GM Ralph's Hell's Rebels

Game Master Ralphrius

In a divided Cheliax, the devil worshipping royal house Thrune sends one of their members to the free spirited city of Kintargo to ensure their loyalty to the Queen. But four individuals are ready to fight back...

Map of Kintargo

Battlemaps and Dungeons

Loot Sheet


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Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Kal nods to Zac. "Agreed. And I reckon a trio of thieves could come in useful for someone like Laria. Not that I'm all for forcing them to stay, you know, but apart from the brutal tyrant gripping the city with a fist of iron and a heart of stone, I don't see why they couldn't find a place for themselves up there. Out of sight, of course, and after we've spoken to Laria. Right?"

She looks to her familiar at that last word, who bobs his head and caws "Right! Right!"


Once it becomes clear that no one in the room has any intent to hurt one another, the tension drops, and weapons are sheathed. Korva and her three sisters express excited gratitude to any support you offer to lend them, and once you call Laria down and explain the situation, she is genuinely upset to hear what the sisters have had to go through, as well as to hear what happened to her friend.
"Nan, you idiot... We could've worked things out if you'd just tell me..." She takes a deep breath. "But... What's done is done, and we have a job to do. Let's get the Wasp's Nest up and rolling!"

For the next few days, you all help in turning the place into a workable base of operations. The signs of violence, including the submerged corpse that Laria identifies, with supressed yet visible distress, as Nan. Cleaning the Wasp's Nest is a somber affair, but at the end of your work, the newly furnished basement, defiantly decorated with more of Zacarias' flags, is filling you with the determination to defy Barzillai.

Two days later, repairs are done, and the four of you and the Fushi sisters hit the pavement to take the first steps of your rebellion. The Fushi sisters are requested to pickpocket juuust a little bit from any Asmodean clergymen.
Meanwhile, your group tries to rally supporters for the cause.

Earn Money Check: 1d20 + 2 ⇒ (3) + 2 = 5
Recruitment Check: 1d20 ⇒ 8

Unfortunately, the initial momentum is... rough, and little progress is made.

-----------------

Rova 19, 4706 AD.
Four days until the next Rebellion Round.

Laria calls all of you to the Wasp's Nest. "Alright, kids. Strategy meeting. We've gotten settled nicely now, so it's time to get back to work. I've got... a bit of experience in this area, and typically if you're trying to undermine some sort of organization like this from the underground, there's five steps.

Step one. First, we need to increase our numbers. Enough people out there that don't like Barzillai, but it takes more than that. We need to take action, show the people that the Ravens are a cause that will help them! I've got some ideas, but I'll get to that later.

Step two! Once we've got a sizable force going on, we look for a more suitable base of operations. The Wasp's Nest is fine, but it's gonna get cramped soon enough. We'll need to look for something better, a true Raven's Roost! At the same time, we might be able to court other unsatisfied groups and factions within the city to ally with us. Power in numbers!

Step THREE! Even more allies! Once Kintargo's underground is , we look even further! We turn the whole Archduchy to our side, find friends within the city's aristocracy, anything to pull the rug under Barzillai's feet!

STEP FOUR!! When our power is at its peak, when the wave of rebellion hits its highest point... we come CRASHING DOWN on Thrune and take back the city! Once we truly open war against Barzillai, there will be no turning back, so we need to be sure of our strength first.

And then... Step five. We need to solidify our future. Pushing out Barzillai is one thing, but Westcrown could send more Thrunies and armies after that. But if we focus on that now, it'll just be theorycrafting. We'll need to consider things closely after the war is won.

Laria takes a deep breath, and some others with her, as though even talking about these plans in secret poses a deadly risk.

"But for now, let's focus on that step one." She motions you to a map of Kintargo, with a few pins down. Small, custom-made pins with the Silver Raven's symbol as the pinhead. You wonder where she found the time to make these, but she continues.

"We'll need to keep our ear to the ground, hear about what we can do to help the people. Rexus will be working on decoding the documents from the cache, and meanwhile I've got these things I'd like you guys to look into."
Shiba interjects, telling Laria and the others about some of the rumors he's heard during his listen-ins at the protest. Laria appreciates the input and formalizes these into missions.

Mission: Investigating the Fires:
The Night of Ashes was... suspicious to say the least. During that night, three buildings went up in flames: The Victocora Estate, the Thrashing Badger tavern, and a music store called the Hellion Hall. The dottari had been patrolling the ruins of the three ruins for a while, but the patrols have died down. Rexus would like to see if anything of value has survived the fire, and the other ruins might also hide something of interest.
Searching one of the ruins will take half a day.

Mission: Clenchjaw's Tavern:
Laria has picked up stories of a tavern called Clenchjaw's. From what she understands, it used to be a very quiet case, but the past week, brawls have become a nightly occurence where this usually was never the case. Something might be off.

Mission: Prisoners of Salt:
Shiba's rumor hunt revealed the idea that Sallix Salt Works might be putting prisoners from Barzillai's reign to work. Freeing the prisoners here might be both low-profile enough for Barzillai to miss, yet impactful enough to boost the Ravens' reputation. Laria mentions she's lost contact with a mercenary friend, Forvian Crowne. She suspects he might be taken to a place like this, and asks to keep an eye out.

Mission: Murders in the Nursery:
Shiba mentions the killings of Tieflings in the Devil's Nursery. Laria proposes looking into it, as this has a number of benefits: first and foremost, a crazed killer would be neutralized, but this would also help the Ravens' reputation without drawing the dottari's ire. What are they gonna do, arrest you for capturing a criminal?


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba listens intently to Laria's explanation, the vine around his throat curling up around his ears and jaw and down under his shirt. It appears to be listening just as intently.

"These are important." The man taps the map over the Nursery and the Salt Works. "Or, at the very least, time sensitive. The longer that prisoners remain in Barzillai's care, the more damage he will do to them. If his dottari are of any indication, mercy and compassion are rare or nonexistent. Likewise, the longer the murders go unsolved, the more likely that the murderer will strike again." The witch frowns down at the map. "There are good people in the Nursery. Kintargo does not treat them with the respect they deserve. I believe that both the prisoners as well as the citizens in Nursery would be grateful for our aid."

Knowledge: History: 1d20 + 7 ⇒ (16) + 7 = 23
Shiba is attempting to recall any further knowledge that he may have about the Sallix Salt Works and Devil's Nursery.

He looks around at his allies and smiles thinly. "As well, if we are to start a rebellion, it is important for you to know this: I am a shapeshifter, though I can only hold two forms." With the space of a breath, his dark hair bleeds into red fur as his skin ripples across his body, leaving the form of a red furred kitsune standing there, white-tipped tail wagging slowly back and forth. "As much as I love this city, there exists a privilege to appearing human, I'm afraid." His voice is much the same, and his eyes are the same inhuman amber as his human facade. With a moment of focus, the shift repeats itself and he appears human once more. "Though it does mean that I am vulnerable to some forms of detection; should Barzillai suspect shapeshifters, I may end up a slight liability, though I will do my best to avoid it."

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