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Surprise Round
Quinn, with her hunting companion on her shoulder and bow in hand, glides the large right-hand door open and breaks far right as to not clog the passage-way. As she observes the source of the voice and her minions, she says "Hunt!" and Bacchus launches off his perch towards the zombies. Quinn then focuses on her next target.
Round 1
With her hawk off to attack the undead, Quinn sends an arrow at the living woman in the fur-lined cloak, but misses.
Longbow ATK vs Blue: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage?: 1d8 + 2 ⇒ (6) + 2 = 8

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Did my eagle come along? I wouldn't think 2 minutes would have already passed.
-Posted with Wayfinder

bluedove |

Did my eagle come along? I wouldn't think 2 minutes would have already passed.
-Posted with Wayfinder
You did not take much time to discuss, just a round or so to move up to the door. I moved it's marker along with yours on the map.

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Musket: loaded, bullet/powder
Paper Cartridges: 16
Bullets/Powder: 14
Alchemical Flares: 2
Grit: 3
Mira hustles in after Quinn and takes stock of the situation. There were civilians to be saved, that was for sure. Luckily, the pathfinders seemed to be drawing more attention right now. Good. Best to keep it that way.
The gunslinger raises an eyebrow at the woman in the fur lined cloak, smirking condescendingly. "That's a little dramatic, even for the theatre, don't you think?" she taunts, trying to keep the attention on her and her companions, rather than the unarmed and unarmored civilians.
Surprise Round: Move 25 feet

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Surprise Round
With the last of the adrenaline leaching out of his muscles, the hawk calms on the shoulder of his lifelong hunting partner. But as Quinn opens the door and eases into the next room, he hears his favorite of all commands and launches himself into the chest of the green zombie, biting as he arrives.
Bite: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage?: 1d4 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Round 1
With his primal rage erupting, the raptor continues the attack with a flurry of natural weapons...
Bite: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Damage?: 1d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Lf Talon: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
Damage?: 1d4 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Rt Talon: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage?: 1d4 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
I dont know why this didnt post before? I did this right after I did Quinn's post!?!? Same results from the dice gods...

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"Thats a good one." Vinny commented upon Miras remark, pointing in her direction with what little remained of his cigarette. Pulling out one of his many makeshift explosive devices, he lit its fuse which sputtered and sparked, producing copious amounts of smoke in the process. Discarding the cigarette and stepping on it, he then hurled his bomb at one of the zombies.
Bomb Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Bomb Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Throwing bomb at yellow zombie. 4 points of splash damage to green,DC 13 reflex for half.

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Please move Hanzo into the square directly above Mira. There, he threatens both blue and green with his Kusari-Gama.
Hanzo dashes forward wordlessly, and starts swinging the kama end of his Kusari-Gama around his head once he's beside Mira.
We need to take them out quickly, there may be more and it'll be harder to keep those people in the back safe when they come...
He words trail off as he launches his kama end at one of the zombies, swinging it in a wide slashing arc.
Attack Blue: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Knowledge(religion): 1d20 + 8 ⇒ (19) + 8 = 27
"You think your godling Zyphus will be glorified by this pathetic display? By the Prince of Law, your foolishness will end tonight!"Maedhros walks forward and holds out a hand, and from a swirl of wintery energy appears a snowball. With a point of his finger, the Chelaxian directs the snowball to fly through the air right at the Zyphen heretic.
ranged touch attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 2d6 ⇒ (4, 1) = 5
DC 16 Fortitude save or be staggered for 1 round.
Behind him, the conjured eagle swoops through the air, charging at the foe. attack with smite and charge: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

GM bluedove |

Quinn and Bacchus move in, the hawk launching at a zombie and scoring a nasty bite. Hanzo is close behind them and swings his blade into the same undead. Vinny steps through the doors and tosses a long distance bomb at the other zombie while Frost and Mira move in. Maedhros also steps in and casts a snowball at the woman in the fur-lined cloak that strikes her soundly. His summoned eagle then charges in, bringing the woman down with bite to the throat.
The last standing zombie, still smoking from Vinny's bomb shambles forward, swiping at Bacchus, but it does not come near to hitting the flapping hawk.
Surprise Round
---------------------------------
Quinn and Bacchus – moves in / charges, bites Green for 6 damage
Hanzo – charges, slashes Green for 5 damage
Vinny – throws bomb at yellow for 10 damage, 2 points of splash damage to green
_Green reflex save: 1d20 + 0 ⇒ (18) + 0 = 18
Frost – moves in
Mira – moves in
Maedhros – steps forward and casts snowball on Blue for 5 damage / charges/smites Blue for 7 damage, bringing her down
_Blue Fort save: 1d20 + 4 ⇒ (17) + 4 = 21
---------------------------------Round 1
Quinn and Bacchus – fires and misses, mauls Green, bringing it down
Enemy Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Hanzo
Vinny
Frost
Mira
Maedhros
---------------------------------Round 2
Quinn and Bacchus
Enemy

