thereal thom's (Inactive)

Game Master therealthom

Crimson Throne


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Female Human (Shoanti) Cleric 6

"That won't happen," Istas asserts, "And if it does, then it'll be the will of Pharasma to bring us all to her Boneyard. Once there, all our pain and suffering will cease as she passes us on to our just rewards in the Great Beyond. So, square your faith with the gods, citizen. And pray we succeed."


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather also has 5 potions of cure light wounds..

Heather rolls her eyes behind Istas back and reminds herself to try and explain the meaning of tact to her Shoanti friend once they get out off here.


Female Human (Shoanti) Cleric 6

Before leaving the room, Istas pauses a moment over Rollo. She reaches down and touches the creature's forehead with the palm of her hand, closing her eyes in concentration.

Using Istas' lorekeeper ability to learn the creature's abilities and weaknesses. Normally, the DC of the appropriate Knowledge check is 10 + the creature's CR. Her ability lets her automatically meet a DC 23. Istas wishes to know how to better combat such a creature in case they face another.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Any chance of a potion to put Emerion back on full?

"Sounds like voices and chains. Maybe more prisoners?" Emerion ventures, pulling his mask on.

As soon as Keliwyn and everyone is ready we go in as usual.


Female Human (Shoanti) Cleric 6

I'd hate to waste one of Heather's potions of cure moderate wounds. Istas has a potion of cure light wounds. Even then, it's kind of a waste if you're only down 5 hit points. A potion like that would give back 1d8+3 hit points. So, on a 1 or a 2 and you're full. Anything more and we've wasted some healing power, which you'll likely need later (i.e., after you get hit again). Why don't I have Istas give it to you? That way you can hold onto it until it's needed most. Same goes for Heather's potions. We should probably distribute those in the event Istas can't reach you in time to heal you...or she's out of channeling power.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Unless it's an expensive potion, it's always 1st level for 1d8+1, I am sure.


Female Human (Shoanti) Cleric 6

Potion crafting requires the Brew Potion feat, which is only available to 3rd level casters. But you're right. They can craft them at a lower CL, if they want. And, by the pricing table, the typical potion of cure light wounds costs 50 gp. That's what it would be for a CL 1st potion, so 1d8+1, it is.


Male Elf Rogue 6

Keliwyn stretches, grateful for the healing. "That's better, thank you," he says. He prepares to enter the door with Emerion, diagnostic rod in one hand, rapier held back in the other. "Let's have a look," he says, nodding to Emerion.


Survivor's Salvation

Fina grips her new two-handed sword and nods to signal her readiness.

The door opens to reveal twenty foot long corridor lined with eight iron doors. Behind each door an afflicted citizen of Korvosa lingers. Although dirty, underfed, and weak, they seem to be in good health.

Travelling for work. May not post for a few days.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

If the cells are locked Emerion gets to work on the first one.

Disable Device: 1d20 + 12 ⇒ (16) + 12 = 28


Female Human (Shoanti) Cleric 6

"We have need. And my Lady provides..." Istas reverently says to herself as she surveys the room.

While Emerion works, she walks the line of cells, visually assessing those gathered there.

"We're getting you out of here," she finally announces, "You've all been held here against your will. And we've determined the Queen's Physicians aren't healing anyone. Instead, they're the source of the bloodveil. There are others in the next room, too weak to move. We need you to take them with you. We'll show you the way out. The Korvosan Guard awaits just outside the hospice. Have them escort you to the church of Pharasma and tell them Istas sent you. They'll look after you there..."

"Far better than these charlatans..." she softly adds.

Diplomacy check... 1d20 + 7 ⇒ (15) + 7 = 22


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Whoo hoo a deent dippy check from the Lady of Death

Heather breathes a silent prayer of thanks to Pharasma,Shelyn and Desna..as well as any off the other benevolent gods who might be listening.


Male Elf Rogue 6

Keliwyn works on the lock of the next cell. "We're going to at least free them. Watch out backs!" he calls out.

Disable device 1d20 + 16 ⇒ (8) + 16 = 24


Survivor's Salvation

Keliwyn and Emerion work on the locks and eventually all the prisoners are free. They are happy to be freed and celebrate with verbal expressions of gratitude, hugs, backslaps, etc. They are also most compliant to all your suggestions for getting them to the surface. Some are not enthusiastic about bringing the sick ones along, but five are willing to help carry the invalids. One of those five is sure she can't be touched by bloodveil anyway. "Everyone in my tenement died of bloodveil but I never had so much as a sniffle."

