dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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Ibram and Kentaur do some synchronized dancing and swinging of powerful magical weapons near the elemental but can't manage to hit it.

Kieran targets the newest undead menace and manages to land one massive strike doing considerable damage.

ref: 1d20 + 15 ⇒ (1) + 15 = 16
Tirnel continues to electrify the elemental which continues to attack Ibram.

On Ibram.
slam: 1d20 + 20 ⇒ (11) + 20 = 31
dam: 2d8 + 9 ⇒ (6, 4) + 9 = 19

slam: 1d20 + 20 ⇒ (11) + 20 = 31
dam: 2d8 + 9 ⇒ (3, 3) + 9 = 15

The undead caster mutters and moves its bony hands as it casts some other spell, but nothing is immediately evident.


DM Darkvision wrote:

Ibram and Kentaur do some synchronized dancing and swinging of powerful magical weapons near the elemental but can't manage to hit it.

Kieran targets the newest undead menace and manages to land one massive strike doing considerable damage.

[dice=ref]1d20+15
Tirnel continues to electrify the elemental which continues to attack Ibram.

On Ibram.
[dice=slam]1d20+20
[dice=dam]2d8+9

[dice=slam]1d20+20
[dice=dam]2d8+9

The undead caster mutters and moves its bony hands as it casts some other spell, but nothing is immediately evident.

THAT is high quality taunting!


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

2 CON
-3 WIS (out of 10)
-9/97 HP
40/90 stoneskin used

Kieran continues his barrage from afar using +2 hit/AC/REF from Fervor:

Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (10) + 20 - 2 + 2 + 1 + 1 + 1 = 331d8 + 17 + 1 ⇒ (7) + 17 + 1 = 251d8 + 17 + 1 ⇒ (4) + 17 + 1 = 22
RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (20) + 20 - 2 + 2 + 1 + 1 + 1 = 433d8 + 51 + 3 ⇒ (7, 1, 7) + 51 + 3 = 69
haste: 1d20 + 20 - 2 + 1 + 1 + 1 ⇒ (9) + 20 - 2 + 1 + 1 + 1 = 301d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
DA: 1d20 + 15 - 2 + 1 + 1 + 1 ⇒ (6) + 15 - 2 + 1 + 1 + 1 = 221d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21

Erastil wills it!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor

Tirnel hopes to get lucky again with his electrical balls:
sphere 1: 3d6 ⇒ (2, 6, 5) = 13
sphere 2: 3d6 ⇒ (1, 2, 2) = 5

and even luckier with his flaming sphere on the zombie wizard:
3d6 ⇒ (3, 6, 1) = 10

Come on team, I'm about out of tricks and don't think my bow will be as effective as Kieran's....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Are you keeping track of terrible remorse the last 2 rounds?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram will switch to the +2 from the Fervor

Attack!

Briar: 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (13) + 13 + 2 + 2 + 1 + 1 = 32
damage: 2d4 + 15 + 2 + 2 ⇒ (4, 3) + 15 + 2 + 2 = 26

Hasted Briar: 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (15) + 13 + 2 + 2 + 1 + 1 = 34
damage: 2d4 + 15 + 2 + 2 ⇒ (4, 4) + 15 + 2 + 2 = 27

Briar 2: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 2 + 1 + 1 = 31
damage: 2d4 + 15 + 2 + 2 ⇒ (1, 1) + 15 + 2 + 2 = 21

-that's more like it-

Stoneskin gone
-14 hp


male AC30 HP107 init. +4 Dwarf Cleric/10

Attack!
Also switching to +2 from Fervor
DT h2h: 1d20 + 10 + 2 + 1 + 1 ⇒ (18) + 10 + 2 + 1 + 1 = 32
damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18

Hasted DT: 1d20 + 10 + 2 + 1 + 1 ⇒ (4) + 10 + 2 + 1 + 1 = 18

DT 2: 1d20 + 5 + 2 + 1 + 1 ⇒ (1) + 5 + 2 + 1 + 1 = 10


Elemental:

ref: 1d20 + 15 ⇒ (2) + 15 = 17
terrible remorse: 1d8 + 9 ⇒ (1) + 9 = 10
terrible remorse: 1d8 + 9 ⇒ (2) + 9 = 11
terrible remorse: 1d8 + 9 ⇒ (4) + 9 = 13

The elemental goes down after being electroshocked and hammered and hacked by Tirnel, Kentaur and Ibram.

