GM Ralph's Hell's Rebels

Game Master Ralphrius

In a divided Cheliax, the devil worshipping royal house Thrune sends one of their members to the free spirited city of Kintargo to ensure their loyalty to the Queen. But four individuals are ready to fight back...

Map of Kintargo

Battlemaps and Dungeons

Loot Sheet


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Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba holds a hand over his nose and rifles through his backpack with the other. "Hold still for a moment, I can help."

Finding what he's looking for, he holds Kal's head with one hand and applies a damp cloth filled with herbal paste to her nose and mouth.

"Breathe deep, the nausea will pass."

Profession(Herbalism): 1d20 + 5 ⇒ (11) + 5 = 16

Herb Witch can apply an herbal cure-all to end conditions using a standard action. Herbal remedies left: 5

Herb Lore:

Herb Lore (Ex): Herb witches are masters of herbalism, and they can use what they gather from garden or grove to duplicate many of the effects of alchemy. An herb witch can attempt Profession (herbalist) checks in place of Craft (alchemy) checks, and she gains a bonus on Profession (herbalist) checks equal to half her class level.

Herb witches are adept at brewing thick herbal cure-alls called remedies. An herb witch prepares these remedies while communing with her familiar, during which she can prepare a number of remedies equal to 3 + her Intelligence modifier (minimum 1 remedy). A remedy becomes inert if it leaves the herb witch’s possession, reactivating as soon as it returns to her keeping. A witch can never have more remedies than 3 + her Intelligence modifier.

As a standard action, the herb witch can administer a remedy to herself or a creature within reach which consumes the remedy. The herb witch attempts a Profession (herbalist) check against the save DC of any one disease or poison currently afflicting the consumer. If she is successful, the affliction is suppressed for 1 minute. At 10th level, if she exceeds the DC of the check by 10 or more, the affliction immediately ends. If the disease or poison doesn’t allow saving throws, the remedy is ineffective.

An herb witch can also use a remedy to attempt to remove the blinded, deafened, fatigued, nauseated, sickened, and staggered conditions. This requires a Profession (herbalist) check with a DC equal to the spell or effect that caused the condition, or a DC 25 check if the condition was caused by an effect that doesn’t allow a saving throw. If the herb witch succeeds, the condition is removed unless the condition is permanent; at 10th level, if the herb witch succeeds by 10 or more, her remedy can remove a permanent condition.

Only a single condition, disease, or poison can be removed with each application of a remedy, and a creature can only benefit from one herbal remedy each day, whether or not the herb witch succeeds at her skill check.


After their unpleasant initial welcome, the grimples suddenly burst out into activity.

One of them vanishes into the small tunnels and disappears out of sight. Another also goes through the tunnels but remains near the holes and visible. Two other grimples, however, dash towards Joachim and Zacarias! Joachim, however, was standing ready for such an occurrence, and takes a swing!

Joachim, you may take an attack of opportunity. If the grimple survives the attack, he does the attack displayed in the spoiler below. If he dies, none of this happens.

If The Grimple Lives:
The grimple climbs on top of the tiefling's foot and tries biting his leg!
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage = 1 nonlethal.
GM roll: 1d100 ⇒ 141d4 ⇒ 4
The grimple, however, misses completely!

From the sacks below, the grimple jumps up and clings onto Zacarias' chest, and also attempts a bite!

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage = 1 nonlethal.
GM roll: 1d100 ⇒ 281d4 ⇒ 1

However, the only thing he bites into is leather.

Joachim and Zacarias may act!


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Joachim stands ready to attack the grimple and wacks at it.

attack: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Upon having obliterated the first grimple, Joachim moves to the grimple nearest to zacaria, lunging at it.

attack: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d8 + 4 ⇒ (6) + 4 = 10


With zero hesitation, Joachim successfully strikes down two of the grimples in the blink of an eye!

Zacarias may act!


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Upon finding his immediate surroundings grimple-less, Zacarias takes a couple of steps forward. Hammer still in hand he awaits his next chance at this game of whack-a-mole.

Zacarias will ready an action, smashing grimples whenever they appear.


The grimple hidden away in the tunnels pops his head out again, and the other jumps out of the tunnel to approach the heroes from the ground.

Then, out of nowhere, they start throwing rocks!

Rock throw against Zacarias: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d2 - 4 ⇒ (1) - 4 = -3
Rock throw against Joachim: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d2 - 4 ⇒ (1) - 4 = -3

However, both throws fail completely. Rexus dashes up and attempts another casting of Acid Splash.

Acid Splash: 1d20 + 1 ⇒ (18) + 1 = 19
Acid Splash Damage: 1d3 ⇒ 2

For a short second, the grimple is covered in a quickly dissolving acid that burns at its flesh. Once the acid is gone, the grimple, and its companion, clearly cower in fear.


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

"They seem to have surrendered now." Shiba looks over the grimples with a grimace, the smell of vomit and blood thick in the air. "...I think, anyway."

