| Cara Shalandrael |
After listening to the translation, Cara nods, "I suggest we merely knock her unconscious for now and decide her ultimate punishment later. She was merely doing her job, I don't believe she is responsible for the winter portals. Although if the majority wants to finish her, I'll not stand in your way."
| Woodsmoke |
Hestrig raises an eye at Geedra, clicking her tongue. "This is Irrisen, little one. Only way this winter will come to an end is if Baba Yaga herself swoops down and melts the snow, and I don't think that will ever happen. Unless you are talking about the portal Radosek and Nazhena power with the magic upstairs. If so, I can't say I know much of anything 'bout that."
She shifts again in her bindings, exhaling deeply. "Look, kill me here or do not, I don't much care. These are..." ,her voice traills off, "...confusing times."
| Asgrid Hjalterskell |
Asgrid definitely advocates keeping the woman alive, as long as she isn't actively trying to cut the group down to size with her sword.
She listens to the interrogation, then chips in. "When we entered, you seemed intent on looking for something. What was it you were looking for? You didn't seem to see us at first."
Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
Grugkt loiters in one corner. He takes a random book off the shelf, looks if over clumsily, sniffs it. He gives it an exploratory lick before dropping it heavily and carelessly onto the table.
| Woodsmoke |
Okay then, let's call this hiatus complete!
Hestrig raises her eyes wearily, quizzically at Asgrid, and sighs again. "Looking for answers. I've magic in me, though not a witch's kind. Something else...a dragon's blood flows on my veins." She glances to the wall, a pensive look usurping her features. "I've studied my line, traced my ancestry, found the identify of my dragon forebear. You saw the ice statue in the courtyard below? Not truly a statue. It was the White Queen herself Elvanna that defeated that dragon and turned his flesh to ice. My ancestor, as I've just discovered."
She looks back, her features holding a small amount of rage. "This angers me."
| Asgrid Hjalterskell |
"What was the name of your sire? What created the conflict between him and Elvanna? We have no love of the White Queen, but perhaps she had a reason." As she says this she watches Hestrig closely, realizing her words might be challenging.
| Cara Shalandrael |
"If you do believe your life is already over, then you should join forces with us to defeat the White Queen's servant. You can spend your remaining hours getting vengeance for your ancestors." Cara suggests nonchalantly.
| Woodsmoke |
Hestrig looks confused, as if she never fully thought of the option you now present her.
"Stand against the jadwiga...? Then my life truly is forfeit, even if you spare me." She laughs, looking up at the ceiling. "Auburphex. That was the dragon's name, I have come to learn. This corner of the land was his territory once. The jadwiga, Queen Elvanna, disagreed. I have been a servant of the jadwiga my whole life..when I showed magical gifts as a child, I was taken by them to train in witchcraft, but such magic was not my own. As I grew, my build and strength developed and I was given a blade to train with as well. I've no love for the witches, but I have honor, I have loyalty. And all those with a right mind would fear them. But...." her face becomes cross again, eye twitching as she sneers.
Go ahead and roll me diplomacy checks, whoever wants to do the primary and others can aid, and offer anything else you might want to say to the woman. Right now she is somewhat unconvinced.
| Cara Shalandrael |
"We offer you a way out of your fate. A chance to choose your own destiny for once in your life." Cara says encouragingly as she waits for Asgrid to take the lead. Her natural distaste for humans shows itself in her diction, however.
Diplomacy (aid another): 1d20 + 1 ⇒ (2) + 1 = 3
| Asgrid Hjalterskell |
Asgrid locks eyes with Hestrig, searching. "Queen Elvanna is powerful. The white witches are powerful. Still, they are only human. Cara there is right. When people choose to stand together against evil, it will crumble. You can make a difference here. At the least, don't stand in our way. If we succeed, then you'll be free to choose a new mistress.
Last of our visiting relatives went away yesterday, it's been great. I thought I did post up a Diplomacy check, but if another is needed I'll post it below.
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
| Woodsmoke |
You barrage the woman with your words, and as she sits bound and lets them wash over her, you can see the expression on her face mutate as every point is made in turn. She closes her eyes and tilts back her head, letting out a long, exasperated sigh.
