Wicked? Really? (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Party Health
Agrippa--------33/33
Eldred----------44/51
Johan-----------32/50
Sidious---------20/41


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AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Was thinking the same. Need a critical roll? Yep - shite roll for you. Need to make an easy roll or attack on a mook? THAT'S when the big rolls come. I'm putting a 10gp bet I roll under 4 for hps next level.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Ha, sadly I think that a fools bet that I won't be touching!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

Hey Bro, try to move your ooc coments to the OOC thread please! :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Damien, Sorry, my fault. I was not taking into consideration areas spells when I setup that map.

I've adjusted the are for its actual size. Still hitting the same targets.

I'll update the gameplay later.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

NICE MOVE DAMIEN!!!


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Ehehehehehe. That oughta keep them archers our of our hair for a while.

I'm kind of confused about the new radius. Hasn't it shrunk down to a radius of 15?

Didn't think I could put the web between the two ships, hehe.

(Not complaining, it hits the same targets and puts some cover between them and us the way it is now, but I am kind of wondering why it's smaller, especially since, going by the spaces, a radius of 20 there would also catch #11)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Its because one big square in your ship represents 15ft.
The smaller squares is not 10ft each. That's why the confusion :(


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yep 15' grid = same thing that messed me up with the bull rush. I had assumed 10' as well. The Frosthammar's a big boat.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Ahhh, I see. Okay then.

In other battles, would you mind letting us know about the scale in advance? That'd save much trouble.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sure. I'm still learning to use the map builder program. I'll get better! :D


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Lets capture the captain. We can offer to spare him, *wink wink* and have him surrender. Additional intel and possible disguises are always useful and his stuff may be worth having.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

if you want to keep the ship, here is it's map.

map. It's a little different from the one I used in the battle, but it's a good one still.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Lets just sink it - pain in the arse otherwise.

Keep the weapons. Especially the arrows.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Let's keep it until it becomes a pain in the arse. We can always cut it loose later. We basically lost an entire level worth of loot and now that captain just took all the good spoils from this fight to the bottom of the ocean with him. If we can recoup any value from this boat we should try.

Sovereign Court

Who do you honestly think we'll be able to sell it to?

My vote is firmly in favor of ditching it.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

I agree with Eldred and Alexander: We've got no real chance to sell it. I say loot anything valuable on it then scuttle it. It's of no use to us.

(Please forgive me for how late my IC post will come. I'm sick with the flu and in no state to post intelligently.)


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Man, I just don't get to have nice things <pout>

We are going to rendezvous with an army. They might be interested... but fine, we'll sink the boat.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

poke,poke


Hey. Sup?

My internet is not working since saturday. I'm on my mobile. As soon as I can I'll update the gameplay.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

cool, thanks for the update.

Sovereign Court

No interest in the trident from Mal.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Will take for now


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

Yours was a good roll, in a normal circumstance it would be enough, but here they have 'back up' so they are not easily intimidated.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I am laughing because I am thinking of all those British explorers who rock up to an Island and try to play the big B'wana "Leader speak now - make with the feast now, chop chop".

Hoping I survive the round. AC14 flat footed is a rough one when facing down 4 BBs. How are they armed? Please don't say 'great axes'.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry, I forgot to describe then:

Each one carries a great flaming axe that glow with an unholy flame.
They are using a fullplace dark as the night, each one carries too a shield, lots of Javelins, and a morning star.

Look here!:

Okay, just kidding:

Each one of then uses a morning star, carries some javelins.

They have leather armor and a wooden shield.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mal

From your position your cannot attack the Bb1. You need a step into his direction. I've put some additional information of your range.

Unless that have changed too, the second square in a diagonal direction is worth two squares of movement.

Sovereign Court

Wasn't sure how you played it. Some DM's don't count diagonals for the purpose of reach weapons because you end up with some very bizarre scenarios.