He lowers his crossbow to point at the ground, though it is still loaded.

Shiba readies an action to shoot one of the grimples if either of them make another hostile action.

Readied Attack:

Attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Damage: 1d8 + 1 ⇒ (8) + 1 = 9 piercing.


Kal takes aim and fires an arrow at one of the remaining grimples.

Longbow attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d8 ⇒ 4
The arrow strikes true and the grimple dies immediately, its tiny body skewered through the arrow.
"Should've surrendered before they puked all over us."

The last remaining grimple runs back into the tunnels. You all stand ready for a while, but it does not return.

COMBAT OVER!

"Oh my goodness..." Rexus exclaims, "I never expected a small abandoned livery like this to hide so much trouble. Anyhow, I've opened the door, shall we proceed?"

The five of you open the grating, and head through. You go down a short but wide flight of stairs, and finally go through another door.

A fifty-foot-diameter pool of rancid, brown slurry fills most of this circular chamber. Chunks of plaster have fallen away, leaving ragged patches behind in the walls and ceiling and mounds of rubble on the floor. What wall space remains is decorated in crude drawings and symbols of sinister form.
Greasy-looking chains run between four stout pillars rising from the muck and anchor to various points on the wall.

"Eugh!" Rexus remarks. "I feel I owe you all an apology for submitting you to this disgusting ordeal. Once I've settled a source of income, the first round of drinks are on me."

Perception 18:

There's something moving in the water. Two somethings.


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"What exactly is the purpose of this room, Rexus?" Shiba stares unerringly at the pool in the chamber, his eyes never leaving its surface. He appears to have a heightened awareness, and he touches a hand to Joachim's shoulder without turning his gaze. A tangible shell of mystical force cascades over his body in a barrier. "Mind yourselves. We are not alone in here."

Shiba has placed Ward upon Joachim, granting +2 deflection AC and +2 bonus on all saving throws until Joachim is hit or until Joachim fails a save.


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

I will hold you to that promise Rexxus. Zacarias says with a wry smile

Zacarias runs a hand along the wall, inspecting the drawings. He looks around the room and tries to figure out if there has been any recent activity here.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


As if catching on to the fact that they've been spotted, from the middle of the pool of filth, two shapes rise up. The disgusting reddish brown liquid drips off their bodies, but at first glance, it appears as though a significant amount of thick, fleshy looking gunk refuses to drip off these shapes. Then you realize that it's their skin.
They are like roiling waves of flesh. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. And slowly, ever slowly, they're gushing towards you.

Knowledge Planes 11, trained only:
These are lemures, creatures from Hell. The story goes that lifetimes after a tormented soul has lost their own identity, it may get reconsecrated by a devil into a lemure. And perhaps, after centuries, a lemure itself might become a full-blown devil.

Joachim: 1d20 + 2 ⇒ (11) + 2 = 13
Kal: 1d20 + 1 ⇒ (1) + 1 = 2
Shiba: 1d20 + 3 ⇒ (5) + 3 = 8
Zacarias: 1d20 + 1 ⇒ (19) + 1 = 20
???: 1d20 ⇒ 13
Rexus: 1d20 + 1 ⇒ (6) + 1 = 7

ROUND ONE:

Initiative
Zacarias
Joachim
???
Shiba
Rexus
Kal

Currently active (de)buffs
Flagbearer


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Joachim moves to stand between his teammate and the creature, readying an attack and eyeing them suspiciously.


Proxying for Zacarias per his request

Zacarias takes up a position to the left of Joachim. The two of them cover a large area from which to assault these nasty creatures, and hopefully take them down before they get too close.

The masses of flesh slowly lumber forward, moving as though they have to drag most of their own body along as dead weight, the filthy and rank water splashing and making waves around them. For what seems like a painful eternity, the creatures close in on the two fighters... who immediately take their chance to deal some damage.

Modifiers: strength, BAB, Spirit Bonus, Flagbearer
Joachim Readied Attack: 1d20 + 2 + 1 + 1 + 1 ⇒ (2) + 2 + 1 + 1 + 1 = 7
Modifiers: strength, Spirit Bonus, Flagbearer
Damage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Modifiers: strength, BAB, Flagbearer
Zacarias Readied Attack: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
Modifiers: strength, Flagbearer
Zacarias Readied Attack: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Zacarias Crit Confirm: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
Zacarias Crit Damage: 2d8 + 2 + 1 + 2 + 1 ⇒ (5, 8) + 2 + 1 + 2 + 1 = 19

Joachim, for all his preparation, fails to find a proper place to hit with his mace, and when he tries to attack, the mace almost gets swallowed by the thick flesh.

Zacarias, on the other hand, gets lucky. He makes a fierce sideways swipe across the part of the beast that closest resembles a face, and upon contact, the beast falls apart in chunks that drown back into the nauseating pool.

Meanwhile, the other beast moves to attack Joachim, and lashes out with what looks like a limb with claws haphazardly jutting out!