BD's NPC |

A tall, frighteningly thin man of advanced age begins frantically waving to the Pathfinders. He wears the finery of his office, a blue silk shoulder sash over long white robes, and his fingers are encrusted with bejeweled rings. His short, gray hair sticks to his head as if it were bathed in cooking oil and his thick, white beard, meticulously trimmed and shaped, positively glistens with wax.
“Finally, my rescuers have come! I am the one you are looking for. I outrank everyone in the room, your Emperor requires you to save me!”

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"So uh, I may have, you know, dozed off during the briefing..." Vinny said, patting his pockets a few moments before drawing a new cigarette from one of his pouches. A moment of relief played across his face as he held up the tobacco, before he placed it between his lips. With a thumb he motioned towards the tall finely dressed man, striking a match with the other hand. "...Did I miss something about a rescue? Cause, you know, Slick here seems to think there was something about that in there."
He lit his cigarette, taking a few long drags before exhaling copious amounts of smoke through his nostrils and the edges of his mouth. He looked around with a raised brow. "Well dont all, how do you say, flab your gums all at once."

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Hanzo keeps his kusari-gama out, and looks at the man with a curious expression.
Who are you? I doubt my emperor requires anything of you... He is many months travel away.

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Take 10 on knowlege(local) to know who this guy is. I don't have any ranks in Kn(nobility) but if I can recognize him hopefully I can avoid putting my foot in my mouth.

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Frost ignores the man for now, instead getting into melee!
Attack 1d20 + 7 ⇒ (2) + 7 = 9
...no

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Bacchus returns the swipe to the yellow zombie, in triplicate.
Bite: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Damage?: 1d4 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
Lf Talon: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage?: 1d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Rt Talon: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage?: 1d4 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9

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Musket: loaded, bullet/powder
Paper Cartridges: 16
Bullets/Powder: 14
Alchemical Flares: 2
Grit: 3
Mira pulls out her borrowed short sword and hustles up beside Frost, looking to back the Paladin up. "We're here to rescue everyone" she assures the crowd, more than slightly annoyed by the one man's attitude. She did not want the crowd panicking because of this jerk.
Move action: move 25 feet while drawing sword
Standard action: attack yellow with a slash from mwk cold iron short sword
Attack: to hit: 1d20 + 5 ⇒ (2) + 5 = 7
The gunslinger misjudges the length of her sword, and slashes it harmlessly in front of the zombie's face, doing little more than creating a light breeze.

BD's NPC |

Bacchus rends the last zombie to bits while the Pathfinders consider the outspoken man in the crowd.
Combat over!
The man in the blue sash blinks in surprise at the Pathfinders words. "I am Magistros Sebastus Hustavan, Emperor Stavian III’s consul for the fourth district of Oppara Prefecture. You have done Taldor a great service in saving my life, I assure you. Now quickly, get these doors open so that I can alert the authorities about this attempt upon my life." He speaks with a note of command as one who has enjoyed the privilege of respect and immediately the other patrons turn to do his bidding, struggling against the closed doors.
While Maedhros cannot be sure he is who he claims to be, he sees no reason to doubt it. Try as you might, no one can open the doors to the outside.
This guy was mainly important for old faction missions that we no longer use, but he is a "named NPC" as far as journal goals are concerned. There is one other door in this room, leading to area 6. Please let me know what you do about the crowd and where you will head next.

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"Greetings from Korvosa, Your Excellency. We are attempting to prevent this malign force from hurting anyone, but we could be persuaded to give you especial protection, in return for any assistance you might be able to grant us in our mission here to Oppara."
Maedhros explains about their mission to find what Bodriggan Wuthers had been searching for, but leaves open the door for another member of the team to make the full ask.
diplomacy aid another for whoever wants to make the main roll: 1d20 + 2 ⇒ (8) + 2 = 10
Need to put a point into Diplomacy next level, maybe.

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Frost is too busy fighting evil right now to talk to the strange man.

BD's NPC |

Indeed it is. For now... ^_~
Magistros Hustavan frowns as he realizes that protecting him is not currently your priority. "I would help if I could, but I'm afraid I have no knowledge of anyone called Bodriggan Wuthers."
A thorough search of the now unconscious woman in the fur-lined cloak reveals a potion of cure moderate wounds, a heavy steel shield, a masterwork heavy pick made from human bone, splint mail armor, and a wooden holy symbol. You also find a crumpled note secured in her belt pouch. Note is now on the encounter map for your viewing pleasure.