"I suppose I'm dead either way. Fine, fine, I will help you rid this tower of the jadwiga. Perhaps this is the way I honor my ancestors. My people look down upon traitors, but so too do they look down on defeat. If I have brought shame to them, I can regain myself by striking down their ancient enemies. I am Hestrig, and I'll dd my sword to yours."
Well done getting her on your side. She is an interesting character as written on the book...she is given a fair amount of backstory and everything, but her tactics entry simply states that she lacks the wisdom to do anything but fight to the death. I thought she deserved a bit more credit than that.
Further, I know its been slow here again in the past few weeks, after my big re-commitment to getting back into things regularly. I have had some rather earth-shattering personal things arise here in the past 2 weeks, and it has been the opposite of fun. Trying to not let it spoil my posting too much, but that's why.
| Cara Shalandrael |
"Thank you, Hestrig. You've made the right choice." Cara says solemnly, then adds, "Very well, so what are the other rooms on this floor? Perhaps you can provide some guidance on the location of traps?"
| Asgrid Hjalterskell |
Asgrid claps a hand to Hestrig's shoulder. "I second that. Let's clear this place of the Jadwiga. Now, have you met our friend Kronek? I think you two would get on famously. You'll be glad you didn't kill him, trust me. As Cara was suggesting, any ideas where we should head next?"
Sorry to hear about your troubles Woodsmoke, hang in there! Don't worry about the pace, I'm really happy for the chance to play.
| Woodsmoke |
I'm trying to hang in there, trust me. Hope you guys can bear with me for now. I don't plan on giving up the game or anything by any means.
You seem to have swayed Hestrig and as you both welcome and warn her you also remove her bindings. She stands up and stretches, cracking her knuckles and neck as she looks around. She goes over to the table and shoves a few of the books she was using for research into a satchel.
"Speaking of my sword," she says, eyeing it. "I trust I can have it back?"
"There are a few dangers still lurking around. Some magical statues that I can get us past...the raven-keeper is likely in the aerie. She's some sort of storm priestess. If you want to deal with her I can take you there, but I suggest we make right for Radosek. He likely has been monitoring you - he can see through every mirror in this tower - and the more time you give him prepare the tougher the fight with him will be."
| Cara Shalandrael |
Cara hands Hestrig's items back cautiously as she keeps an eye on the human woman, "Yes, let us go straight to the Radosek so we can end this."
| Asgrid Hjalterskell |
Asgrid signals to Grugkt across the room, where the eidolon is experimentally shaking a book - let's go, we're moving out. "Yeah, let's go confront that Radosek, we don't want to give him any more time to plan something nasty for us."
| Grugkt |
Grugkt looks up at Asgrid's signal and lets the book he's inspecting drop heavily onto the table. There wasn't much interesting in there anyway. He lopes up to the group eager to dive into the next battle. As he does so he casts one last intimidating glance at Hestrig as Cara and Kronek remove her bindings and return her gear.
Alright, let's take this dude down!
| Woodsmoke |
Hestrig rearms herself and secures her equipment before glancing towards Geedra. "Though not a jadwiga, Radosek is a capable winter witch. He is Nazhena's apprentice, and he has been trained in witchcraft and ice magics. Follow me."
Hestrig turns on her heel and marches to the double doors opposite the ones you entered through. She swings them wide and leads you out into another curving hallway. To the left, an alcove marks itself as an ice teleporting by the scintillating blue tiles on the floor that emanate a soft cerulean glow. "That teleporter leads to the aerie. If we confront Radosek, I doubt Jairess will be aware, so we should be able to elude encountering her."
She turns right and goes down the hall, stopping at a single door set in the left wall after about fifteen feet. She produces a key and unlocks the door, pushing her shoulder into it to gain access. You see that this is simply small, functional bedchamber with a bed, wardrobe, and small desk. On the far wall there is a full body mirror, but a blanket has been draped over it. Hestrig goes over to the wardrobe and rummages through a drawer for a moment before lifting a few potion flasks out, which she quaffs. You see the marks of the beating you laid upon her mend and heal.
"Pardon the stop, but I figured I would be of little use to you so weakened," she says dryly.
She exits the room and continues on the curving path that ends at another door, which she opens into a wide hall with a pair of ice sculptures of dryads flanking a long, luxurious red carpet that leads to another alcove that obviously is another teleporter.