Monster Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Monster Damage: 1d4 ⇒ 2
HIT! Joachim takes two damage!

Kal and Shiba are up!


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

The protective warding over Joachim shatters like sugarglass as the filth beast strikes true, and the witch sighs as the protection fails. Raising his crossbow, he steps around Kal to a better position and takes aim.

Attack: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Shiba stares disdainfully at the path of the bolt as it flies.

"I... am a terrible shot."


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Kal grimaces at the sight of the remaining creature, and at Shiba's shot.
"My turn," She says, watching the bolt skitter to ground, harmlessly, whilst drawing an arrow of her own.

Attack: 1d20 + 1 ⇒ (15) + 1 = 16

Damage: 1d8 ⇒ 8

She watches the arrow's path with a smile as it flies right at the creature.

I don't know if that actually hits but imagine the hope in Kal's eyes, the innocence, the wonder at a world that allows her to be a successful adventurer. Imagine that, and please don't shatter all her dreams.


Kal, you forgot to add some modifiers: -4 for firing into melee and +1 for Zacarias' Flagbearer feat. In my infinite generosity I'll add it in the calculations, though. :)

Where Shiba's arrow failed, Kal's arrow proudly strikes true! The arrow pierces the beast's flesh and it clearly recoils... but the entire arrow gets swallowed up in the mass of goop.

Ladies and gentlemen, allow me to introduce damage reduction. All bludgeoning, slashing and piercing attacks (unless the used weapon has specific special properties) get part of their damage negated. Out of the 9 damage Kal delivered, only 4 will remain.

"It seems to have some resistances in place against physical attacks! Allow me, my acid should be handy against this!" Rexus shouts, a glint of confidence you've not seen in him earlier, and another bolt of acid flies from his hands!

Ranged Touch Attack: 1d20 + 2 + 1 - 4 ⇒ (11) + 2 + 1 - 4 = 10
Ranged Damage: 1d3 ⇒ 1

The acid hits the body of the creature, but simply drips off into the pool, not affecting it at all.

Also allow me to introduce resistances: like damage reduction, they negate part or all of the damage from an attack, but only affect one damage type at the time, such as acid in this case.

"F#@!", shouts the exasperated ex-noble.

ROUND TWO:

Initiative
Zacarias
Joachim
???
Shiba
Rexus
Kal

Currently active (de)buffs
Flagbearer


Zacarias and Joachim, go!


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Frustrated, Joachim swings again at the blobby monster in front of him. He's clearly getting winded from the assorted damage he's taken.

attack: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Not gaining much more purchase than before, he lets out a digusted noise.


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Knowledge Planes: 1d20 + 1 ⇒ (17) + 1 = 18

Zacarias runs over to aid the tiefling and takes a swing.

Attack: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

The warhammer connects with the creature's chest, disappearing deep into the soft tissue. Zacarias quickly pulls back before he loses his warhammer to the heap of flesh in front of him.


Like before, the beast, that Zacarias recognizes as a Lemure Devil, absorbs most of the blow, but is not left unscathed.
The lemure takes 2 damages!
The beast turns to Zacarias, the last person to have harmed him, and starts mauling with both its, well, claws, for lack of better term.

Lemure Attacks: 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (13) + 2 = 15
Lemure Damage: 1d4 ⇒ 11d4 ⇒ 3

The gross blob hacks into the half-orc, aggressively! Zacarias is nearly overwhelmed by the lethal combo of its attacks, its strange, guttural groan, and its foul stench...

Shiba and Kal are up!


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba steps past Kal and Rexus with haste, his boots almost gliding on the slick ground as he comes to a halt on the other side of Zacarias. The witch's eyes and hands glow with an otherworldly power, and his voice resonates with the opening notes of a choir.

"Not here, and not yet."

His hands make contact with Zacarias' back and light the half-orc from within with holy power.

Healing Hex: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Kal watches her arrow sink into the creature with minimal effect, and narrows her eyes as the rest of her companions' physical attacks seem to behave the same. She slings her bow back over her back and raises a palm in front of her, her raven cawing with glee as a magic missile bursts forth from her hand, both of their eyes flashing like sapphires as the spell careens for the unidentified (to Kal) blob.

Damage: 1d4 + 1 ⇒ (2) + 1 = 3


The blast of Kal's magic missile burns through the lemure's flesh with ease, leaving a large gaping hole. Instinctively, Joachim and Zacarias swipe with their weapons, each tearing a rift on a different side of the fleshy mass, meeting at the middle and cleaving the blob in twain. It drips down into the filthy water, motionlessly.

COMBAT END!

A tense pause follows, but peace returns. "Gods," Rexus sighs. "I pray that this is the last beast we have to deal with in this damned place."
He heads off deeper into the basement, and his frustration is overridden with a shout of delight. "Everyone! I've found it!" You all follow him into the room and it seems as though you have found the hideout of the Silver Ravens...