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She's staying on point and looking for signs of more trouble - an involved conversation might draw her attention away from impending perils...
Frost detects for evil on the crowd in front, for all she knows someone in this crowd could be a necromancer or the like, then she will continue to scan around until she is certain the place is safe.

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Quinn will busy herself by inspecting the door on the east of their current chamber, and then ask, "Those of you more familiar with this place than us, what is the quickest way from here to exit the building?"
Then, like that, she is distracted by the pretty wallpaper...
Perception: 1d20 + 11 ⇒ (1) + 11 = 12sigh...

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Musket: loaded, bullet/powder
Paper Cartridges: 16
Bullets/Powder: 14
Alchemical Flares: 2
Grit: 3
Mira joins Quinn in her inspection of the door, trying to see if there's a way to get it open. She was decent with a lock pick when she had to be...
perception: 1d20 + 9 ⇒ (7) + 9 = 16
if there is a pickable lock
disable device: 1d20 + 10 ⇒ (7) + 10 = 17

bluedove |

Frost detects no evil in the patrons, not even in the politician! Mira moves to pick the lock, but finds that the lock on the door isn't even in use. Something else must be keeping these doors shut tight.
Some in the crowd respond to Quinn, pointing out the interior door in this room. (Which leads to area 6 on the map) This door opens easily and she peers inside. This vast, empty room is primarily used to entertain the king and his court. It was set to entertain the few royal court followers in attendance for Among the Living, but the advance of the undead has left the banquet in ruins. The red carpet indicates that this room is also an entrance for wealthy non-nobles, it is the entrance your party passed through before the opera began.
If you guys give me a search plan (i.e. clockwise) and a marching order, I'll narrate through the empty rooms until you encounter something to save on time. Will you escort the patrons you saved or try and secure them somewhere as you explore?

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Quinn will stay near the back with her bow at the ready, Bacchus can scout or can be a quick reaction force as needed. As for the civilians, my recommendation would be to keep them safe untill we can get them out of the Opera House (at the earliest opportunity).
-Posted with Wayfinder

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Mira will stick near the front, just behind the obvious melee classes. She's ranged, but most effective within 20 feet of the enemy.
Shall we go clockwise to continue in the same direction?
Finally, Mira will make a search check in any room that appears to be empty, in case she finds anything of interest
Perception 1: 1d20 + 9 ⇒ (3) + 9 = 12
Perception 2: 1d20 + 9 ⇒ (6) + 9 = 15
Perception 3: 1d20 + 9 ⇒ (10) + 9 = 19
Perception 4: 1d20 + 9 ⇒ (15) + 9 = 24
Perception 5: 1d20 + 9 ⇒ (6) + 9 = 15
Perception 6: 1d20 + 9 ⇒ (1) + 9 = 10
Perception 7: 1d20 + 9 ⇒ (5) + 9 = 14
Perception 8: 1d20 + 9 ⇒ (15) + 9 = 24
Perception 9: 1d20 + 9 ⇒ (19) + 9 = 28
Perception 10: 1d20 + 9 ⇒ (16) + 9 = 25

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Shall we go clockwise to continue in the same direction?
Agreed

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Hanzo takes a space up front, his kusari-gama at the ready.
Let's go. We have to keep these people safe. All of them.
He gives the noble a meaningful look from over his shoulder as he speaks the last part.

