Wicked? Really? (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Party Health
Agrippa--------33/33
Eldred----------44/51
Johan-----------32/50
Sidious---------20/41


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AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

We may have a use for that kid after all.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

oops, just realized I didn't update my AC after swapping out the shield. Changed now on both my char sheet and the cool new map bubble.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, let's get to business!

I next few months (in game time), you will be trained by the Master. As consequence of that, you'll earn a aditional trait.

I've some suggestions here:

“Asmodeus is with you.” Adrastus Thorn indoctrinates you into the deeper mysteries of worshipping the Prince of Hell. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
“Deception is a tool. Master it.” Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 trait bonus to Bluff and Sense Motive.
“Discover what is real and what is illusion.” Adrastus has taught you to see through deceptions and to never lie to yourself. You gain a +2 trait bonus on saving throws against illusions.
“Fear nothing save our dread lord.” Adrastus Thorn has shown you fear and taught you to master it within yourself. You gain a +2 trait bonus on saving throws against fear effects.
“Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.
“Let us perfect your favorite spell” Adrastus Thorn drills you again and again in the use of one particular spell. Pick one spell. This spell’s effects manifest at +1 caster level.
“Quiet as death” The Cardinal trained in the arts of being silent and stealthy. You gain a +2 trait bonus to Stealth checks.
“Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.
“Wear your armor like a second skin.” You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.
“You shall be my angel slayer.” Adrastus thorn spends exhausting amounts of time teaching you about good celestials, their strengths and weaknesses. You gain a +2 trait bonus on Knowledge (planes) and you can make untrained checks about good-aligned celestials and receive a +1 trait bonus to any damage roll you make against them.

What I want you all to do is: take those as model and create one that fit your char. Just remember that bonus do not stack! If you already have a +1 trait bonus on intimidate, creating a new trait that gives you another +1 is meaninless. It will not stack! (Even if the rules says they should, I'm saying otherwise. It will not stack!) the purpose of those traits is not to make you better at one particular thing, but to make you have more options (But you can still make it so you are better at one thing you already is good at). Anyway, i'll give you guys a week (Real world time) or until you finish the nine lessons to work your traits. Send me a private message with your suggestion and we'll work to make it happen in game. If you do not want to create one, just pick one of those I posted. Others traits (From paizo) are not allowed at this point.

It's up to you now. Create one or pick one of those I posted here. Have fun!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, just one more note:

I was avoiding taking a closer look at each of your crunchs, but it has been difficult to keep track of your abilities and prepare myself so I can solve any doubt that may appear. Over this weekeed, you may receive some PMs from me, about your crunch. :)

Grand Lodge

cool on both


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm reconfiguring the Shortkeys again.

Confim for me your bonus:

Initiative:
Damien: 1d20 + 7 ⇒ (17) + 7 = 24
Eldred: 1d20 + 5 ⇒ (7) + 5 = 12
Johan: 1d20 + 6 ⇒ (2) + 6 = 8
Malgrin: 1d20 + 5 ⇒ (10) + 5 = 15

Perception:
Damien: 1d20 - 1 ⇒ (1) - 1 = 0
Eldred: 1d20 + 6 ⇒ (6) + 6 = 12
Johan: 1d20 + 8 ⇒ (20) + 8 = 28
Malgrin: 1d20 + 7 ⇒ (20) + 7 = 27

Sovereign Court

Perception is correct.

Malgrin should be changed to Malgrim.

Malgrim will be taking the Initiative trait from the Cardinal, so while +5 is currently correct it will soon be +7.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ooops! My bad. Copy pasted from old anotations.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred will be up for: “Wear your armor like a second skin.” You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0 or maybe “Quiet as death” The Cardinal trained in the arts of being silent and stealthy. You gain a +2 trait bonus to Stealth checks.

I need to think on it. I need to be quiet and mobile and the first lends itself more to it short and mid term... until Celestial plate becomes available but as its like 30k thats gonna be a long time coming.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
http://paizo.com/prd/combat.html wrote:

Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.

Don't forget to add the pen/bonus on your combat actions.


Male Hobgoblin Cavalier 1 (Fell Rider)

I remember I was about to then I saw the roll was so abysmal it didn't feel worth my time to edit it in lol.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan, I know you have already set a excel sheet for loot keeping, I found this one and wanted you to have a look at it.

Loot keeping.

Also, I'll set in campaign info another sheet: Dramatis Personae, just for fun! :)


Male Hobgoblin Cavalier 1 (Fell Rider)

Dramatis Personae looks useful.

I want to say up front no retcons is fine, but want this noted for future either as simply increasing awareness of the relevant rule or establishing a house one.

I am correct in thinking the snakes had to move through someone's square to get where they are as there is no other route. You can't move through your enemies squares without an Acrobatic's check with a DC; unless you spend an action to Overrun (which also uses your standard).