These rooms have fallen mostly into disrepair. Chunks of plaster hang from the walls, exposing rough stonework beyond. Scattered furnishings that once outfitted bunkrooms, a kitchen, and even an armory lie scattered about in states of complete disrepair, and doors hang from hinges in the crumbling archways that lie between the chambers.

Perception 15:
In the northeast corner, you spot what looks to be a small nest.

Rexus is huddled over something in the northwest corner. When you approach him, you see he found three small, sturdy crates. On each crate, a tiny symbol of a stylized raven is adorning one of the corners.

"Lady, gentlemen, I believe we have found the Silver Raven cache." With a grin as though the events of only a minute earlier had never happened, he opens up the first crate for you all to see. Inside, you find:

A suit of +1 leather armor.
A composite shortbow of +1 strength.
A masterwork hand crossbow.
A masterwork silver morningstar.
A gray cloak.
A pouch of a dozen pearls.

Masterwork Silver Explanation:
This one didn't link itself as easily as the rest so here's a bit of an explanation: a Masterwork Silver Morningstar is a morningstar with a +1 to hit bonus from the Masterwork part, and a -1 to damage rolls from its silver material. However, the silver can potentially cut through some monster's DR, such as werewolves.


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba ponders about the room, considering the layout of the basement.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

"Strange. How did this all fit together, Rexus? I can't imagine that pool was... well, part of the layout. Especially filled with filth. Or filled with those creatures."


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Zacarias wanders through the rooms and catches his breath.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Zac listens in on the conversation and looks back at the defeated heaps of flesh at the edge of the pool, a worried look on his face.
"Yeah about those creatures. Those were Lemures. I don't know what in the nine hells they were doing here but it's bad news.
Zac turns towards the group again and explains.
"Lemures are tormented souls from hell. Devils to-be, if you will. So I don't know about you guys but to me this reeks of Thrune. Honestly I'm surprised the stash is still here, considering this place isn't exactly as abandoned as expected. Speaking of which, I'd like to suggest we grab the boxes and take our leave as quickly as possible. The fact that we just came across something infernal in what was supposed to be a hidden place does not sit well with me at all.


Rexus' smile disappears from his face and he starts to look more contemplative. "The two of you pose fair points."
Knowledge History: 1d20 + 6 ⇒ (9) + 6 = 15
"Kintargo as a whole is kind of... elevated, on top of older buildings. Many years ago, Kintargo underwent a massive renovation to raise the city's altitude so they could better deal with floods from the Yaruga River and similar issues. As a result, many of the sewers and basements underneath Kintargo today are actually old streets and houses or stores. My guess is that the pool used to be an old cistern."

He then turns to Zac. "However, that does little to explain the presence of denizens of Hell. They must have been brought here, somehow, by someone. Could be Thrune, could be one of the infernally inclined noble families, could be the Church of Asmodeus... But then why would they leave this hideout and cache intact? Questions, questions. If you want to leave, I suggest we find a cart and carry the crates to my associate, miss Longroad. We can meet her, inspect the contents of the crates, and discuss our next move there with her. How does that sound?"


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

"There were markings on the wall in the room with the old cistern..." Shiba murmurs and moves to go inspect the wall.

"I was too distracted to look at them before. Maybe this will give us some idea." He calls back as he looks over the markings on the wall. "Though I admit I am unlearned on the topic of the planes and Hells... for now. But I should be able to detect if they have been called here by magic."

Arcana/Nature: 1d20 + 7 ⇒ (9) + 7 = 16

Shiba applies Detect Magic to look over the walls, the markings and sinister sigils.


Shiba:
Aside from some residual magic you identify to be from the lemure devils, there is no magic at all in the old cistern room. This is especially interesting because those symbols all across the wall are magic sigils. You recognize it as markings to summon a portal to Hell, but they've been crudely done and drained of magic completely. You suspect that although all these scribbles may have pulled out a lemure, it likely didn't achieve much else.

Rexus starts picking up the crate carrying the gear you just saw, and with some effort manages to bring it up. "I will admit I kinda dread the ladder back to the surface..."


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Zacarias picks up a crate as well.
"We'll figure something out to get this stuff up there again"


Given some time and effort, the five of you manage to hoist the crates up the ladder.

That should speed your exit up a little ahaha


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba casts about and commits the location of the Livery to memory.

"The scrawls along the walls in the cistern were meant to summon Lemures, and the magic is entirely discharged. I don't know who, and I don't know when, but the sigils were drawn crudely. I can't imagine a very skilled practitioner was the one to make them. Knowing this... we should find another place to rest. It's clear that at least one devil-caller knows the secret of this Livery."

He carefully moves through the rooms to search for a cart of some sort, and some tarps or other coverings to hide the crates. In his hands he cradles a magical light to aid his search.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

After hoisting up the last crate Zacarias turns towards his companions "Rexxus, do you know of any place we can rest and examine the contents of the remaining crates? Or anyone else for that matter, I'm not picky at this point, as long as it's a place that gives us some privacy."