Undead menace:

Kieran's shots strike an invisible barrier before even reaching as far as the rest of the party and his arrows fall harmlessly into the water. https://sites.google.com/site/pathfinderogc/equipment---final/damaging-obje cts

ref: 1d20 + 11 ⇒ (15) + 11 = 26
The decrepit caster's skeletal form evades the burning balls and summons a grizzly bear along the walkway between the party and itself.

On Ibram:
claw: 1d20 + 9 ⇒ (17) + 9 = 26
claw: 1d20 + 9 ⇒ (5) + 9 = 14
bite: 1d20 + 9 ⇒ (9) + 9 = 18

36; 1


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Poor elemental, that was one of the poorest series of rolls I've seen outside of Ibram!

Tirnel leaves the flaming sphere in place but moves the balls of electricity over the savage ursine form.

Fervor for +2/2/2
sphere 1: 3d6 ⇒ (1, 2, 3) = 6
sphere 2: 3d6 ⇒ (2, 1, 4) = 7

If Kieran's arrows won't get through, no use me chancing a shot with my bow.

Tirnel summons a host of ~black tentacles~ using his bonded item to try and pester the wily wizard of undeath.

https://www.d20pfsrd.com/magic/all-spells/b/black-tentacles/


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

How DARE you ignore all my magnificent crits!

Pesky wizards and their arrow blocking spells!

He turns his bow on the bear

Fervor for +2/2/2
Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (8) + 20 - 2 + 2 + 1 + 1 + 1 = 311d8 + 17 + 1 ⇒ (6) + 17 + 1 = 241d8 + 17 + 1 ⇒ (7) + 17 + 1 = 25
RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (12) + 20 - 2 + 2 + 1 + 1 + 1 = 351d8 + 17 + 1 ⇒ (7) + 17 + 1 = 251d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
haste: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (17) + 20 - 2 + 2 + 1 + 1 + 1 = 401d8 + 17 + 1 ⇒ (7) + 17 + 1 = 251d8 + 17 + 1 ⇒ (7) + 17 + 1 = 25
DA: 1d20 + 15 - 2 + 2 + 1 + 1 + 1 ⇒ (13) + 15 - 2 + 2 + 1 + 1 + 1 = 311d8 + 17 + 1 ⇒ (4) + 17 + 1 = 221d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20


Kieran and Tirnel need to read post carefully, the barrier that blocked the arrows is between Kieran and the other 3 party members. Kieran is on one side and the battle is on the other.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

On the Grizz

Briar: 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (13) + 13 + 2 + 2 + 1 + 1 = 32
damage: 2d4 + 15 + 2 + 2 ⇒ (3, 2) + 15 + 2 + 2 = 24

Hasted Briar: 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (4) + 13 + 2 + 2 + 1 + 1 = 23
damage: 2d4 + 15 + 2 + 2 ⇒ (4, 3) + 15 + 2 + 2 = 26

Briar 2: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (19) + 8 + 2 + 2 + 1 + 1 = 33
confirm crit: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (19) + 8 + 2 + 2 + 1 + 1 = 33
crit damage: 4d4 + 30 + 4 + 4 ⇒ (2, 1, 2, 1) + 30 + 4 + 4 = 44


male AC30 HP107 init. +4 Dwarf Cleric/10

Hold on Ibram!, Grab Ibram and cast Dimension Door, appearing behind the wizard to fight hand to hand.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

BAH! I'm a fighter not a reader!

Retcon: Kieran looks for a way around the barrier. Through the waters perhaps?

perception: 1d20 + 16 ⇒ (2) + 16 = 18


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

No change to Tirnel's posted actions.


