
Dolgrin Ironstrike |

-20HP
Good work you two. Guess I'd be used to Drow poisons by now, but they always seem to come up with something different. BAH! Filthy elves and their unguents...
Search about for anything of value 1d20 + 12 ⇒ (16) + 12 = 28

Dolgrin Ironstrike |

-20HP
Dolgrin scoops up the coin and the cards, These will come in handy at some point. Hopefully one of you two knows how to play Three-Rock Flat...
Look, we are going to have to figure something out besides going door to door in this place. At some point someone is going to start stumbling upon bodies and then we will be in the deep dark. Besides, I don't think the three of us are up for taking out an ENTIRE Drow household. Any guess on where this b#+*$ might be? I'm assuming the rest of these doors are going to be barracks type rooms and then that means we go back downstairs.

Maqej Lek |

-10HP
"Sounds good Dol, our surprising hasn't been very succesful...surprisingly."
"Is that drow humor?"

Angruk Bloodhammer |

Angruk heals the party. channel energy: 3d6 ⇒ (5, 5, 5) = 15
"I think you might be right Dolgrin, the fellow in the other room with the fancy furnishings and the magical note might be someone important, maybe the captain of the guard or something, but these three seem more like regular soldier types. I agree we should go down, maybe even take those stairs that went down from the kitchen. But if we encounter anyone you better come up with a better cover story than we are here to clean the rooms, I don't think we look the part. And maybe we should try to hide all the bodies or at least bring the other one in here in case someone comes looking for the important guy? Might buy us some extra time to find the b$~*+ and cut off her head."
-3 channel energy
-1 bull's strength

Dolgrin Ironstrike |

-5HP
Oh I don't know Angruk, give you a feather duster and a short skirt and you could pass....
Dolgrin heeds the sage advice of Angruk and moves the bodies around, even attempting to make it look like the 3 guards tried to kill the leader. Satisfied with his work, and worrying that Anvil's trademark gouge bites will give everything away anyways, he leads the group back down the stairs to investigate the way down from the kitchen.
Check for traps and listen before heading down the stairs O' doom...

DM Darkvision |

The kitchen remains empty. Dolgrin inspects the stairs and then starts heading down, noticing something different about the third stair just before he sets his foot down on it and quickly extending his foot to land on the fourth step. After a closer inspection he believes the third step is somehow rigged to trigger some sort of signal in some other part of the building.
find traps: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
reflex: 1d20 + 7 ⇒ (17) + 7 = 24
The party proceeds down the stairs avoiding the third step. The stairs are quiet long and drop you down about 100' below the main floor of the building. They end in a small room with a stout wooden door bound with iron. The door is locked but Dol disables the lock without much trouble and then listens at the door, hearing nothing.
disable: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
perception: 1d20 + 12 ⇒ (1) + 12 = 13

Dolgrin Ironstrike |

Alright, it sounds clear beyond the door. Let's go find our head.
Dolgrin confidently opens the door and strides in.

DM Darkvision |

Dolgrin strides into a round cavern that is about 30' across with a similar door on the far side. Unfortunately, between the party and the far door is a large red humanoid creature with four arms and large fangs, its skin and features are part reptile, part insect.
It lashes out at Dolgrin.
claw: 1d20 + 13 ⇒ (2) + 13 = 15
claw: 1d20 + 13 ⇒ (1) + 13 = 14
claw: 1d20 + 13 ⇒ (19) + 13 = 32
dam: 1d6 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 13 ⇒ (15) + 13 = 28
dam: 1d6 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 12 ⇒ (20) + 12 = 32
dam: 1d4 + 2 ⇒ (1) + 2 = 3
DC17 fort save or be sickened for rounds: 2d3 ⇒ (2, 3) = 5
sickened: -2 attack, damage, saves, skills
Party action

Maqej Lek |

Cast Elemental Ray 6rangedtouchattack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 2 + 5 ⇒ (1) + 2 + 5 = 8

Dolgrin Ironstrike |
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-21HP
No wonder this thing has no friends...he never needs anyone to lend him a hand! Dolgrin laughs through the bile as claws rip into him.
DC17 FORT: 1d20 + 8 ⇒ (2) + 8 = 10
GSPA: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
2d6 + 13 - 2 ⇒ (4, 2) + 13 - 2 = 17

