
Maqej Lek |

"Well, a large drow is standing guard. I didn't see anything else beyond that. I think he's waiting for a password."

Dolgrin Ironstrike |

Is there anywhere closer to that door that we could sit and perhaps overhear the password being uttered (if there is one)?

DM Darkvision |

The booth next to yours is the last booth and would be the same distance (15 feet) from the door as the last table. The booth is unoccupied but the table has a group of five sitting at it, so you move to the booth. As you do so, the waitress notices your empty glasses and comes by to ask how you are doing.
Angruk: "Another round lass!"
The place is relatively noisy with rowdy patrons, a fair amount of which are on their way to getting pretty drunk, so you figure you would have to be pretty lucky to overhear what was being said at the door without magical aid.

Maqej Lek |

"I don't have any magics that'll help us hear. Sorry guys."

Dolgrin Ironstrike |

Dolgrin hopes Desna is watching and strenuously listens for the next few times people go to the door.
squinting with his ears: 1d20 + 13 ⇒ (20) + 13 = 33

Dolgrin Ironstrike |

Delighted at his luck Bless your sweet tits Desna!, Dolgrin whispers to Maqej The password appears to be 'blade storm'. Do you think we should go as a group or individually.

Maqej Lek |

Let's try as a group...

Dolgrin Ironstrike |

Dolgrin moves with the group to the door and waits for the guard to address him. When he does Dolgrin quietly says, Blade storm. and tries to move past the guard and through the door.

Dolgrin Ironstrike |

Dolgrin breathes a small sigh of relief as the party moves down the hall to the door beyond.
Listening at the door prior to opening.
perception: 1d20 + 13 ⇒ (7) + 13 = 20
If nothing crazy, open the door.

Dolgrin Ironstrike |

Dolgrin scans the floor for any obvious signs of activity.
survival: 1d20 + 16 ⇒ (4) + 16 = 20
If he gets any hint of where most of the traffic goes, head that way. If nothing head right.

Dolgrin Ironstrike |

Before moving forward Dolgrin checks the area for any traps as well as a brief examination of the stonework to see if he notices anything uninque in the construction.
1d20 + 10 ⇒ (3) + 10 = 13

Dolgrin Ironstrike |

Dolgrin looks at Maqej and Angruk, Well, here goes something... and glances at Anvil to make sure the bug is in position.
Dolgrin slowly opens the door and looks inside.

DM Darkvision |

As Dolgrin opens the door dozens of needle like darts shoot out damaging the party and you hear the ringing of a bell.
damage: 6d4 ⇒ (1, 3, 2, 3, 3, 4) = 16
DC21 reflex for half damage
Three large hybrid form wererats leap up from a table with great swords.
rats init: 1d20 + 6 ⇒ (10) + 6 = 16
Ang init: 1d20 + 1 ⇒ (11) + 1 = 12
Dol init: 1d20 + 10 ⇒ (15) + 10 = 25
Maq init: 1d20 + 7 ⇒ (9) + 7 = 16
Dol and Maq go ahead.

Maqej Lek |

Cast Haste

Dolgrin Ironstrike |

DC21 REF: 1d20 + 9 ⇒ (8) + 9 = 17
Dolgrin dodges straight into the barrage of darts.
-16HP
Somewhat stunned by the blast of darts Dolgrin wisely delays until Maqej gets his haste off and then moves to engage the muroid foe.
Swinging at the most hardy looking beast:
Suck this cheese!
GSPA1: 1d20 + 11 ⇒ (15) + 11 = 26
w/vital strike: 4d6 + 13 ⇒ (2, 4, 3, 5) + 13 = 27
haste: 1d20 + 11 ⇒ (6) + 11 = 17
w/vital strike: 4d6 + 13 ⇒ (4, 3, 6, 2) + 13 = 28
GSPA2: 1d20 + 4 ⇒ (15) + 4 = 19
2d6 + 13 ⇒ (1, 6) + 13 = 20

DM Darkvision |

Maq roll your reflex save!
Dol's first attack lands a solid blow against the largest of your foes, the other two glance off the creatures armor.
As the bell continues to ring the rats counter-attack.
On Dol:
GS: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 2d6 + 8 ⇒ (6, 3) + 8 = 17
On Maq:
GS: 1d20 + 8 ⇒ (5) + 8 = 13
dam: 2d6 + 4 ⇒ (1, 2) + 4 = 7
On Ang:
GS: 1d20 + 10 ⇒ (12) + 10 = 22
dam: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Angruk Bloodhammer |

reflex: 1d20 + 6 ⇒ (10) + 6 = 16
hammer: 1d20 + 10 ⇒ (18) + 10 = 28
dam: 1d8 + 4 ⇒ (6) + 4 = 10
hammer: 1d20 + 10 ⇒ (7) + 10 = 17
dam: 1d8 + 4 ⇒ (6) + 4 = 10
-27hp