In light of Tirnel’s spell, does Kentaur want to reconsider his action?


male AC30 HP107 init. +4 Dwarf Cleric/10

-ah, the black tentacles. You, sir, are a scholar and a gentleman.-

Attack the Grizz.

DT h2h: 1d20 + 10 + 2 + 1 + 1 ⇒ (17) + 10 + 2 + 1 + 1 = 31
damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16

Hasted DT: 1d20 + 10 + 2 + 1 + 1 ⇒ (3) + 10 + 2 + 1 + 1 = 17
damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14

DT 2: 1d20 + 5 + 2 + 1 + 1 ⇒ (3) + 5 + 2 + 1 + 1 = 12


The King hacks away and chunks of grizzly going flying! Kentaur pitches in as well smashing it with his hammer while Tirne's lightning balls shock it. The hapless creature is not match for the savage attacks of our heroes and succumbs to its wounds.

Kieran can't see what is blocking his arrows, whatever it is must be invisible. (He thinks the spell must end sooner or later and maybe his arrows can eventually do enough damage to destroy the barrier, will direct Kieran's shots for the bear above at the barrier.)

Tirnel's tentacles grasp at the undead caster but it proves too strong to hold and retreats towards the door, right into the flaming sphere. The mage responds by blasting the 3 closest party members with a cone of cold!

Black Tentacles CMB: 1d20 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20

ref: 1d20 + 11 ⇒ (1) + 11 = 12
flamin sphere: 3d6 ⇒ (5, 4, 5) = 14

On Ibram, Kentaur, Tirnel:
cone of cold: 10d6 ⇒ (3, 1, 6, 2, 4, 6, 4, 5, 4, 5) = 40 DC21 ref for 1/2 damage

91, 2


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

2 CON
-3 WIS (out of 10)
-9/97 HP
40/90 stoneskin used

Not seeing any path around the invisible barrier Kieran engages his little grey cells-Well the drill instructor always said if tactical maneuver wasn't an option, sometimes brute force might be enough. Let's see if he's right.

Fervor +2/2/2
He fires into the barrier hoping that Desna is looking out for him:
MS/RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (7) + 20 - 2 + 2 + 1 + 1 + 1 = 301d8 + 17 + 1 ⇒ (3) + 17 + 1 = 211d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19
RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (2) + 20 - 2 + 2 + 1 + 1 + 1 = 251d8 + 17 + 1 ⇒ (5) + 17 + 1 = 23
haste: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (20) + 20 - 2 + 2 + 1 + 1 + 1 = 433d8 + 51 + 3 ⇒ (6, 2, 6) + 51 + 3 = 68
DA: 1d20 + 15 - 2 + 2 + 1 + 1 + 1 ⇒ (19) + 15 - 2 + 2 + 1 + 1 + 1 = 371d8 + 17 + 1 ⇒ (5) + 17 + 1 = 23
confirm: 1d20 + 15 - 2 + 2 + 1 + 1 + 1 ⇒ (9) + 15 - 2 + 2 + 1 + 1 + 1 = 272d8 + 34 + 2 ⇒ (4, 3) + 34 + 2 = 43


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Better finish this soon team; DM is LONG overdue for some 20's with all these 1's and 2's he's been rolling!

-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor

DC21 REF: 1d20 + 11 ⇒ (19) + 11 = 30

-22/60HP

Tirnel continues to attack with his balls:

sphere of flame: 3d6 ⇒ (3, 4, 6) = 13

moving electrical balls from defeated bear
sphere 1: 3d6 ⇒ (2, 2, 4) = 8
sphere 2: 3d6 ⇒ (5, 5, 1) = 11


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Reflex: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28

Swift Action Smite Evil on Cyclopean bad guy!

