STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


5,051 to 5,100 of 5,556 << first < prev | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | next > last >>

Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24


Male High Azlanti DM

With a few moments of concentration from all of you the second star stelae is attuned.

Where to next?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"According to the strange fellow at the town entrance there are two others. I say to go the next closest.'

Here


Sounds good to me


Male High Azlanti DM

Leaving the area of the Snarl you head to the area known as the Oracalcum where the final star stelae is. Massive staircases scale the sides of this short, basalt tower ringed with unadorned columns. Open doors at street level lead to a chamber below.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Down we go?"


What is the worst that could happen?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”I bet they are waiting to throw us a party down there.”.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"One more of these things before we go to a much much worse place."


Male High Azlanti DM

Heading down the stairs you find yourselves in a chamber. Hundeds of stylized stars adorn the walls and ceiling, many of them connected by lines to form a menagerie of constellations. The floor and ceiling both curve outward, forming a gentle bowl depression and domed arch respectively. A series of patterned silk cushions and warm bronze braziers provide unexpected comfort for such an inhospitable region.

In the room are 3 creatures with the head of a human woman and the body of a snake.

Knowledge arcana, geography, nature or dungeoneering


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Know. Dungeoneering 1d20 + 19 ⇒ (5) + 19 = 24


Know-Dungeoneering: 1d20 + 6 ⇒ (15) + 6 = 21


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Arcana: 1d20 + 20 ⇒ (16) + 20 = 36


Male High Azlanti DM

Senn you realise that the positions of the stars on the ceiling are unfamiliar, even for a different hemisphere. The ceiling instead depicts the night sky as seen from another part of the galaxy, and one of the stars (possibly Golarion's sun) is marked by a second 'x'.

Atajay and Trevor you recognise the creatures as lunar nagas. You know that they have see invisibility as a power, they have fast healing. They are immune to disease, mind affecting effects and poison. They can fly and their bite attack does poison damage.


Trevor relates the information. I wonder if they are reasonable?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Only one way to find out. Hello, are you friendly? Can we talk?"


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"they are pretty, I hope we don't have to kill them" Penith whispers from behind Senn.


Male High Azlanti DM

"Who are you, what business do you have with the Star Sworn Sisters?"


Male High Azlanti DM

What do you want to do?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”We are looking for one of those fancy Star stelaes we heard are around here. Don’t suppose you ladies know where it is, do you?”


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"There is someone them has been using them for evil and we mean to stop him."


Male High Azlanti DM

Senn and Atajay, can you make Diplomacy checks please


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Aid another diplomacy 1d20 + 6 ⇒ (3) + 6 = 9


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Diploamcy: 10 + 21 = 31


Male High Azlanti DM

"Very well, we will let you use the star stelae for a gift of gold."


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"How much?" Penith asks quickly.


Hooray! Reasonable people!


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"I can't blame you. How is 500?"

Diplomacy: 10 + 21 = 31


Male High Azlanti DM

"500 seems reasonable, we accept!"


Male High Azlanti DM

The nagas lead you up to the top of the tower where the final star stelae is.

Knowledge Dungeoneering and Knowledge Arcana rolls please.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Know. Dungeoneering 1d20 + 17 ⇒ (18) + 17 = 35
Aid another arcana 1d20 + 8 ⇒ (18) + 8 = 26


Male High Azlanti DM

There is a thrum of power as you attune the final star stelae.

Kalatath says:

"Now we need to get to the undercity, only there can we travel to Carcosa. However, there is a problem, by attuning the star stelae we have weakened the magic holding the flying polyps in place meaning they can try to escape. There is also the problem of Xhamen-Dor. We need to deal with both of these before we complete the final ritual or they will swarm over this world of yours."


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Which should we deal with first? Do you have a sense which will be easier or will one come to the aid of the other?"


Beating on the polyps sounds reasonable.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Best deal with the polyps before they escape," Domeric agreed, "I don't really feel like having to chase after them later..."


Male High Azlanti DM

"Although Xhamen-Dor is dangerous, it will take time for it to grow in strength so the polyps should be dealt with first."


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Let's go."


Hmm.. As a doctor, I think Polyps need to be removed. bad if they are in the nose


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith's hand covers her nose in worry. "They... they aren't up there already, are they?"


I can give you a nose examination at a very reasonable rate!


Male High Azlanti DM

Following Kalatath's directions you head into the undercity. You descend a slope/shaft. The cavern's stone ceiling dips and rises with undulating unpredictability as it worms through the undercity. The hewn walls likewise seem unfinished, and heaps of rubble and gravel lie scattered about the area. Two humanoid like statues stand in one corner.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Perception To looke for dangers: 1d20 + 45 ⇒ (9) + 45 = 54

Senn will cast detect magic.


Are those statues actually golems? I bet they are!


Male High Azlanti DM

Senn, you notice some impercetible movement from the statues. Nothing detects as magical

Knowledge arcana


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Know. Arcana 1d20 + 8 ⇒ (8) + 8 = 16


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"I could try and lift one from here?" Penith offers, thinking that if they are not-statues they will balk at the notion of being picked up.


Male High Azlanti DM

Atajay you recognise that these creatures are fossil golems but you are unable to recall anything else about them.

Does anyone else want to try?


I got nothing. We could smash em


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"I have basically one spell that works against golems and Bitey is very weak against damage reduction. I'm holding the spell until they come towards us but feel free to attack"


Male High Azlanti DM

Senn initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Trevor initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Penith initiative: 1d20 + 8 ⇒ (8) + 8 = 16

Domeric initiative: 1d20 + 7 ⇒ (8) + 7 = 15

Atajay initiative: 1d20 + 12 ⇒ (1) + 12 = 13

fossil golem initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Initiative order:
Block 1: Trevor, Penith, Domeric and Atajay
Block 2: Fossil golems
Block 3: Senn
So block 1, your actions

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