Shiba spots what he's looking for in the back of the livery, clearly worn but should just be able to make the trip.

"...Yes, miss Longroad, as I said. She's a bit of a ways away, but she's the last person I believe I can trust in this city. ... Aside from the four of you that is."

He loads the crates onto the cart and covers it with some leather sheets. "Alright, are we ready to head out, then?"


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Kal has no more business in the livery so far as she can tell, and her raven flutters on her shoulder impatiently. She nods, and looks around for an exit. "I don't see any reason to hang around. I've had enough of this place, to put it f&%#ing gently."


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Joachim has little eye for the loot as he is still trying to wipe bits of slime monster from his outfit. He's muttering furiously as he's wiping at the thick fluit with a spare cloth.

"...Barzillai's shiny t*ts....foul creatures......always happens to me....ughh gods....it's just like that time with Rakul's cat...for gods sake"

Upon hearing Kal's suggestion to vacate the premises he starts moving to the door.

"Way ahead of ya, let's move out and get us all cleaned up"


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

Zacarias takes up position behind the cart ready to push it.
"I agree, no reason to linger. We all need some rest... and a bath. Mainly a bath."


Time passes. The five of you walk for quite a while, all the way to the north wall of the city. You pass through the now-abandoned Aria Park, continuing northward until you hit the riverside. From there you head east, all the way to the Bleakbridge, where the many markets are slowly getting ready to pack up shop and leave for the day. At that point you realize that it's already getting close to 5 PM. The sun hasn't shown itself all day due to the overcast weather, but still you manage to appreciate a weakly visible sunset in the distance as you cross the Bleakbridge over the Yolubilis River, exiting the Argo Isle where the majority of Kintargo's buildings lie.

You enter the northern half of the city, and pass through the Yolubilis Harbor, where the salty sea air seems to hang just a little stronger compared to the rest of coastal Kintargo. Here, closing time usually never appeared to exist, but you can clearly tell that it's less busy than usual: most likely a result of Barzillai's newest Proclamation: with foreign captains unable to leave their ships to instruct the crew, many sailors are likely cooped up inside their boats, trying to figure out what to do.

You head to the northwest, along the walls separating the noble estates in the Greens from the common folk, until finally, after a long, long trip, you arrive at Villegre, the northwest corner of the city, the center of education and a bustling student center... Or at least, it was. Most buildings nowadays stand eerily empty as the Alabaster Academy has... seen better days.

Rexus leads you to a small warm-looking tavern called Long Roads Coffeehouse. As soon as you walk in, some people grumble a quick acknowledgment to all of you, and a young, blonde halfling lady shouts an enthused greeting your way.
"Rexus! And all of you! Let me serve the last guests up and then come on over to the back room, it's been ages since I last saw you all, let's catch up! Drinks are on me!"
She's all smiles as she serves up her last drinks.
None of you have ever seen this lady before.

Once she finishes up, she beckons you into a back room. You move the crates in in there and are greeted with some comfortable housing and several bunk beds, more than you'd expect from what appears to be a coffee house run by seemingly this one halfling. She locks the door behind you and turns towards you, a more serious expression but still with a hospitable tone.

"You've brought some friends, Rexus! Are all these people..?"
"Yes, Miss Longroad. All of them are interested in overthrowing Thrune."
"Excellent!" She exclaims. "My name is Laria Longroad, I'm an old friend of the Victocoras. I've made some arrangements with Rexus here, and you are free to use these back rooms as a resting place. You look... weary. And smell disgusting, I might add, what in the Nine Hells have you been up to..? Anyway, feel free to take it easy for a bit, we can talk later. My house is your house. Once you're ready, let me know, because I think we'll benefit from a good long talk about our next options, and I might actually use some capable types for a personal favor... Though I promise, it will very much be in your interests as well."

Evening falls on the first day of this adventure, and you are all free to do as you will in the coffee house or the city as a whole. Once you are all ready to continue, let me know, and Laria will set up a tactical meeting with you all. Feel free to do things you'd like your character to do outside of the adventure, get to know the NPCs better, et cetera et cetera.


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

The apparently human man breathes a sigh of relief.

"It has been a strange journey today. Thank you for your hospitality, Miss Longroad." His smile is warm and bright, showing slight dimples in his cheeks. "If you or someone you know is in need of healing, please let me know; I have a peculiar gift for it, and for this warm welcome I would not dare to charge."

Curling green tendrils wind their way up his neck from under his cloak, leaving thin scratches along his skin. Each tendril is covered in dozens of tiny, hooked barbs, each needle-sharp. The tendrils amalgamate into a small ball of thorns and hooks about the size of a fist that rolls off his shoulder into the welcoming pit of his cloak's hood. The man regards it as one would a willful cat and reaches behind his neck to give the suture vine an indulgent, careful rub with his fingertips.

