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Horgus in his normally loud voice.
"It seems that maggots maybe the least of our problems and that thing is clearly dead. We should move on, my home awaits us."
Anevia, hobbling on crutches and wincing in pain for each moment when too much weight is placed on her injured leg.
"Yes please do, my beloved must be anxious to hear about my wellbeing."
Aravashnial is still droning on about something about Balors and flaming whips. He seems unaware of the fight that just occured.

Melchesiech |

Melchesiech nods to the kobold. "Lead on. Come, Master Aravashnial." He puts the elf's hand back on his shoulder and follows Koba-Jol and Daylen. Under other circumstances I should like nothing better than to listen to him talk, for he has clearly seen, done, and learned much. Now, however....
He will give a quick look around the area as the party moves on, though, in case there's something else of interest here.
Perception check: 1d20 + 9 ⇒ (18) + 9 = 27

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[dice=Perception check]1d20 + 9
There is nothing of interest here.

Daylen Valdrom |

Daylen was glad to be rid of the foul ichor that had burst from the maggots and gotten all over his armor. He gave the elf a grateful look and a nod. He turned back to the front and decided to keep his sword and shield at the ready, in case of something worse than two bloated maggots.
He heard the complaints of his companions and concurred. "Agreed, the sooner we are out from under the city, the sooner we can try to help turn the tide back." As he strode forward into the dark, he didn't voice the nagging thought at the back of his head, the one that said turning back the tide of demons was impossible. That it was too late, Kenebres had fallen, and they'd be torn apart as soon as they got above ground. Instead of voicing this, he glanced over his shoulder to Koba, "Well, come on then. Let's get a move on."

Koba-Jol |

"My many thanks good elf." Quite amazed that Melchesiech was able to get the maggot guts off of him so quickly, Koba once again is fascinated with the arcane arts. Noting to himself he should talk with this one more after they get out of these tunnels and to safety, Koba turns with Daylen and looks at the two tunnels in front of him trying to discern if either appears to be inhabited.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Shrugging, Koba looks at his companions "Left seems as good as any." Cautious for any more surprises, he sets out.

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Aravashnial.
"Wel then I suppose that the warriors should head out infront and the healers should stay with us at the back, should we meet with more danger, engage and tell me where the foe be. A well placed spell should be able to take them out. Aftera-"
Horgus snorts as he interrupts Aravashnial.
"Tell me where when we engage them? You fool of an elf, the fall must have rattled your brains. How would you aim your spell to avoid hitting the warrios who are stupidly following your instructions?"
Anevia rolls her eyes and turns to anyone of you, her eyes saying everything.

Daylen Valdrom |

Daylen worried that Gwerm's tongue would cut the group deeper than any demon's blade if he was not handled correctly. He thought for a moment, then turned back to face Horgus, "Master Gwerm, forgive me if I presume wrongly, but you have never served in a ballista crew have you? They are mighty powerful machines that require an entire crew to help acquire the targets, sometimes quite close to their own forces. Measurements of distance, angles of descent, payload weight, all these variables require sharp minds to accurately deliver the bolt to its intended target. I believe Aravashnial is quite capable of handling these equations, provided we do as he has asked and give him a good description of the battlefield."

E-Terah Deepheavy |

Aye,he may have lost his sight but he still has the keenest mind 'ere. I'll follow th' direction o' one whom I'm confident in their knowledge. He wouldn't ' ave have been ' ere if' n he wasn't assured ' is knowledge would be put t' use. We all ' ave t' work as a unit t' survive... the dwarf maiden's voice was a low purr,thickly accented and soothing.
1d20 + 5 ⇒ (11) + 5 = 16Diplomatic

Mori-Kami |

Vaguely relieved at having avoided discovering exactly what giant maggot tastes like, Mori sits back on her haunches as the others clean up.
She listens as Horgus begins to berate the old elf. My first impression of that man was definitely right. Letting out what can only be interpreted as an exasperated huff, she circles around to the back of the group and paces back and forth as the others attempt to rein in the ill-tempered human.