For example- any enemy can approach Johan from a diagonal angle without provoking AOO from his longspear- because two diagonal squares is 15 feet. This is actually Paizo's RAW (according to James Jacobs so take with pinch of salt as he is not the rules guy) and in this case, I think the RAW sucks hard and is counter-intuitive.

I've added a 5 foot step at any rate.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I love the long spear. Great weapon that works well for its simplicity.

Sovereign Court

Except, if an opponent walks towards you from 4 certain angles, you can't use your superior reach to jab him.

It is bizarre.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

That's just...weird. So if a critter is two squares directly diagonal from someone with a reach weapon he cannot be attacked and can approach without an AOO? Doe this hold true for large monsters etc with reach or just the reach weapon property?

Aku can you clarify for us before the situation comes up in combat? Sounds like I'll have to pay a lot more attention to positioning.


Male Hobgoblin Cavalier 1 (Fell Rider)
Johan Hale wrote:
That's just...weird. So if a critter is two squares directly diagonal from someone with a reach weapon he cannot be attacked and can approach without an AOO?

RAW, yes. Go Here and scroll down. You'll see the templates for reach etc.

I really hate that particular ruling by Paizo. Its short-sighted.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Interesting. . . It is illogical to think that a creature can walk right through the corners like that without being threatened at some point. It sets up so weird situations where I could spend a standard move to dance around and inside a foes reach pretty easily.

I get the whole 1st diagonal costs 1 square 2nd costs two thing, but if that's the justification, why isn't natural reach affected as well?


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

I'll weigh in and says that my group has long disregarded that rule and given reach weapons the ability to hit that space and AoO when it would call for it, and it's never caused us any issues.

Grand Lodge

Same - seems silly.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Damien, you continue to impress.

You may do more with a simple command than with some high level blast spell. Very well played.

I'm taking notes.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Come should be equivilent to this

Quote:
Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

The more I think of it the more I realise how brilliant and evil that spell is. A tip of the hat to you!


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Oh, misremembered the spell.

Eldred: I've been playing low level casters for a while. You have no idea what some of these spells can do. As a player, I don't care much for blast spells, I prefer crowd control and "save or suck"s.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

We haven't had an opportunity to kill the captain or help ourselves to the pay.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

No, not yet. We need him to get to the next half of our mission. Then we kill him


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Cardinal wrote:

“Sitting on the dock as we speak is the longship Frosthamar captained by Kargeld Odenkirk. Tomorrow when the ship is resupplied it will be your transport. The captain is a ruthless mercenary and not to be trusted. He knows nothing of the specifics of our mission and you should keep it that way. He knows he is smuggling cargo to the north beyond the Watch Wall. That is all he need know.”

“Once the cargo is safely delivered, he will take you just south across the lake under cover of darkness and land you near the town of Aldencross. There our contract with Captain Odenkirk will be concluded.”

Cargo delivered? Ok

Take you just south across the lake under cover of darkness and land you near the town of Aldencross? Not Ok

I'll have your chance :D


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Well that could have been awkward :)

Anyone want to tap me with a wand?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

In all my gaming experience, the time I most enjoyed playing was a Girl/child/Bard in Faerum.
It was a really 'non-optimal' build for a bard, I had a high Wis and low int. Low Con and negative Str. Only Dex and Cha were good stats. Even then I went into Melee bard, dual wielding short swords. But even then I always tried to avoid combat, it was a power focused game and with my HP, the mobs would one-hit-kill me.
She had a really strange past and calling and was a true believer that all things could be resolved in conversation other than fighting.
I would most of the times frustrate the DM plans, talking to the enemy instead of fighting then. Composing poems in their honor instead of spreading lies about then. And they would always try to convert me to the dark side before trying to kill me. And that is what always saved me.
The DM was not so interested in history or RP, but even then was a really cool character to play.

