
Kevril Silverkin |

Kevril smiles at E-Terah as he inspects himself seeing all the wounds having closed up. "Thank you Ms. Deepheavy, I feel like I just gained another 10 years to life." (I forget if you told me your name or not but I'll assume we got acquainted at some point, tell me if not.)
Kevril falls in line behind Melchesiech to defend him if need be from whatever is making that song. Kevril tries to ponder the meaning though quickly thinks in nonsensical. He does wonder though, whispering he asks the group. "Who is Millorn?"

Mori-Kami |

"Whomever is there, show yourself, we can hear you and sense you." she utters, finishing with a growl with bared teeth.
Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16

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"Hee Hee Hee Hee. Oh you goodie doodie shoe shoes. You here to catch Millorn and friends? Millorn won't let you catch me. Won't Won't Won't Not. Bleh!"
The answer comes in an almost half song yet the pitch is high and the voice is low and deep. It seems almost chaotic.
Everyone hears the voice but no one sees anything.

Daylen Valdrom |

Daylen stepped forward warily; shield at the ready, glowing sword hefted and his grip tight. He was growing impatient with this nonsense. He growled angrily, "If you are demons, we won't catch you. We'll kill you. If you aren't demons, then you have nothing to fear from us. So come out into the light and have done with it."

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The voice giggles.
"Angry Wrangy, I'm in the light but you're not looking at it properly. Hee Hee Hee Hee...."
GOing high pitched and then the last deep and taunting.

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"What? Heee..yy Come back here." The voice splutters in indigation and then silence asthe party ignores him and walk further him.
The campsite has obviously seen some use and its contents less than remarkable.
What meager gear you can find is gathered near this camp, consisting of a ratty bedroll, a small pack filled with dried meat, preserved fruit, and some moldy cheese (6 days of rations), and a chipped 6-inch-tall marble statuette of a humanoid throwing a spear.
The statuette is worth 75 gp.
You find a spellbook containing detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, and silent image.
Never had anybody just ignore poor Millorn.

Melchesiech |

"Perhaps these belong to the speaker. Well, he can have them." Melchesiech glances around the area but with a roll like that probably doesn't see anything else.
Perception check: 1d20 + 9 ⇒ (4) + 9 = 13
I figured if we provoked an attack that would break the invisibility, and then one of our melee folks--Daylen, Kevril, or Mori-Kami--could use the levitation scale to bring some hurt his way.

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Well you guys managed that encounter and got xp for it. Waiting for teh rest to post and I'll move on.

Mori-Kami |

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Apparently distracted by the possibility of their invisible stalker having followed them, Mori pays little attention to the campsite.

Daylen Valdrom |

Daylen sheathed his sword with contempt. He had offered peace and had only snide remarks thrown back at him. Melchesiech was right, they had no time for that kind of foolishness. Once coming upon the campsight, Daylen gave it a brief search.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Spying not much of worth, he holds up the statuette. "Master Gwerm, what do you make of this?"

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Taking the statue from Daylen, Horgus examines with a critical eye as he checks the bottom, tapping it all around for hollowness before looking at Daynen.
"I'll say it's about 70gp if you can get this sold that is."
Leaving the area and its rather disappointed inhabitant.
You travel on deeper into the enroaching darkness.
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The next part has no map.
What expires next seems to be a series of jagged underground cliffs, as the tunnel now seems to turn upwards.
The edges while affording good footholds, are sharp and looks likely to cut into unprotected hands if not careful.
Horgus takes a look at its rather daunting height. all 80 feet of it.
"I can't climb that!!!" He says in a rather flabbergasted manner.

Melchesiech |

"Leave the statue behind."
At the wall, Melchesiech replies to Horgus, "Master Gwerm, you will not have to. Master Daylen, I believe that Keldrom can carry two? Simply let Master Gwerm ride with you and call on the power of the scale to raise you up. You will likely have to do the same with Master Aravashnial and Mistress Tirabade; the rest of us will climb as best we can."