"Speaking of healing, however..." He looks over his companions. "I'm afraid I cannot heal you in the same way for some time; the magic lingers, still. I am a healer by trade as well as by blessing. Joachim, when you have an hour to spare, I'd like to do what I can for your injuries while they're still fresh." He unpacks a full healing kit from his backpack, as well as what appear to be a set of pristine surgeon's tools and a small, hook-shaped knife.

Shiba can Treat Deadly Wounds to restore HP lost within 24 hours by using a Healing Kit. It takes an hour, and requires Shiba to make a Heal check with an assortment of tools. If Shiba is unable to heal someone who is still wounded, he will default to Long Term Care, which takes 8 hours and can treat up to 6 patients, though not himself.

Heal(Long Term Care): 1d20 + 11 ⇒ (2) + 11 = 13
Heal(Treat Deadly Wounds): 1d20 + 14 ⇒ (14) + 14 = 28

Long Term Care:
DC:15, patient recovers at twice the normal recovery rate (2HP per class level)

Treat Deadly Wounds:
DC:20, restore 1HP per level of the creature. If DC is exceeded by 5 or more, Shiba adds his Intelligence modifier (+3) to the amount of HP restored. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

When she has a moment alone in the backroom of the coffee house, Kal takes some time to consider her options, and her honesty so far. As she sits on the edge of a bed, her raven lands across from her, and she stares at him, intently.

"I'll tell them eventually," She says, as if responding to some statement from the bird. "Don't look at me like that. I haven't lied or anything."

"Lied!" Caws the raven, "Lied!"

"Not so bloody loud, eh?" She leans forward and places a finger to his beak. "I only tried to murder the leader of the city. No need to shout about it."

She also takes some time to go out into the open of the coffee house, mingling with the patrons there and gauging whether or not anybody has figured out who it was that tried to skewer Thrune with magic in front of the whole city. She even leaves the building to get some fresh air a few times, though with her face cautiously hidden by her hood, and her raven safely hidden away inside the coffee house.

Beside that, she spends what time she can talking to her new co-conspirators. She found herself drawn to Laria as soon as they met her, and besides seeking out time to spend talking with her she has been conversing with her multiple new brothers in arms.


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

A low rumble in his stomach makes Zacarias aware of how much time has passed since his last meal. In fact it makes him aware of how much time has passed in general. How many hours have passed since the violence at Aria park. Zacarias quickly excuses himself to the backrooms to get himself cleaned up as best he can in a couple of minutes. He then rushes out of the inn, talling Kal he'll be back soon as he passes her by.

Some time later Zacarias is standing at a street corner. The houses here don't look particularily great or well maintained, but then again, they never did. He catches his breath and makes sure his injuries are as hidden as they can be. After looking over his shoulder once more to make sure no one around has recognised or followed him he crosses the street and enters one of the slightly dilapidated houses gingerly.

"Hi mom, hi dad. I guess you must've heard about the protest by now. Sorry if I worried you. I got out fine though, but had to lay low for a while with all the extra dottari in the city." With a slightly guilty look on his face he fills a bowl with stew from the hearth and sits down next to his siblings at the table. "What did you all do today?"

(Zacarias will return to the Long Roads around 10 in the evening)


In response to Shiba's invitation, Laria smiles. "No-one in need of healing as far as I know, aside from the five of you, arguably. At the very least a cure for that horrid stench." She laughs out loud and slaps Shiba on the back, then immediately furrows her brow. [b]"These are dark times for Kintargo. We need to help each other in any way we can. Your abilities will help many soon enough, I suspect. As for my hospitality? That's just me doing my part."

Some time passes. Zacarias has left, Shiba is finishing up Joachim's treatment, and Kal is brooding in a corner for a bit. Rexus calls everyone present together to show what he found in the other crates.

"You already know the contents of the first crate, of course," he starts, barely able to hide his excitement, "but look at this."
On the table are four scrolls. Magic ones, by the looks of them.
"I studied them for a bit, and this is quite a catch. A scroll of Misdirection. A scroll of Pass Without Trace... Undetectable Alignment, Whispering Wind. Four magic scrolls, all convenient for keeping a low profile. We should make good use of those. More important, however... is this."
Apparently hiding them under the table all this time, Rexus slams down a huge number of loose sheets of paper, probably hundreds of them. A peek at them shows that they're unreadable: several different scripts like Elven and Celestial are interwoven together, creating a complete gibberish. "As you can see, these documents are clearly encrypted. I think I can work it out, but this will take me weeks, maybe months. However, I suspect it might be worth it. Now, finally..." He pulls out one last thing: a gorgeous silver figurine of a raven. "Now these things, I've read about these. Take a look at this. Awaken." This last word, aimed at the figurine, causes it to suddenly move as though it was a regular, albeit rather calm, raven. Kal's familiar flies over to it and looks it over curiously, although the silver raven seems to not acknowledge the bird at all. "Oi, bastard!" The black raven shouts. No response.
Rexus, amused, starts explaining. "This, and five others I found in the same crate, are Silver Raven Figurines of Wondrous Power. We can use it to relay messages subtly. Once we have allies in further away places, we could share our figurines with them for easy communication. Very interesting."