DM Darkvision |

Maq and Dol both strike true. Anvil is unable to bring the big beast down. Angruk hopes his spell helps to counteract the sickness affecting Dolgrin.
The creature batters Dolgrin for a second round, striking him with 3 claws for 24 points of damage.
claw: 1d20 + 13 ⇒ (11) + 13 = 24
dam: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 13 ⇒ (4) + 13 = 17
claw: 1d20 + 13 ⇒ (11) + 13 = 24
dam: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 13 ⇒ (15) + 13 = 28
dam: 1d6 + 3 ⇒ (5) + 3 = 8
bite: 1d20 + 12 ⇒ (4) + 12 = 16
15

Dolgrin Ironstrike |

I don't think you guys heard me; I said he doesn't need a URFKKK...
Whatever Dolgrin was going to say is stopped short as the beast rips into him again.
-45HP
Using Anvil to flank
GSPA: 1d20 + 8 - 2 + 2 + 2 ⇒ (13) + 8 - 2 + 2 + 2 = 23
2d6 + 13 - 2 + 2 ⇒ (2, 3) + 13 - 2 + 2 = 18
perception: 1d20 + 12 ⇒ (8) + 12 = 20
It seems to be tougher than your average critter. Get it Anvil!

Maqej Lek |

Cast Scorching Ray rangedtouchattack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 4d6 ⇒ (2, 2, 4, 5) = 13

DM Darkvision |

Dol and Maq both connect again, but the creatures hide is resistant to both the magical and melee attacks. The creature shows no sign of tiring as it hammers at Dolgrin relentlessly! Dol takes 11, Ang takes 10.
claw: 1d20 + 13 ⇒ (13) + 13 = 26
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (8) + 13 = 21
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (16) + 13 = 29
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (12) + 13 = 25
dam: 1d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 12 ⇒ (5) + 12 = 17
36

Maqej Lek |

Cast infernal heal on Dol

Dolgrin Ironstrike |

-55HP (1/10 infernal healing)
Come on bug; get the damn thing on the ground!
GSPA: 1d20 + 8 - 2 + 2 ⇒ (3) + 8 - 2 + 2 = 11
2d6 + 13 - 2 + 2 ⇒ (5, 6) + 13 - 2 + 2 = 24
Dolgrin is clearly at the end of his rope as his swings become erratic and ineffective.

DM Darkvision |

will save: 1d20 + 6 ⇒ (17) + 6 = 23
The creature resists Angruk's curse.
It lashes out at Dolgrin again, but only hits with 3 claws. Dol takes 9, Ang takes 8.
claw: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (14) + 13 = 27
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (6) + 13 = 19
claw: 1d20 + 13 ⇒ (15) + 13 = 28
dam: 1d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 12 ⇒ (5) + 12 = 17

Dolgrin Ironstrike |

-64HP
GSPA: 1d20 + 8 - 2 + 2 ⇒ (4) + 8 - 2 + 2 = 12
2d6 + 13 - 2 + 2 ⇒ (6, 6) + 13 - 2 + 2 = 25
Well it was a good run...

Maqej Lek |

Cast second Infernal Heal on Dol

Angruk Bloodhammer |

Burn 3rd level spell for cure serious wounds on Dolgrin.
"We've got you Dol, you're still in this fight, bring this mother down!"
cure: 3d8 + 5 ⇒ (6, 7, 3) + 5 = 21

DM Darkvision |

The creature bellows and slashes Dol three more times with its claws. Luckily its poisoned bite attack continues to miss. Dol takes 9, Ang takes 9.
claw: 1d20 + 13 ⇒ (18) + 13 = 31
dam: 1d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 13 ⇒ (5) + 13 = 18
claw: 1d20 + 13 ⇒ (12) + 13 = 25
dam: 1d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 1d6 + 3 ⇒ (5) + 3 = 8
bite: 1d20 + 12 ⇒ (3) + 12 = 15

Maqej Lek |

Cast my last Elemental Ray rangedtouchattack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 2 + 5 ⇒ (5) + 2 + 5 = 12