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Gm Rolls: 1d20 ⇒ 13
Gm Rolls: 1d20 ⇒ 4
Gm Rolls: 1d20 ⇒ 4
Horgus looks Dayen, his looks stern.
"I may not have served on a ballista crew but yes I know what is required to man them. Your comparision has no basis! Magic is not something you wave and call upon on a whim, the spell Aravashnial was attempting to cast could have dire consequences for all of us. A wrong waggle of fingers or of pointing could mean all of us to meet our makers. Even this elf should should that. I speak from experience. You have not seen a miscasted battle magic have you? I have and that explosion seared itself in my memory. I pray that you would not have to see it as well. We'll be lucky if the spell simply fizzles."
Aravashnial looks stricken but remains silent.
Horgus speaks true and Aravashnial knows it, his pride unwilling to let him admit it. Aravashnial seems to have something against Horgus though
Anevia looks reluctant but with a nod of her head, she backs Horgus up.
This group doesn't have Knowledge(local) lol

Melchesiech |

"At the moment, it would be best if we concentrated on leaving this place and determining if any of Kenabres remains. Master Aravashnial, I fear the merchant is correct--but only as far as your ability to contribute with battle magic. Your knowledge may be of critical importance, though."
Sense Motive check: 1d20 + 7 ⇒ (18) + 7 = 25
Untrained Diplomacy check, Aid Another: 1d20 ⇒ 17

Koba-Jol |

Speaking to the group, "I concur with Melchesiech, we need to get out of here, can we discuss the finer points of magic as we move?"
Nervously shifting from one foot the next, Koba keeps his eyes moving, scanning for any more movement in the darkness. Knowing the devastation that must be occurring above him and not knowing what is ahead is unnerving.

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There doesn't seem to be anything else of threat in the immediate area. There two branches though. One branches from the South , the other North but both seems to lead Eastwards.

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The way seems clear but Anevia is clearly impatient to be on your way, Aravashinal seems more than willing to offer his advice on marching order and Horgus, Surprisingly is the quietest.

Daylen Valdrom |

Done. I have taken the liberty of moving the party at least halfway into area A2.
Daylen kept his sword in hand as he surveyed the small rocky cavern they now found themselves in after squeezing through the rather tight space to get here. Shield at the ready in case of any attack, he scanned the room for threats first, and if none became apparent, he changes track to instead hunt for any valuable objects that might aid them.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Melchesiech |

"If there is nothing here, we should look at the southern passage as well. We do not want to leave anything hostile behind us, and we may find other useful items."

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This smaller cavern appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite.
As the party approaches, an arguement breaks out between Horgus and Aravashinal. It seems that Aravashinal's taunting of Horgus has made the Noble lose his temper. Their raised Voices unfortunately brings attention to themselves from other unwanted attention as two dog-sized cockroaches burst out from the pile.
Initative
Cockroach 1 Intative: 1d20 + 2 ⇒ (8) + 2 = 10
Cockroach 2 Intative: 1d20 + 2 ⇒ (3) + 2 = 5
Daylen Valdrom Intative: 1d20 + 1 ⇒ (14) + 1 = 15
E-Terah Deepheavy Intative: 1d20 + 1 ⇒ (11) + 1 = 12
Mori Fallenoak Intative: 1d20 ⇒ 15
Melchesiech Intative: 1d20 + 2 ⇒ (20) + 2 = 22
Koba-Jol Intative: 1d20 + 2 ⇒ (17) + 2 = 19
GM Roll: 1d20 ⇒ 19 1d20 + 2 ⇒ (12) + 2 = 14 1d20 + 2 ⇒ (16) + 2 = 18
Order:
Melchesiech
Anevia
Koba-Jol
Aravashinal
Daylen Valdrom
Horgus
Mori Fallenoak
E-Terah Deepheavy
Coackroach 1
Cockroach 2
Yep as expected, I don't see how the cockroaches are gonna get a turn but I can hope. :P

