbot would get the hint. ;)

GM Doom 'n Gloom |

Oloch-bot Grapple: 1d20 + 6 ⇒ (12) + 6 = 18
The half-orc tries to follow suit, but is unable to find anyway to grab onto the animated guardian. In response, it rolls forward, but after a few feet finds its progress halted by the large bloodrager.
TRAMPLE: 1d8 + 9 ⇒ (2) + 9 = 11
Oloch Reflex vs DC 18: 1d20 + 2 ⇒ (4) + 2 = 6
Stabilize: 1d20 + 2 ⇒ (9) + 2 = 11
@Apollyanna: You can make a Reflex vs DC 18 for half, or make an attack of opportunity with a -4 penalty. Keep in mind that you tossed your longsword to the ground. You may also position yourself behind the pyramid or behind Crowe (as it technically stopped on top of you and Oloch).
BRAWL in the HALL ~ Round 4 (bold may act)
Apollyanna (1/39 hp or 7/39 hp) (possible AoO)
Jirelle (18/24 hp)
Andracar (18/30 hp) delay?
Quinn (20/20)
Oloch (-4/30 hp) {dying/unstable}
Crowe (28/28 hp)
Rolling Pyramid {-32/?? hp}

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Andracar has basically nothing he can do. Magic missile or ray of frost will wind up doing 0 damage. I blessed, but any other spells I have are unlikely to provide any aid.

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Jirelle is in the same boat as Andracar. (Except that Andracar is waaay more helpful for having enlarged one of the party.) She could probably only damage the thing on a crit. Deferring to Crowe and Oloch.

Crowe by Zin |

Crowe stands his ground, providing a defense for the others. "If you cant do anything, get behind me! I'll hold it here; one of these hits is going to break this thing open!" He brings his earthbreaker up again, and crashes it down on the near face of the pyramid.
Standard: attack
+1 earthbreaker, bloodrage, large, enlarge person, power attack: 1d20 + 6 + 2 - 1 + 1 - 1 ⇒ (18) + 6 + 2 - 1 + 1 - 1 = 25
Damage, B, bloodrage, enlarge person, power attack: 3d6 + 4 + 3 + 1 + 3 ⇒ (1, 6, 4) + 4 + 3 + 1 + 3 = 22

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Jirelle is in the same boat as Andracar. (Except that Andracar is waaay more helpful for having enlarged one of the party.) She could probably only damage the thing on a crit. Deferring to Crowe and Oloch.
Andracar has basically nothing he can do. Magic missile or ray of frost will wind up doing 0 damage. I blessed, but any other spells I have are unlikely to provide any aid.
Well, there's aiding another, moving somewhere tactical in an effort to get it to move somewhere, enlarging someone else, climbing a wall so you are at least out of the way of getting smashed.
reflex save: 1d20 + 5 ⇒ (16) + 5 = 21

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@Apollyanna: You can make a Reflex vs DC 18 for half, or make an attack of opportunity with a -4 penalty. Keep in mind that you tossed your longsword to the ground. You may also position yourself behind the pyramid or behind Crowe (as it technically stopped on top of you and Oloch).
If it is actually a creature, I don't think it can by the rules. I think it has to be right where you've got it. That and it wouldn't be a ton of help anyway.
lay on hands (self): 2d6 ⇒ (3, 3) = 6
Apollyanna attempts to drag Oloch away. Instigating two AoOs!

GM Doom 'n Gloom |

Fair enough. You may drag to your new location.
The paladin heals herself before dragging Oloch's nearly lifeless form away from the animated monolith. It slams a corner of itself at the divine warrior, but Shelyn is watching and the strike finds nothing but air. As they clear the area, Crowe slams his earthbreaker into the living stone again. Huge cracks crisscross the guardian.
Apollyanna 1, Oloch 2: 1d2 ⇒ 1
AoO vs Apollyanna: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 9 ⇒ (1) + 9 = 10
BRAWL in the HALL ~ Round 4 (bold may act)
Apollyanna (13/39 hp)
Jirelle (18/24 hp) delay
Andracar (18/30 hp) delay
Quinn (20/20)
Oloch (-4/30 hp) {dying/unstable}
Crowe (28/28 hp)
Rolling Pyramid {-46/?? hp}

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Looking over at the paladin, “Do I really have to use the command words every time...?”
Rolling his eyes, “Shelyn, grant us your power! Moon, healing, ESCALATION!”
UMD+Healing: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 1 ⇒ (8) + 1 = 9 — on our unconscious friend

GM Doom 'n Gloom |

The corridor trembles as the two titanic combatants come face to face. However, being unable to trample its opponent into the tiles, the pyramid seems a much less threatening an adversary.
Behind Crowe, the warpriest wakes with a start before thanking the investigator and regaining his feet.
BRAWL in the HALL ~ Round 4 (bold may act)
Apollyanna (13/39 hp)
Jirelle (18/24 hp) delay
Andracar (18/30 hp) delay
Quinn (20/20)
Oloch (5/30 hp)
Crowe (28/28 hp)
Rolling Pyramid {-46/?? hp}

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"What are you thinking him for? It's my wand! What are you trying to do? Use it up?" says an indignant Apollyanna. She snatches it back and inspects it before using it on herself. "Besides it goes like this--Moon Healing Escalation!"
clw: 1d8 + 1 ⇒ (5) + 1 = 6
"Well, now that that's all taken care of, let's get going. Wait Oloch still looks a bit green."