You've got all the time and opportunity you need to take 20 on the locks. You both may even be able to take 10. I am not going to bother looking up the DC to see if it's 10 or 20.

Fina watches the eastern double doors from F4. She warns off any of the prisoners who wander too close. She doesn't want anyone within armslength.

Istas:

Spoiler:
Neil, how do you feel about the Lore Keeper? Does it give info on the specific creature touched or the species in general? This flesh golem was nerfed slightly.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"That must be why you are all here, you didn't get the bloodveil," Emerion deduces. "We found them trying to make a stronger strain of it upstairs."


Male Elf Rogue 6

"You'd best get out of here as quick as possible," Keliwyn says. "I do believe things are about to get ugly."


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather organises the towns people and gets them on their way to safety..

"Tell the watch commander that we are making satisfactory progress" she tells the woman who spoke up

She then returns to the party and readies the wands of grease and hideous laughter.

"Very well then..onwards and upwards as my Great AUnt used to say"


Female Human (Shoanti) Cleric 6

DM:

Spoiler:

CrimsonDM wrote:
Neil, how do you feel about the Lore Keeper? Does it give info on the specific creature touched or the species in general? This flesh golem was nerfed slightly.

I've always read the lorekeeper ability to mean the specific creature as opposed to just its normal baseline traits. In other words, it's kind of like a mind meld and physiological assessment via a divine communion of sorts. The gods just barrage their servant's mind with the information they deem most pertinent and important so they'll know what to expect if they face such a creature again in service to their faith.

"Let's see them safely back to the lift," Istas advises, "We know the path we took and it should be clear."


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"Aye, that we will do," Emerion agrees. "Be careful on the glass floor ..."


Survivor's Salvation

So many Korvosans require at least two trips in the small elevator. The first group ascends. There is a long wait. Then the elevator returns. The woman at the controls smiles sheepishly. "It took a while until we realized someone had to drive the elevator back down for the second group."

The second group loads quickly and prepares to ascend. "Good luck. " "Gods favor you."

Anything wrong with this picture?


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"One moment," Emerion steps into the elevator himself. "I'll ride it back down, else we'll have the devil's own time getting back up, should we be victorious."


Survivor's Salvation

With Emerion to pilot the elevator back down, the evacuation proceeds smoothly. The Guards topside ask him for a quick report, then send him on his way.


Survivor's Salvation

Istas, Lore Keeper:

Spoiler:
The Lore Keeper grants Istas the following -- it is indeed a flesh golem. Avoid electrical attacks, cold or fire effects slow it down. Magic (+2) or adamantine weapons will be more effective dealing damage. I nerfed his armor class to 18 from 20 and dropped his DR to 3.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"All right, now the ones in here know we are coming now, but they do not know when or how. On the other hand, we don't know what is beyond these doors," Emerion summarises the tactical situation. "Now we can do this two ways: We could crack the door, peek around it with a mirror or bore a hole in it, get some idea of what is to come. However, that will let them know we are coming and when and how.

"Alternatively, we could just kick it in and go for it. We might charge right into a carefully prepared trap, or we might catch them with their pants down even now - no-one can remain on guard for long, always ready to strike. It could take them a moment to react, draw weapons and the like.

"Istas, can your power to damage the walking dead work through barriers like this? If you used it before or as we strike, it would harm any of them close to the doors if it does. If I had any, I'd use them to soak an initial charge, so it could give us an advantage."


Female Human (Shoanti) Cleric 6

"I must be able to see the undead to call down Pharasma's judgement upon them," the priestess replies.

"If, however, you wish to know what awaits us, I can listen for the thoughts of the living through the door."

Istas has access to detect thoughts as a domain spell. It should work through the doors as long as they aren't too thick.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"Works for me," Emerion nods with a grin.


Male Elf Rogue 6

"We still have our disguises, for what that may be worth," Keliwyn chimes in. "Hmmmm . . . "he trails off, thinking. "Perhaps Emerion and I best rush in, with Istas and Fina chasing us? In the ensuing confusion, the two of us should be able to close with any key ememies as quickly as possible, and hopefully hit them before they know what happens."


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"It could work, but we've been seen, they know we are coming," Emerion points out. "I think their value is questionably, and frankly I'd rather dispense with them."