Melchesiech |

Melchesiech again looses an arrow at the enemy before anyone can move, but misses. "Giant cockroaches, Aravashnial."
Arrow to Cockroach #1: 1d20 + 2 ⇒ (6) + 2 = 8

Daylen Valdrom |

Daylen was silently rolling his eyes at Horgus and Aravashinal's argument and was thinking he'd stay out of this one, when their little squabble brought two rather large cockroaches out of the makeshift campsite. "Oh for pity's sake! Look sharp!"
With that he dashed up to the first cockroach. Lashing out with his sword, he swung hard.
Charge to Cockroach 1
Attack Roll: 1d20 + 7 ⇒ (6) + 7 = 13 for 1d8 + 4 ⇒ (7) + 4 = 11 damage

Mori-Kami |

GM Nightdeath: Wanted to point out that Mori is Init +2 when in her Kami form, +0 otherwise.
Keeping watch at the rear of the group, Mori stands alert. When the argument up ahead stops and Mel calls out a warning to Aravashnial, she springs into action.
Rushing past Horgus and the others in the hall, she barrels into the room, locking eyes on the nearest of the two roaches. Growling as she charges, she attempts to take a bite out of the nearest one.
Full-Round Action: Charge (+2 hit, -2 AC)
Bite (Hit/Damage): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d4 + 2 ⇒ (2) + 2 = 4

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Noted. Sorry.
Daylen's charge brings him into contact with the Giant Cockroach, his charge slamming into the unfortunate vermin causing it to flip on its back. Without a pause, Daylen takes advantage of the opening and decapitates it.
Attack from Aneiva: 1d20 ⇒ 6
Meanwhile Aneiva's shot misses in the ensuing melee as Mori-Kami chomps off a few legs from the cockroach.

Koba-Jol |

Seeing the battle ensue, Koba not wanting to be left behind, lowers his sword and charges in at the nearest cockroach.
Full-Round Action: Charge(+2 hit, -2 AC)
Longsword: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3

E-Terah Deepheavy |

Seeing that the others had everything well in hand,the dwarf maid hung back with her maulaxe slung casually over one shoulder.She gave her leather dress a absent minded brush to dislodge any debris as she shied away from the sight of the unusually large vermin.
The only time she saw them was whenever she visited cityscapes mainly inhabited by humans.She never could understand why their settlements always seemed unable to properly manage the rubbish they produced. Dwarven aqueducts and sewers were by far the most well-maintained she'd ever come across--never a roach,mold,ooze,or sewer goblin to be seen.
Her throat tightened and her ears popped as she felt her curse take hold,rendering her deaf to any language but Terran and unable to speak anything other. She reached out to keep a steady,supporting hand to steer the blind elf less he stumble into the meele.

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Koba in his enthusiasm strikes at the cockroach and despite his hearty blow, the angle is bad leaving it a mess but still alive.
GM Roll: 1d20 ⇒ 18
GM Roll: 1d3 ⇒ 1
GM Roll: 1d20 ⇒ 10
GM Roll: 1d100 ⇒ 23
GM Roll: 1d3 ⇒ 2
THe cockroach rears up and prepares to strike Kob who is left suddenly vulnerable in his charge but a well placed rock strikes it killing it as an some acid splashes 5ft from where Daylen is, directed by Aravashinal.
An Honest mistake from Aravashinal
Acid Splash

Daylen Valdrom |

Daylen sighs in relief as the glob of acid missed him. He didn't want to discourage the blinded, hobbled elf, so he merely turned to the ruined campsite before them. "Let's take a look around, there might be something useful around here." He then started to rummage through the equipment left behind.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Melchesiech |