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"Well aren't you a bossy one? Fine, you can heal Oloch yourself..." - Quinn delays.

Crowe by Zin |

"Get going?!? Are you leaving without me?"
Crowe brings his mighty hammer down again on the forward face of the pyramid.
Standard: attack
+1 earthbreaker, bloodrage, large, enlarge person, power attack: 1d20 + 6 + 2 - 1 + 1 - 1 ⇒ (3) + 6 + 2 - 1 + 1 - 1 = 10
Damage, B, bloodrage, enlarge person, power attack: 3d6 + 4 + 3 + 1 + 3 ⇒ (1, 6, 2) + 4 + 3 + 1 + 3 = 20

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Move Action: The swashbuckler moves up thirty feet.
Standard Action: She tosses a flask of acid, aiming for the pyramid's back square. (The target square is indicated by the "explosion" polygon on the map.)
ranged touch attack minus throwing into melee and cover: 1d20 + 6 - 4 - 4 ⇒ (18) + 6 - 4 - 4 = 16, Damage: 1d6 ⇒ 3
Free action: "I'm not leaving you Crowe. I want to see you smash this thing!"

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"Oops! I almost forgot about 'someone's dad'!"

GM Doom 'n Gloom |

The swashbuckler lobs a chemical concoction that stats to hiss on the construct. In response, the rolling pyramid deals a terrible blow to the bloodrager.
BRAWL in the HALL ~ Round 5 (bold may act)
Apollyanna (19/39 hp)
Jirelle (18/24 hp)
Andracar (18/30 hp) delayed last round
Quinn (20/20) delayed last round
Oloch (5/30 hp) {delay}
Crowe (12/28 hp)
Rolling Pyramid {-49/?? hp}

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clw v Crowe: 1d8 + 1 ⇒ (2) + 1 = 3

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Andracar sees the paladin healing Crowe, and decides he can do something at last! He fires a ray of celestial brilliance at the paladin, who is not obscured by a great foe!
Ranged Touch: 1d20 + 3 ⇒ (19) + 3 = 22
Healing: 1d4 + 2 ⇒ (2) + 2 = 4
Apollyana will feel something akin to holy light wash over her and close some wounds.

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Free Action: The half-elf defiantly screams at the construct: "We've only just gotten here. You will not stop us!"
Move Action: Draw another acid flask
Standard Action: Toss!
ranged touch attack minus throwing into melee and cover: 1d20 + 6 - 4 - 4 ⇒ (18) + 6 - 4 - 4 = 16
Damage: 1d6 ⇒ 1

GM Doom 'n Gloom |

Both the paladin and sorcerer tend to the wounded as the Drenchport native hurls another flask at their foe.
Apollyanna (23/39 hp)
Jirelle (18/24 hp)
Andracar (18/30 hp)
Quinn (20/20) delayed last round
Oloch (5/30 hp) {delay}
Crowe (15/28 hp)
Rolling Pyramid {-49/?? hp}

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Moves out of the way.
“The acid flask wont do any damage to it! It has hardness! We should get out of here and into the next room! Run guys!”

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"I think that our enlarged friend will take it down, it may just take time!" Being behind Crowe, and feeling fairly safe as such, Andracar thinks they can make this work.
Botting Crowe, as he said to in Discussion
At these encouraging words, Crowe swings his mighty hammer at the pyramid.
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 3d6 + 11 ⇒ (4, 4, 4) + 11 = 23

GM Doom 'n Gloom |

The titanic blow crumbles the pyramid!
COMBAT OVER!

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Quinn stands fixing up his gear.
“Errr, yes, I knew we already had that in the bag. Well done Crowe! Shall we press on?”