Female Human (Shoanti) Cleric 6

"It does grate on me to see you garbed as those I willingly slay in my Lady's name," Istas adds. The priestess stares at the two rouges, giving the rather unnerving impression (rightly or wrongly) that she may have come close to attacking them by mistake in the general melee of their past few encounters.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

"..and as I said, I can't cast in the coat so disguise is out of the question for me..I say we strike as hard and fast as we can//at least we can be fairly sure no more innocents will get in our way"


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"Good," Emerion shucks off his robe. "Let's do this the old-fashioned way."


Survivor's Salvation

The party stands in the large central room above the writhing undead beneath the glass floor. At the end of the room stand the closed double doors which shelter the Urgathoans.

Plan? Spell recon? Kick the door in? Call it a day?


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"Istas, can you use your spell to pick out their plan of defence?"

Use her detect thoughts spell to find out what is beyond the door, then form our plan accordingly.


Male Elf Rogue 6

Keliwyn contemplates sheathing his rapier in favor of the oathbow lent to him. Hearing Emerion's suggestion, he looks up. "A good idea. Anything we can learn before busting through those doors will help us," he says.


Maps, etc...

Assuming Istas does indeed cast detect thoughts:

Istas stands before the double doors painted with life-size scythe wielding skeletons. She stretches forth her hands and frowns in concentration.

Spoiler:
Neil, 8 intelligences -- normal distribution of intellect among them, no idiots nor geniuses. Istas feels a brush of humming mental irritation. Detecting thoughts -- they're generally apprehensive. Concentrating on the one with the irritation, Istas feels a biting mental buzz. She moves on quickly to another subject. A couple looking forward to a fight, a couple scared. One of the scared ones keeps going over his defensive inventory: 3 skeletons, 4 zombies, and "us". Returning to the buzzing one, Istas hears her concentrating on listening; feels her feeding a spell. And the question and and answer swirls surging back and forth between you, "What are you thinking?" "Quiet, I'm listening." Variations echo faster and faster at escalating volumes, Istas swears she'll go deaf and her spell ends....


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather stands ready for action.

"So..web..or something more offensive" she asks the others quietly as Istas concentrates then pulls her wand of Bulls Strength again and taps Kel, Emerion and Fina..

"Better safe than sorry" she whispers.


Female Human (Shoanti) Cleric 6

Apologies. I've been a "bit" tied down with something. ;-)

For DM:

Spoiler:

If possible, I'd like Istas to turn her detect thoughts toward Fina, just in case, before breaking the spell and speaking with the rest of the party. She still doesn't trust the Gray Maiden and wants to make sure there's no duplicity on the part of the Queen's representative in their midst. She'd also turn it on her friends, if for no other reason than to gauge their readiness and resolve.

"Eight people," Istas finally opens her eyes, appearing somewhat haunted and uncertain. "The living ones, at least. They have some walking dead among them. Three skeletons. And four zombies. One other seems...different somehow. I'm not sure how to describe it. It was like listening to myself. Only louder and louder."

She looks at Heather. "I'm not sure that's a good sign. Either way, they're definitely prepared for us and alert now. Some are ready to fight. Others are scared. As they should be. Death comes for all of them tonight. And they should know the Pallid Princess can't escape my Lady forever. Just like they won't escape me. For in this moment, I am the hand of Pharasma. And so too are all of you."


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"Maybe he was listening to you as you were listening to him?" Emerion suggests with a shrug. "No matter, Kelliwyn and I will go for the living ones," Emerion declares grimly, "if we can leave the skeletons and zombies to you, Istas and Fina. Heather, if you can tie down as many as possible, we'll work through them faster."

He takes hold of the door handle.

"Ready?"


Survivor's Salvation

Istas:

Spoiler:
No treacherous thoughts for Fina. She's anxious to get through the door and get some payback for Korvosa and Queen. She seems nerly as devoted to Ileosa as you are to the Grey Lady.

After Heather casts the bull's strength, Fina shakes the greatsword. "Thanks." She moves directly in front of the doors, but behind Keliwyn and Emerion. "Ready."

Emerion grasps the handle and pushes. The faces of the painted skeletons twist to face him and a sulphurous black cloud pours from their mouth as their painted arms and scythes swing from the door.

