Male Gnome Sorcerer 3
NG small humanoid
Init +1 Senses[/b] Low-Light Vision Perception +3
AC 13, touch 13, flat-footed 12
Fort 4 Reflex 4 Will 6
Speed 20 ft
Ranged Touch +3 (1d4+2; divine dmg or heal)
Space 5 Reach 5
STR 8 DEX 12 CON 14 INT 12 WIS 12 CHA 19
BAB 2 CMB 0 CMD 11
Gear Ring of Protection +1, Cloak of Resistance +1, Wand of Cure Light Wounds (8 charges), Wand of Magic Missile (46 charges), Backpack, Bedroll, Alchemist's Fire (x2), Rations (5 days), Spellbook
Heavenly Fire (Sp): You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.