
Full Name |
Darven |
Race |
| HP 35/35 | AC 21 T 17 FF 18 | CMB +8, , CMD 20 | F: +7, R: +5, W: +10 | Init: +2 | Perc: +12, SM: +11 |
Classes/Levels |
| Speed 40ft | Lay on Hands 4/4 | Active conditions: Lucky Number 6, Mage Armor |
Gender |
Male LG Human Lifting Hand Monk 3/ Paladin 2 (Tortured Crusader)/ Champion of Irori 0 |
About Darven Aulamaxa
Darven
Human Monk 3 / Paladin 2 LG
HP 35 / 35
Speed 40 ft
Init 2
AC 17
Fort 7 Ref 5 Will 10
CMB +8 BAB 4
Unarmed Strike +9 (1d6+6, )
Flurry of Blows +7/7 (1d6+6, )
Str 18 (4)
Dex 14 (2)
Con 12 (1)
Wis 18 (4)
Int 12 (1)
Cha 7 (-2)
Wand of Cure Light Wounds 50/50
Wand of Mage Armor 50/50
Wand of Lucky Number 49/50
Wand of Know the Enemy 50/50
Potions of Mage Armor 3/4
Edicts: be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline
Anathema: become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control
A champion of Irori embraces law and goodness as other paladins do, conducting himself with honor and protecting the innocent; he loses all class features if he ever willingly commits an evil act. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
A champion of Irori must avoid entanglements that would distract him from the pursuit of perfection, and may not incur debts nor give loans to others—though he is encouraged to give freely to those in need. He likewise turns away potential followers of any sort, and may not recruit (and must discharge from service, if already acquired) any cohort, follower, animal companion, familiar, special mount, or similar creature.