This is all the stuff that's in the crates, feel free to divide among yourselves as you wish.

The rest of the night, Kal spends mingling. The clientele is mostly halflings, a few humans, and rumor has it that sometimes an elf stops by, but no elves tonight. later in the evening, the party minus Zac, who still hasn't returned, as well as Rexus and Laria, enjoy some time to get to know each other. Rexus turns to Joachim. "I have to admit, I'm a bit scared to ask, and please don't take this the wrong way, but your arm prosthetic is absolutely beautiful! Where did you find someone that makes these?" Meanwhile, Laria has taken an interest to Kal. "You're pretty good company, you know that? I can't quite put my finger on it, but if I first met you while blindfolded, judging from our conversations I would've bet money on you being a halfling! You keep the company of our folk often?"
A couple minutes later, Zacarias walks in, along with him two sheets of paper he picked up on the way back. The papers announce the introduction of two new proclamations of Barzillai. With a grim expression, Rexus reads them.

"Proclamation the Eigth: All nonnative ship's captains must remain on board their ships and are barred from setting foot on land within Kintargo’s city limits—their crew and agents are free to come and go, but their actions are directly the responsibility of their captains, and any crew caught breaking Kintargan law shall have its punishment visited upon the crew members as well as their captain. Any captain caught setting foot in Kintargo is to be punished by squassation.

... This one we knew about, it's the same one he promised us this morning. Now, the next one..." His face pales. "What in the nine hells, Barzillai...? Temporary Proclamation The First: Until the miscreant who thought to assault the Lord-Mayor has been apprehended, the use of the spell Magic Missile is now outlawed for practitioners of magic, with the exception of those who have been granted permission by the Dottari. All arcane spellcasters are requested to visit the Dottari at the earliest notice to prevent unfortunate misunderstandings.

Unfortunate misunderstandings, my foot. I don't know who cast the spell, but it's clear this law is meant to flush him out. These ridiculous rules make me sick to my stomach."
Laria stands up and addresses the four of you. "Clearly, we need to move out. I suggest we get a good rest, and tomorrow realy morning we'll discuss our next move."

You guys will get another window to respond to everything here, but the next time I post we're moving onto day 2!


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

At Laria's first question to her, Kal smiles slightly and nods. "I've spent... significant time in the company of halflings. It was a long time ago, mind, but family tends to leave a lasting impression."

When the news of the temporary proclamation reaches them, Kal cringes slightly outwardly. Internally, she is screaming. "There has to be a way around that proclamation," She says, recovering from her grimace-fest. "Forge some documents permissing use of magic missile or something. But until we figure that out, I'll keep that particular spell on the down-low..."


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

"I imagine forging a document would be... difficult, considering Thrune's reach and resources. A proper document has touched a dozen hands, maybe a hundred, before being ratified." Shiba considers it, teases the idea out. "I don't particularly like the idea of arcane spellcasters 'visiting' the Dottari. What, exactly, would they be doing to 'prevent unfortunate misunderstandings'? The doublespeak is concerning. But then, all of this is concerning."

The witch packs away his tools and herbs neatly into his pack and sits on the edge of a chair, deep in thought. "For that matter, why does he not command that divine spellcasters also show? Anyone with the knack for it can operate a wand, or read a scroll. A man with the right tongue may not be born to magic but still be able to cast a spell such as Magic Missile. Still, I suppose all we can do is wait to see- the wording is a 'request' as of right now. We can elect to not visit the Dottari... for now. We may need to look into some sort of counter-divination if they press the issue, however."


Rova 11, 4715 AD.

Years from now, historians will speak of this day as the true beginning of Kintargo's pushback, where the Aria Park protest was the catalyst that made it happen.
The four of you gather in Laria's back office, as promised, to discuss matters. Though you've had free reign over the coffee house, you haven't really taken a close look at the office: it houses the way to the second floor by way of a trap door, but you never really lingered here.
All the more surprising is it then when Laria beckons you to her large, bulky office table, pushes a small button hidden underneath the wood, and the tabletop slides open to reveal an intricate model of Kintargo underneath.
Laria takes a deep breath. "So, I should let you in on some things. I'm part of the Bellflower Network. We're a secret group dedicated mostly to helping slaves escape the country. As such, I've had to keep my eye on the city and how it develops for quite a while now. Though Cheliax might not abhor the practice of slavery, it's deeply frowned upon over here, as I'm sure you know, which means this place is important for the Network... But I digress. What I want to say is, I know some people, I know some places, and I know some strategies. I've got some ideas on how to get our rebellion going, and I'd like to share those with you, but before we can do anything, we need a hideout. This back office won't do, especially once we need to start storing arms and such."