The DC is 5 + opponent's CMD and if you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

This is especially relevant for Malgrim as acrobatics is rather key to him :).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well, here am I looking bad for trusting real table top games. xD

I've been learning those last days that lot's of things I had for granted while playing table top games were wrong. And I always took then as right and never checked.

I'm the games i play at home, if you fail the test, you can still move, but you cause an AoO.

Guess I'll need abandon all my 'sure' knowledge from pathfinder and read it all again! xD


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've added some columns with your names on the Dramatis Personae, if you want to add anything about that NPC.

Sovereign Court

Play-by-post has this effect. My personal cock-up's from a few years back include misinterpretation of the Glitterdust spell and thinking that Cleric's could heal the party and damage undead in the same channel energy burst.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

The biggest one that comes to mind right now is thinking that you can charge through an ally's space.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I like parts of that loot tracker, particulary the link to the original post. I hadn't considered the ID? column as we hadn't run into that yet but I suppose its relevant. I'll incorporate some of those features and layout into the existing one.

Sovereign Court

Damien King wrote:
The biggest one that comes to mind right now is thinking that you can charge through an ally's space.

As in you can or can't? RAW you can't. You can move through an ally's space freely, but you need Dragon Style to charge through it. You probably meant that anyway :P.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan, here is the real link, the other one was boring.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Head's up:

I'll be less active from now on.
University classes starts today. Even so, I'll try to check the boards more than twince a day.

Also, I'll be going to india this month (maybe in two weeks time) and I still do not know if I'll be able to use a computer there.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Damien

Combat break down by turn:

Initiative:

Johan:= 20
Malgrin:= 17
M Snake S:= 16
M Snake N:= 15
Damien:= 13
Eldred:= 9

Round one:
Only one snake visible

Johan Atks but misses. Link
Malgrim Atks but could not damage the snake. Link
The other snake appears.
Both snakes atk Malgrim and miss their atks. Link
Damien uses Misfortune in one snake. Link
Eldred atks with this bow but misses. Link

Round Two.

Johan Atks again but miss again. Link
Malgrim enters in total defence. Link
Both snakes atk Malgrim again but they miss. Link
Damien use Misfortune in the other snake and Crackle. Link
Eldred atks but he misses. Link

Round Three.

Johan Atks for and hits for the first time. Link
Malgrim fight in defence mode. Link
Both snakes move to Damien and atk him, one hits. Link
Damien trys to Evil Eye the snake and Crackle. Link
Eldred put away his bow and draw his sword. Link

Round Four:

Johan Atks again and again he hits. Link
Malgrim atks but he miss. Link
Both snakes atk Damien, one hits. Link
Damien Drop his Crosbow, pick up his staff and crackles. Link
Eldred atks but misses. Link

Edit: I'm not a unfair DM, but when you post your action using both standard and move doing something, without thinking what the enemy that acts before you in the turn will do, it get really complicated to 'give' a free action to get the character out of a tight spot.

I know my grasp of rules are not that good. I know that I make mistakes. But if even then you feel like this is not a game for you, I'll understand you position and wish you good luck in your next gaming. No hard feelings at all.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Oh! Oh. Balls. My apologies. There was some confusion in the posts and such.

Eesh. If I'd known the snakes would be around me when I came to that third action, I'd have done something else. :P

It's Cackle, not Crackle, btw. y'know, as in "nyehhehehe I am a witch."


Male Hobgoblin Cavalier 1 (Fell Rider)

I think honestly, the lesson learnt here is wait for your impulse "block" before acting. We have Block A (Malgrim, Johan) that goes before the enemy and Block B (Damien, Eldred) who go after. Posting before your "block" is up often leads to confusion. That or label posts-

Round 3 Action-


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Combat break down by turn:

Initiative:

Johan:= 20
Malgrin:= 17
M Snake S:= 16
M Snake N:= 15
Damien:= 13
Eldred:= 9

Round one:
Only one snake visible

Johan Atks but misses. Link
Malgrim Atks but could not damage the snake. Link
The other snake appears.
Both snakes atk Malgrim and miss their atks. Link
Damien uses Misfortune in one snake. Link
Eldred atks with this bow but misses. Link

Round Two.

Johan Atks again but miss again. Link
Malgrim enters in total defence. Link
Both snakes atk Malgrim again but they miss. Link
Damien use Misfortune in the other snake and Crackle. Link
Eldred atks but he misses. Link

Round Three.

Johan Atks for and hits for the first time. Link
Malgrim fight in defence mode. Link
Both snakes move to Damien and atk him, one hits. Link
Damien trys to Evil Eye the snake and Crackle. Link
Eldred put away his bow and draw his sword. Link

Round Four:

Johan Atks again and again he hits. Link
Malgrim atks but he miss. Link
Both snakes atk Damien, one hits. Link
Damien Drop his Crosbow, pick up his staff and cackles. Link
Eldred atks but misses. Link

Round Five:

Johan attacks and hit again. Link
Malgrim, blessed by the Fallen one, hit and destroy one of the snakes. Link
The last remaining snake try to bite Johan but miss. Link
Damien took a 5ft step and is helping Johan to hit. Link
Eldred Attacked with his sword but missed again. Link


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Loot spread sheet redone - let me know what you think.

g'night


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Cool, I liked.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, Eldred. The master told you already.

