Arnistolientar Popswicker

Andracar's page

126 posts. Organized Play character for ScorchedOne.


Full Name

Andracar Lowerbunk

Race

| HP 30/30 | AC 13 T 13 FF 12 | CMB +1, CMD 13 | F: +4, R: +4, W: +6 | Init: +1 | Perc: +3, SM: +1

Classes/Levels

| Speed 20ft | Celestial Fire: 6/7 | Spells: 1st 3/7 - 2nd 3/4 | Active conditions:

Gender

Male NG Gnome Sorcerer 4

About Andracar

Andracar Lowerbunk
Male Gnome Sorcerer 3
NG small humanoid
Init +1 Senses[/b] Low-Light Vision Perception +3
DEFENSE
AC 13, touch 13, flat-footed 12
hp 30
Fort 4 Reflex 4 Will 6
OFFENSE
Speed 20 ft
Melee
None
Ranged
Ranged Touch +3 (1d4+2; divine dmg or heal)
Space 5 Reach 5
STATISTICS
STR 8 DEX 12 CON 14 INT 12 WIS 12 CHA 19
BAB 2 CMB 0 CMD 11

Traits Deft Dodger, Focused Mind

Feats Eschew Materials (S), Spell Focus (Illusion), Greater Spell Focus (Illusion)

Skills Kn. Arcana 8, Perception +4, Profession (Librarian) +10, Spellcraft 8

Languages Gnome, Sylvan, Common, Elven

Gear Ring of Protection +1, Cloak of Resistance +1, Wand of Cure Light Wounds (8 charges), Wand of Magic Missile (46 charges), Backpack, Bedroll, Alchemist's Fire (x2), Rations (5 days), Spellbook

Bloodline: Celestial
Heavenly Fire (Sp): You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.

Sorcerer Spells (Caster Level 3rd; Concentration +9)
Cantrips (DC 14) - daze, detect magic, light, ray of frost, read magic
1st (DC 15) - bless (BL), color spray, enlarge person, magic missile
2nd (DC 16) - glitterdust