Fire off some arrows

arrow: 1d20 + 10 + 6 + 2 + 1 + 1 ⇒ (1) + 10 + 6 + 2 + 1 + 1 = 21

hasted arrow: 1d20 + 10 + 6 + 2 + 1 + 1 ⇒ (15) + 10 + 6 + 2 + 1 + 1 = 35
damage: 1d8 + 4 + 18 ⇒ (6) + 4 + 18 = 28

arrow 2: 1d20 + 5 + 6 + 2 + 1 + 1 ⇒ (15) + 5 + 6 + 2 + 1 + 1 = 30
damage: 1d8 + 4 + 9 ⇒ (2) + 4 + 9 = 15

-34 hp


male AC30 HP107 init. +4 Dwarf Cleric/10

Reflex: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15

Throw hammer at Wizard

Dwarven Thrower: 1d20 + 11 + 2 + 1 + 1 ⇒ (18) + 11 + 2 + 1 + 1 = 33
damage: 3d8 + 4 ⇒ (5, 4, 7) + 4 = 20

-40 hp


ref: 1d20 + 11 ⇒ (14) + 11 = 25

The cyclops wizard avoids the ball of fire and seems immune to the lightning.

Two of Ibram's arrows bite into the scant flesh of the enemy, Kentaur also strikes him once with the hammer.

Kieran fires another barrage of arrows at the invisible barrier.

A deep pit filled with acid opens up beneath Ibram and Kentaur.
DC20 reflex or fall 50' into a pool of acid
fall dam: 5d6 ⇒ (3, 6, 2, 4, 2) = 17
acid dam: 2d6 ⇒ (6, 5) = 11


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor

Immune to electricity, eh?

Tirnel dispels the electrical balls and redirects the flaming sphere at the zed.

FS: 3d6 ⇒ (5, 2, 4) = 11

Guess it can't hurt....

He also snaps off an arrow just in case:

1d20 + 8 ⇒ (14) + 8 = 221d8 ⇒ 3


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

2 CON
-3 WIS (out of 10)
-9/97 HP
40/90 stoneskin used

Kieran continues to blast the invisible barrier with arrow strikes.

MS/RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (5) + 20 - 2 + 2 + 1 + 1 + 1 = 281d8 + 17 + 1 ⇒ (4) + 17 + 1 = 221d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
RS/DA: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (8) + 20 - 2 + 2 + 1 + 1 + 1 = 311d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19
haste: 1d20 + 20 - 2 + 2 + 1 + 1 + 1 ⇒ (5) + 20 - 2 + 2 + 1 + 1 + 1 = 281d8 + 17 + 1 ⇒ (8) + 17 + 1 = 26
DA: 1d20 + 15 - 2 + 2 + 1 + 1 + 1 ⇒ (10) + 15 - 2 + 2 + 1 + 1 + 1 = 281d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

reflex: 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22

Swift action LOH 5/14 LOH: 5d6 ⇒ (4, 4, 4, 5, 5) = 22

Fire off arrows Arrow: 1d20 + 10 + 6 + 2 + 1 + 1 ⇒ (10) + 10 + 6 + 2 + 1 + 1 = 30
damage: 1d8 + 4 + 18 ⇒ (4) + 4 + 18 = 26

Hasted Arrow: 1d20 + 10 + 6 + 2 + 1 + 1 ⇒ (15) + 10 + 6 + 2 + 1 + 1 = 35
damage: 1d8 + 4 + 9 ⇒ (6) + 4 + 9 = 19

Arrow 2: 1d20 + 5 + 6 + 2 + 1 + 1 ⇒ (9) + 5 + 6 + 2 + 1 + 1 = 24
damage: 1d8 + 4 + 9 ⇒ (3) + 4 + 9 = 16

-12 hp


male AC30 HP107 init. +4 Dwarf Cleric/10

reflex: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19

secondchnace: 1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23

DT: 1d20 + 11 + 2 + 1 + 1 ⇒ (8) + 11 + 2 + 1 + 1 = 23
damage: 3d8 + 4 ⇒ (4, 4, 1) + 4 = 13

-40 hp


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Also, CMD for tentacles? If it looks futile, Tirnel will dismiss to let Ibram go slay the zombie.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Corrected HP total.