She starts moving away from the table, staring at, no, beyond the east wall, behind which the pantry would be. "The Bellflower Network has essentially gone dark under martial law. The risks are just too great, and many of my contacts have either fled or... I fear, met their fate. We have a bit of a hideout right under this very floor! We call it the Wasp's Nest, and I think it would suit our purposes excellently, at least while we're starting out."

She pauses. Rexus takes a guess at what her next sentence will start with: "But..."
"But here's the thing. I've been lending out the Wasp Nest and it's connection to the sewers to a friend of mine, Nan Comerivos. He wanted to use it to smuggles some textiles, and hey, I got some money out of it. He was storing the textiles here while he looked for a buyer, but... Last I saw him, he went down into the Nest, a few days ago, and he hasn't come back up. I've been leaving some food down there and it seems to get eaten, but there's something... wrong. I was wondering if you lot could make sure everything's in order down there. If it is, we can settle in down there and really begin our work."


Male NG Kitsune Witch 2 | HP: 10/10 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +0, R: +3, W: +3; +1 vs Illusion | Init: +3 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 3/3 | Active conditions: none.| Ammo: 15 bolts

Shiba frowns.

"In the old livery, the old cistern had been used to call devils. Lemures, I think Zacarias called them. I hope the same hasn't happened here."

He draws a replica of the sigils he had found beneath the livery. "Have these markings been found anywhere else, by chance?"


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Joachim rubs his arm a bit awkwardly at Rexus' question. "To be fair, I would not know who made this. I barely even remember it being attached to me. Even now I sometimes forget it's there until I try to grab onto something and I hear the clang it makes."

After the statement he takes a deep breath and claps his one good hand against the metallic one. "Anyway..."

-----------------------------------------------------------------------

Later, Joachim considers the task before them. "If you don't mind me asking, Laria, what will happen in the case things are not in order? Are we free to use the force necessary?"


Female Human Sorcerer 1 | HP: 12/12 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: +1, R: +1, W: +4; +1 vs Mind Affecting effects | Init: +1 | Perc: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Kal frowns at Laria's description of her contact's disappearance, and quickly steps forward. "I can help. Definitely. If everyone's with me, we'll find your friend in no time at all. Danger or not."

Her raven bobs his head in agreement. "Danger!"


Male Chaotic Good Half-Orc Skald 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +3, R: +1, W: +2; +1 vs Mind Affecting effects | Init: +1 | Perc: +4 | Speed 20ft | Spells 1st 0/2 | Active conditions: None.

"I agree, we'll check it out. If everything's alright and we can use the Nest as a base, that's great. If not, then it's still worth knowing." Zacarias steps away from the table and puts on his coat. "No reason to linger. Unless someone needs to make any preparations."


Male Tiefling Medium 1 | HP: 4/10 | AC: 17 (12 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +5 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None.

Joachim puts his good hand on Zacarias' shoulder. "I require some time to get ready."

He moves to the side of the room and sits down on the floor there, folding his legs. Brieflym, he glances at the others and puts a finger to his lip in a "shh" motion. He then closes his eyes and holds his prostethic arm out in front of him, palm facing up.

At first, not much happens, there is just the noise of Joachim's breathing steadily getting slower and deeper. However, after a couple of minutes a soft ringing noise begins to rise up from the metal of his arm. Though his arm is perfectly still the noise almost sounds like it's moving gently over the metal.

Joachim is performing a seance to harness the abilities of the ghosts possessing his arm. The process takes about an hour.


Before Joachim starts his seance, Laria answers everyone's questions. "Markings, you say? I haven't heard about anything of the sort, and they sure don't look familiar to me." She then turns to the tiefling to answer his question. "I'll leave it to your discretion. What's important is that the Wasp's Nest is safe. Thank you for your help."

---

Joachim's remains in focused trance for an hour. As the hour progresses, faint, transparent apparitions start to hover around Joachim and his arm, as though circling it. One? Two? When counted, it seems like there might be six. Rexus looks in silent awe at the whole process.
In the end, all but one of the spirits return into the arm, and the one remaining appears to dive into Joachim's body. For a brief moment, it appears as though a sturdy shield was attached to his prosthetic arm.

Joachim has channeled the spirit of the Guardian. His Spirit Bonus of +1 will count for AC and for Constitution checks, Fortitude saves, and Reflex saves.

Rexus especially seems even more interested in Joachim's arm than he was already, but he doesn't seem in a hurry to ask about it.

---

After all preparations are done, the four of you descend down into the Long Roads basement. At a glance, it doesn't seem like anything is out of the ordinary: The basement contains numerous crates of cooking ingredients, sacks of coffee beans, and other supplies needed to maintain a thriving business. The place is lit somewhat dimly, but you can look around with no issue. Laria has explained to you where the hidden door is, and you can continue into the Wasp's Nest at any time.

And we are back in Dungeon Mode! The new map (The coffeehouse and the unexplored Wasp's Nest) is up, and you can all start explorin'!

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