"Make your preparations if you need, outlanders. Once we ascend to the upper floor, mastery of this tower will be decided one way or the other."
Happy thanksgiving to those of you who celebrate. I think I should be able to get back to regular posting now, though issues still linger. Thanks for your patience.
| Cara Shalandrael |
Taking a deep sigh, Cara casts Gravity Bow on her weapon and readies herself to step through the teleporter. "Let us finally end this."
Ready. I suggest Kronek-bot and Grugkt go first.
| Asgrid Hjalterskell |
Asgrid watches Hestrig make her preparations, then makes some of her own. She activates her ice armor and uses her wand to enchant everyone's weapons. She casts a spell on Grugkt to give him an edge in fighting magical opponents. "Cara's right, Grugkt. You and Kronek are going to be our first strike, and that Radosek's bound to have some magical defences." Preparations complete, she hefts her shield. "Alright, ready. Let's go."
Activate ice armor ability (AC 20), cast Magic Fang (slam attack) on Grugkt, use Magic Weapon wand on anyone's weapons if they want it (including Hestrig). Let me know which weapons you want enchanted with Magic Weapon, and I'll cross the charges off. Asgrid is casting on her crossbow and handaxe.
Spells cast
Oracle spells
1 - Cure light wounds
Summoner Spells
2 - Lesser rejuvenate eidolon, Magic fang x2
2 charges of Magic Weapon
Happy Thanksgiving! We had extended celebrations here.
| Cara Shalandrael |
"Could you enchant my bow as well?" Cara asks as she remembers Asgrid's wand.
I'll take a Magic Weapon charge for Cara's bow if you don't mind.
| Woodsmoke |
Hestrig walks to the teleporter and beckons everyone forward. "Stand near the glowing ice. I will speak the command to take us up." Hestrig eyes everyone cautiously as she is surrounded by you once more, but once all are gathered, she clears her throat.
"Onward, upward, in a tick. Don't be late, just be quick."
Nothing happens. Hestrig blinks, looking left and right, obviously puzzled. She sighs. "Radosek must have deactivated the teleporter. As I've said, he's likely been watching you through the mirrors. No matter..." She reaches into her satchel and produces a shiny glasslike orb and it glows with a soft resonance upon being produced. "I've the key to this one. Get ready."
She waves the orb around and it glows brighter until the ice beneath your feet responds in kind, and slowly you all are encased in a block of ice. After a few moments, the scene around you dissipates and melts away before reforming as a different location before your eyes.
In this room, a translucent image of a globe hands suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled floor of this large chamber. Lines of arcane energy glow across the globe's surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling 30 feet overhead. Many tables and shelves covered in books, maps, and large scrolls line the room's circular walls, and a large ornate mirror hangs between two open windows to the west. Twin ice sculptures of demonic fields flank a bubbling cauldron in an archway leading into a deep alcove in the southern wall.
Standing near the bubbling cauldron is a human man of about 30 years. He has choppy brown hair that hands down to his jawline and a goatee that neatly frames his sharp, angular face. Dressed in close-fitting, black velvet finery beneath a fur-lined cloak of azure, he waves a two-foot long icicle out in front of him, sneering. As he does so, the cauldron bubbles more furiously.
"I've been watching you," he says in a voice that drips venom. "Foolish intruders, cavorting around the mistress's tower in her absence...and Hestrig, my, my...what would Nazhena say about your treachery? After she took you in, gave you such a promising position...how sad that you must die with these outsiders."
He taps the cauldron with his icicle and five blue lights shoot from it, hitting the floor before him and manifesting into small humanoid icy sculptures with cold blue burning eyes. You've seen these creatures before - ice elementals.
Initiative:
Map
Geedra: 23
Kronek: 21
Cara: 11
Radosek: 10
Elementals: 9
Hestrig: 5
Asgrid: 4
2d3 ⇒ (2, 3) = 5
kronek 1d20 + 1 ⇒ (20) + 1 = 21
cara 1d20 + 6 ⇒ (5) + 6 = 11
asgrid 1d20 + 0 ⇒ (4) + 0 = 4
geedra 1d20 + 3 ⇒ (20) + 3 = 23
hestrig 1d20 + 1 ⇒ (4) + 1 = 5
radosek 1d20 + 2 ⇒ (8) + 2 = 10
elementals 1d20 - 1 ⇒ (10) - 1 = 9
fey 1d20 + 6 ⇒ (6) + 6 = 12
| Cara Shalandrael |
Hoping that those with swords and claws would be taking the fight to the elementals, Cara moves 15 feet to the west and then 5 feet to the south. She then fires an arrow at Radosek. "Shut down the portal and we will allow you to leave with your life." The elf shouts at him afterwards.