-22/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor


The zombie cyclops wizard takes a couple more arrows from Ibram and then casts a spell that teleports it away.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-22/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor

Well that can't be good for us. Ibram see if you can't get those doors open. Kentaur keep your eyes out and hammer ready in case our friend returns. I'll try to see if I can't figure out how to rescue Kieran from wasting all his arrows on the barrier between us.

Spellcraft: 1d20 + 21 ⇒ (10) + 21 = 31


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

2 CON
-3 WIS (out of 10)
-9/97 HP
40/90 stoneskin used

Sure, come and 'rescue me' elf.

Kieran keeps an eye out for the magical zombie of doom.

perception: 1d20 + 16 ⇒ (14) + 16 = 30


The barrier, which Tirnel determines is a wall of force, disappears in less than a minute.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Check out the door.

perception: 1d20 + 16 ⇒ (20) + 16 = 36

If everything's alright, try and open it.


ibram's inspection of the door leads him to believe there is some sort of trap.


male AC30 HP107 init. +4 Dwarf Cleric/10

detect magic on trapped door.


It detects as magic but despite studying it no particular auras are discernible.


male AC30 HP107 init. +4 Dwarf Cleric/10

Well I could stand back and hammer the door until it breaks. What do you guys think?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I'm not sure we have time for that Kentaur; we should take advantage of our magics while they continue to last, and I can only imagine what our zombie cyclops friend is up to right now. Either you or Ibram open it while the rest of us stand at the far end of the room.

By far end I would say just inside the door to this room.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Yeah Kentaur; why don't you dwarf up and open a door for a change. We are underground so you should be fine.


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur attempts to open the door...


Kentaur opens the door which is quickly engulfed in a fog like cloud. The cloud extends about 20' into the room. The rest of the party is about 40' back from the cloud. Even at that distance the stench is strong.

DC 20 Fort save for Kentaur


male AC30 HP107 init. +4 Dwarf Cleric/10

Fort: 1d20 + 13 ⇒ (18) + 13 = 31


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

See Kentaur, I can barely make out you from the fog. Definitely time for a bath I'd say!


Is anyone doing anything?

Is main party moving into the cloud, waiting for cloud to dissipate?

How about Kentaur, staying in cloud, moving forward, moving back?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-22/60 HP
0/90 stoneskin used
7 images

Fall back to us until the cloud clears Kentuar!

Keep an eye out for undead cyclops zombie wizards 1d20 + 16 ⇒ (17) + 16 = 33


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-9/97 HP
40/90 stoneskin used

Bring on the zombies!?

perception: 1d20 + 16 ⇒ (9) + 16 = 25


male AC30 HP107 init. +4 Dwarf Cleric/10

Fall back to the group


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Cast Weapon of Awe


After about a minute or so the spell begins to fade. A group of six zombie cyclops charge forward through the last wisps of cloud.

On Ibram
bite: 1d20 + 15 ⇒ (7) + 15 = 22
slam: 1d20 + 15 ⇒ (8) + 15 = 23

bite: 1d20 + 15 ⇒ (14) + 15 = 29
dam: 2d8 + 8 ⇒ (6, 6) + 8 = 20
DC20 Fort save or -2 attacks/dam

slam: 1d20 + 15 ⇒ (17) + 15 = 32
dam: 2d8 + 8 ⇒ (1, 6) + 8 = 15

On Kentaur
bite: 1d20 + 15 ⇒ (13) + 15 = 28
slam: 1d20 + 15 ⇒ (1) + 15 = 16
bite: 1d20 + 15 ⇒ (8) + 15 = 23
slam: 1d20 + 15 ⇒ (7) + 15 = 22

On Kieran
bite: 1d20 + 14 ⇒ (9) + 14 = 23

slam: 1d20 + 14 ⇒ (14) + 14 = 28
dam: 2d8 + 8 ⇒ (6, 8) + 8 = 22

bite: 1d20 + 14 ⇒ (9) + 14 = 23

slam: 1d20 + 14 ⇒ (19) + 14 = 33
dam: 2d8 + 8 ⇒ (7, 2) + 8 = 17

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