dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-22/60 HP
0/90 stoneskin used
7 images

That happened in a hurry...

Tirnel casts flaming sphere using his POP on the zombie attacking Kentaur: 3d6 ⇒ (4, 5, 6) = 15 DC21 REF


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-19/97 HP
60/90 stoneskin used

9 points of damage to Kentaur

Great....more zombies....

Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (13) + 20 - 2 + 1 = 321d8 + 17 + 1 ⇒ (1) + 17 + 1 = 191d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (10) + 20 - 2 + 1 = 291d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
DA: 1d20 + 15 - 2 + 1 ⇒ (4) + 15 - 2 + 1 = 181d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Wow! Bad damage rolls much?


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Come on Ibram, Kentaur, get in there and wreak havoc!


male AC30 HP107 init. +4 Dwarf Cleric/10

Channel Energy 7/9, exclude wounded bad guys Pulse: 5d6 ⇒ (3, 3, 4, 3, 5) = 18

-31 hp


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Fort: 1d20 + 17 ⇒ (6) + 17 = 23

Attack! Briar: 1d20 + 13 ⇒ (20) + 13 = 33
crit damage: 4d4 + 34 ⇒ (3, 4, 2, 4) + 34 = 47

Briar 2: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d4 + 17 ⇒ (4, 1) + 17 = 22


ref: 1d20 + 7 ⇒ (20) + 7 = 27

The zombies avoid the flaming sphere but can't evade Tirnel's arrows and Ibram's sword. Two go down. The others continue attacking.

On Ibram:
bite: 1d20 + 15 ⇒ (9) + 15 = 24
slam: 1d20 + 15 ⇒ (5) + 15 = 20

On Kentaur:
bite: 1d20 + 15 ⇒ (18) + 15 = 33
dam: 2d8 + 8 ⇒ (4, 4) + 8 = 16

slam: 1d20 + 15 ⇒ (14) + 15 = 29

bite: 1d20 + 15 ⇒ (7) + 15 = 22
slam: 1d20 + 15 ⇒ (11) + 15 = 26

On Kieran:

bite: 1d20 + 15 ⇒ (17) + 15 = 32
dam: 2d8 + 8 ⇒ (8, 7) + 8 = 23
DC20 fort save or -2 to attacks/dam

slam: 1d20 + 15 ⇒ (7) + 15 = 22


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-16/97 HP
70/90 stoneskin used

6 HP damage to Kentaur

FORT: 1d20 + 9 ⇒ (13) + 9 = 22

MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (18) + 20 - 2 + 1 = 371d8 + 17 + 1 ⇒ (2) + 17 + 1 = 201d8 + 17 + 1 ⇒ (5) + 17 + 1 = 23
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (19) + 20 - 2 + 1 = 381d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21
confirm: 1d20 + 20 - 2 + 1 ⇒ (19) + 20 - 2 + 1 = 381d8 + 17 + 1 ⇒ (2) + 17 + 1 = 20
DA: 1d20 + 15 - 2 + 1 ⇒ (6) + 15 - 2 + 1 = 201d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used
7 images

Move the flame back onto the zombie 3d6 ⇒ (4, 6, 4) = 14

Keeping an eye out for opposition wizards perception: 1d20 + 16 ⇒ (2) + 16 = 18


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Briar: 1d20 + 13 ⇒ (17) + 13 = 30
confirm crit: 1d20 + 13 ⇒ (4) + 13 = 17
reg damage: 2d4 + 17 ⇒ (4, 1) + 17 = 22

Briar 2: 1d20 + 8 ⇒ (15) + 8 = 23
confirm crit: 1d20 + 8 ⇒ (15) + 8 = 23
crit damage: 4d4 + 34 ⇒ (2, 3, 4, 4) + 34 = 47

-29 hp


male AC30 HP107 init. +4 Dwarf Cleric/10

DT: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 3d8 + 4 ⇒ (7, 1, 4) + 4 = 16

DT 2: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 3d8 + 4 ⇒ (3, 7, 8) + 4 = 22

-37 hp


ref: 1d20 + 8 ⇒ (9) + 8 = 17

Ibram and Kieran each take out another cyclops, while Kentaur and Tirnel wound one.

On Kentaur:
Bite: 1d20 + 15 ⇒ (11) + 15 = 26
Slam: 1d20 + 15 ⇒ (4) + 15 = 19

Bite: 1d20 + 15 ⇒ (2) + 15 = 17
Slam: 1d20 + 15 ⇒ (2) + 15 = 17


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-16/97 HP
70/90 stoneskin used

Concentrate all fire on that star destroyer!

