CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
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Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Hey! The acid worked! Now lets see about fire."

Cloudia sprays out a wedge of fire and the corner catches the animated statue and barely misses three of her allies.

burning hands: 2d4 ⇒ (2, 3) = 5

Dark Archive

So many things for a GM to keep track of!

Lukian moves within range of the statue, and it begins to corrode as the acid hits it!

Lukian:
Please disregard my last spoiler. I moved you ten feet in the surprise round to bring you within range.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM CoolFrostyOne wrote:
Lukian moves within range of the statue, and it begins to corrode as the acid hits it!

Well actually... (GM splaining... ;-) ):
Lukian didn't get to act in the surprise round, he only had two regular rounds (round 1 and round 2), so in the first round he could have moved and fired. The second time he could stay in place and fire again. If you take into account the inspire courage the second acid spash was hitting touch AC 9, which could even be enough for a slow moving statue.
Dark Archive

GM Auke:
Doh! Didn't hit, but doh!

GM rolls:

2d6 ⇒ (3, 3) = 6

Aurus once again takes a mighty cut at the living statue, carving off a wing! His sword holds true. Cloudia casts burning hands with her wand, but the spell, disappointingly, has no effect.

Second Round
Mao
Uldar

Third Round
Aurus
Mao - 2
Cloudia
Lukian
winged demon statue -18
Uldar

Bold still to act.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"You are a tough opponent. But you will not prevail." Mao tries to grab the statue as Aurus hacks away.

Grapple, IC, Flank: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Sigh, he does have acid splash as a cantrip

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

If grapple holds:
Mao focuses on the task of holding the creature while his allies heavily damage the column. Grapple, IC, Flank, Maintain: 1d20 + 1 + 2 + 5 ⇒ (18) + 1 + 2 + 5 = 26

If grapple is loose:
Mao tries to grapple the statue once more. Grapple, IC, Flank: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Dark Archive

Lukian wrote:
Sigh, he does have acid splash as a cantrip

I corrected my mistake. Your acid splash did damage. You may use it again this round.

Dark Archive

As Mao moves in to wrestle with his demons, the statue takes a swipe at him with its sword.

Attack of Opportunity: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Missing! Mao manages to get around the sword, putting the carytid column into a strangle hold. One arm still free, it attacks Mao again!

Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Once again missing the fearless and intrepid monk.

The demon statue still stands, corroded, cracking, and hard to miss, one more strong blow and a little more acid likely to kill it.

Second Round
Uldar

Third Round
Lukian
Uldar

Fourth Round
Aurus
Mao - 2
Cloudia
Lukian
winged demon statue -18
Uldar

All characters may act. Lukian and Uldar may act twice

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar will keep performing.

and Mao has improved grab, so he doesn't provoke! ;-)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar will drop his wand of grease, pick up his club, step in and swing at the statue.

To Hit: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

He wil repeat this action if the statue and club are still working.

To Hit: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Confirmation: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7
Uldar wrote:
and Mao has improved grab, so he doesn't provoke! ;-)

Yah. I forgot to mention that Mao has both Improved Grapple and Improved Trip feats.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I'm guessing Cloudia will not need to make an attack here. Nice attacks!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
I'm guessing Cloudia will not need to make a attack here. Nice attacks!

I was surprised as well!

Dark Archive

GM rolls:

Weapon Damage vs Weapon Hardness of 5: 2d6 ⇒ (6, 3) = 9
Weapon Damage vs Weapon Hardness of 5: 2d6 ⇒ (5, 4) = 9

Uldar raises his club, bringing it down on the statue's fiendish head! It smashes into its skull, creating another giant crack, but it also cracks Uldar's club. club broken

Undetered, Uldar attacks again with his cracked club. He strikes the statue so perfectly that his club shatters into tiny splinters! club ruined

Third Round
Lukian

Fourth Round
Aurus
Mao - 2
Cloudia
Lukian
winged demon statue -20
Uldar

All players except Uldar still to act. Lukian may go twice.