Maqej Lek |

ref: 1d20 + 7 ⇒ (4) + 7 = 11
Ow!!
Fire an Elemental Ray1rangedtouchattack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 2 + 5 ⇒ (1) + 2 + 5 = 8

AnvilScarab |

RETCON:
Anvil attempts to trip the foe engaged with Dolgrin:
trip: 1d20 + 8 ⇒ (7) + 8 = 15
This round:
Trip again
trip: 1d20 + 8 ⇒ (16) + 8 = 24
or if down bite:
chomp: 1d20 + 5 ⇒ (5) + 5 = 10

Dolgrin Ironstrike |

-33HP
These rascals are TOUGH!
Squeek! Squeek! Slash!
GSPA1: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
w/vital strike: 4d6 + 13 ⇒ (3, 1, 2, 4) + 13 = 23
haste: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
w/vital strike: 4d6 + 13 ⇒ (3, 5, 3, 3) + 13 = 27
GSPA2: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
2d6 + 13 ⇒ (1, 5) + 13 = 19
But it looks like they may be too tough for Dolgrin's skills...

DM Darkvision |

Dolgrin slices his foe again, he looks pretty battered. Maq burns his a bit.
The wererats strike back.
On Dol
GS: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 2d6 + 8 ⇒ (3, 6) + 8 = 17
On Maq
GS: 1d20 + 8 ⇒ (7) + 8 = 15
dam: 2d6 + 4 ⇒ (2, 3) + 4 = 9
On Ang
GS: 1d20 + 10 ⇒ (14) + 10 = 24
dam: 2d6 + 6 ⇒ (1, 1) + 6 = 8
A fourth ratman appears and slices feebly at Anvil
GS: 1d20 + 8 ⇒ (1) + 8 = 9
dam: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Angruk Bloodhammer |

"Did I mention, I hate frickin rats!"
hammer: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d8 + 4 ⇒ (1) + 4 = 5
hammer: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 2d8 + 8 ⇒ (8, 5) + 8 = 21
-35hp

DM Darkvision |

-33HP
These rascals are TOUGH!
Squeek! Squeek! Slash!
[dice=GSPA1]1d20+11+1
[dice=w/vital strike]4d6+13[dice=haste]1d20+11+1
[dice=w/vital strike]4d6+13[dice=GSPA2]1d20+11+1
[dice=]2d6+13But it looks like they may be too tough for Dolgrin's skills...
According to rules, you can't use Vital Strike with a Full Attack or with haste.
If you want to choose another feat that is cool with me.http://paizo.com/threads/rzs2m5zh?Vital-Strike-Haste

Maqej Lek |

Cast Elemental Ray2rangedtouchattack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 2 + 5 ⇒ (1) + 2 + 5 = 8

Torvald Torvaldson |

Dolgrin Ironstrike wrote:-33HP
These rascals are TOUGH!
Squeek! Squeek! Slash!
[dice=GSPA1]1d20+11+1
[dice=w/vital strike]4d6+13[dice=haste]1d20+11+1
[dice=w/vital strike]4d6+13[dice=GSPA2]1d20+11+1
[dice=]2d6+13But it looks like they may be too tough for Dolgrin's skills...
According to rules, you can't use Vital Strike with a Full Attack or with haste.
If you want to choose another feat that is cool with me.
http://paizo.com/threads/rzs2m5zh?Vital-Strike-Haste
Dukillus, oh no!

Dolgrin Ironstrike |

-50HP
GSPA1: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
2d6 + 13 ⇒ (2, 4) + 13 = 19
haste: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
2d6 + 13 ⇒ (4, 6) + 13 = 23
confirm: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
2d6 + 13 ⇒ (4, 4) + 13 = 21
GSPA2: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
2d6 + 13 ⇒ (2, 3) + 13 = 18
Realizing the party is in grave danger (is there any other kind?) Dolgrin lays on some savage slashes to his foe, his blood flowing freely from multiple wounds.