Melchesiech's face and voice betray no obvious emotion. "Master Aravashnial, it would likely be best if you did not do that after your compatriots have closed with the enemy. We need to search this place carefully; while we do, would you listen for anyone coming?" With Tranh on his shoulder, the wizard examines the area (though not as well as he could, with a roll like that).
Spellcraft check: 1d20 + 9 ⇒ (2) + 9 = 11
Sense Motive check: 1d20 + 7 ⇒ (11) + 7 = 18
Perception check for search: 1d20 + 9 ⇒ (4) + 9 = 13

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Horgus refuses to join in the search as he stands aside with Anevia.
Horgus stands with his arms crossed pompusly as the party looks around.
Horgus right hand has brusies and scratches on it as if scraped against the ground.
Aravashnial protests stating that it would have being better if he was given clearer instructions as he was only told of enemy and not where or whom had closed in.
A thorough search of the room turns up a torn bedroll, three candle stubs (each can burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts.
This brooch is worth 200 gp.

Melchesiech |

"I am sorry, Master Aravashnial. I am not used to giving such guidance, and will endeavor to do better if there is another fight."
The wizard looks over the mundane equipment. "I will carry those, and after I am able to study spells again will repair the rope and bedroll if need be."

Mori Fallenoak |

With the group piled into the room searching through the rubble, Mori decides to take a moment to stretch. Settling down on the ground, the ursine form surrounding her seems to evaporate away, leaving her crouched on the floor.
After a moment, she stands up, stretching her arms and legs before walking around the room looking for anything of interest.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
She gives Horgus a brief glance but continues her search of the room.
When she sees Mel take the tattered bedroll and rope and promise to fix them later, she speaks up. "I can fix those Mel, let me see them." Taking the rope first, she focuses on it and utters a few words. Casting mending She then passes her hand over it slowly, the tattered rope seeming to reweave itself as she does. When she finishes, she repeats the process for the bedroll. Handing them back to the elf, she says "There, good as new!"
Returning to wandering about the room, she tries to get a feel for if anyone has come or gone recently from this campsite.
Survival: 1d20 + 6 ⇒ (13) + 6 = 19

Koba-Jol |

Koba is again fascinated by the use of magic by the others traveling with him. Wishing he could do anything other than his feeble trick with acid, he observes as much as he can in hopes that someday he might be able to duplicate the effects that he has seen.
After Mori has finished so he doesn't disturb her casting, Koba walks up to Mori, "How do you do that, could you teach me? I've always wanted to learn and well you seem really good at it. A lot of kobolds can cast sssspells, but ... I can't. Jusssst this pitiful orb of green acid"
With a flick of a hand and gesturing to an empty spot in front of him a small orb comes flying out to strike the ground with a small pool of acid.
casts acid splash
"I know there isss a lot more one can do, but I don't know how"

Melchesiech |

"Thank you, Mori. When we stop to rest, let us coordinate our spell selection so we are not unnecessarily duplicative." Koba-Jol's acid splash then draws the wizard's attention. "That is an innate ability? When did you learn you had the capability?"

Mori Fallenoak |

Koba's seeming wonder and curiosity at her use of magic has a disarming effect on Mori. Looking the kobold in a different light, she smiles softly and responds to his question. "I'm afraid I'd make a poor teacher little one. I don't really understand it myself."
Raising her sickle, she touches it, causing it to glow. "The magic is just within me somehow. It's been that way since I became one with O'ku, the bear spirit whose form I was wearing. All I know besides that is that it's quite different from the magic used by the other members of my circle." As she speaks, a look of sadness briefly flashes over her face.
"I'm sure Mel here would be a much better teacher if you really wish to learn to cast." she adds, nodding at the elf.
Speaking to Mel, she says "I'm happy to coordinate, although I must admit my repertoire is very limited"
As Melchesiech begins to question Koba about his spell, Mori sits down. A distant look on her face, she lifts up the small flower bud pendant on her neck and spends a few moments examining it before setting it back down.