Uldar:
The club was technically still working, so I let you strike with it again. Plus it was extremely gratifying to shatter it, and I wanted to get you back for all the crits I wasted in Tide of Morning. LOL

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM CoolFrostyOne wrote:
club ruined

"Luckily I didn't pay anything for it!"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia reaches into her sachel and launches a vial of acid at the construct.

To Hit ranged touch, inspired: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage, inspired: 1d6 + 1 ⇒ (2) + 1 = 3, one point splash

"Well I've tried magic and fire; now how about some acid?"

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:

Cloudia reaches into her sachel and launches a vial of acid at the construct.

[dice=To Hit ranged touch, inspired]1d20+2+1
[dice=Damage, inspired]1d6+1, one point splash

"Well I've tried magic and fire; now how about some acid?"

If we were in trouble, I wouldn't mind the splashdamage, but as the combat is technically over, it's a waste of resources (and PVP). You'll do 75% of the damage done to the party this combat!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I assume Mao used his 2nd succeful grapple action to pin the statue

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

I'll keep swinging til the doctor calls this one as dead :)

Aurus gives an excited whoop. "Hold 'im steady, Mao!"

Power attack, greatsword: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Damage: 2d6 + 4 + 3 + 1 ⇒ (4, 1) + 4 + 3 + 1 = 13

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Assuming that the grapple holds, my check for round 2 includes pinning the statue. Here's my round 3 action.

Mao is surprised at how the statue stands, despite receiving huge amounts of punishment. He continues to push the statue against the wall...

Grapple, IC, Flank, Maintain: 1d20 + 5 + 1 + 2 + 5 ⇒ (2) + 5 + 1 + 2 + 5 = 15

Do I get any bonus for successfully pinning the target?

If the grapple still holdsSeeing that the statue has nowhere to go, Mao tries to aid in inflicting damage to it.

Unarmed Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Uldar Uldeth wrote:
Cloudia wrote:
"Well I've tried magic and fire; now how about some acid?"
If we were in trouble, I wouldn't mind the splashdamage, but as the combat is technically over, it's a waste of resources (and PVP). You'll do 75% of the damage done to the party this combat!

I considered that, but 3 points of damage, one point to each of three characters, seems a reasonable trade off because:

  • If it keeps the thing from attacking again, it could possibly save us twice as much damage.
  • Every time one of my allies hits it (at least with a melee weapon) , they have a chance of damaging their weapon. I know if I had a choice between taking 1 point of damage and possibly breaking my weapon, I'd much rather take the damage.
    The combat is not over and someone needs to hit it again it seems.
    And it has a formidable (at least for us) DR so the energy attacks seem the way to go or we will end up with another broken weapon.

  • Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    Another splash of acid at the creature
    1d20 + 1 + 2 - 4 ⇒ (16) + 1 + 2 - 4 = 15 rta
    1d3 ⇒ 3

    Grand Lodge

    N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
    Cloudia wrote:

    Cloudia reaches into her sachel and launches a vial of acid at the construct.

    [dice=To Hit ranged touch, inspired]21
    [dice=Damage, inspired]3, one point splash

    "Well I've tried magic and fire; now how about some acid?"

    That should be a 17 to hit as she is firing into combat.

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

    Cloudia:
    Cloudia wrote:
  • If it keeps the thing from attacking again, it could possibly save us twice as much damage.
  • It is currently pinned, so it needs to break the pin first before it can attack. Also with 3 incoming attacks from Lukian and Aurus we probably won't even need the extra round. Also damage on 1 person is easier to heal.

    Cloudia wrote:
  • Every time one of my allies hits it (at least with a melee weapon) , they have a chance of damaging their weapon. I know if I had a choice between taking 1 point of damage and possibly breaking my weapon, I'd much rather take the damage.
  • A metal two hander won't break nearly as fast as a wooden club.

    Cloudia wrote:
    The combat is not over and someone needs to hit it again it seems. And it has a formidable (at least for us) DR so the energy attacks seem the way to go or we will end up with another broken weapon.