AnvilScarab |

No trip on my 24 above?
Anvil tries to trip the raty now attacking it.
trip: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
haste trip: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

DM Darkvision |

The bell continues to clang loudly...
Give me some perception checks this round.
Ang lands a solid blow, his rat is starting to slow a bit.
Dolgrin's great sword opens his ratty foe from his left shoulder to his right hip, his entrails come spilling out as he goes down in a pile of gore.
Maq burns his foe again.
Anvil's trips are unsuccessful but he is keeping a ratface busy with his maneuvering.
Maq
GS: 1d20 + 8 ⇒ (13) + 8 = 21
dam: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Ang
GS: 1d20 + 10 ⇒ (20) + 10 = 30
dam: 4d6 + 12 ⇒ (5, 3, 3, 5) + 12 = 28
Anvil
GS: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Angruk Bloodhammer |

Angruk is nearly cut down by the rat's counter strike, but he manages to keep his feet and casts a cure on himself.
Cure Self: 3d8 + 6 ⇒ (3, 6, 8) + 6 = 23
-40hp

Dolgrin Ironstrike |

-50HP
perception: 1d20 + 13 ⇒ (9) + 13 = 22
Dolgrin slides over to try and take some pressure off of Angruk.
GSPA1: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
2d6 + 13 ⇒ (6, 1) + 13 = 20
hasate: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
2d6 + 13 ⇒ (3, 4) + 13 = 20
GSPA1: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
2d6 + 13 ⇒ (5, 4) + 13 = 22

Maqej Lek |

-11 hp
perception: 1d20 + 10 ⇒ (5) + 10 = 15
Elemental ray3 rangedtouchattack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 2 + 5 ⇒ (2) + 2 + 5 = 9

DM Darkvision |

Anvil gets a good chomp in on the ratface attacking him.
Maq's ray goes wide.
Dolgrin slices and dices Ang's opponent and then catches another ratman trying to sneak up on the group from behind.
stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Maq
"Taste my steel sorcerer."
GS: 1d20 + 8 ⇒ (14) + 8 = 22
dam: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Anvil
GS: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 2d6 + 4 ⇒ (4, 5) + 4 = 13
new rat on Dol
"Damn you, I was just about to slide my blade into your back!"
GS: 1d20 + 11 ⇒ (4) + 11 = 15
dam: 2d6 + 8 ⇒ (3, 2) + 8 = 13

Dolgrin Ironstrike |

-50HP
Angruk, keep an eye on Maqej, I'll handle myself......hopefully
Dolgrin slices away at the dirty rat:
GSPA1: 1d20 + 11 + 1 + 2 ⇒ (12) + 11 + 1 + 2 = 26
2d6 + 13 + 2 ⇒ (3, 5) + 13 + 2 = 23
haste: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
2d6 + 13 + 2 ⇒ (4, 2) + 13 + 2 = 21
GSPA2: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
2d6 + 13 + 2 ⇒ (1, 1) + 13 + 2 = 17

Maqej Lek |

Cast Shield on myself

DM Darkvision |

Ang boost Dolgrin's strength.
Dolgrin puts it to good use, connecting twice and doing considerable damage to the new rat. He looks like he is regretting his decision to join the melee.
Anvil strikes his rat again.
Maq's magical shield forms around him.
Maq:
GS: 1d20 + 8 ⇒ (7) + 8 = 15
Anvil:
"Die, stupid bug!"
GS: 1d20 + 8 ⇒ (20) + 8 = 28
dam: 4d6 + 8 ⇒ (3, 4, 4, 1) + 8 = 20
Dol:
GS: 1d20 + 11 ⇒ (2) + 11 = 13

Maqej Lek |

-24hp
cast infernal healz on Dol

AnvilScarab |

Anvil emits a high-pitched screech as the blade crushes through its thick shell.
-20HP
bite: 1d20 + 2 ⇒ (6) + 2 = 8
There is no energy behind its bite.

Dolgrin Ironstrike |

-49 HP 1/10 IH
BUG!
Time to finish these fu**ers off!
GSPA1: 1d20 + 11 + 1 + 2 ⇒ (10) + 11 + 1 + 2 = 24
2d6 + 13 + 2 ⇒ (4, 5) + 13 + 2 = 24
haste: 1d20 + 11 + 1 + 2 ⇒ (4) + 11 + 1 + 2 = 18
2d6 + 13 + 2 ⇒ (3, 4) + 13 + 2 = 22
GSPA2: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19
2d6 + 13 + 2 ⇒ (1, 1) + 13 + 2 = 17
But his slashes are wild as his fear for his companion clouds his mind.