the darkness comes (Inactive)

Game Master Daedeloth

the darkness comes

a pathfinder campaign set in the underdark


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You think the spirits would be only be okay in Maq's handy haversack otherwise they risk breaking and making a lot of noise. 300gp in spirits.

There is a single door, you find no traps, you can't hear anything, but that could be the result of the sound dampening magic in the room.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Maybe I should take those Dol, they might break in your pack. Don't worry, I'll keep em safe for yah."


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Good idea Maqej; I'd hate to loose our liquid loot after all this trouble. I'm hoping we come out of this with more than just an extra head after all...

Dolgrin opens the next door.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Thanks Dol, sometimes I don't know where these ideas come from..."


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Just don't start 'hearing voices' in your head. It happens to surfacers sometimes that have been below to long. Hate to see you gibbering and drooling all over yourself. You start drifting, let me know and I'll have Anvil give you a good nip...


You have entered a large and well appointed bedroom.

At your entry a male drow who was sitting at a desk stands up and glares at you. "What the ..."

percep: 1d20 + 11 ⇒ (14) + 11 = 25

Obviously sensing something out of the ordinary he viciously attacks Dolgrin, hacking into him with his great sword.

percep: 1d20 + 11 ⇒ (20) + 11 = 31
dam: 4d6 + 20 ⇒ (1, 1, 6, 4) + 20 = 32


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

My two-leg's in trouble!
trip: 1d20 + 8 ⇒ (10) + 8 = 18


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

38/70HP

Gritting his teeth in pain and frustration at getting caught so flat footed.
Hey! We are just here to deliver a message...time to die!

GSPA: 1d20 + 8 ⇒ (13) + 8 = 21
2d6 + 13 ⇒ (1, 1) + 13 = 15


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

fire an elemental ray rangedtouchattack: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d6 + 2 + 5 ⇒ (2) + 2 + 5 = 9


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Bull's strength on Dolgrin.


Dolgrin's attack is stopped by the dark elf's armor but Maq's ray strikes true.
The drow continues attacking Dol but can't repeat his initial success.

"You will be the one dying fool."
attack: 1d20 + 11 ⇒ (6) + 11 = 17


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

Trip! Trip! Trip!
trip: 1d20 + 8 ⇒ (3) + 8 = 11


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

38/70HP

Feeling as strong as a bull, Dolgrin whips his blade in a deadly arc:
GSPA: 1d20 + 10 ⇒ (5) + 10 = 15
2d6 + 13 + 6 ⇒ (3, 1) + 13 + 6 = 23


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast Elemental Ray 4rangedtouchattack: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d6 + 2 + 5 ⇒ (5) + 2 + 5 = 12


Maq's attack is the only one that connects with the drow causing burns across his face and ruining his attack on Dolgrin.

sword: 1d20 + 11 ⇒ (3) + 11 = 14

-21


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

trip: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

38/70HP

GSPA: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
2d6 + 13 + 6 + 4 ⇒ (6, 1) + 13 + 6 + 4 = 30

Oh that's right...he's an ELF for Stone's sake!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

If needed, cast Elemental Ray 5rangedtouchattack: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d6 + 2 + 5 ⇒ (4) + 2 + 5 = 11


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

warhammer: 1d20 + 8 ⇒ (16) + 8 = 24
dam: 1d8 + 4 ⇒ (5) + 4 = 9


The elf is tripped by Anvil, hacked by Dolgrin, burned by Maqej, and pounded by Angruk. He goes down and stays down.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

38/70HP

Next time I think I'm going to choose favorite enemy: Self

These are some sturdy elves! See if there are any handy magics around Maqej.

Look around for anything of use/value:
perception: 1d20 + 12 ⇒ (18) + 12 = 30


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast Detect Magic...


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk heals any injured members of the party including himself (from last battle).

channel energy x2: 6d6 ⇒ (1, 5, 6, 2, 2, 6) = 22

-1hp
-2 channel energy
-1 bull's strength


Maq's detect magic reveals a piece of paper on the desk where the drow was sitting radiates magic. After studying the paper, he determines the magic is somehow masking the true contents of the paper.

Dolrin finds a pouch of gems on the drow worth 1500 gp. The great sword and half plate worn by the drow are of masterwork quality.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-16HP.

Will that pack of yours hold the blade and plate Maqej? If not grab that pouch of gems and throw it in. Why are you looking at that paper so strangely?


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"This paper has some disguising magic on it..."

Try and figure out what it is.

knarcana: 1d20 + 5 ⇒ (20) + 5 = 25
spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16


Maq is able to see the matrix. The letter is short and to the point:

Sorann,
Our plans progress on schedule. You are to be congratulated on driving Eskanee and Eskanor from the city. But do not rest, hunt them down, kill them, their bloodline must be destroyed.
-Dalt


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Pass the info along


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Good eyes Maqej! Maybe our crafty elf-overlords can use this information to our benefit. Load up your pack and let's get going.

Ways out? Check for traps/listen and move forward


You listen at the far door and check it for traps, finding nothing you open the door.

