bluedove's Pathfinders -Team Alpha [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Female Human Pathfinder Society GM Thistletop Combat Map

With the way now lit, your party descends the stairway into the underground as Garver stays behind to report back to VC Themis on your find. The steps carry on for a short distance and then sharply turn and turn again as you climb step after step. The temperature falls rapidly with your decent, until your breath fogs the dank air before you.

Finally you arrive at a chamber where an ancient fountain decorates this open tunnel intersection. Many chipped sculptures provide spouts through which drizzles of water splash into the basin below. The fountain’s cold concrete edges have carved symbols that adorn its sides in three distinct bands. A set of stairs leading down from above empties into the room from the south, while two 5-foot-wide tunnels exit the room to the east and west.

1) Jorag Perception: 1d20 + 3 ⇒ (20) + 3 = 23
2) Mujenbai Perception: 1d20 + 6 ⇒ (13) + 6 = 19
3) Marco Perception: 1d20 + 1 ⇒ (2) + 1 = 3
4) Selter Perception: 1d20 + 8 ⇒ (17) + 8 = 25

You note (with the exception of Marco) something odd about the symbols on the bands, but have little time to consider the implications of this observation as you hear noises echoing from one of the passages. A mournful wail and sharp crack, followed by a cry of pain. The sounds draw nearer swiftly and you realize you only have seconds to prepare before their sources are upon you!

Map is updated! Sorry for the delay. You have 1 full round to prepare before they arrive and we roll initiative.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Unsure whether the approaching people had noticed their lights, Jorag quickly extinguished his light spell and pressed himself against the opposite wall. Doing his best to crouch and remain unseen, he prepared the syllables of a spell.

Ready Action to cast Command on whoever is holding the whip once he or she comes into view and is in a position where Mujenbai and co. may capitalize on it. Will command him/her Down, to fall prone. DC 14 Will

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter sends the power of Nivilinati to strengthen Sithiss. Then they both move next to the opening and wait.
.
Selter stealth: 1d20 + 3 ⇒ (16) + 3 = 19
Sithiss stealth: 1d20 + 7 ⇒ (10) + 7 = 17
.
Selter cast Divinee Favor on Sithis.
Mujenbai and Unapp I believe you have the speed to get to the other side of the opening, so I took this side.

.
Edit: My daughter just went into labor. My posting may be erratic for a few days.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco moves to the far side of the fountain and aims at the door whence the noise comes.

How tall is the statue(?) in the center of the fountain? And how deep is the fountain?


Female Human Pathfinder Society GM Thistletop Combat Map

1) Jorag Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
2) Mujenbai Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
3) Marco Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
4) Selter Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Enemy Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Initiative Order - Round 1
-------------------------------------
Enemies:
M1 Dart: 1d20 + 2 ⇒ (14) + 2 = 16
M2 Dart: 1d20 + 2 ⇒ (13) + 2 = 15
Derro - casts Sonic Damage: 1d8 ⇒ 1
Mujenbai Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19
Unapp Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Selter Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16

Jorag
Marco
Mujenbai and Unapp
Selter and Sithiss

The Pathfinders take up position and wait for the slavers to enter, but as they had seen the light, their quarry was aware of their presence. Darts fly into the room, but miss their mark badly and then a terrible high-pitched shriek hits Mujenbai, Unapp and Selter, hurting their ears. The druids shake off the secondary effects of the spell easily enough, but Unapp is stunned into weaving stillness.

Mujenbai, Selter, and Unapp take 1 damage and Unapp is stuned for 1 round. There isn't a statue, and the fountain is only about 5 feet deep.

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Growling Mujembai jogs forward and slams his magically augmented club down like a meteor between the eyes of the first mite, hoping to clear the way for other combatants.

Shillelagh: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10
Crit Conf Shillelagh: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Continuing to hold, Jorag waited for whoever had wielded the whip to show himself.

Still holding the readied Command spell.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco lets the lit bolt fly toward the mite in the front of the line.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 ⇒ 1


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

hp12 of 15
.
Sss...
Sithiss strikes at the creature in front.
bite: 1d20 + 4 ⇒ (1) + 4 = 5

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

hp 16 of 17
.
Selter steps behind Mujenbai and and draws a vial of alchemists fire.


