GDVII Redelia's Goblin Mayhem (Inactive)

Game Master Redelia

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"Oh wow Goog not very good at that! thought he'd do better than Chuffy huh?" mocks Chuffy while Goog lays unconcsious

How do we get him from unconscious?


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Mogmurch laughs and laughs as he watches first Chuffy then Goob get stuck in the Rusty Earbiter. Even when all the others leave, he continues to watch. "Where all you other goblins going? This is hilarious!"

When Goog stops moving entirely, Mogmurch just keeps mocking him. "Keep trying, Goog! You can do it!"

Eventually, even Mogmuch loses interest. "You're bad at that, Goob. Was funny for long time, but now you just boring. You could at least stop making a mess everywhere."
Heal: 1d20 + 3 ⇒ (2) + 3 = 5

And then Mogmuch leaves too. "Maybe they have more of those yummy slugs..."


Heal: 1d20 ⇒ 3

Chuffy tries to do help Goog but he ends up just stomping around the dirt yelling at Goog

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

"Hey MOGMURCH you DUMBASS!!! Why don't you FEED HIM one of your stinky BREWS?!! They're so STINKY I BET THEY CAN WAKE THE DEAD!!!"


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

"Hey Reta! Like my shiny new knife??" How about I feed him one your stinky TOES?!!"


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

LOL


AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size) hp 10 (1d8+2) Fort +3, Ref +2, Will +4

"Hear that Goog laughing he only playing at being dead"

Seriously Tyler you appear to have the poog from we b4 goblins goblins trilogy prequel sequel


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Wow, you're totally right. I didn't even compare the stats. I was playing using baby Poog. LOL. Will fix.


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OK, Poog continued to try for a bit more.

1d4 - 2 ⇒ (4) - 2 = 2
1d4 - 2 ⇒ (2) - 2 = 0

Then he is able to more forward part of the way.
status: 8 damage, moved forward by 1


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Escape Artist: 1d20 + 2 ⇒ (5) + 2 = 7
Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11
Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12
Escape Artist: 1d20 + 2 ⇒ (2) + 2 = 4
Escape Artist: 1d20 + 2 ⇒ (8) + 2 = 10
Escape Artist: 1d20 + 2 ⇒ (2) + 2 = 4
Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12


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1d4 - 2 ⇒ (1) - 2 = -1
1d4 - 2 ⇒ (4) - 2 = 2
1d4 - 2 ⇒ (2) - 2 = 0
1d4 - 2 ⇒ (1) - 2 = -1
1d4 - 2 ⇒ (4) - 2 = 2

Goog keeps trying to move forward, but cannot, eventually falling unconscious from the damage.


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Wait, is that someone moving in the Rusty Earbiter??, Mogmurch thinks. He rushes back over over to look, but Goog is again unconscious inside the contraption. "BORING!" he shouts, before headed back to find something more entertaining.


"Whoa! I thought Goog was dead! Then he kept moving! But now he's just sleeping!

Now can i heal him to stabilize?
Heal Goog: 1d20 ⇒ 5

Chuffy kicks dirt at Goog. "Wake up you idiot!"


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog, still awake despite Chuffy's dirt-kicking, places a hand on himself and casts a healing spell.
heals: 1d8 + 1 ⇒ (5) + 1 = 6
"Now get me out of here, idiots! Goog never should have climbed in this contrapshun!"


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Goog is now at 4 HP.

escape artist: 1d20 + 2 ⇒ (3) + 2 = 5
escape artist: 1d20 + 2 ⇒ (6) + 2 = 8
escape artist: 1d20 + 2 ⇒ (10) + 2 = 12
escape artist: 1d20 + 2 ⇒ (13) + 2 = 15

1d4 - 2 ⇒ (3) - 2 = 1
1d4 - 2 ⇒ (1) - 2 = -1

With 3 HP left, Goog crawls out of the Rusty Earbiter. You get healed up and then fall asleep as the rest of the goblins continue to party. The next morning, you are woken up and ordered to start your mission.

We may be putting the game on pause here.


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The next morning, you are woken up and brought before the chief again at dawn, whereupon he instructs you to "get fireworks and bring them here to me." He gives you the remaining fireworks from Scribbleface’s stash — two Desnan candles, four paper candles, and a skyrocket.

The journey to the fireworks stash, as indicated on the map, is relatively short—a slog not quite a mile-long through the swamp along the creek’s southern bank. It should be only an hour's travel. The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles. About half way through your journey, you begin to think you may not be alone.

perception checks:

Reta: 1d20 + 3 ⇒ (14) + 3 = 17
Chuffy: 1d20 + 4 ⇒ (16) + 4 = 20
Poog: 1d20 + 6 ⇒ (17) + 6 = 23
Mogmurch: 1d20 + 4 ⇒ (17) + 4 = 21
LEGBM: 1d20 + 3 ⇒ (14) + 3 = 17
tie: 1d2 ⇒ 2

perception rolls:

Reta: 1d20 + 9 ⇒ (11) + 9 = 20
Chuffy: 1d20 + 5 ⇒ (2) + 5 = 7
Poog: 1d20 + 2 ⇒ (1) + 2 = 3
Mogmurch: 1d20 + 4 ⇒ (14) + 4 = 18

Mogmurch and Reta notice a very large spider trying to hide in a web up in the trees. It can only be the dreaded Lotslegs-Eat-Goblin-Babies-Many!

bold may act:
surprise round:
Mogmurch
Reta

round 1:
Poog
Mogmurch
Chuffy

spider
Reta

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

Can it be assumed that my bow is drawn and can shoot the spider in the surprise round?