Mori-Kami |

"That's a good idea Mel. At least one of us should go up first to keep an eye out. I'll wait here until everyone has gone up."
With that she turns about to watch the tunnel they came down.

Kevril Silverkin |

I'm guessing the statuette is small enough to fit in a bag so I see no harm in taking it.
"We have some rope amongst us do we not? It would be useful to tie some of the lighter, less able people to those that are heavier and stronger so that if they do fall we can hoist them up. I am worried about my armour if I fall. Not about damaging it mind you but more that it is really quite heavy." Kevril briefly checks his gauntlets to make sure there haven't been any cuts in the leather recently.
"I hope everyone has gloves or something to protect their hands and skin so they don't get too roughed up as we go up."
Survival or kn(dungeoneering): 1d20 + 6 ⇒ (10) + 6 = 16 Both the checks are the same.
I didn't know which to use but I want to do the following. Kevril wants to look at the climb up and see if he can see the path of least resistance, what to look for when they do inevitably climb up and pointers of safety for the group as they scale upwards.

Melchesiech |

"I am no expert on climbing, Master Kevril. Is there a chance that your rope could also be damaged on the sharp rocks?
"I believe that I would be capable of the climb, but for the weight of my pack and the chance that something could attack us during the climb. Once Master Daylen has reached the top, if he could lower a rope to take our packs up that would be quite helpful. I unfortunately lack the magic that the late Mistress Terendelev used to cushion our fall."

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With the aid of the scale of levitation, Kevril's knowledge of climbing cliffs, judicious use of the rope and excellent climbing skills, the party manages to scale the cliff without incident.
Random Encounter 1d100 ⇒ 25. Also the statuette is small enough to fit in a bag
The journey from here becomes more treacherous as the path reveals it self to have jagged edges, hidden pitfalls and portholes making every step crucial. There have already being narrow escapes as crumbling rock nearly claimed Horgus as he was crossing a particularly solid looking stretch.
Aneiva herself nearly fell victim to falling stalagmites seemly dislodged when a tremor shook the ground.
In 4 hours, the party manages to find themselves in front of what seems to be a rock fall and 3 mishappen men gathered around a rockfall. Fatigue by this time is beginning to set in.
The Mishapen men are Mongrelmen.

Melchesiech |

"They seem to be concerned about someone or something under the rocks. Perhaps the more diplomatic of our number should speak to them; it would be good to find a place to rest."
Untrained Knowledge (Nature) check: 1d20 + 4 ⇒ (4) + 4 = 8
Sense Motive check: 1d20 + 7 ⇒ (8) + 7 = 15
Perception bonus is +9, so automatically make the check.

Kevril Silverkin |

perception: 1d20 + 8 ⇒ (3) + 8 = 11
sense motive: 1d20 + 3 ⇒ (15) + 3 = 18
know (nature): 1d20 + 6 ⇒ (13) + 6 = 19
Kevril whispers "They are Mongrelmen, usually peaceful creatures, I have a feeling one of their friends is trapped under that rock there. If we are looking for a place of rest that they could offer I suggest we aid them. Even then, I don't see the issue in helping them as they are probably in the same boat we are, caught up by what this fissure has done."
Kevril makes sure to keep his weapon sheathed and his arms open, he approaches making sure his footfall can be heard so they know he is coming. "Well met, my name is Kevril. You folk seem to be in a bit of a worry, is one of your companions stuck under the rock? I can be of some service. I can attempt to help lift the rock and free your friend?"

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One of the mongrelman after much discusion and hand wringing finally comes up to Kevril.
"One of my friends has being trapped beneath that boulder after a some sort of quake shook it loose. We can't lift it up alone. Would you help uplander?"