Female Human Pathfinder Society GM Thistletop Combat Map

Jorag peers down the hall and sees that no one has a whip, the crack likely having come the derro's strange club. He casts his spell and manages to penetrate the derro's spell resistance, but the creatures will proves too strong to succumb.
Marco's bolt finds it's mark, but does not seem to have done any damage to the mite.
Unapp stands stunned as Mujenbai cracks the mite over the head, sending it sprawling to the floor. It's fellow behind it throws a dart in return but it is badly aimed.
The derro casts at Mujenbai and the big druid stands dazed for a moment.

Initiative Order - Round 1
-------------------------------------
Enemies: attacked
Jorag - casts command Jorag Caster level check: 1d20 + 2 ⇒ (18) + 2 = 20 Derro Will save: 1d20 + 6 ⇒ (13) + 6 = 19
Marco - hits mite
Mujenbai and Unapp - downs mite, Unapp stunned
Selter and Sithiss - draws alchemists fire
-------------------------------------Round 2
Enemies:
M2 Dart: 1d20 + 2 ⇒ (4) + 2 = 6
Derro - casts
Mujenbai Will Save: 1d20 + 4 ⇒ (8) + 4 = 12

Jorag
Marco

Mujenbai and Unapp - Mujenbai is dazed.
Selter and Sithiss

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Unapp anxiously nuzzles at Mujembai awaiting instructions...


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

hp12 of 15
.
Sss...
Sithiss strikes ineffectively at the creature in front.
bite: 1d20 + 4 ⇒ (5) + 4 = 9

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter flings the vial of alchemist fire at the Derro in the the back.
ranged touch: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6, random strike: 1d8 ⇒ 6
But misses horribly. The vial strikes the wall next to the center mite, flaming for a short while before going out.
.
All three will take a point of splash damage.
.
He then gets ready to use his spear.
.
I'm trying to remember the map while at work. I don't think there is a spot I can step into that will let me threaten any of them, so I will remain in the same location. If there is a spot I can move into and threaten, I will do that.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Once again unwilling to expend precious spell power which might be needed later, Jorag simply held his ground, ready to intervene when needed.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco moves forward to try to get a cleaner shot. He points at the mite in the front, and a blurry streak tears through the air.

Ranged touch attack, arcane bolt: 1d20 + 1 ⇒ (13) + 1 = 14
Force damage: 1d4 ⇒ 4


Female Human Pathfinder Society GM Thistletop Combat Map

The second mite goes down under Marco's spell and the Derro throws his strange hooked club at the dazed druid, but the blow bounces off his armor. Decided quickie update was better than none, busy week!

Initiative Order - Round 1
-------------------------------------
Enemies: attacked
Jorag - delays
Marco - hits mite
Mujenbai and Unapp - downs mite, Unapp stunned
Selter and Sithiss - draws alchemists fire
-------------------------------------Round 2
Enemies: attacked
Jorag - delays
Marco - downs mite
Mujenbai and Unapp - Mujenbai is dazed.
Selter and Sithiss - toss alchemist fire and misses
-------------------------------------Round 3
Aklys Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 ⇒ 1
Jorag
Marco
Mujenbai and Unapp - Mujenbai is dazed.
Selter and Sithiss

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

I am guessing Mujembai still being dazed is a copy paste error, as all the spells that seem to fit are 1 round only?

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter tries to sting the Derro with a dart of the Godess' power.
ray of frost touch attack: 1d20 + 2 - 4 - 4 ⇒ (2) + 2 - 4 - 4 = -4 , Ha! No, I probably missed the inside of the cave.


Female Human Pathfinder Society GM Thistletop Combat Map
Mujenbai Kayunga wrote:
I am guessing Mujembai still being dazed is a copy paste error, as all the spells that seem to fit are 1 round only?

Whoops! Yes, that was error on my part under sleep deprivation. Everyone can act this round.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

With only one enemy left, Marco takes the time to reload his crossbow and fire it at the derro from his same position. However, when he brings the crossbow around the corner, he bumps against the wall and misfires harmlessly.

Attack: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Mujembai moves forward to strike the Derro, but catches his shillelagh upon the wall slowing its descent and leaving it easy to avoid. While Unapp moves up behind his friend ready to step up after the druid retreats.

Shillelagh: 1d20 + 3 ⇒ (3) + 3 = 6

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

My, my... We're a whole pile up of bumblers this week.