    The combat was over as soon as Mao got the grapple. More importantly, in PFS you can't take an action that damages fellow PCs without their explicid permission

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
    Lukian wrote:
    1d3

    It's 1d3+1 due to inspire courage

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    Hooray 4 damage

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    He takes another shot
    1d20 + 1 + 2 - 4 ⇒ (6) + 1 + 2 - 4 = 5 RTA

    BUT MISSES

    Grand Lodge

    N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
    Uldar Uldeth wrote:

    More importantly, in PFS you can't take an action that damages fellow PCs without their explicid permission

    True enough. Cloudia will hold action until right before it attacks. At that point, you can either give the go-ahead or not. If not, she twiddles her thumbs, and does an 'Oh dear, what do I do now?', which would be just like her.

    Dark Archive

    Mao bravely continues to hold the statue guardian in a head lock. With all the splinters flying about, Aurus misses hitting it with his greatsword. Lukian scores another hit with his acid splash! The winged demon no longer has a face, but still stands.

    And finally, Cloudia valiantly pulls out a flask of acid, throws it at the statue, and hits! Uldar, Mao and Aurus all take one point of damage, unless you guys REALLY want to fight this thing for another round...

    The acid seeps into all the cracks our heroes have already caused, and the carytid column breaks into tiny pieces of useless marble, leaving, rather miraculously, a fist-sized opal in Mao’s left hand.

    COMBAT OVER

    The battle over, the party notices another door to the south that the demon statue seems to have been guarding. A wooden sign on it reads “Scriptorium—Quiet Please.”

    The party may heal up, further explore the room, and then either return to the entryway and go through the door marked Storeroom #2 or enter the room with the sign that says “Scriptorium”. If you want to explore the room, please roll Perception checks.

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
    GM CoolFrostyOne wrote:
    Uldar, Mao and Aurus all take one point of damage, unless you guys REALLY want to fight this thing for another round...

    Yes, I REALLY don't want to be splashed with acid when it is completely preventable. The statue can't even attack us at the moment...

    Uldar continues his performance and gets out his rope.

    Dark Archive

    Uldar Uldeth wrote:
    GM CoolFrostyOne wrote:
    Uldar, Mao and Aurus all take one point of damage, unless you guys REALLY want to fight this thing for another round...

    Yes, I REALLY don't want to be splashed with acid when it is completely preventable. The statue can't even attack us at the moment...

    Uldar continues his performance and gets out his rope.

    Uldar, I don't want to reverse engineer the story line, it makes for poor game play. You can keep the hit point, as can any of the others who choose to.

    COMBAT OVER

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

    Uldar will use his wand to cure Mao of his wounds and gives the monk his sliken rope.

    CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    "Here, have my rope, so you can just tie up the opponent next time!"

    With regards to the place to go next, would it be possible to have an overview of the map? I don't like to have unexplored bits behind us, but without a map it's hard to see what's behind.

    Grand Lodge

    Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
    Skills:
    Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

    Mao reaches for the rope while dusting off parts of the statue they just battled. "Thank you friend," He inhales deeply as his wounds from the acid splash begin to heal. "This will be of good use in the futures." He secures the rope by his waist. "So, where to next?

    If we enter the Scriptorium:
    Perception: 1d20 + 7 ⇒ (7) + 7 = 14

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    He will take a little piece from the creature and put it in a pouch.

    Grand Lodge

    N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

    Cloudia will expore the room. She's a little excited about the interesting thing one might find int eh basement of a museum.

    Perception: 1d20 ⇒ 18

    As she wanders from thing to thing she peppers the others with questions like, "What do you think this is?", or "I wonder how old that is."

    Silver Crusade

    Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

    Aurus carefully wipes the dust off of his sword. "Man... when are they gonna send us on one of these milk runs that actually turns out to be a milk run?" Aurus gripes. "Uldar, any idea why that thing would turn out attacking us? How's it know we ain't just patrons of this fine museum?"

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    The wizard will cast detect magic.

    Dark Archive

    Lukian picks up a souvenir and sticks in his pouch. His detect magic spell reveals nothing.

    Cloudia explores the room, looking closely at the odd collection of effigies. Inside a statue of the archdevil Mephistopheles she finds a secret compartment in the statue’s base that contains a dozen black vellum scrolls sealed with crimson wax and molten silver.