Kieran ligths up Kentaur's zombie.

MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (16) + 20 - 2 + 1 = 351d8 + 17 + 1 ⇒ (4) + 17 + 1 = 221d8 + 17 + 1 ⇒ (4) + 17 + 1 = 22
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (16) + 20 - 2 + 1 = 351d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21
DA: 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 343d8 + 51 + 3 ⇒ (5, 8, 7) + 51 + 3 = 74


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used
7 images

Burn it with fire!

3d6 ⇒ (6, 4, 1) = 11


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Attack! Briar: 1d20 + 13 ⇒ (20) + 13 = 33
crit damage: 4d4 + 34 ⇒ (2, 1, 2, 4) + 34 = 43

Briar 2: 1d20 + 8 ⇒ (8) + 8 = 16

-29 hp


male AC30 HP107 init. +4 Dwarf Cleric/10

Attack! DT: 1d20 + 10 ⇒ (3) + 10 = 13

DT 2: 1d20 + 5 ⇒ (10) + 5 = 15

-37 hp


What in hell is going on? Ibram the crit machine?

The party easily handles the remaining cyclops zombies.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used
7 images

Through the doors and let's see if we can't find that blasted wizard!

perception: 1d20 + 16 ⇒ (3) + 16 = 19


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-16/97 HP
70/90 stoneskin used

Kieran leads the way through.

That's the spirit elf; now you get a sense of how the rest of us feel....

perception: 1d20 + 16 ⇒ (6) + 16 = 22


male AC30 HP107 init. +4 Dwarf Cleric/10

2 CLW on Kieran from wand CLW: 2d8 + 2 ⇒ (1, 1) + 2 = 4 0 charges left

3 CLW on Ibram from wand CLW: 3d8 + 6 ⇒ (8, 8, 6) + 6 = 28 7 charges left

5 CLW on Kentaur from wand CLW: 5d8 + 10 ⇒ (3, 3, 2, 3, 3) + 10 = 24 2 charges left


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-12/97 HP
70/90 stoneskin used

LOL! You could clearly see that the wand was out of juice. 4 HP!


male AC30 HP107 init. +4 Dwarf Cleric/10

Ha, I didn't even notice that.

1 CLW on Kieran from wand CLW: 1d8 + 2 ⇒ (5) + 2 = 7 1 charge left


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-9/97 HP
70/90 stoneskin used


The doorway leads to another cavern filled with water.

The party stands on a 20’ landing, there is about 60’ feet of water with another landing on the far side. Some sort of small stone structure sits on the other landing. It has the look and feel of a mausoleum.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Well great. I'm not feeling much like a swim; how bout you fellas?

Any ways across besides getting wet? perception: 1d20 + 16 ⇒ (1) + 16 = 17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

There are other options, but I don't fancy any of them unless maybe you have some other magics, Kentaur. It may be finally time to find a place to rest in this hellish place.

perception: 1d20 + 16 ⇒ (9) + 16 = 25


male AC30 HP107 init. +4 Dwarf Cleric/10

I can cast a Dimension Door to get us across the water. I know you may want to rest, I'm not sure we want to let that creature rest.


Tirnel's mirror image spell expires as he thinks he notices a path below the water. On closer inspection there is a 5' wide path that lays about 3' below the surface of the murky water. The path twists and turns but does appear to go all the way to the other side.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used

Tirnel looks at Kentaur with exhaustion in his eyes-As you say Kentaur, let's find that creature and finish it. Dimenion door us there, I have no energy left for aquatic adventures.


male AC30 HP107 init. +4 Dwarf Cleric/10

Make sure everyone is touching and Dimension Door next to the small stone structure.


The party crosses the water and arrives in front of the stone structure. There is a single door.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used

Fortunately no bell....


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-9/97 HP
70/90 stoneskin used

Stand back.

Once the party moves as far away as possible from the door, Kieran opens it.


So the rest of the party can stand at the edge of the water about 10' away from the door or move behind the 20'x20' structure.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

10' away...


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Open sez me!


Kieran opens the door, your undead foe cyclopian wizard stands within.

Kieran make a DC20 will save. If you save, take your normal action, if you fail take no action.

Only one other person will be able to get into melee with the wiz because he is blocking entry to the building.