Female Human Pathfinder Society GM Thistletop Combat Map

Initiative Order - Round 1
-------------------------------------
Enemies: attacked
Jorag - delays
Marco - hits mite
Mujenbai and Unapp - downs mite, Unapp stunned
Selter and Sithiss - draws alchemists fire
-------------------------------------Round 2
Enemies: attacked
Jorag - delays
Marco - downs mite
Mujenbai and Unapp - Mujenbai is dazed.
Selter and Sithiss - toss alchemist fire and misses
-------------------------------------Round 3
Derro - throws club, pulls it back
Jorag - delays
Marco - fires crossbow, misses
Mujenbai and Unapp - swings club and misses
Selter and Sithiss - fires ray and misses (See spoiler on Sithiss move)
-------------------------------------Round 4
Aklys Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Aklys AOO on Sithiss: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 ⇒ 1
Jorag
Marco
Mujenbai and Unapp
Selter and Sithiss

The derro jerks a cord attached to his wrist and retrieves his thrown club and swings at the Mwangi druid, but he is distracted by movement above him and leaps up, striking at the climbing constrictor. Sithiss takes 1 damage

Sithiss climbing:

Climbing the ceiling is a DC 30 climb check, but if she uses the corner we can reduce that to DC 25, which I think she can make easily by taking 10. If she double moves in round 3, she can be in position to strike for round 4. Or you can make an accelerated check (have to roll and make DC 30) and she can make an attack in round 3 as well.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sithiss climbing:
Quote:
Climbing the ceiling is a DC 30 climb check, but if she uses the corner we can reduce that to DC 25, which I think she can make easily by taking 10. If she double moves in round 3, she can be in position to strike for round 4. Or you can make an accelerated check (have to roll and make DC 30) and she can make an attack in round 3 as well.

I misremembered what a climb speed allowed. She only has a +10 on climb so would have to roll a 15 even at the slow speed. Don't think she will try it for one lone Derro.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

You will not be ending our world thisss day. But yoursss might.
.
Selter tries to sting the Derro with a dart of the Godess' power.
ray of frost touch attack: 1d20 + 2 - 4 - 4 ⇒ (14) + 2 - 4 - 4 = 8

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Looked up constrictor snake cause I found it odd and sure enough , only 11 climb...but then it has 15 to Acrobatics with a racial modifier...What?

Seeing Mujenbai ready to finish his opponent, Jorag willed the fates to bend in his favor, manipulating wispy silvery strands in the air.

Bit of Luck on Mujenbai

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

With the way blocked, Marco simply reloads his crossbow and waits for Mujenbai and Unapp to finish the remaining enemy.

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Mujembai swings his blub in a brutal blow that connects with the Derro's chin like a meteor!

Shillelagh: 1d20 + 3 ⇒ (20) + 3 = 23
Shillelagh Crit Conf: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 4d6 + 8 ⇒ (6, 4, 5, 1) + 8 = 24

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

I swear, Mujenbai has rigged the dice roller.

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

I just threaten it.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Yeah you threaten...critical hits...AND confirm.


Female Human Pathfinder Society GM Thistletop Combat Map
Jorag wrote:


Yeah you threaten...critical hits...AND confirm.

*rimshot* I know, right? Makes me want to draw up a druid! ^_^

Mujenbai strikes the derro so hard it rebounds off the cavern wall and crumples in a heap. Secured to it's wrist is a length of chain that trails off into the darkness. As he investigates, his light falls on frightened human faces peering at you from the darkness. Five Cassomirites are bound in chains having been pulled along by the Derro.

Combat Over!

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

"You are safe now. Do you know anything nthat might be useful to us? Are there more of these monsters, where, and how many cpatives do they have?" Mujembai rumbles, trying not to growl.

Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19 Okay, well damn.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco shakes his head and breathes a sigh of relief, grateful that his errant bolt didn't find one of these captives hidden in the darkness behind the derro.

"Are you all engineers? Did the derro have you working on some construction down here?"


Female Human Pathfinder Society GM Thistletop Combat Map

These people look too weak to have been recently kidnapped, more likely they are some of the Cassomir citizens that you were unable to locate some weeks ago. (In Part 2) An emaciated woman clings to Mujenbai, overcome and says through sobs of relief. "Oh thank you for finding us, I'm so sorry but we've been drug about in the darkness for weeks. We've been walking so long... I really have no idea what to tell you about which way to go!" Let me know what you're doing with these rescued Cassomir captives.