Asmodeus has great plans for you, but only if you worship him! You are seeing the consequences of your sinful ways! Asmodeus is manipulating the rolls until you began to worship him!

haha, kiddin


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

lol - Oh where is the Grey Master when I need him?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

The way we are all rolling I think we need a new god


Male Hobgoblin Cavalier 1 (Fell Rider)

Moloch and Asmodeus is fine for me. Some decent rolls and a set of double 20's :P.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

This is why I play spellcasters. The rolls are all on the other side, nyehehe.

(The misfortune hex is paying off big time.)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

One more thing: When you act with your char and it involves movement, please update the map to represent what you have done. It get harder for me to follow what you are doing if you only declare a move, to not tell where are you moving and do not update the map.

Thanks.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yeah, I think that misfortune hex is the only thing keeping us on our feet here!

I totally gapped on the positioning of Johan there. In future though, his backup weapon would be the cestus, not the heavy mace, so he doesn't have to drop the spear. Works in this case though, because the damage is the same on the mace and the spear.

Thanks for catching that... I shouldn't post after bedtime anymore :>


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

The best thing you can do short term is get some distance. Not so far that you cant get to us or they cant see you but far enough for Mal to draw them away and you to circle back.

Johan and I have a decent amount in the Con score and assuming we dont stabilise we have maybe 5-6 rounds before I start to panic.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yep, If you guys can draw them away so we don't eaten, that'd be awesome.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Would your Villain pt negate that hit Johan?


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Hmm, good thought... <scrolls up to read Villian points post again>. . .there's, nothing in there about forcing rerolls etc on others, just giving bonuses for your own actions, though burning it to turn that crit into a regular hit would be a good thing right about now.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

It's has been almost two days that Mal last posted.

I'm sure something happend, he is not one to not give notice.

I'll wait until 2pm PST, if he do not show up, I'll DMPC Malgrim until he gets back.

:)

Sovereign Court

I'm here. I don't post until my initiative comes up and i've been asleep during your last 15 posts.

I've only been due to act since 0:13AM my time and I just woke up had breakfast etc. :)


Male Hobgoblin Cavalier 1 (Fell Rider)

Really hope Johan did enough damage for me to finish off number 3. Our odds are a lot better if Mal can take one down and have another on the ground...

Planning to have him scoop up a greataxe once things get really messy and up-close...


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

You go you mad "20" rolling machine you!


Male Hobgoblin Cavalier 1 (Fell Rider)

Are you speaking to me or the DM? ;)

Forgot to mention it explicitly but the -4 is to deal lethal damage as discussed over PM, DM. At level 3 i'll have Whip Mastery so it will no longer be relevant.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Sorry, guys, I'm going to wait until tomorrow to post. I'm really tired tonight and just not up to it.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Ack! More "almost crits" from Malgrim! The tension is killing me...


Male Hobgoblin Cavalier 1 (Fell Rider)

Hoping 6 damage is enough to drop number 1.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I do not know exactly how things turn out in pathfinder about critical and sneak attack. I know we do not have anyone with sneak on the party, but I'll use the rules I'm more familiar in this case.

Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack;
1-Elementals
2-Swarm Subtype
3-Oozes

Not subject to critical hits. Does not take additional damage from precision-based attacks, such as sneak attack;
1-Constructs
2-Undead
3-Oozes Thanks Eldred
4-Incorporeal creatures

Not subject to flanking:
1-Dragons
2-Creatures with blindsight.

Dragons have blindsight instead of blindsence.

The others about ability score damage/drain I’ll not change.

Edit: Add Swarm Subtype


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Compare the properties of the ooze creature type to that of undead.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Ooze

http://www.d20pfsrd.com/bestiary/monster-listings/undead

Oozes call out a specific immunity to crits and precision damage. Undead list a lot of immunities but crits and precise hits are not among them. One of the things PF did with helping rogues and martials was to increase the scope of creatures subject to crits and precision damage (ie sneak attack).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've given this some thought, and I'm being resistant to change out of normal 3.5 rules.

In my spare time, I'm re-reading the prd document, trying to adapt to pathfinder rules.

Ignore that last house rule posted. Let's roll with have we have in pathfinder.

(But I may still keep the dragons modifications, but for now that do not matter, you are still a long way from a dragon fight!)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Thanks Eldred. I may still get some wrong things, in those cases, tell me here in Discussion. Try to move all your doubts, questions and coments here.

I'll update here What I have covered from rules in pathfinder:

Today I'm reading: Skills

@Damien, when posting your actions, use the Round Marker, as Malgrim does. :)

Edit: In Malgrim action, he was not able to confirm the critical.
I was going to redo the post, but then I saw there was no need for it.

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