But now I’m curious about your experience.
Can you tell me about it? What was your fav char? How he was? What he did? How he did? :D


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

@Eldred: heh, next purchase from the party treasure = wand of reprimand

Grand Lodge

DM Aku wrote:

In all my gaming experience, the time I most enjoyed playing was a Girl/child/Bard in Faerum.

It was a really 'non-optimal' build for a bard, I had a high Wis and low int. Low Con and negative Str. Only Dex and Cha were good stats. Even then I went into Melee bard, dual wielding short swords. But even then I always tried to avoid combat, it was a power focused game and with my HP, the mobs would one-hit-kill me.
She had a really strange past and calling and was a true believer that all things could be resolved in conversation other than fighting.
I would most of the times frustrate the DM plans, talking to the enemy instead of fighting then. Composing poems in their honor instead of spreading lies about then. And they would always try to convert me to the dark side before trying to kill me. And that is what always saved me.

The DM was not so interested in history or RP, but even then was a really cool character to play.

But now I’m curious about your experience.
Can you tell me about it? What was your fav char? How he was? What he did? How he did? :D

Wow - lots to share potentially. I've been gaming for nearly 30 years now.

My best characters were really when supported by the friends I was playing with even if it was with characters that they had that directly were in conflict with me.

My first really successful character was a 1st ed Ranger for the AD&D Giants series, I've had a number of Call of Cthulhu characters that were all fun, a jedi like mentallist (or whatever theyre called for Space Master), I had a really cool space master character that was a replicant (ala blade runner) that thanks to an INSANE roll at generation was one of the 1st free citizen replicants with rights. It was a Shadow run style campaign. very cool. I've played an number of street samurai in actual Shadowrun games and 100s of others besides.

Its hard to pick a fav.

For me its always been about the social experience. I've found I could have the coolest character in the world when you looked at it or thought about its backstory etc but its really the friends you play with that help it really come to life.


Male Human Witch 3 | HP 22/22 | AC 13 ( T13 / FF10 ) | CMB +1; CMD 14 | Saves Fort +2, Ref +5, Will +2 | Initiative +9, Perception -1, Sense Motive -1, Bluff +7 | Magic

Do we have a wand of CLW? I forget. (Still haven't had a moment to redo my gear, I'm afraid.)

As far as crazy characters go; a while back, when my group played 3.5, I was looking to play something wild, and with my DM's approval, I built a Tome of Battle Crusader with a homebrew feat that allowed him to use martial strikes as part of a charge.

He was a goblin warrior from the arctic regions, with some odd philosophies. (Bring war to the war-hungry so that they will not attack those who seek peace.)

He was very, very charge-happy, and yet survived against all odds through a combination of dumb luck, good tactics, and powerful abilities.

Krakk, you were great.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

We all chipped in for it - partially charged one, before the dungeon


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

We bought two. 20 charges each - One for Damien, one for Johan. We well provisioned with emergency healing. So long as we don't encounter anymore great axes we should be fine :>


DM Aku wrote:

In all my gaming experience, the time I most enjoyed playing was a Girl/child/Bard in Faerum.

<snip>
But now I’m curious about your experience.
Can you tell me about it? What was your fav char? How he was? What he did? How he did? :D

Whew! Well, Helaman, summed it up really well. The people really do make the game, and often the other players at the table can breath life into your own creations in neat ways you didn't imagine. I too have been RPGing for close to 30 years, and while most of that has been in D&D/PF, some of the characters that stand out most for me are from other systems:

I had a lot of fun with a Vampire:Masquerade character. He was a Nosferatu that had lived for 80 years before being turned- the change just accentuated all the bad things that happen to a body in old age. He was cantankerous and foul and treated vampires 50 years his senior as "disrespectful kids," but underneath he had a deep seeded love of life and a need to prevent vampires from abusing the living. He ran his lair from his war age townhouse full of cats and had a network of homecare nurses under his sway. The other players got right into it too and treated him like their senile but beloved old uncle.

Sovereign Court

Sorry its been a hectic few days. I'll get my IC post up today.

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