
Wolfspirit |

It's a bit late, but I'm looking for a total of 5 players to run the Module We Be Goblins as part of the PbP Gameday VI, targeting to start Monday, October 9th.
Given the short timeframe I would like participants to commit to a post per weekday, with one post over the course of the weekend. There were two players that expressed interest and will have priority, but post if there are extra respondents we can have a standby. We will use the boards here and Google Drawings for the map.
I am looking to balance between Goblin Shenanigans and having a consistent pace, so I'll have a few shortcuts during the skill-heavy Introduction. Finally, we'll be using the official pregens, with one repeat (Goop, Scruffy, Ater, or Gomurk)
If interested, please respond with the following information:
Player Name
Character Name (That credit will be applied to)
PFS ID# (That credit will be applied to)
Faction
Goblin Preference

GM Wolfspirit |

How does this work using the pregen characters? Do we still create characters matching those to post as? (still new to PbP)
It looks like the general consensus is to create an Alias somewhat close to the goblin's name (as Poog, Chuffy, etc are understandable taken by previous attempts.) Adding the stat-line as usual.
Since we have 4, with one person I'm waiting to hear back from, we might be good to go. I'll still take an alternate in case I don't hear back from them. It definitely looks like we'll be ready to start Monday... though the people that had no preference will need to "Rock, Fireworks, Dogslicer" for who gets to play who.

GM Wolfspirit |

The pregens are here. There's a Fighter (ranged), rogue, cleric, and alchemist.
Ironically, the rogue is always the tank. Always.

GM Wolfspirit |

Obligatory "I've played this a couple times, and GM'ed it... half a dozen times?" I pretty much always assume that the Evergreen Scenarios that people have played or run them before.
One thing worth noting, particularly since a few people have played this before: one section has a significant number of skill checks. The way I'm planning to balance that is to present the Skill options up front and allow you to opt-in to each set. When multiple people want to try the same skill, I'll roll initiative, roll the success / failures until there is a success, then allow you a chance to RP out how things went. (I'll add some RP flavor for anyone that doesn't ;)) Running this on table-top I prefer more interaction between individual checks, but given the number of skill checks, what would take 10 minutes in game could easily take 10 days.
Also, since we have a sufficient group-size, I'm going to consider Recruitment closed for anyone that hasn't expressed interest yet. Redelia, you're still on deck one more day... although we could just run 5-6 and be good all around. Either way, I'm opening the Discussion thread and will post a Gameplay later today as an intro before things "officially" get started Monday.

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PaleDim wrote:There will be one repeat with 5 people, so that's fine.OG3 wrote:I'll take the alchemistWell, that's the one I'd claimed above.
In that case, can one non pregen be allowed? I had previously created my own goblin alchemist per the society standard procedure. No biggy if not.