| Kieran Strongarm |
Nothing for it then...
Kieran enters the area and looks into the two closed cells before examining the bodies in the open cells.
perception: 1d29 + 18 ⇒ (13) + 18 = 31
| Kieran Strongarm |
Looks like whatever happened here...well we missed it. At lease we are not in time to save these pour souls. I'm no friend of centaurs, but I don't think it's right for any creature of free spirit to die in these conditions. Let's go check the other door.
Opens the other door with everyone else relatively close to support just in case but far enough away not to get caught in the immediate blast of anything.
| Tirnel Stargazer |
Looks like the craft of cyclopses. Quite strange actually, not sure where all the ash from the broken pottery has go to? Looks like another door to check Kieran.
Tirnel ~detects magic~ on the door as he advances towards it.
| Kieran Strongarm |
I'm adding cyclopses to the list of things I'm not fond of. Let's see if this door yields us any better results.
Tries the door.
| DM Darkvision |
As Tirnel and Kieran advance towards the door, two creatures materialize seeming to ooze out of the pillars holding up the ceiling. Each deathly being appears to be comprised of smoke and has a pair of elongated arms with filthy claws. They slither silently through the air to attack Kentaur and Kieran who discover that the creatures' claws pass through their armor as if it wasn't there. who: 2d4 ⇒ (2, 3) = 5
So attacks are versus your Touch AC: no armor, no shield, no natural armor.
Kentaur
claw: 1d20 + 18 ⇒ (6) + 18 = 24
dam: 1d6 + 3 ⇒ (4) + 3 = 7
DC18 Fort save or WIS dam: 1d6 ⇒ 3
claw: 1d20 + 18 ⇒ (17) + 18 = 35
dam: 1d6 + 3 ⇒ (6) + 3 = 9
DC18 Fort save or WIS dam: 1d6 ⇒ 6
Kieran
claw: 1d20 + 18 ⇒ (12) + 18 = 30
dam: 1d6 + 3 ⇒ (5) + 3 = 8
DC18 Fort save or WIS dam: 1d6 ⇒ 5
claw: 1d20 + 18 ⇒ (14) + 18 = 32
dam: 1d6 + 3 ⇒ (5) + 3 = 8
DC18 Fort save or WIS dam: 1d6 ⇒ 2
| Kieran Strongarm |
-2 CON
-5 WIS
-17/97 HP
60/90 stoneskin used
8 HP damage to Kentaur
FORT: 1d20 + 9 ⇒ (8) + 9 = 17
FORT: 1d20 + 9 ⇒ (15) + 9 = 24
Assuming no stoneskin due to touch attack.
Can arrows hurt smoke beings?
Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (7) + 20 - 2 + 1 = 261d8 + 17 + 1 ⇒ (7) + 17 + 1 = 251d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (2) + 20 - 2 + 1 = 211d8 + 17 + 1 ⇒ (6) + 17 + 1 = 24
DA: 1d20 + 15 - 2 + 1 ⇒ (11) + 15 - 2 + 1 = 251d8 + 17 + 1 ⇒ (6) + 17 + 1 = 24
| DM Darkvision |
If stoneskin was 22 minutes, it should probably be gone by now. And yes agree spell does say it only protects against weapons.
The channeled energy and magic missiles appear to do their normal damage to the creatures. Kieran second attack misses and his other attacks seem to do considerably less damage as the deathly things are only partially within the material plane and there is little for his arrows to bite into.
Tirnel recognizes the creatures as some type of incorporeal soul eater, they don't do a lot of physical damage but if their attacks drain too much wisdom from a victim their soul can be consumed.
On Kentaur:
claw: 1d20 + 18 ⇒ (20) + 18 = 38
dam: 1d6 + 3 ⇒ (3) + 3 = 6
DC18 fort or wis dam: 1d6 ⇒ 6
claw: 1d20 + 18 ⇒ (20) + 18 = 38
dam: 1d6 + 3 ⇒ (6) + 3 = 9
DC18 fort or wis dam: 1d6 ⇒ 6
On Kieran:
claw: 1d20 + 18 ⇒ (20) + 18 = 38
dam: 1d6 + 3 ⇒ (2) + 3 = 5
DC18 fort or wis dam: 1d6 ⇒ 3
claw: 1d20 + 18 ⇒ (20) + 18 = 38
dam: 1d6 + 3 ⇒ (6) + 3 = 9
DC18 fort or wis dam: 1d6 ⇒ 3
insane, must be a glitch in the matrix, normal damage only
| Kieran Strongarm |
2 CON
-5 WIS
-17/97 HP
FORT: 1d20 + 9 ⇒ (4) + 9 = 13
FORT: 1d20 + 9 ⇒ (13) + 9 = 22
-2 CON
-8 WIS (out of 10)
-20/97 HP
-3 HP to Kentaur
Feeling REALLY sluggish....
Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (12) + 20 - 2 + 1 = 311d8 + 17 + 1 ⇒ (1) + 17 + 1 = 191d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (7) + 20 - 2 + 1 = 261d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19
DA: 1d20 + 15 - 2 + 1 ⇒ (19) + 15 - 2 + 1 = 331d8 + 17 + 1 ⇒ (7) + 17 + 1 = 25
crit?: 1d20 + 15 - 2 + 1 ⇒ (15) + 15 - 2 + 1 = 291d8 + 17 + 1 ⇒ (7) + 17 + 1 = 25
| Kieran Strongarm |
-2 CON
-6 WIS (out of 10)
-20/97 HP
Rough going now. Smoke monsters. Better to give me some more zombie cyclopses...
perception: 1d20 + 15 ⇒ (2) + 15 = 17
| Kieran Strongarm |
-2 CON
-3 WIS (out of 10)
-9/97 HP
If it looks safe Kieran will advance to the next door and open it with the rest of the party trailing at a safe distance.
perception: 1d20 + 16 ⇒ (3) + 16 = 19
| Kieran Strongarm |
The perfect amount of feet!
Since the room is 20x20 he has the rest of the party stand just inside the entry from the other doors (about 20').
| DM Darkvision |
Kieran opens the door onto a wide chamber that appears to be a natural cavern and is hit with a wave of hot air that carries the stink of sulfur and tar. The ceiling rises about 35-40' above the floor and is covered with stalactites. A huge bubbling lake of dark fluid fills most of the cavern except for a small area next to your door and another area on the far side where there is another large door. The lake appears to be about 50' across and only a few feet deep.
| Kieran Strongarm |
Welp, no way across. I guess that's it; I'm not getting all THAT on MY boots. Back to Brevoy....
Kieran looks at the rest of the party for ideas.
| Tirnel Stargazer |
As loathe as I am to use my teleport spell, I don't see much of an alternative. If we fly and become nauseated by the gasses we risk losing our concentration and thus the spell. Dropping from a height into the muck seems much worse than just traipsing through it directly. Give me a few moments.
Tirnel spends the next few minutes intensely and carefully studying the clearing on the small side of the room.
OK, here we go. Hold hands.
Once the circle is complete: teleport: 1d100 ⇒ 34
https://www.d20pfsrd.com/magic/all-spells/t/teleport/
| Kieran Strongarm |
FORT: 1d20 + 9 ⇒ (8) + 9 = 17
Come on elf...
Kieran opens (or tries to) the door and help shepherd the distressed through and into the next area.