Daylen Valdrom |

Daylen stands again, content that the campsite has been thoroughly searched. "Well, then. I guess we're finished here. I'll pack those things away. So shall we head out?" He eyes the next tunnel and wonders what might be down that way. He packs the extra bedroll and rope, along with the broach in his pack and straightens up.
The conversation of magic goes straight over his head but he thinks he can grasp the basics of what just happened. Turning to examine the way forward, he readjusts his shield on his arm and rests his right hand on the pommel of his sword. He turns to Mel, "Speaking of resting, how many more spells do you have at your disposal before you need to recuperate?"

Melchesiech |

"I have two defensive spells remaining; I had to use grease--my sole offensive spell--to assist in Master Gwerm's rescue. None of my current cantrips are offensive in nature, either. I was not expecting to encounter a pitched battle during the Armasse festivities."

Koba-Jol |

"Yesss it is something I've had from birth, although I have not been able to develop it further like I would want. While recovering ssspells would be good," speaking to Daylen, "Shouldn't we endeavor to return to the surface as sssoon as possible? They might need every able body up there."

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A Yell echoes throughout the chamber and the clang of weapons jar the otherwise silent chamber. A battle has being joined!!!
Meanwhile............
Kevril awakes to a couple of armored figures swaddled in cloaks poking aorund his equipment, mercifully though they left him armed. Unfortunately, they noticed his movements and draw their blades, wickedly serrated and pounces on you. Only your quick reflexes save you as you leap away from their attacks, their blades clanging off stone as one of them yells, yellow eyes glaring at you as it charges, blade glowing slightly.
Ok I'm deviating abit from the Standard Wrath of the Righteous to insert in Kevril but the rewards should be nice.
Would appreciate it if you post up your stats Kevril like the others. Thank you.
Kevril Initative: 1d20 + 1 ⇒ (11) + 1 = 12
Monster 1: 1d20 + 1 ⇒ (12) + 1 = 13
Monster 2: 1d20 + 1 ⇒ (2) + 1 = 3
Initative Order
Monster 1
Kevril
Monster 2
The rest roll for initative when you enter the room, I'll insert you in the order then.
GM Roll: 1d20 ⇒ 12
GM Roll: 1d20 ⇒ 18
GM Roll: 1d20 ⇒ 2

Mori Fallenoak |

Hearing the yell, Mori gets up and takes off running down the passage it originated from. "Come on!" she says to her allies as she's leaving the room.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Should get 60' of movement if I get a half-round of running after getting up. Perception check to see if she can make anything out in the room ahead.

Daylen Valdrom |

Alerted to the scuffle in the hallway proceeding, and seeing Mori take off running, Daylen begins to flat out run down the hallway. Heavens forbid another survivor is being preyed upon. Perhaps the demons really did fall down here, too. He pumped his arms and fought against the weight of his armor to move faster, eventually overtaking Mori in his haste. He finally came to a stop as he approached the entrance of this next cavern.
Taking a full-round to take the Run action (x4). Flatfooted until next round. I'm not sure if this is close enough to put me in initiative or not, so I leave it to the GM.

Kevril Silverkin |

Will update the stats now
Kevril feels wracked with pain from whatever took him away to where he is now. Where in Iomodae's name am I? Oh weapons being brandished. That's bad. He instinctively looks to his shoulder to see if his lion cloak is still on him. The cloak is likely in with the rest of the belongings that the creatures are perusing, it puts him on edge.
Curs... Let them taste dirt.
Kevril picking up his axe yells out. "Battle has been met, show me the mettle of your valour. I shall show you mine!"
Whichever one just attacked me (the one adjacent presumably) I gain +1 to hit and damage to hit him, until he dies.
He then swings as hard as he can into his assailing foe.
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d12 + 10 ⇒ (6) + 10 = 16