Dolgrin Ironstrike |

-50HP
(1/10 IH; 2/10 IH)
Buoyed by his companion's encouragement, Dolgrin aims a cut at one of the creature's arms hoping to do some damage and limit the thing's effectiveness.
There's not quit in the dwarf!
GSPA: 1d20 + 8 - 2 + 2 + 1 ⇒ (7) + 8 - 2 + 2 + 1 = 16
2d6 + 13 - 2 + 2 ⇒ (1, 1) + 13 - 2 + 2 = 15

DM Darkvision |

Dol and Anvil miss yet again, but Maq's ray strikes true. The creature is starting to show signs that it is weakening but still connects with Dol three times. Dol takes 9, Ang takes 9. Dol DC17 fort save or be sickened for an additional rounds: 2d3 ⇒ (2, 3) = 5
claw: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 1d6 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 13 ⇒ (3) + 13 = 16
dam: 1d6 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 13 ⇒ (1) + 13 = 14
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 13 ⇒ (16) + 13 = 29
dam: 1d6 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 12 ⇒ (16) + 12 = 28
dam: 1d4 + 3 ⇒ (1) + 3 = 4
44

Angruk Bloodhammer |

Ang leaps into the melee with Dol and Anvil.
"Time for some payback, you've heard its a b+@$& right?!"
hammer: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
dam: 1d8 + 4 ⇒ (5) + 4 = 9

Maqej Lek |

Cast Scorching Ray rangedtouchattack: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
damage: 4d6 ⇒ (6, 5, 1, 1) = 13

Dolgrin Ironstrike |

-59HP
DC17 FORT: 1d20 + 8 ⇒ (14) + 8 = 22
Dolgrin's system finally shakes off the poison bite.
GSPA: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
2d6 + 13 + 2 ⇒ (6, 1) + 13 + 2 = 22

Torvald Torvaldson |

Dol and Anvil miss yet again, but Maq's ray strikes true. The creature is starting to show signs that it is weakening but still connects with Dol three times. Dol takes 9, Ang takes 9. Dol DC17 fort save or be sickened for an additional [dice=rounds]2d3
[dice=claw]1d20+13
[dice=dam]1d6+3[dice=claw]1d20+13
[dice=dam]1d6+3[dice=claw]1d20+13
[dice=dam]1d6+3[dice=claw]1d20+13
[dice=dam]1d6+3[dice=bite]1d20+12
[dice=dam]1d4+344
I think you missed the crit from the first claw BTW.

Angruk Bloodhammer |

Angruk uses the rest of his channel energies to heal himself and Dol.
channel x2: 6d6 ⇒ (6, 4, 6, 5, 4, 6) = 31
"Damn, that felt good, Torag must be very happy with us!"
-5hp

Maqej Lek |

"I am running low. I have no more of my elemental rays, 3 of my basic spells and 2 of my tougher ones."(3 1st and 2 2nd level, basically)

Dolgrin Ironstrike |

-28HP
Dolgrin downs a CMW potion 2d8 + 3 ⇒ (3, 1) + 3 = 7
+17 more for IH
-4HP
Don't forget about that wand Angruk. Not sure how much juice it has left, but I think we are going to need every drop. I don't think we are going to get a chance to rest here if we really intend to harvest a head. The way I see it, we are already on borrowed time. The security here is pretty bad to have let us get this far unannounced. Let's get going.
Dolgrin looks around the room for anything of value before moving to the next room perception: 1d20 + 12 ⇒ (15) + 12 = 27

DM Darkvision |

Dolgrin inspects the door on the far side of the cavern, he notices no traps but he senses some dampness in the slight draft of air coming through the door frame.
Opening the door he finds a small landing and then 5 steps leading down into a flooded passage. Using his great sword as a probe he determines the water is about 12 to 18 inches deep. He sloshes down the passage about 20' where it opens into another large cavern, the depth of the water at the cavern entrance has increased to about 24-30 inches.
In the center of the cavern is a large piece of cut stone that rises about 12 inches out of the water. The stone is about 4' by 7' and a female drow lays face up on the stone. She appears to be sleeping, dead or in some form of stasis. The ceiling above her glows with a flickering yellowish light. The stone lies about 60' from your position.

Dolgrin Ironstrike |

Nothing can be this easy...
Best you fellas try to see what that light is. I'm not afraid of water and light, but I'd hate to get out in the middle of that mess and have things fall in the pot.
Dolgrin signals for Anvil to take to the air and be ready.