Her owl Aran merely follows her, as she keeps him close for now in case things do not go according to plan.
Comp Longbow + Magic Weapon + PBS - Cover: 1d20 + 9 + 1 + 1 - 4 ⇒ (2) + 9 + 1 + 1 - 4 = 9
| Woodsmoke |
The true battle begins as Geedra invokes her cold patron to manipulate the forces of fortune on her stalwart kellid ally. Bolstered, Kronek's muscles tighten as he conjures up his bloodrage, eyes reddening from fury and magical power. He steps forward with his boar spear in hand and gives a hard stab to the nearest ice elemental. The blow looks strong enough to split stone, but looks like it is going to sail wide...however at the last moment the elemental almost seems to accidentally lean into the strike and the magical spear shatters it into hundreds of tiny fragments. Originally a miss, but Geedra's fortune hex makes it a hit. 23 damage to the ice elemental sends it back to its plane.
Cara fires a warning shot at the enemy witch that bounces off of the lip of the cauldron in front of him. She calls out a final warning to him but he merely sneers.
"Even if I did deactivate this portal, it would not matter. Fools! Portals are already opened all over this miserable world, and soon the endless winter of Irrisen will claim it all!" He cackles as he slowly floats upwards, rising fifteen feet into the air. Despite his confidence, he does look a bit discouraged by Kronek's mighty dispatching of his summoned ally. He points down the icicle he holds at the bloodrager. "Die!"
The floor trembles and suddenly a stalagmite of ice erupts from the floor just beneath Kronek. The glacial spear punches up to a sharp height of ten feet in a spray of fine icy mist. Kronek lets out a booming yell as the protrusion slams and cuts into him and nearly throws him to the floor, but he manages to keep his footing. He certainly took a brutal blow however, as blood drips steadily from his wound. Ice spear spell deals 9 points of damage to Kronek, ridding him of his temporary hit points gained from his bloodrage. The spell also attempted to trip him, but didn't beat his CMD. The ice spear is now a terrain fixture, a 10 ft. tall pillar that fills the indicated square.
The ice elementals surge forward and begin an assault to finish Kronek off. In a frigid sea they wash over him, pummeling him with cold, hard fists. He shrugs off the first blow, his yeti cloak and armor taking the brunt. The second strikes him hard in the stomach. He throws the third's blow away with his own fist, but is struck in the side by the fourth. 14 total points of damage from the elementals to kronek, with one being a critical hit. He is still standing, but barely, at 2 hit points!
For a moment, Hestrig looks troubled that she threw her lot in with you. But only for a moment. She shakes her head and her hands tighten around her greatsword and breaks the line, wheeling around to the other side of the two elementals to Kronek's right. She dodges an opportunistic slam from one of them before spinning on her heal to bring her blade to bare against both of them. Her blade carves a deep channel into the first elemental and shatters the second! A successful cleave attack strikes both elementals. One is nearly toppled while the other suffers lethal damage.
Back to Asgrid and then the rest of you!
Map (Blue circle is ice spear, Radosek is noted as being 15 ft in the air).