bluedove |

Your party is unable to make any progress toward opening any of the exterior doors as you make the circuit around the House of the Immortal Son Opera House. The crowd of frightened patrons follows along some distance behind you, clustered close together for safety and comfort. You proceed south through the ruined banquet hall and open the next set of doors.
Area 5
Another of the specialized entrance halls, the next room is a gaudy, marbled hallway with finely carved pillars, the white floor here is split by a dark blue carpet. This entrance is reserved for the nobility who are not considered part of the royal court. Again, the exterior doors will not yield. One of the women of begins to sob, wailing over the seeming hopelessness of the situation. Finding nothing of note here, you proceed south again.
Area 4
The next room might normally be a welcome sight to most. An angular bar sits in the northern corner and tables dot the long room. Known to regulars as the Immortal Drunk, this bar normally serves theatergoers before the opera, during intermission, and hosts after-parties for wealthy merchants or socialites who are not part of the nobility. The red carpet indicates that this room is also an entrance for wealthy non-nobles.
But the carpet is not the only red upon the floor here. On the marble floor lie the entwined bodies of multiple combatants, puddles of their drying blood stain the pristine white marble. The hands of noble corpses grip daggers, makeshift clubs, and even a gem-encrusted rapier. Mixed in are the twice-dead bodies of more zombies, their gray skin fetid and rotting. The overwrought woman begins to shriek as her eyes fall upon the heap of death and gore.
You move to test this exterior door before investigating the bodies when a sudden noise to the west draws your attention. It sounds like someone, or something may be creeping near the door to the next room! Door to Area 3
1d20 - 2 ⇒ (3) - 2 = 1
1d20 - 2 ⇒ (10) - 2 = 8
Mira: 1d20 + 9 ⇒ (10) + 9 = 19
Hanzo: 1d20 + 6 ⇒ (6) + 6 = 12
Frost: 1d20 + 5 ⇒ (14) + 5 = 19
Quinn: 1d20 + 11 ⇒ (14) + 11 = 25
Vinny: 1d20 + 6 ⇒ (7) + 6 = 13
Maedhros: 1d20 + 1 ⇒ (10) + 1 = 11
Enemy Init: 1d20 + 0 ⇒ (7) + 0 = 7
Mira: 1d20 + 4 ⇒ (18) + 4 = 22
Hanzo: 1d20 + 2 ⇒ (14) + 2 = 16
Frost: 1d20 + 3 ⇒ (8) + 3 = 11
Quinn: 1d20 + 5 ⇒ (15) + 5 = 20
Vinny: 1d20 + 4 ⇒ (13) + 4 = 17
Maedhros: 1d20 + 2 ⇒ (14) + 2 = 16
Round 1
---------------------------------
Mira
Quinn and Bacchus
Vinny
Hanzo
Maedhros
Frost
???
Luck is on your side, everyone gets a full round to prep/move before the mystery guest acts.

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Quinn says to their charges, "Arm yourselves!" looking to the pile of bodies and weapons,"...and remain ready to run. If we are overtaken, you may need to defend yourselves. Stay by that door!"
With that she pets and nuzzles Bacchus, preparing him for the hunt, then puts an arrow to string and casts guidance upon herself.

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Hanzo begins whirling his kusari-Hama over his head and stays ten feet away from the door, giving himself room to attack.
Ready an attack to hit the first enemy coming through.

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People want to move their counters a bit? Hanzo is still in melee, and if he steps back we have Maedhros and Frost on tank duty :p
Frost readies her blade to fall on the first attacker through the door!

bluedove |

Wrong door, noise is coming from the west.

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Musket: loaded, bullet/powder
Paper Cartridges: 16
Bullets/Powder: 14
Alchemical Flares: 2
Grit: 3
Mira grips her borrowed sword tightly, then rushes up to the door, ready to keep the intruders from bursting through.
Round 1:
Double move action to move 50 feet to be beside the door

GM bluedove |

I think there was still some confusion as to what door, so I repositioned some PC's based on intent.
The Pathfinders rush to advantageous positions when suddenly the door bursts open and three warriors charge in, their white bone picks glistening with fresh, red blood. Drawing one AOO from Mira as they pass her by. Dealer's choice.
Two of the three charge forward to engage the first person they lay eyes on, in this case, the Ulfen beauty with braids of gold. Frost stands ready to face them, and strikes as soon as they come in range. Triggering Frost and Hanzo’s readied attacks, please remember to roll this as well as your round 2 attack.
"More bodies to add to the count, my brothers! Fel will be please-DAHH!" The rough looking warrior woman in a blue bandana has her words cut short as Maedhros' spell goes off and a patch of grease appears beneath her (and Green's) feet and they both slip down on the hard marble floors.
The warrior trailing behind the others notices Mira and decides the young woman looks like easy meat. He moves to engage her, swinging the great pick, but cutting through only air as Mira easily dodges the blow.
Round 1
---------------------------------
Mira – double move to threaten the doorway
Quinn and Bacchus – knocks arrow, casts guidance on self
Vinny - ???
Hanzo – moves and readies attack
Maedhros – readies to cast grease
_Green Reflex: 1d20 ⇒ 7
_Blue Reflex: 1d20 ⇒ 1
Frost – moves and readies attack
Enemy:
Green – charges Frost, slips down in grease
Blue – charges Frost, slips down in grease
Orange – attacks Mira, misses Pick attack: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d6 ⇒ 4
---------------------------------Round 2
Mira
Quinn and Bacchus
Vinny
Hanzo
Maedhros
Frost
Enemy
Both Blue and Green are prone, party is up!

