Goblin

MorkXII - Mogmurch's page

28 posts. Alias of MorkXII.


Race

| HP 10/10 | AC 17 T 15 FF 13 | CMB –2, CMD 12 | F +5, R +6, W –1 | Init +4 | Perc +3, darkvision 60ft

Classes/Levels

| Speed 30ft | bomb 0/3 | Active conditions: None

Gender

”Mogmurch” Male NE goblin alchemist 1

About MorkXII - Mogmurch

Mogmurch’s Song
Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault–that’s how it goes.

__________________________________________________________________
Mogmurch
Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +3
__________________________________________________________________
Defense
__________________________________________________________________
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
HP 10 (1d8+2)
Fort +5, Ref +6, Will –1
__________________________________________________________________
Offense
__________________________________________________________________
Speed 30 ft.
Melee club +0 (1d4–1)
Ranged bomb +6 (1d6+2 fire), Masterwork small light crossbow +5 (1d6)
Special Attacks bomb 3/day (1d6+2 fire, DC 12)
Alchemist Extracts Prepared (CL 1st)
1st—cure light wounds, shield
Extracts Known detect undead, jump, reduce person, true strike
__________________________________________________________________
Statistics
__________________________________________________________________
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
BAB +0; CMB –2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6, Perception +3,
Ride +8, Sleight of Hand +8, Stealth +12, Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +1, identify potions),
mutagen (+4/–2, +2 natural, 10 minutes)
Combat Gear potions of cure light wounds (2), acid (2), alchemist’s fire (2),
smokestick, tanglefoot bag, Small masterwork light crossbow, 9 bolts, Potion of Cure Moderate Wounds (1), Potion of Bear's Endurance (1)
Other Gear leather armor, club, lucky pet toad “Amfibier,” spectacles (for show),
gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations),
juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat,
pumpkin-headed lantern, black eyepatch (with hole cut in it to see),
hard leather boot (used as belt pouch), formula book (contains all extract
formulae known), pearl (100gp)
__________________________________________________________________
Goblin Trait: Bouncy
Your bones, flesh, and skin are a bit more elastic than those of most goblins—when
you fall, you tend to bounce a little better than them as a result. Whenever you
take falling damage, the first 1d6 points of lethal damage suffered in the fall are
automatically converted to nonlethal damage. You also gain a +2 bonus on all
Reflex saves made to avoid unexpected falls.

Personality:
Ten-year-old Mogmurch is deranged. Mogmurch lives with his mate Rempty, who
has an irritating habit of licking his face clean in public (especially when he leaves
the village). She thinks his use of alchemy is very clever, and while she loves the
flavor Mogmurch’s experiments leave on his face, she worries that he’ll some day
blow himself up when she’s not around to watch.