Geedra: 23
Kronek: 21
Cara: 11
Radosek: 10
Elementals: 9
Hestrig: 5
Asgrid: 4
Kronek Spear: 1d20 + 10 ⇒ (1) + 10 = 11
Fortune: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Kronek Save: 1d20 + 1 ⇒ (1) + 1 = 2
Cold: 2d6 ⇒ (2, 2) = 4
Piercing: 2d6 ⇒ (3, 2) = 5
CMB: 1d20 + 12 ⇒ (6) + 12 = 18
IE 1 1d20 + 4 ⇒ (7) + 4 = 11
IE 2 1d20 + 4 ⇒ (20) + 4 = 24
1d4 + 1 ⇒ (3) + 1 = 4 plus 1d3 ⇒ 3 cold
IE 3 1d20 + 4 ⇒ (2) + 4 = 6
IE 4 1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 1 ⇒ (3) + 1 = 4 plus 1d3 ⇒ 1 cold
Confirm: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 1 ⇒ (1) + 1 = 2
AoO: 1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
2d6 + 5 ⇒ (1, 4) + 5 = 10
1d20 + 8 ⇒ (13) + 8 = 21
2d6 + 5 ⇒ (2, 6) + 5 = 13
| Cara Shalandrael |
Cara did not get moved, after the 5 foot step this round, she should be in front of the mirror in the north of the room.
Cara steps back 5 feet from the elemental in front of her and fires two arrows at the flying man.
Comp Longbow 1 + Magic Weapon - RS: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Comp Longbow 2 + Magic Weapon - RS: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
| Asgrid Hjalterskell |
Stepping from the teleporter, Asgrid takes in the scene around her. Kronek and Hestrig weren't wasting any time diving into the fray. Asgrid is about to do the same, but her attention is caught by the boiling cauldron from whence the ice elementals sprang. Don't want any more of those appearing! She reaches into her pack and draws out a flask of alchemist's fire and flings it at the cauldron.
5 foot step down and to the right, which I think puts Asgrid about 20 feet from the cauldron. Move action to draw flask, and throw.
alchemist's fire: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11 - includes penalty for extra range increment.
damage: 1d6 ⇒ 2
At the same time, Grugkt wades into battle too. He leaps around the stalagmite and tries to bash one of the elementals with his burly forearm.
5 foot step, down and to the right as well. Attempt slam attack on the elemental beside the wooden table.
slam: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d10 + 4 ⇒ (10) + 4 = 14
Of course Cara, Asgrid casts Magic Weapon on bow.
Spells cast
Oracle spells
1 - Cure light wounds
Summoner Spells
2 - Lesser rejuvenate eidolon, Magic fang x2
1 charge of Magic Weapon
1 flask alchemist's fire
| Woodsmoke |
Asgrid and Grugkt join the battle, the dwarf flinging a flask of flames at the cauldron to intrude upon its magic while the yeti maneuvers around the icy obstacle to attack the closest elemental. Asgrid's thrown weapon sails over the heads of the elementals and collides with the cauldron, bursting right atop the rim and sending a sudden rush of flame over the edge and into the cauldron itself. The runes etched along the brim of the cauldron flicker and look dim. An interesting tactic. I think if Radosek wants to use the cauldron again your action here will require him to make a Spellcraft or UMD check to do so.
Grugkt lands a savage blow on the ice elemental, sending cracks across the frigid creature's body. Well struck. 14 points of damage nearly takes it out.
Geedra continues to manipulate the fortune of her allies, her witchcraft leveraging some control over the sway of the battle. The goblin cackles gleefully all the while.
Kronek, despite the myriad wounds splayed across him, does not back down. He takes a step back and thrusts with his spear again. The damage done to his body takes its toll, however, and the jab goes wide.
Cara keeps her focus on the airborne witch and sends two arrows in his direction. The first looks as though it will strike but seems to be veered off by some invisible force around the man. The second punches straight through and into his flesh, however, drawing both blood and a grunt of pain. Sorry I didn't see your turn 1 movement, Cara. Also, Radosek is a human, so your shot does an extra 2 damage for a total of 10. Unfortunately, even with the added bonus your first attack roll still just barely misses.
Radosek looks down at the arrow in him and then narrows his eyes into slits of hatred towards Cara. "Let us see how well you aim without your eyes, elf!" he hisses, gesturing towards the ranger with gusto. After intoning a few words, a dark cloud suddenly appears around Cara's head, vanishing a moment later. Radosek targets Cara with a blindness/deafness spell, intending on blinding her. Please make a fortitude save DC 15 to resist becoming blinded.
The elementals surge on, pummeling any targets in reach. The one punched by Grugkt counters in kind and catches the eidolon in the stomach. 4 points of damage to Grugkt, but no cold damage thanks to his resistance.
The elemental previous cleaved by Hestrig turns to attack her as well, but she easily avoids the clumsy blow.