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Quinn releases her readied arrow in an attack upon the orange clothed death monger.
Longbow ATK vs orange: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage?: 1d8 + 2 ⇒ (3) + 2 = 5

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The hawk launches when the door gives way and swipes at the green dressed maniac, ending up flanking the psycho with Frost.
Lf Talon: 1d20 + 3 + 1 + 1 + 1 ⇒ (16) + 3 + 1 + 1 + 1 = 22
Damage?: 1d4 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

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When the evildoers come through the door, Hanzo deftly sends the ball of his kusari gama flying at the first to enter.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Once they fall, he does the same.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
After his second blow, he barks out
Who is your leader? Why are you attacking this place?

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Vinny held his relaxed composure as the door burst open, his eyes the only indication that he had taken any notice. Pulling another device from within the folds of his jacket, this one square and trailing some sort of pulley rope, he juggled it between his hands. "So, aah, you guys got this, right?" He said, still tossing the device from one hand to the other.
If at the end of this round there are any enemies still alive that he can throw a bomb at without splashing teammates, he will
Bomb attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

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Maedhros can't help laughing as his spell catches the foe in the middle of her battle cry. "Watch that first step, it's a lulu!" he taunts her.
Holding action until all other PCs have gone. Once they have, if there are more than one opponent remaining, he will summon an eagle. If there is only one, he will will cast Daze on that foe.

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Musket: loaded, bullet/powder
Paper Cartridges: 16
Bullets/Powder: 14
Alchemical Flares: 2
Grit: 3
Mira flinches slightly as the door bursts open. Even waiting and ready for it, it was still loud. Watching as the group streamed in, she swung her borrowed sword at the foe who seemed to catch sight of her.
AOO: attack orange with a slash from mwk cold iron short sword
Attack: to hit: 1d20 + 5 ⇒ (6) + 5 = 11
Attack: to damage: 1d6 + 1 ⇒ (4) + 1 = 5
standard: attack orange with a slash from mwk cold iron short sword
Attack: to hit: 1d20 + 5 ⇒ (2) + 5 = 7
Attack: to damage: 1d6 + 1 ⇒ (4) + 1 = 5
The gunslinger's face goes red with frustration as the sword fails to do much. Sure, she was decent with her bayonet. She was familliar with her musket's weight, and she knew the balance. As well made as her borrowed weapon was, it was becoming obvious that Mira Ellis Alder was no swordswoman.

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Frost swings...
Vs blue
Vs prone target
Attack 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Damage 2d4 + 4 ⇒ (1, 1) + 4 = 6

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Not sure if any of the bad guys got killed. I'll put actions for a summoned eagle in a spoiler below. If only one Bad guy is left, Daze, DC 14 Will Save.
Maedhros summons another eagle to appear in a flanking position with Mira (placed it on the map, remove it if there's only one bad guy left, please) and it tears into her foe with talons and beak.
talon, talon, bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage with smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 51d4 + 2 + 1 ⇒ (2) + 2 + 1 = 51d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

GM bluedove |

Hanzo strikes a blow on the fellow in Green so that when Bacchus swoops in and rips with a talon, he no longer stirs. Frost strikes a blow, but it is not enough to stop the woman in the blue bandana. She rises, unsteadily, to her feet and strikes back with her great heavy pick composed of bone. Frost takes 4 damage unless AOO's take the woman out completely. Frost, Bacchus and Hanzo get AOO's on Blue as she stands up from prone.
The one attacking Mira just barely misses the wily gunslinger, but she feels the wind off the forceful blow she has just narrowly avoided.
Round 1
---------------------------------
Mira – double move to threaten the doorway
Quinn and Bacchus – knocks arrow, casts guidance on self
Vinny - delays
Hanzo – moves and readies attack, strikes Green for 8 damage
Maedhros – readies to cast grease
Frost – moves and readies attack
Enemy:
Green – charges Frost, slips down in grease
Blue – charges Frost, slips down in grease
Orange – attacks Mira, misses
---------------------------------Round 2
Mira – slashes at Orange, misses
Quinn – fires on Orange, misses
_and Bacchus – flies to flank, claws Green for 8 damage, bringing him down
Vinny – delay
Hanzo – strikes and misses
Maedhros – summons eagle
Frost – strikes Blue for 6 damage
Enemy:
Green – unconscious, dying
Blue – stands up from prone, provoking AOO’s, and attacks Frost for 4 damage Pick attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Orange – attacks Mira, misses Pick attack: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d6 ⇒ 6
---------------------------------Round 3
Mira
Quinn
_and Bacchus
Vinny
Hanzo
Maedhros
Frost
Enemy
Party is up!