Once you take the time to re-examine the room and symbols on circular bands at the base of the fountain, you realize that the whole thing is some sort of massive tumbler with symbols that can be aligned in three positions. You try moving the first band and find that the mechanism is stiff from sitting long unused. It will likely take substantial strength or finesse to move them, though the task would be easier perhaps if you had some manner of lubricant.
The symbols are all different, but similar to those odd the circles and lines that you used to triangulate the location. The symbols on the clues you found are found among those on the tumblers. The paintings that led you to those locations give you the order needed.

GM bluedove wrote:
"A legend among engineers tells of a series of hidden clues within three Cassomir monuments. These clues yield three locations which, when triangulated, give the location of the surface entrance to the Crypt of Fools; they also show the combination required to unlock the entrance. Look for old buildings built by the Ismacco family, whom we’ve long suspected used the Crypt of Fools as the base of their heinous operations after it fell from use.”

Ok, long story short: You need 3 DC-15 Str checks (or disable device) to position the tumbler to the 3 symbols you found earlier in each of the painting locations. A grease spell or lamp oil will provide a +2 circumstance bonus to move the tumblers.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Rushing past his companions, Jorag was a whirlwind of bandages, rations and soothing words, tending the disheveled people with a calm voice but plain worried look. "You boys see to that contraption." Padding himself down he added. "And hand me some waterskins and rations if you please, I do not have enough."

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

"Do we have time to escort these people back to the surface?" Mujembai asks, "If we can we probably should."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Ssself agreesss. Jorag, asssume you wisssh to take thessse topsssside? Sithiss ssshall accompany you while we hold thisss ssspot and sssee what this doessss.
.
Selter orders Sithisss to guard Jorag.
.
He then begins to rumage in his pack for a bit. Thisss ssshould asssissst usss. He says while pouring some oil over the mechanism.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

"Yes, we should bring them to the surface before we continue. They've been through enough."


Female Human Pathfinder Society GM Thistletop Combat Map

The Pathfinders lead the freed captives to the surface and Garver oversees the process of returning them safely to their respective homes.
Ok, the oil will give a +2 to the strength check. Roll away!

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter approaches and begins to wrench the tumblers into position.
.
strength 1: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
strength 2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
strength 3: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
.
Does it have to be 3 in a row? If not,...
strength 4: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
strength 5: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Mujembai attempts to aid Selter as best he can.

Str Aid: 1d20 + 3 ⇒ (12) + 3 = 15
Str Aid: 1d20 + 3 ⇒ (2) + 3 = 5
Str Aid: 1d20 + 3 ⇒ (18) + 3 = 21
Str Aid: 1d20 + 3 ⇒ (12) + 3 = 15
Str Aid: 1d20 + 3 ⇒ (2) + 3 = 5


Female Human Pathfinder Society GM Thistletop Combat Map

With a final audible click the tumblers lock into place. Suddenly, the fountain begins to rotate and its stale waters drain rapidly. The grinding of the gears echoes off the stone walls, causing the ground to shake. As the fountain rotates, a spiral staircase appears where the fountain’s solid basin once sat. A slick staircase slopes down into Cassomir’s bowels, twisting its way down and around a deep cistern.

At the bottom of the winding stairs is a door that opens onto an enormous room, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair.

The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.


Female Human Pathfinder Society GM Thistletop Combat Map

In the interest of time, we'll assume you investigate the Ismacco Crypt.
A grand crypt stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft.

Three stairs ascend to the crypt’s entrance, which is not locked. The inside of the crypt is well lit. Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.

In the northwest-most alcove, two Cassomirite slaves are bound inside a small cage. A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two-story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

With Sithiss following, Selter moves slowly into the crypt.
.
perception: 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

If nothing happens:
Detect Magic
spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Sorry. Read the first update while I was in the middle of a busy day and forgot to come back to reply.

Before the party heads down the stairs, Marco pulls out a scroll and casts mage armor on himself.

Inside the crypt, he follows Selter to the first alcove. (This is the nw alcove with the slaves in it, yes?) He ducks next to cage and whispers, "Shh. We can help you. Are you okay? Can you tell us if there's anything or anybody in here?"

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Sparing only the briefest of moments for the others to take the lead, Jorag was by the cage and unpacking food and bandages even before the words left the mages mouth. Following the conversation in silence he looked about warily.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I think I moved you guys where you described. Say something if it isn't correct.

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