The door leads to a long hall with 5 doors in either side. Looks like the hall ends in stairs headed down.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

You fellas keep an eye out on each end of the hallway and I'll check the doors.

Listen/check each door starting on the first door on the left. If the door appears 'safe', open it and look in.


perception: 1d20 + 12 ⇒ (6) + 12 = 18

You hear the low murmuring of voices.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Dolgrin opens the door slowly and respectfully says, Excuse me lords, houskeeping here to clean the room.

Looks about perception: 1d20 + 12 ⇒ (10) + 12 = 22


perception: 1d20 + 7 ⇒ (8) + 7 = 15
intelligence: 1d20 + 2 ⇒ (13) + 2 = 15

Three drow sitting at a table littered with coins and cards look up at you and see a heavily armed drow with no cleaning implements. Darts fly at you from their hastily raised hand crossbows.

xbow: 1d20 + 7 ⇒ (15) + 7 = 22
dam: 1d4 + 2 ⇒ (2) + 2 = 4
DC 15 will save or paralyzed for rounds: 1d3 ⇒ 3

xbow: 1d20 + 7 ⇒ (8) + 7 = 15

xbow: 1d20 + 7 ⇒ (6) + 7 = 13


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast Flaming Sphere between the three, dc18reflex or: 3d6 ⇒ (1, 1, 2) = 4

"Best way to clean up is with a little fire, I always say"


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Oh sure, Drow poison now needs Will saves. Worst... :D

1d20 + 3 ⇒ (11) + 3 = 14

Sorry sirs we were just going to....URKH!


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

trip: 1d20 + 8 ⇒ (9) + 8 = 17


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk leaps forward and swings his hammer at one of the dark elves.

hammer: 1d20 + 8 ⇒ (10) + 8 = 18
dam: 1d8 + 4 ⇒ (2) + 4 = 6


reflex: 1d20 + 6 ⇒ (16) + 6 = 22
reflex: 1d20 + 6 ⇒ (20) + 6 = 26
reflex: 1d20 + 6 ⇒ (1) + 6 = 7

One of the elves is burned a bit by the sphere.

One elf attacks Maq, one attacks Anvil, and one strikes at Angruk.

On Maq.
greatsword: 1d20 + 8 ⇒ (13) + 8 = 21
dam: 2d6 + 4 ⇒ (1, 5) + 4 = 10

greatsword: 1d20 + 8 ⇒ (4) + 8 = 12

greatsword: 1d20 + 8 ⇒ (1) + 8 = 9


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

trip: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13

Skitter-skitter-suck...


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

That bug is useless...


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast Shield and attempt another burn getting 2 if I can, if not just the one on me.

dc18reflex: 3d6 ⇒ (2, 5, 4) = 11


ref: 1d20 + 6 ⇒ (5) + 6 = 11
ref: 1d20 + 6 ⇒ (6) + 6 = 12
Maq burns 2 of the drow signficantly.

The drow strike back.

On Maq.
greatsword: 1d20 + 8 ⇒ (15) + 8 = 23
dam: 2d6 + 4 ⇒ (1, 5) + 4 = 10

On Anvil.
greatsword: 1d20 + 8 ⇒ (8) + 8 = 16

On Angruk.
greatsword: 1d20 + 8 ⇒ (15) + 8 = 23
dam: 2d6 + 4 ⇒ (6, 2) + 4 = 12


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Forgot Angruk's attack last round.

hammer: 1d20 + 8 ⇒ (5) + 8 = 13

hammer: 1d20 + 8 ⇒ (10) + 8 = 18
dam: 1d8 + 4 ⇒ (4) + 4 = 8

The drow on Angruk succumbs to repeated hammer blows and burns.


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

trip: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28

Hah! Now I show the strength of my shell!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

cast infernal heal

-19/49hp 1/10

flaming sphere again dc18reflex: 3d6 ⇒ (5, 4, 4) = 13


reflex: 1d20 + 6 ⇒ (12) + 6 = 18
The one drow narrowly avoids Maq's flames, while the other drow goes down, tripped by Anvil.

"Stupid bug!"

greatsword: 1d20 + 8 ⇒ (7) + 8 = 15
The standing drow misses Maq.
"Damn you and your flames! I will hack your body to pieces and feed them to my pet spiders!"

The other drow attempts to leap back to his feet,

Party action.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-20HP

Shaking off his paralysis-I'll be doing the hacking thank you and it's dumb beetles to be fed, not spiders!

AOO: 1d20 + 8 + 4 + 4 ⇒ (10) + 8 + 4 + 4 = 26
2d6 + 13 + 4 ⇒ (6, 5) + 13 + 4 = 28

on standing: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15
2d6 + 13 + 4 ⇒ (4, 4) + 13 + 4 = 25

cleave on AOO: 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18
2d6 + 13 + 4 ⇒ (6, 3) + 13 + 4 = 26

18 AC next round


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

Anvil tries to trip once more trip: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Burn baby, burn!" dc18reflex: 3d6 ⇒ (3, 5, 1) = 9

Cast Ray of Frostrangedtouchattack: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 1d3 ⇒ 1

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