The last elemental steps forward and sends a slam towards a beleaguered Kronek. The icy appendage slips past the bloodrager's defenses and smashes into his stomach. Kronek's eyes roll back, the rage fading from them and he drops to his knees before swaying to the side and collapsing to the floor. Elemental hits for its maximum of 5 damage and 4 cold for a total of 9, taking him to -7!
Above, Radosek booms in laughter.
Hestrig grunts at the situation and sweeps behind the elemental facing her and the one who just toppled Kronek with a single step. Again she brings her greatsword forcefully across her foes in a brutal horizontal swipe, shattering both of the elementals into nothing but shards that swiftly melt away into nothing. With a cleaving power attack Hestrig hits both elementals and deals enough damage to drop them as well.
All that remains is Radosek and the elemental fighting Grugkt. I will get an updated map up tomorrow...had to put one of our cats down due to a sudden organ rupture, so that plus previously mentioned life issues has been shattering a good deal of my focus unfortunately. Most movements on the map right now are largely inconsequential since only 1 elemental remains and wont last long, but I'll get it up after work Friday. Back to Asgrid and the rest.
Kronek: 1d20 + 10 ⇒ (2) + 10 = 12
IE 1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 1 ⇒ (3) + 1 = 4
IE 1d20 + 4 ⇒ (3) + 4 = 7
IE 1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 1 ⇒ (4) + 1 = 5 plus 1d4 ⇒ 4
Hestrig: 1d20 + 7 ⇒ (16) + 7 = 23
2d6 + 8 ⇒ (6, 3) + 8 = 17
Cleave: 1d20 + 7 ⇒ (9) + 7 = 16
2d6 + 8 ⇒ (4, 2) + 8 = 14
| Cara Shalandrael |
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
"You will have to do better than that, you sad creature." Cara replies in a mocking tone as she resists the magical clouding that threatens her eyesight. She then retaliates with 2 more arrows fired at the flying magical adversary.
Comp Longbow 1 + Magic Weapon + FA - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (11) + 9 + 1 + 2 - 2 = 21
Fortune roll, Comp Longbow 1 + Magic Weapon + FA - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (6) + 9 + 1 + 2 - 2 = 16
Damage: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12
Comp Longbow 2 + Magic Weapon + FA - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (17) + 9 + 1 + 2 - 2 = 27
Damage: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
| Asgrid Hjalterskell |
Asgrid's eyes go wide as Kronek drops to his knees and collapses to the floor. She dashes over to the Kellid's side and examines the icy wounds. It looks tricky, he seems to be at death's door.
GM just asking, were you intending on taking Kronek out of the game at this point? Asgrid's instinct would be to try to lay on a CLW, but if you were wanting to retire him from the game I'll hold off. Assuming that Asgrid should get healy, I'll roll a CLW, but feel free to disregard.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Grugkt continues to pummel the elemental, seeing that he was hammering bits out of it.
Grugkt slam: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d10 + 4 ⇒ (6) + 4 = 10
Spells cast
Oracle spells
1 - Cure light wounds
Summoner Spells
2 - Lesser rejuvenate eidolon, Magic fang x2
1 charge of Magic Weapon
1 flask alchemist's fire
| Woodsmoke |
I am planning on retiring Kronek, but it was not my intention to kill him off in the battle. That was just how the dice fell, so feel free to heal him.
Asgrid rushes over to Kronek and stoops down beside him, whispering an invocation that conjures a shimmering aura of divine energy around her hand. Pressing it onto the kellid warrior, several of his wounds close and some of his bleeding stops. So, I don't think has ever come up before for us, but how do you guys want to handle being healed magically from negative hit points? I have played both that you have to heal off the negative HP and that you heal from 0. In this case it is the difference between Kronek being brought to -2 HP or 5.
As Asgrid administers healing to Kronek, Grugkt's mighty fist shatters the remaining elemental to nothingness.
Geedra continues cackling as she weaves her hands, influencing the fate of Cara now as well. Cara puts the fortune to good use, firimg off two arrows that both pierce Radosek's magical protection. Both projectiles slam into him and he hisses out in pain. Total of 17 points of damage.