GM Doom 'n Gloom |

A pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway.
PERCEPTION
Apollyanna: 1d20 - 2 ⇒ (8) - 2 = 6
Jirelle: 1d20 + 6 ⇒ (11) + 6 = 17
Crowe: 1d20 + 7 ⇒ (7) + 7 = 14
Oloch: 1d20 + 2 ⇒ (12) + 2 = 14
Quinn: 1d20 + 12 ⇒ (13) + 12 = 25
Andracar: 1d20 + 3 ⇒ (4) + 3 = 7
After collecting information and rubbings from the door, you assure yourselves there is no way to open the doors from this side. With little other options, Crowe begins to chip away at the stone portal. After breaking through the doors, Quinn's sharp eyes spot a trap! He feels his odds of disarming it are just under 50/50.
Trying to move us along. If you have some other solution to the door or trap, this is your time to demonstrate the Pathfinder resourcefulness!
I will assume you heal along the way, just post your rolls please.
If anyone is swapping pregens, please do so in your next post.
Map updated.

Crowe by Zin |

Thanks for the bots!
Crowe allows his rage to wear off, and returns to normal size. He groans as he begins to feel the pain of wounds delivered by the pyramid, but steps up and helps smash down the door.
He pulls a potion from his bag and drinks it, healing some of the deep bruises, but remains in poor shape.
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Crowe lost an additional 6 points after bloodrage, then gains 8 leaving him at 17/28 moving forward. He could use one or two more cure's if they're available.

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“It’s okay team, Everton stand back, I got this!”
Disable Device: 1d20 + 9 ⇒ (16) + 9 = 25

GM Doom 'n Gloom |

With careful hands, Quinn manages to disable the counter weight mechanism and secures the floor.
Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.
Map updated

Crowe by Zin |

Crowe enters the room, cautiously walking past the pink columns to stand next to the sarcophagus. He slowly circles the tomb, studying it intently.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

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Crowe lost an additional 6 points after bloodrage, then gains 8 leaving him at 17/28 moving forward. He could use one or two more cure's if they're available.
Now as Oloch. (Thanks, GM! :)
"Gorum wants healthy combatants!"
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Crowe enters the room, cautiously walking past the pink columns to stand next to the sarcophagus. He slowly circles the tomb, studying it intently.
"Well?" asks Apollyanna breaking the silence of glass with the iron hammer of unsubtlety.
"Hey, there's an echo in here. 'Echo.'" The chamber obliges.

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Quinn follows the paladin in, making sure his eyes are pointed past her just incase she turns around and accuses the investigator of being a sleepy old man again.
He stops just behind her, now moreninterested in the old archetecture.
“I wonder why that thing was protecting this place. Also, judging by the lack of bodies, I’m going to assume we were the first to make it past it.”

GM Doom 'n Gloom |

Mimic stealth: 1d20 + 30 ⇒ (16) + 30 = 46
PERCEPTION
Apollyanna: 1d20 - 2 ⇒ (11) - 2 = 9
Crowe: 1d20 + 7 ⇒ (12) + 7 = 19
Oloch: 1d20 + 2 ⇒ (12) + 2 = 14
Quinn: 1d20 + 12 ⇒ (13) + 12 = 25
Andracar: 1d20 + 3 ⇒ (19) + 3 = 22
SLAM vs Crowe: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 6 ⇒ (7) + 6 = 13
Confirm? vs Crowe: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 6 ⇒ (3) + 6 = 9
INITIATIVE
Apollyanna: 1d20 + 1 ⇒ (17) + 1 = 18
Crowe: 1d20 + 2 ⇒ (8) + 2 = 10
Oloch: 1d20 + 4 ⇒ (9) + 4 = 13
Quinn: 1d20 + 2 ⇒ (7) + 2 = 9
Andracar: 1d20 + 1 ⇒ (15) + 1 = 16
Not a sarcophagus: 1d20 + 5 ⇒ (15) + 5 = 20
Constrict Crowe: 1d8 + 6 ⇒ (8) + 6 = 14
As the team gets close, no one notices anything amiss. Crowe leans in to take a closer look at the sarcophagus. A pseudo-pod explodes from the 'stone work', catching the bloodrager off guard. Pain washes over him. On some level he realizes the powerful blow should have knocked him away, but he is somehow stuck fast. His ribs begin to crack and shatter. Before a scream can pass over his lips, Crowe, vanquisher of the pyramid, falls unconscious. The 'thing' slowly undulates toward the paladin, eager to continue feasting.
It is a mimic. For every 5 points you beat the DC by, you may ask one question from this list
Constrict (Ex) A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
WAIT, THAT'S NOT A SARCOPHAGUS! Round 1 (bold may post)
Not a sarcophagus
Apollyanna
Andracar
Oloch
Crowe (-8/28 dying, unstable) Need DC 18 Con check
Quinn

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"EW! What the heck!? CROWE!" Apollyanna swings into action as divine energy of everything that is cute and pretty courses through her.
lay on hands (self, swift): 2d6 ⇒ (5, 1) = 6
blazing +1 mithril longsword v thing that is some other thing: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 4 ⇒ (3) + 4 = 7