    I’ve added a map of the previous room—the entryway. You’ve gone through the door at the top of the map of the entryway into Storeroom #1. The options are to go back through the entryway and through the doorway at the bottom of the map into Storeroom #2, or through the door marked Scriptorium at the left side of the map of Storeroom #1.

    Grand Lodge

    N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

    "OOOhhHH! Look here. I found a hidden compartment with scrolls!"

    She fairly dances with excitement and opens them up to read, disregarding the safety of herself or the scrolls. I guess the lesson about preserving artifacts did not take.

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

    "I think it would be best if we go to storeroom 2 now. In case we have to retreat, I don't want to have any surprises!"

    Dark Archive

    Cloudia reads through the scrolls. They are written in Common and seem to consist of contracts between the Blakros family and various nobles. Surely, these would have been of interest to the Sovereign Court if Cloudia were a part of that faction.

    Meanwhile, the party moves on to Storeroom #2

    The doors open with a grinding creak, revealing a large room filled with monsters of all shapes and sizes. Giant skeletons and stuffed taxidermic monstrosities are frozen in poses of snarling ferocity, while mummified corpses lie in sedate repose in ornately carved sarcophagi. As silent as a tomb, the air in the hall is stale and musty.

    You don’t have much time, though, before you realize that one of these taxidermic monstrosities is moving, intent on rending you apart with his claws.

    Initiative:

    Cloudia Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
    Mao Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
    Uldar Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
    Lukian: 1d20 + 6 ⇒ (10) + 6 = 16
    Aurus Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
    taxidermic monstrosity: 1d20 + 6 ⇒ (3) + 6 = 9

    Knowledge Checks:

    Uldar, Bardic: 1d20 + 7 ⇒ (1) + 7 = 8
    Aurus, Know Arcane: 1d20 + 6 ⇒ (10) + 6 = 16
    Lukian, Know Arcane: 1d20 + 8 ⇒ (11) + 8 = 19
    Mao, Know Religion: 1d20 + 6 ⇒ (14) + 6 = 20
    Aurus, Bardic: 1d20 ⇒ 3

    What Aurus Knows:
    You recognize that this is the animated skeleton of an owlbear. You know that owlbears have vicious claws and a dangerous bite.

    What Lukian Knows:
    You know that this is the animated skeleton of an owl bear, and that it's resistant to cold.

    What Mao Knows:
    You know that monstrosity is undead, and that it has resistance to cold-based attacks and all weapons that don't bludgeon.

    BEGIN COMBAT

    ROUND 1

    Aurus
    Uldar
    Cloudia
    Lukian
    Mao
    owlbear skeleton

    The map is updated. All characters may act.

    Silver Crusade

    Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

    "Whoops!" Aurus cries as the thing starts moving. He moves to the creature and takes a swing at it.

    Greatsword power attack: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13

    Grand Lodge

    N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

    Cloudia muttters, "Please let this work!" while hoding back on the other side of the door.

    magic missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

    Uldar starts inspiring courage again!

    "If only I had a club!"

    Wand of grease in one hand, wand of CLW in the other.

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    An owl bear skeleton, it needs to be smashed and cold doesnt do much to it he says Let's try some acic as he casts acid splash
    1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 RTA
    1d3 ⇒ 1

    Grand Lodge

    Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
    Lukian wrote:

    An owl bear skeleton, it needs to be smashed and cold doesnt do much to it he says Let's try some acic as he casts acid splash

    1d20+3-4 RTA
    1d3

    I think Lukian's post got ninja-ed by my own, so +1 to attack and damage!

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
    Lukian wrote:

    An owl bear skeleton, it needs to be smashed and cold doesnt do much to it he says Let's try some acic as he casts acid splash

    1d20+3-4 RTA
    1d3

    So that should be a 14 rta

    and 2 damage :)

    Silver Crusade

    Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

    Too bad he has necromancy as a prohibited school or else disrupt undead is always a great cantrip to have :(

    Grand Lodge

    Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
    Skills:
    Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

    Mao shares what he knows on how to defeat the undead owlbear to his comrades. He joins Aurus and delivers a knee to the enemy.

    Acrobatics if enemy has reach: 1d20 + 8 ⇒ (4) + 8 = 12

    Unarmed, IC: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

    Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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