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast Blessing of Fervor

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram steps up to attack, uses +2 bonus from fervor

as a swift action activate Divine Bond

one attack Briar: 1d20 + 13 + 2 + 6 + 2 ⇒ (16) + 13 + 2 + 6 + 2 = 39
confirm crit: 1d20 + 13 + 2 + 6 + 2 ⇒ (15) + 13 + 2 + 6 + 2 = 38
crit damage: 4d4 + 30 + 4 + 4 + 36 ⇒ (2, 2, 3, 2) + 30 + 4 + 4 + 36 = 83


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-9/97 HP
70/90 stoneskin used

WILL: 1d20 + 6 ⇒ (3) + 6 = 9

Kieran stands idly by, slackjawed and useless.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used
Fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Yes Ibram, strike it down!


Kentaur powers up the party as Tirnel cheers Ibram on and Kieran is frozen by a hold person spell, Kieran gets a new save every round. Ibram lands a savage blow!

On Ibram (touch AC)

touch: 1d20 + 15 ⇒ (6) + 15 = 21
dam: 2d6 + 10 ⇒ (2, 6) + 10 = 18
DC25 fort save or be paralyzed


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

-2 CON
-3 WIS (out of 10)
-9/97 HP
70/90 stoneskin used
Fervor-Make one extra attack as part of a full attack action, using its highest base attack bonus.

WILL: 1d20 + 6 ⇒ (16) + 6 = 22

Kieran shakes off his lethargy

In best Thundarr voice....

Feel my wrath now, creature! YAAAAH!

Clustered shots
MS/RS/DA: 1d20 + 20 - 2 + 1 ⇒ (16) + 20 - 2 + 1 = 351d8 + 17 + 1 ⇒ (4) + 17 + 1 = 221d8 + 17 + 1 ⇒ (5) + 17 + 1 = 23
RS/DA: 1d20 + 20 - 2 + 1 ⇒ (10) + 20 - 2 + 1 = 291d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Fervor: 1d20 + 20 - 2 + 1 ⇒ (10) + 20 - 2 + 1 = 291d8 + 17 + 1 ⇒ (7) + 17 + 1 = 25
DA: 1d20 + 15 - 2 + 1 ⇒ (15) + 15 - 2 + 1 = 291d8 + 17 + 1 ⇒ (4) + 17 + 1 = 22


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4/60 HP
0/90 stoneskin used
Fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Tirnel keeps a close watch on the zombie wizard and his burning hands spell ready just in case.


Kieran Strongarm wrote:

-2 CON

-3 WIS (out of 10)
-9/97 HP
70/90 stoneskin used
Fervor-Make one extra attack as part of a full attack action, using its highest base attack bonus.

[dice=WILL]1d20+6

Kieran shakes off his lethargy

In best Thundarr voice....

Feel my wrath now, creature! YAAAAH!

Clustered shots
[dice=MS/RS/DA]1d20+20-2+1;1d8+17+1;1d8+17+1
[dice=RS/DA]1d20+20-2+1;1d8+17+1
[dice=Fervor]1d20+20-2+1;1d8+17+1
[dice=DA]1d20+15-2+1;1d8+17+1

Unfortunately for Kieran the save is a full round action: The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kill joy! :p


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram will now use the Blessing of Fervor extra attack

Briar: 1d20 + 13 + 6 + 2 ⇒ (4) + 13 + 6 + 2 = 25
damage: 2d4 + 15 + 2 + 2 + 9 ⇒ (3, 2) + 15 + 2 + 2 + 9 = 33

Fervor: 1d20 + 13 + 6 + 2 ⇒ (18) + 13 + 6 + 2 = 39
confirm crit: 1d20 + 13 + 6 + 2 ⇒ (20) + 13 + 6 + 2 = 41
crit damage: 4d4 + 4 + 4 + 30 + 18 ⇒ (1, 1, 3, 4) + 4 + 4 + 30 + 18 = 65

Briar 2: 1d20 + 8 + 6 + 2 ⇒ (12) + 8 + 6 + 2 = 28
damage: 2d4 + 15 + 2 + 2 + 9 ⇒ (1, 2) + 15 + 2 + 2 + 9 = 31


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast Bless and move forward.


Ibram owes a Fort save.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

With defense bonus from Smite Evil and ac bonus from Blessing of Fervor, Ibram's touch attack ac is 23.

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