GM Doom 'n Gloom |

The paladin's blade cuts into the monster. However, she encounters resistance as she attempts to pull it back. It too is now stuck to the shape-changing beast!
Reflex vs DC 17: 1d20 + 6 ⇒ (5) + 6 = 11
WAIT, THAT'S NOT A SARCOPHAGUS! Round 1 (bold may post)
Not a sarcophagus
Apollyanna (DC 17 Strength check to retrieve sword)
Andracar
Oloch
Crowe (-8/28 dying, unstable) Need DC 18 Con check
Quinn

GM Doom 'n Gloom |

Oloch moves up with wand at the ready.
WAIT, THAT'S NOT A SARCOPHAGUS! Round 1 (bold may post)
Not a sarcophagus
Apollyanna (DC 17 Strength check to retrieve sword)
Andracar
Oloch
Crowe (-8/28 dying, unstable) Need DC 18 Con check
Quinn

Crowe by Zin |

Stabilize, CON DC 10: 1d20 + 1 - 8 ⇒ (6) + 1 - 8 = -1 (-1 hp, still dying)
Crowe doesn't even get a chance to scream before visions of his ancestors swarm his vision, carrying the Shoanti to a deep, comforting sleep. Sleep? Let's hope it's sleep.

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Kn Dungeoneering: 1d20 + 8 ⇒ (2) + 8 = 10 - DR, immunities, resistances...
“Oh Jesus, it’s a mimic...I think?....and it’s for Crowe. Someone drag him out of there! Shoo you filthy thing! Shoo!”
The investigator will swing his sword cane violently around trying to distract the creature!
Aid: 1d20 + 4 ⇒ (12) + 4 = 16 — trying to assist the next attack

GM Doom 'n Gloom |

What may be Crowe's final moments become a delirious swirl of fevered visions. Quinn prepares to assist whomever strikes the aberration next.
A pseudo-pod flies just over the halfling's head.
SLAM: 1d20 + 10 ⇒ (6) + 10 = 16
WAIT, THAT'S NOT A SARCOPHAGUS! Round 2 (bold may post)
Not a sarcophagus, probably a mimic
Apollyanna (DC 17 Strength check to retrieve sword)
Andracar Delay. May post two rounds worth of actions
Oloch
Crowe (-9/28 dying, unstable) Need DC 19 Con check
Quinn

Crowe by Zin |

Stabilize, CON DC 10: 1d20 + 1 - 9 ⇒ (6) + 1 - 9 = -2 (-1 hp, still dying)

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Jirelle-now-Oloch:
Standard Action: CLW wand on Crowe: 1d8 + 1 ⇒ (8) + 1 = 9
Free Action: "You ain't dyin' on my watch, Crowe. Not when there's glorious combat awaitin' us!"
Non-Action: 5-foot-step (to start to maneuver into an eventual flank)
Free Action: Drop wand
Move Action: Draw greatsword.

Crowe by Zin |

Nice rolling there transforming-Oloch! Crowe is no longer dying, but is still unconscious.

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lay on hands v Crowe: 2d6 ⇒ (2, 6) = 8
Apollyanna moves to get a better angle on the beast with a less sticky weapon. Provokes AoO
acrobatics (Avoid AoO): 1d20 - 1 ⇒ (5) - 1 = 4
"Get back! Your weapon will only get stuck!"

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“Right. Okay, I might have something for this!”
Taking a small step back, Quinn takes out a vial if glowing liquid. Sipping it, he drops his swordcane and cracks his nuckles. He consumes an extract of stone fist.
“It’s...puneling time...?”

GM Doom 'n Gloom |

For the fourth time in less than an hour, the holy warrior calls upon divine energy. Again, she proves too quick for the shapeshifter. As Oloch funnels healing magic into the bloodrage, the sorcerer joins the fray. Andracar spews arcane daggers of ice, the first striking it squarely. Unfortunately for Quinn, he finds himself to be the sole target of the creature's ire. A proto-limb smashes into the investigator's chest. To add insult to injury, he too is stuck fast to the monster. However, Crowe's eyes flutter open!
AoO: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 6 ⇒ (3) + 6 = 9
Ray of Frost: 1d20 + 3 ⇒ (17) + 3 = 201d3 ⇒ 3
Ray of Frost: 1d20 + 3 ⇒ (5) + 3 = 81d3 ⇒ 2
SLAM: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 6 ⇒ (6) + 6 = 12
WAIT, THAT'S NOT A SARCOPHAGUS! Round 3 (bold may post)
Not a sarcophagus, probably a mimic (-10/?? hp)
Apollyanna (DC 17 Strength check to retrieve sword)
Andracar
Oloch
Crowe (8/28 ) Grappled
Quinn (10/20 hp) Grappled
Adhesive (Ex) A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
Constrict (Ex) A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.

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sling v tentacled anime horror (into melee): 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Apollyanna winces at her bad aim. "Sorry Olochelle!"