Venture Lieutenant, Play by Post (online)

Yep, that's reasonable. You know the marshes are dangerour, so you would be carrying a weapon around.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog pulls out a javelin and chucks it at the spider.
javelin: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d4 ⇒ 4


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Ichor begins to drip from the spider as Goog's javelin pokes it.

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

Reta fires his bow at the spider. Shortbow: 1d20 + 5 ⇒ (7) + 5 = 12 Possibly missed but just in case damage: 1d4 ⇒ 4

"Take that, Lotsa LEGS!!!


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Reta's arrow impales the spider, who is now looking significantly worse for wear. The drip of ichor becomes a slow stream.


AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size) hp 10 (1d8+2) Fort +3, Ref +2, Will +4

"Doesitburn Doesitburn " yells Poog excitedly as he calls forth Zarongels fire

ranged touch: 1d20 + 3 ⇒ (19) + 3 = 22
fire damage: 1d6 ⇒ 5


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The party finds themselves pelted with burning spider bit.

combat over.


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

"Hey! I saw it first! I wanted to explode it!" Mogmurch yells angrily, before muttering something under his breath about how boring everything is so far, especially the Poogs.


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You may try a survival check to locate LotsLegs' lair.


"What hapapened? asks Chuffy after he's done scratching his back with a dogslicer.

Survival: 1d20 ⇒ 13


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Still muttering, Mogmurch thinks he may have spotted a trail leading away from the base of the tree the spider was in.
Survival: 1d20 + 3 ⇒ (14) + 3 = 17


Venture Lieutenant, Play by Post (online)

You find the spider's lair, in which there is a pile of dead goblin bodies. Looking through the pile, you find 24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl worth 100 gp, 2 potions of cure moderate wounds, a potion of bull’s strength, a potion of bear’s endurance, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

"Wow, spider not nearly as scary as Goog thought. Easy to kill. Why other gobs not kill her before this? Stoopid spider."

Goog grabs one of the potions of cure moderate and eats the taffy, before any other gobs can try it. :)

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

"Loot! Sweet loot!" Reta says lustily as she grabs the Bull Strength Potion.


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Mogmurch grabs the crossbow and bolts, shoving the bolts haphazardly into a deep pocket.


Chuffy takes the gold and decides maybe he will share later if someone asks but for now "SHINY!!. He also grabs the taffy.

"Who want bottles?" think we have the 2 potions of cure moderate wounds and bear's endurance


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

As they exit the lair, Mogmurch scoops up everything of value that no one else took.

If there's anything else anyone wants take it, but I'm not leaving anything behind!

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

"HEY! I saw that! Gimme your shiny new dogslicer so I won't tell the others." Reta hissed to Mogmurch in a conspiratorial tone.


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Mogmurgh glares at Reta, trying to decide if he should stab her now, or later when she's not looking. He decides later is better, and hands over the Gorge of Gluttons. Or maybe I'll shoot some of those fireworks at the back of her head..


Venture Lieutenant, Play by Post (online)

You grab all the spider's goodies, and then continue your journey. A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow. Coming from inside the fence is a scary horse sound.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

"There evil horse! We kill it!" Goog looks around, sees that Reta looks brave and foolish. "You go first, Reta!"


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

"Yeah, Reta has fancy horse-knife now! Horse is now your problem!"


"Chuffy lead way because he's best chief". Says Chuffy as he starts to move towards the sound of the horse. Chuffy throws himself on the ground and rolls around a bit for camouflage. Then he starts leading his way towards the fence.
Stealth: 1d20 + 16 ⇒ (17) + 16 = 33

Chuffy observes the ground to see if they'll be able to get stable footing inside the fence where the horse sound is coming from.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Venture Lieutenant, Play by Post (online)

Peeking through the fence, you see there is indeed a horse over on the other side of the clearing. The ground is very muddy, and may prove difficult to move through.

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

"I say we pepper it with arrows and pointy things and toss and explode stuff." Reta readies her bow to shoot at the horsey.


Venture Lieutenant, Play by Post (online)

Reta, take a look at the map. Are you wanting to move around to the far side of the fence, or go into the fence?

Dark Archive

”Reta Bigbad” Female NE goblin fighter 1 | HP 1/13 | AC 16 T 14 FF 13 | CMB +1, CMD 14 | F +4, R +3, W +1 | Init +3 | Perc +9, darkvision 60ft | Speed 30ft | Active conditions: None

Reta will go around to where the horsey is. Moved my speed for the round.


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Mogmurch nods, grinning wildly. He follows Reta around the fence.


"Dead horsey is best horsey" says Chuffy as he follows along


Venture Lieutenant, Play by Post (online)

You move around to the far side of the fence.

initiative rollss:

Reta: 1d20 + 3 ⇒ (18) + 3 = 21
Chuffy: 1d20 + 4 ⇒ (17) + 4 = 21
Poog: 1d20 + 6 ⇒ (11) + 6 = 17
Mogmurch: 1d20 + 4 ⇒ (12) + 4 = 16
Stomp: 1d20 + 2 ⇒ (3) + 2 = 5

The entire party may post. The horse knows you're there. The rickety wooden fence has large enough gaps you can easily shoot or throw through them.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog will shoot a fire bolt at the horsey.
fire bolt ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
fire: 1d6 ⇒ 5


Chuffy throws a dart.

Dart: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Sneak attack for flat footed?: 1d6 ⇒ 4
Pretty sure that's a miss lol


”Mogmurch” Male NE goblin alchemist 1 | HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft | Speed 30ft | bomb 0/3 | Active conditions: None

Mogmurch launches a bomb, giddy to be finally throwing some explosives around.
Bomb: 1d20 + 6 ⇒ (18) + 6 = 24
Fire Damage (DC 12?): 1d6 + 2 ⇒ (3) + 2 = 5

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