Radosek winces as he pulls out a potion from his belt, uncorking it as he yells "Volstoi, harry them!" He drinks from the flask just as a blur of movement catches your eye from the room's southern alcove. A shaggy white and grey goat emerges from around the corner and rounds on Hestrig, but its horns fail to break her defenses. A shattering of glass denotes Radosek's drinking of the potion and dropping of the container, and you see that it must have been a healing potion as he does not look as wounded as he just was...
Hestrig turns and brings her greatsword down on the goat, but despite the force behind the blow she narrowly misses the creature, shaving a few hairs from its side.
Back to you.
Map
Geedra: 23
Kronek: 21
Cara: 11
Radosek: 10
Elementals: 9
Hestrig: 5
Asgrid: 4
Gore: 1d20 + 4 ⇒ (4) + 4 = 8
1d4 + 1 ⇒ (4) + 1 = 5
CMW: 2d8 + 3 ⇒ (7, 6) + 3 = 16
1d20 + 8 ⇒ (7) + 8 = 15
| Cara Shalandrael |
The Pathfinder rules say that you have to heal all the negative hit points before you awaken, but I'm fine either way.
Cara keeps her focus solely on the flying spellcaster, as she unleashes two more arrows at the undoubtedly evil human.
Comp Longbow 1 + Magic Weapon + FE - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (11) + 9 + 1 + 2 - 2 = 21
Fortune roll, Comp Longbow 1 + Magic Weapon + FE - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (4) + 9 + 1 + 2 - 2 = 14
Damage: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Comp Longbow 2 + Magic Weapon + FE - RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (14) + 9 + 1 + 2 - 2 = 24
Damage: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
| Asgrid Hjalterskell |
At the moment would love to heal Kronek from 0, but I agree with Cara I think it's fair that the negative hit points need healed first. Thanks Geedra for catching the CLW bonus, that was some miss-typing there.
After applying her healing magic Asgrid looks over Kronek's prone form. He was still unconscious but his condition seemed stable for the moment, he was breathing normally. She looks up at Radosek and as she does so she grabs up her shortspear and takes a step forward. With a cry she hurls it at the levitating witch.
Take 5 foot step south just behind Hestrig. Throw spear.
Ranged w/ shortspear: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d6 ⇒ 4
Grugkt meanwhile casts vainly about for a way to get at Radosek. He jogs up to the wall behind the man and begins trying to climb up the ice sculpture standing there, using the wall for support. A few more feet and he might be able to grab the human. His claws cause the ice to sliver and break.
Move 30 feet down to the square labelled 15 feet. Try to climb up to reach Radosek, not sure how tall the sculpture is. Even if it's not tall enough, Grugkt is hoping he can either jump and catch the guy's legs or that it's just enough to distract or scare him. Employing Geedra's fortune hex.
Grugkt Climb check: 1d20 + 8 ⇒ (4) + 8 = 12
Grugkt Climb check: 1d20 + 8 ⇒ (5) + 8 = 13 - I'll take the second roll
Spells cast
Oracle spells
1 - Cure light wounds
Summoner Spells
2 - Lesser rejuvenate eidolon, Magic fang x2
| Cara Shalandrael |
It just occurred to me that I had Cara cast Gravity Bow, so her damage rolls should have been with 2d6 instead of 1d8. I'll go ahead and roll those now for her last two attacks, my apologies for forgetting.
1st attack roll damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
2nd attack roll damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
| Woodsmoke |
After nursing Kronek, Asgrid angrily flings her spear at Radosek, but the weapon sails beneath the witch's feet. Grugkt bounds across the room and begins scrambling up the ice sculpture, his claws aiding him in digging into the statue.
As Geedra continues to weave her magic through the veils of fortune surrounding her allies, Cara takes aim once more and fires off another pair of arrows. Both projectiles pierce Radosek's magical defenses and punch deep into him and he yells out in surprise and agony, nearly dropping his strange icicle in his hand. Blood drips steadily from his new wounds and he grimaces, face contorted in pain.
"Fools...miscreants...mongrels...you will pay for what you have done here..." His pained face takes on a snarl as he weaves his hand towards the nearest window to his left and it flings itself open, letting in a sharp, howling gust of frigid air. He then flies across the room and disappears out of this new exit, making a sharp turn as soon as he clears the opening.