Scythe attack (Keliwyn) 1d20 + 14 ⇒ (4) + 14 = 18 .. damage 2d4 + 9 ⇒ (4, 1) + 9 = 14
Scythe attack (Emerion) 1d20 + 14 ⇒ (5) + 14 = 19 .. damage 2d4 + 9 ⇒ (1, 1) + 9 = 11
Scythe attack (Fina) 1d20 + 14 ⇒ (13) + 14 = 27 .. damage 2d4 + 9 ⇒ (2, 4) + 9 = 15

Saving throws DC 15 or take 1d4 Wis damage. If you fail make a second save or take 1d6 more Wis.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Fort, Reflex or Will?


Survivor's Salvation

Yes!

Fort saves.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Fort save: 1d20 + 5 ⇒ (6) + 5 = 11 Oh crap!
Second Fort save: 1d20 + 5 ⇒ (18) + 5 = 23
Wisdom Damage: 1d4 ⇒ 4 Emerion fights his way through the fog in his head.

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Survivor's Salvation

Fina tries to parry the skeleton's scythe but grunts as it cuts into her side.

FOrt save 1d20 + 5 ⇒ (13) + 5 = 18 .. Wis damage 1d4 ⇒ 1
saved the first time. lucky that.

And initiative is probably a good idea.

Fina Intiative : 1d20 + 1 ⇒ (18) + 1 = 19

Skeleton:1d20 + 6 ⇒ (19) + 6 = 25
ZOmbies :1d20 + 0 ⇒ (8) + 0 = 8
Others: 1d20 + 3 ⇒ (17) + 3 = 20

The black cloud obscures your sight. You'll have to step through it blind, or wait for it to clear.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Question: did the door open on Emerion's initiative, and if so did the skeletons have a saved action/delayed initiative to attack us? Emerion's action on opening the door and seeing them would be to vault over them to gain a position beyond them, which presumably could be done in his action on opening the door, depending on how the skeletons took their action. Sorry to be pedantic, but I am trying to figure if he had enough time to do the vault, or if his action would be preferable to fall back. Oh, and would you like a map?


Survivor's Salvation

The doors are partially open. The "attacking skeletons" were painted on the door. They are part of a magical trap along with the black cloud. Don't be disappointed. I promise there are real skeletons in the room beyond. And apologies if my description caused some confusion. ANd I'm always happy to get a map. You do lovely work. The room beyond is somewhat complex. I'll try to get something posted for you to work with.


Male Elf Rogue 6

Hearing Istas mention the undead, Keliwyn arms himself with the diagnostic club in one hand, and his rapier in the other. As Heather's spell takes effect, he feels his muscles stretch as new strength floods them.

Fort Save 1d20 + 2 ⇒ (17) + 2 = 19
Initiative 1d20 + 4 ⇒ (1) + 4 = 5

When the trap springs, Keliwyn ducks and twists to the side, avoiding both the deadly fog and the scythes wielded by the skeletons. Of course, the one door we don't check . . . , he things to himself.

Okay, current buffs include Hero's Feast for +1 attack, and Bull's Strength for +4 strength, giving Kel a total extra +3 attack, +2 damage, if I'm correct.


Survivor's Salvation

Emerion checked the door, had an 11 on the check. If you want something done right ....


Male Elf Rogue 6
CrimsonDM wrote:
Emerion checked the door, had an 11 on the check. If you want something done right ....

Never trust a rogue . . .


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"That <cough> wasn't clever," Emerion mutters. If the Skeletons are 'manifest' he counterattacks on his action:

Using Combat Expertise for +2 AC/-2 to hit and +1d6 from Deadly Defence.

Improved Feint (Bluff): 1d20 + 12 ⇒ (11) + 12 = 23 If it beats their 10+Sense Motive or 10+attack Bonus (use the highest), they are flat-footed.
Attack (piercing, magic & silver): 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 plus Sneak Attack 1d6 ⇒ 5


Survivor's Salvation

Despite the black cloud, Emerion's reflexes and aim are perfect. As the skeletal limbs and scythes fade back into the painting he lunges and finishes at full extension, his rapier forms a perfect arc and the tip is buried in the door through the painting of the right hand skeleton's ribcage.

The skeletons painted on the door "manifested " as part of the magical trap. They breathed the black cloud, struck with their scythes and merged back into the painting. There's nothing left to fight and no further danger as long as the trap doesn't reset.

Although I am loathe to continue without Wellard and Neil's input, I'll roll their saves and initiative if I haven't heard from them by lunch EST. That may inform your actions for round 1 of combat.

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