Daylen Valdrom |

Daylen pats Keldrom to set him at ease around yet more new, and strange people. He walks up to the mongrelmen, his sword sheathed, and his hands open to show he is unarmed. "It would be a pleasure to assist someone who doesn't want to cut us open or annoy us to no end."
He made his way to the rubble hoping to make quick work of this affair. "If need be, we can use my steed to help in the moving of the heavier pieces. Otherwise, between Kevril and myself, we should be able to free your friend."
Strength: 1d20 + 4 ⇒ (5) + 4 = 9

E-Terah Deepheavy |

The dwarf maid shied away from the deformed amalgamation s of animal,humanoid,and other that made the mongrelmen what they were. When she saw the source of their distress,she rushed on over to assist.
1d20 + 1 ⇒ (11) + 1 = 12 Strength check

Mori Fallenoak |

When it's clear the mongrel men aren't an immediate threat, Mori reverts to her normal form to avoid startling them.
She tries her best to help E-Terah and Daylen with moving the stone.
Aid Another (Strength): 1d20 + 2 ⇒ (2) + 2 = 4
"Ugh. It doesn't seem to want to budge. Shall we try and get a rope around it to pull it off?."

Kevril Silverkin |

Kevril shrugs. "This rock is big enough that we can all gather round ain't it?" Kevril then proceeds to plant himself near the others. "Mori how bout your friend, he seems pretty strong as well?" Referring to the eidolon if its present.
"Let's go"
Strength: 1d20 + 4 ⇒ (10) + 4 = 14

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After a great amount of effort from everyone, as you all attempt to shift the rock, the sweat shines on all your faces as you put your shoulders and backs to it.
After an hour, all of you stare at the boulder as it sits there perfectly still in triumph. Mocking all of you.

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This time the boulder shifts slightly but still not enough to move.
Horgus moves up to aid.
Horgus aiding vs DC 10 1d20 + 1 ⇒ (13) + 1 = 14
Aravashnial shakes in head in the negative to Melchesiech's question.
"No my spells are mostly ill suited for this kind of tasks."
DC 25 to move Boulder

Kevril Silverkin |

"Once more for luck!" Kevril aids E-Terah in her effort.
strength: 1d20 + 4 ⇒ (14) + 4 = 18
So with 3 of us that's +6 to Terah's roll. 23, we need one more successful aid. Can more people fit around?

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With all the effort on the stubborn boulder, it finally relinquishes its position rolling away with an air of a defeated champion.
The other mongrelman help their companion who seemed to have gotten off lightly with only bruises to mark his ordeal.
"Thank you for help. Bring you see chief yes? He thank you. I Lann. He Cern and He Kern." The mongrelman who first spoke to you introduces himself and then his friends. He seems to be the spokesman for the trio.

Melchesiech |

After moving the boulder, Melchesiech casts a quick prestidigitation spell to clean the rock dust from his hands and clothing. He nods once, sharply, to the mongrelmen as Lann introduces them and simply says his name when there's an opportunity. Moving on, he leads Aravashnial, and continues to update him quietly on what's happening.

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At Daylen's words, Lann face visiblity brightens as he speaks to his friends in a rapid language of clicks, hisses and clips. They nod and he turns to you.
"Come Come, follow us. I bring you to chief."
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Travelling along the passage, the tunnel winds north for about 1,100 feet (about 15 minutes of travel at a speed of 15 feet) before reaching a circular, 20-foot-diameter cavern. Four mongrelmen stand guard here before a large stone door.
“Uplanders aren’t allowed into glorious Neathholm!” One of the guards step forward to stop you in passable common. The others wait though it's obvious their hands on their weapons indicate that they are prepared for trouble.
"These are friends. Gar! They help saved Cern from rocks!"
The now identified Gar looks pensive but still refuses to let you in.

Mori Fallenoak |

Aid Another (Diplomacy): 1d20 + 3 ⇒ (13) + 3 = 16
Mori does her best to be polite, following E-Terah's lead. "Please let us pass, we are simply seeking passage back to the surface. Much has happened there, and we're eager to return as quickly as possible."

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Gar glares.
"You uplanders with black magics and foul gods have already caused us some harm but Lann here speaks up for you. I'll let you in only if you peacebond your weapons and keep all other manner of methods you'd use to cast spells away. I'll have a guard to escort you to our King if you'll agree."