Hestrig makes an overhand chop against the goat, her blade sinking deep into the beast and it bleats once before dropping dead. She then raises an eyebrow, then sighs. "Better get your friend back on his feet...I don't think Radosek will simply run away. He's like to gather what lingering forces he can and strike back. Jairess the raven-keeper still dwells in the aerie, for one." She looks around the room and to the other doors. "This is the farthest I've been. The rest of these rooms are Nazhena's quarters...no telling what is to be found here."
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (10) + 8 = 18
2d6 + 7 ⇒ (5, 5) + 7 = 17
| Cara Shalandrael |
Cara sighs heavily with annoyance, "I had hoped that would be our final battle, but lets continue further once Kronek is back on his feet and finally end this."
| Asgrid Hjalterskell |
Asgrid watches Radosek sail away through the window. She then returns to Kronek's side and kneels down beside the bloodrager. She channels more healing energy into him. She slaps him on the back as he raises himself up. "Come on, soldier! You had us worried there for a minute."
Kronek healed, Asgrid glances over at Grugkt. Fur matted, blood spattered and chest heaving, it suddenly becomes apparent to her that these skirmishes had been taking their toll on the eidolon. He might not survive another fight. She goes up to the eidolon and lays a hand on the side of his face. "Thank you for your help. Now, go. There's nothing more you can do here. I'll call you back, I promise." Grugkt's eyes widen and he starts to protest, but Asgrid dismisses him and he vanishes back to his planar home. His tormented howl echoes around the room. Realized that I'd not been noting current hit points in my posts since we levelled up, Grugkt was down to 1hp and I'm tapped out for summoner spell slots. Dismissed him so that I can call on summon ability, will bring him back when I can heal him up.
Once things are settled, Asgrid examines the burning cauldron a bit more closely, as well as the papers on the table.
Dismiss Grugkt. Cast CLW on Kronek. I have one more oracle spell slot left, anyone else need healing? I can put channel it into Kronek otherwise.
Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10 - Result! With earlier spell I think that puts the big guy up to +7hp.
Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10 - Not sure that anyone else was needing healing, if not then cast this on Kronek to raise him to 17hp.
Spells cast
Oracle spells
1 - Cure light wounds
Summoner Spells
2 - Lesser rejuvenate eidolon, Magic fang x2
Asgrid HP 30/29
Grugkt HP 18/1
| Woodsmoke |
Just typed out my whole post and then accidentally closed the window instead of a tab, so this is the lackluster recreation...further, hope everyone had a good holiday.
A sense of relief settles over the room, if only for a moment. Hestrig sheathes her blade and walks over to the window, looking out and turning her head left and right. She pulls the window closed and shrugs before pacing about, waiting for the rest of you to finish your business. Asgrid delivers some more healing magic to Kronek and kellid awakes with a start. His muscles tense and he grabs his spear, prepared to strike out even from a prone position, until he realizes that there are no immediately threats and relaxes a bit. He pulls himself to his feet and nods to Asgrid.
"Thank you," he says. "I am sorry to have let you all down in that fight."
Cara makes her desire to continue on quickly known as Geedra scans the area for magical auras. The most prominent of the magic in room comes from the floating, mystical, spinning globe in the middle of the room and the summoning circle beneath it. Additionally, the cauldron is magical, boasting a conjuration aura. Asgrid is also interested in the cauldron and goes to inspect it. The small pewter cauldron is scrawled with an array of beasts, fields, and elementals. You are able to deduce that it is a cauldron of overwhelming allies. It is a portable, 5 lb cauldron. 1/day it can be used as a focus for a single Summon Monster or Summon Nature's Ally Spell. Using it in this way allows the caster to summon 1d3 additional creatures of a kind when the spell is used to summon creatures from a lower level list. For example, using a Summon Monster III spell to summon 1d3 wolves would allow you to summon 1d3 additional wolves.
In addition, a search of the shelves and bookcases turn up:
2 flasks of acid
3 flasks of alchemist fire
2 doses of flash powder
3 flasks of liquid ice
3 smokesticks (1 purple, 1 green, 1 blue)
1 sunrod
2 tanglefoot bags
3 thunderstones
1 silver box containing 15 tindertwigs
3 doses of cold iron weapon blanch
Further, the contents of the table add up to an alchemist lab